13		XXXXXXXXXXXXXXXXXXXXXX		-2	0	0	0	0	0	0	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	
None		None	Any	-1	0	0	0	0	0	0	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	
Platoon Leader	Commander	Commander (1965)	GE	0	0	0	3	3	5	115	-1	0	0	17	19	-1	-1	-1	-1	-1	-1	-1	-1	-1	4	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	1	2	5	5	5	5	5	5	5	3	3	3	3	2	2	2	2	1	1	0	Commanders provide leadership on the battlefield. Position commanders so their command radius encompasses the teams you want controlled. Use commanders to lead assaults and anchor defensive positions.
Platoon Leader	Commander	Commander (1966)	GE	1	0	0	3	3	5	115	-1	0	0	17	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	4	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	2	3	6	0	0	5	5	5	5	3	3	3	3	2	2	2	2	1	1	0	Commanders provide leadership on the battlefield. Position commanders so their command radius encompasses the teams you want controlled. Use commanders to lead assaults and anchor defensive positions.
Group Leader	Command Team	Commander (1965)	GE	2	0	0	3	3	5	148	-1	0	0	17	1	23	8	-1	-1	-1	-1	-1	-1	-1	4	8	8	-1	-1	-1	-1	-1	-1	-1	-1	3	4	7	4	4	5	5	4	4	4	4	4	4	4	4	4	4	4	4	0	Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
Group Leader	Command Team	Commander (1966)	GE	3	0	0	3	4	5	93	-1	0	0	17	1	53	34	-1	-1	-1	-1	-1	-1	-1	4	0	0	-1	-1	-1	-1	-1	-1	-1	-1	4	5	6	0	0	4	4	5	5	5	5	5	5	5	5	5	5	5	5	0	Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
Group Leader	Command Team	Commander (1967)	GE	4	0	0	4	4	5	93	-1	0	0	17	1	53	10	34	-1	-1	-1	-1	-1	-1	4	0	0	0	-1	-1	-1	-1	-1	-1	-1	5	6	7	0	0	0	0	0	0	4	4	4	5	5	5	5	5	5	5	0	Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
MG Jeep	Command Vehicle	MG Jeep 	GE	5	1	0	3	4	5	42	2	0	0	18	28	28	28	28	-1	-1	-1	-1	-1	-1	4	8	8	8	-1	-1	-1	-1	-1	-1	42	6	7	-1	4	4	4	4	4	4	4	4	4	4	4	4	4	4	4	4	0	"Commanders provide leadership on the battlefield. This vehicle makes commanders more visible, but enables them to move quickly without becoming fatigued. This jeep has a 106mm RR main gun."
M113A1 APC	Command Vehicle	M113A1	GE	6	1	0	3	4	5	40	-1	0	0	18	28	28	-1	-1	-1	-1	-1	-1	-1	-1	4	8	-1	-1	-1	-1	-1	-1	-1	-1	13	7	-1	-1	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	0	"Commanders provide leadership on the battlefield. This vehicle makes commanders more visible, but enables them to move quickly without becoming fatigued. This APC has a .50 cal machine gun, and thin armor."
M41 Bulldog	Command Vehicle	M41 Bulldog	GE	7	2	0	3	4	5	41	29	0	0	19	28	28	28	28	-1	-1	-1	-1	-1	-1	4	8	8	8	-1	-1	-1	-1	-1	-1	41	8	-1	-1	1	1	1	1	1	1	0	0	0	0	0	0	0	0	0	0	0	"Commanders provide leadership on the battlefield. This tank makes commanders more visible, but enables them to move without becoming fatigued. The M41 Bulldog has a 76mm main gun, two machine guns, and moderate armor."
M48A1 Patton	Command Vehicle	M48A1 Patton	GE	8	2	0	3	4	5	175	36	0	0	19	28	28	28	28	-1	-1	-1	-1	-1	-1	4	2	2	2	-1	-1	-1	-1	-1	-1	2	-1	-1	-1	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	"Commanders provide leadership on the battlefield. This tank makes commanders more visible, but enables them to move without becoming fatigued. The M48A1 Patton has a 90mm main gun, two machine guns, and moderate armor."
M1919 MMG	.30cal MMG	M1919 MMG (1965)	GE	9	11	0	2	2	5	106	-1	0	1	6	8	44	8	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	10	-1	-1	4	4	2	2	2	2	0	0	0	0	0	0	0	0	0	0	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary."
M60 LMG	M60 LMG	M60 LMG (1965)	GE	10	11	0	2	2	5	106	-1	0	1	6	40	14	-1	-1	-1	-1	-1	-1	-1	-1	1	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	11	-1	-1	0	3	4	4	4	4	5	6	7	7	7	7	7	7	7	7	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary."
M60 HMG	M60 HMG	M60 HMG (1965)	GE	11	11	0	2	2	5	86	-1	0	3	6	40	48	40	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	12	13	-1	0	3	4	4	4	4	5	6	7	7	7	7	7	7	7	7	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary."
M2HB	.50cal HMG	M2HB (1965)	GE	12	11	0	2	2	5	86	-1	0	3	6	8	12	8	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	13	-1	-1	4	4	2	2	2	2	0	0	0	0	0	0	0	0	0	0	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary."
M2HB	.50cal HMG	M2HB (1966)	GE	13	11	0	3	2	5	86	-1	0	3	6	40	12	40	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	4	4	4	4	5	5	5	5	5	5	5	5	5	5	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary."
M29 Mortar	81mm Mortar 	M29 Mortar (1965)	GE	14	12	0	2	2	5	128	-1	0	3	7	8	35	8	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	15	16	-1	4	4	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	Position medium mortars behind obstacles; they lob shells at the enemy. 81mm shells are more powerful than 60mm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when threatened.
M29 Mortar	81mm Mortar	M29 Mortar (1966)	GE	15	12	0	3	3	5	128	-1	0	3	7	40	35	40	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	16	17	-1	0	0	4	4	4	4	5	5	5	5	6	6	6	6	6	6	0	Position medium mortars behind obstacles; they lob shells at the enemy. 81mm shells are more powerful than 60mm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when threatened.
M30 Mortar	107mm Mortar	M30 Mortar (1965)	GE	16	14	0	2	2	5	2	-1	0	3	7	8	8	8	8	8	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	10	17	-1	-1	3	4	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	Position heavy mortars behind obstacles; they lob shells at the enemy. 107mm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
M30 Mortar	107mm Mortar	M30 Mortar (1966)	GE	17	14	0	3	4	5	2	-1	0	3	7	40	40	40	40	40	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	10	-1	-1	-1	0	0	4	4	4	4	4	4	4	4	4	4	4	4	4	4	0	Position heavy mortars behind obstacles; they lob shells at the enemy. 107mm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
M67 RR 	90mm RR	M67 RR (1965)	GE	18	5	0	2	2	5	127	-1	0	3	4	8	17	8	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	19	20	-1	3	4	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	Position this 90mm gun with a clear field of fire; it has limited mobility. Use it against light tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
M67 RR 	90mm RR	M67 RR (1966)	GE	19	5	0	3	2	5	127	-1	0	3	4	40	17	40	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	20	21	-1	0	0	3	4	4	4	4	4	4	4	4	4	4	4	4	4	0	Position this 90mm gun with a clear field of fire; it has limited mobility. Use it against light tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
M40A1 RR 	106mm RR	M40A1 RR (1965)	GE	20	20	0	2	2	5	5	-1	0	3	15	8	8	8	8	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	7	21	-1	-1	3	3	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	Position this 106mm gun with a clear field of fire. Use this gun primarily against tanks and vehicles; use it against other targets when opportunities occur. Keep a supporting infantry or machine gun team nearby for protection.
M40A1 RR 	106mm RR	M40A1 RR (1966)	GE	21	20	0	3	4	5	5	-1	0	3	15	40	40	40	40	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	7	-1	-1	-1	0	0	3	3	4	4	4	4	4	4	4	4	4	4	4	4	0	Position this 106mm gun with a clear field of fire. Use this gun primarily against tanks and vehicles; use it against other targets when opportunities occur. Keep a supporting infantry or machine gun team nearby for protection.
Rifle Infantry	Light Infantry	Rifle Infantry (1965)	GE	22	7	0	2	2	5	167	-1	0	1	1	1	8	8	8	8	8	8	10	-1	-1	1	0	3	0	0	0	0	0	-1	-1	-1	23	24	25	4	4	3	3	3	3	0	0	0	0	0	0	0	0	0	0	0	"Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. "
Rifle Infantry	Light Infantry	Rifle Infantry (1966)	GE	23	7	0	3	2	5	167	-1	0	1	1	1	40	40	40	40	53	10	10	-1	-1	1	0	3	0	0	0	0	0	-1	-1	-1	24	26	-1	0	0	5	5	5	5	6	6	6	6	3	3	3	3	3	3	0	"Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. "
Rifle Infantry	Light Infantry	Rifle Infantry (1968)	GE	24	7	0	3	2	5	167	-1	0	1	1	1	40	40	40	53	53	10	10	-1	-1	1	0	3	0	0	0	0	0	-1	-1	-1	26	-1	-1	0	0	0	0	0	0	0	0	0	0	7	7	7	7	7	7	0	"Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability."
Airborne 	Assault Infantry	Airborne Infantry (1965)	GE	25	9	0	2	2	5	133	-1	0	1	3	56	56	1	16	1	1	6	6	10	10	1	3	0	0	0	0	0	0	0	0	-1	26	28	-1	3	3	3	3	3	3	0	0	0	0	0	0	0	0	0	0	0	"Use these teams on the front lines. Position them to lead or support assaults on enemy strongpoint, fight house-to-house, make counterattacks, or anchor your defense."
Airborne	Assault Infantry	Airborne Infantry (1966)	GE	26	9	0	3	3	5	133	-1	0	1	3	56	1	1	16	1	1	6	53	10	10	1	3	0	0	0	0	0	0	0	0	-1	27	29	-1	0	0	5	5	5	5	6	6	6	6	3	3	3	3	0	0	0	"Use these teams on the front lines. Position them to lead or support assaults on enemy strongpoint, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability."
Airborne	Assault Infantry	Airborne Infantry (1968)	GE	27	9	0	4	4	5	133	-1	0	1	3	1	1	1	16	1	1	53	53	10	10	1	3	0	0	0	0	0	0	0	0	-1	30	-1	-1	0	0	0	0	0	0	0	0	0	0	6	6	6	6	6	6	0	"Use these teams on the front lines. Position them to lead or support assaults on enemy strongpoint, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability."
Air Cavalry	Assault Infantry	Air Cavalry (1965)	GE	28	9	0	2	2	5	126	-1	0	1	3	1	7	7	1	1	53	18	10	-1	-1	1	3	0	0	0	0	2	2	-1	-1	-1	29	30	-1	3	3	3	3	3	3	0	0	0	0	0	0	0	0	0	0	0	"Use Air Cavalry where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoint, fight house-to-house, make counterattacks, or anchor your defense."
Air Cavalry	Assault Infantry	Air Cavalry (1966)	GE	29	9	0	3	3	5	126	-1	0	1	3	1	7	47	53	1	10	18	10	-1	-1	1	3	0	0	0	0	2	2	-1	-1	-1	30	-1	-1	0	0	4	4	5	5	5	4	4	4	0	0	0	0	0	0	0	"Use Air Cavalry where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoint, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability."
Air Cavalry	Assault Infantry	Air Cavalry (1968)	GE	30	9	0	4	4	5	126	-1	0	1	3	1	47	47	53	53	10	18	10	-1	-1	1	3	0	0	0	0	2	2	-1	-1	-1	31	-1	-1	0	0	0	0	0	0	0	0	0	0	5	6	6	6	6	6	0	"Use Air Cavalry where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoint, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability."
Mechanized Infantry	Heavy Infantry	Mech. Infantry (1965)	GE	31	8	0	2	2	5	114	-1	0	1	3	1	7	7	58	53	10	14	10	17	-1	1	0	3	0	0	0	2	2	0	-1	-1	32	-1	-1	4	4	2	2	2	2	0	0	0	0	0	0	0	0	0	0	0	"Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoint, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability."
Mechanized Infantry	Heavy Infantry	Mech. Infantry (1966)	GE	32	8	0	3	2	5	114	-1	0	1	3	1	7	47	58	53	10	14	10	17	-1	1	0	3	0	0	0	2	2	0	-1	-1	33	-1	-1	0	0	4	4	4	4	5	5	5	5	3	3	3	3	3	3	0	"Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoint, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability."
Mechanized Infantry	Heavy Infantry	Mech. Infantry (1968)	GE	33	8	0	3	2	5	114	-1	0	1	3	1	47	47	58	53	10	14	10	17	-1	1	0	3	0	0	0	2	2	0	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	5	5	5	5	5	5	0	"Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoint, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability."
Recon Inf.	Scouts	Recon (1965)	GE	34	6	0	3	3	5	101	-1	0	1	2	1	6	2	56	-1	-1	-1	-1	-1	-1	1	0	0	0	-1	-1	-1	-1	-1	-1	-1	35	22	25	4	4	3	3	3	3	0	0	0	0	0	0	0	0	0	0	0	"Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. "
LRRP	LRRP	LRRP (1966)	GE	35	6	0	3	3	2	120	-1	0	1	2	16	40	10	6	-1	-1	-1	-1	-1	-1	1	0	0	0	-1	-1	-1	-1	-1	-1	-1	36	37	-1	0	0	3	4	4	4	4	4	4	4	4	3	3	3	0	0	0	"Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. This team has AT capability."
LRRP	LRRP	LRRP (1968)	GE	36	6	0	4	4	2	120	-1	0	1	2	16	24	10	53	-1	-1	-1	-1	-1	-1	1	0	0	0	-1	-1	-1	-1	-1	-1	-1	37	-1	-1	0	0	0	0	0	0	0	0	0	0	4	4	4	4	0	0	0	"Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. This team has AT capability."
Ranger	Ranger	Ranger (1969)	GE	37	6	0	5	4	2	120	-1	0	1	2	53	47	58	10	-1	-1	-1	-1	-1	-1	1	0	0	0	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	4	4	0	"Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. This team has AT capability."
Engineer	Engineer	Engineer (1965)	GE	38	10	0	2	2	5	119	-1	0	1	1	56	40	9	6	6	-1	-1	-1	-1	-1	1	0	2	0	0	-1	-1	-1	-1	-1	-1	39	31	-1	4	4	3	3	3	3	0	0	0	0	0	0	0	0	0	0	-1	"Use engineers when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoint, fight house-to-house, clear minefields, or anchor your defense. This team has AT capability. "
Engineer	Engineer	Engineer (1966)	GE	39	10	0	3	3	5	119	-1	0	1	1	1	10	9	53	53	-1	-1	-1	-1	-1	1	0	2	0	0	-1	-1	-1	-1	-1	-1	31	-1	-1	0	0	3	4	4	5	5	5	5	5	5	5	5	5	5	5	-1	"Use engineers when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoint, fight house-to-house, clear minefields, or anchor your defense. This team has AT capability."
Sniper	Sniper	Sniper (1965)	GE	40	4	0	3	3	5	156	-1	0	1	0	64	-1	-1	-1	-1	-1	-1	-1	-1	-1	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	41	34	3	3	3	3	3	3	0	0	0	0	0	0	0	0	0	0	0	Position these marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles.  Snipers cannot capture victory locations.
Sniper	Sniper	Sniper (1966)	GE	41	4	0	3	3	5	156	-1	0	1	0	58	-1	-1	-1	-1	-1	-1	-1	-1	-1	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	35	-1	0	0	4	4	4	4	4	4	4	4	4	4	4	4	4	4	0	Position these marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles.  Snipers cannot capture victory locations.
Flamethrower	Flamethrower	Flamethrower (1965)	GE	42	10	0	1	1	5	132	-1	0	3	5	56	9	-1	-1	-1	-1	-1	-1	-1	-1	1	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	43	38	-1	3	3	2	2	2	2	0	0	0	0	0	0	0	0	0	0	0	"Use these two-man teams to wipe out enemy positions or ambush enemy tanks. Protect flame-thrower teams with infantry or support teams. These teams are powerful, but their low mobility and fuel tanks make them extremely vulnerable."
Flamethrower	Flamethrower	Flamethrower (1966)	GE	43	10	0	2	2	5	132	-1	0	3	5	1	9	-1	-1	-1	-1	-1	-1	-1	-1	1	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	39	-1	-1	0	0	3	3	3	3	3	3	3	3	3	3	3	3	3	3	0	"Use these two-man teams to wipe out enemy positions or ambush enemy tanks. Protect flame-thrower teams with infantry or support teams. These teams are powerful, but their low mobility and fuel tanks make them extremely vulnerable."
Bunker	.50cal Bunker	Bunker (1965)	GE	44	31	0	3	3	5	186	-1	0	3	15	22	22	22	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	52	45	-1	-1	4	4	5	5	5	5	5	5	5	5	4	4	3	3	3	3	0	"Use heavy machine gun bunkers to anchor your defense. Since the bunker can't move to another position, keep a supporting infantry or machine gun team nearby for protection to the rear. It is armed with a .50 cal machine gun."
Bunker	.50cal Bunker	Bunker (1968)	GE	45	31	0	4	4	5	186	-1	0	3	15	22	22	22	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	52	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	4	4	4	4	4	4	0	"Use heavy machine gun bunkers to anchor your defense. Since the bunker can't move to another position, keep a supporting infantry or machine gun team nearby for protection to the rear. It is armed with a .50 cal machine gun."
Bunker	M60 HMG Bunker	Bunker (1965)	GE	46	31	0	3	3	5	186	-1	0	3	15	22	22	22	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	40	47	44	-1	0	3	4	4	4	4	4	4	5	5	5	3	3	3	3	3	0	"Use heavy machine gun bunkers to anchor your defense. Since the bunker can't move to another position, keep a supporting infantry or machine gun team nearby for protection to the rear. It is armed with a M60 machine gun."
Bunker	M60 HMG Bunker	Bunker (1968)	GE	47	31	0	3	4	5	186	-1	0	3	15	22	22	22	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	40	44	45	-1	0	0	0	0	0	0	0	0	0	0	5	5	5	5	5	5	0	"Use heavy machine gun bunkers to anchor your defense. Since the bunker can't move to another position, keep a supporting infantry or machine gun team nearby for protection to the rear. It is armed with a M60 machine gun."
M551 Sheridan	Light Tank	M551 Sheridan	GE	48	33	0	2	3	5	12	26	0	2	11	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	"This light tank relies on speed. Its 152mm gun has punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the Sheridan for infantry support, reconnaissance, counterattacks, or mobile defense."
M48A1 Patton	Medium Tank	M48A1 Patton	GE	49	31	0	2	3	5	184	36	0	2	12	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	2	50	59	-1	1	1	1	1	1	1	0	0	0	0	0	0	0	0	0	0	0	"This tank has the best combination of mobility, armor, and firepower. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its high velocity 90mm main gun can destroy even the heaviest enemy tanks."
M48A3 Patton	Medium Tank	M48A3 Patton	GE	50	31	0	2	3	5	178	36	0	2	12	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	3	59	-1	-1	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	"This tank has the best combination of mobility, armor, and firepower. Better armor and more mechanically reliable than M48A1. Its high velocity 90mm main gun can destroy even the heaviest enemy tanks."
AT Jeep	AT Jeep	AT Jeep	GE	51	25	0	2	3	5	45	2	0	3	8	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	5	-1	-1	-1	4	4	5	5	5	5	5	5	5	5	5	5	5	5	5	5	0	"Use these jeeps for reconnaissance. Jeeps use speed and maneuverability instead of armor for protection. This vehicle's 106mm RR main gun can be used against enemy positions, half-tracks, armored cars, and most tanks."
M125A1	81mm Mortar APC	M125A1	GE	52	23	0	2	3	5	27	-1	0	2	10	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	6	63	-1	-1	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	0	"Use this APC's 81mm mortar as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. APCs use speed instead of armor for protection; avoid tanks and AT guns."
M42 Duster	SP-Flak Gun	M42 Duster	GE	53	25	0	2	3	5	19	53	0	2	11	28	28	28	28	28	28	-1	-1	-1	-1	5	2	2	2	2	2	-1	-1	-1	-1	11	-1	-1	-1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	"This SP-Flak Gun relies on speed. Its twin 20mm gun lacks punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the Duster against infantry, half-tracks, armored cars, and other light tanks."
M163 Vulcan	AA APC	M163 Vulcan	GE	54	25	0	2	3	5	17	34	0	2	10	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	12	-1	-1	-1	0	0	0	0	0	0	1	1	1	1	1	1	1	1	1	1	0	"Use this APC's 20mm Vulcan main gun for infantry support, reconnaissance, counterattacks, or mobile defense. APCs use speed instead of armor for protection; avoid tanks and AT guns but the Vulcan can take out most tanks and all AT guns."
M113A1 APC	APC	M113A1	GE	55	23	0	2	3	5	35	-1	0	2	10	28	28	-1	-1	-1	-1	-1	-1	-1	-1	5	2	-1	-1	-1	-1	-1	-1	-1	-1	13	56	-1	-1	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	0	"Use this APC as a mobile machine gun team for infantry support, reconnaissance, counterattacks, or mobile defense. APCs use speed instead of armor for protection; avoid tanks and AT guns."
M113ACAV	APC	M113ACAV	GE	56	23	0	2	3	5	36	-1	0	2	10	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	14	-1	-1	-1	0	0	0	0	0	0	2	2	2	2	2	2	2	2	2	2	0	"Use this APC as a mobile twin-machine gun unit for infantry support, reconnaissance, counterattacks, or mobile defense. APCs use speed instead of armor for protection; avoid tanks and AT guns."
ARVN Infantry	Rifle Infantry	ARVN Infantry (1968)	GE	57	7	0	2	2	5	112	-1	0	1	1	2	2	2	19	19	19	2	2	19	5	1	3	0	0	0	0	0	0	0	0	-1	238	-1	-1	0	0	0	0	0	0	0	0	0	0	5	5	5	5	5	5	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
M132	Flame-thrower APC	M132	GE	58	23	0	2	3	5	30	-1	0	2	10	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	19	-1	-1	-1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	Use this APC's flame-thrower and machine gun for assaulting enemy positions at close quarters. APCS use speed instead of armor for protection; avoid tanks and AT guns. This is a last ditch AT weapon.
M48 Mineroller	Mineroller	M48 Mineroller	GE	59	34	0	2	3	5	177	36	0	2	12	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	20	49	-1	-1	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1	1	-1	"Use this tank to clear mines or in any armor role: reconnaissance in force, infantry support, or antitank defense. Its high velocity 90mm main gun can destroy even the heaviest enemy tanks."
M35A2	Quad .50cal Truck	M35A2	GE	60	22	0	2	3	5	15	1	0	3	8	28	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	21	-1	-1	-1	0	0	0	0	0	0	2	2	2	2	2	2	2	2	2	2	0	"This truck uses excellent speed instead of armor for protection. This vehicle's quad .50 cal main gun can be used against enemy positions, half-tracks, armored cars, and light tanks."
Commando	Armored Car	Commando V-100	GE	61	24	0	2	3	5	21	-1	0	2	9	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	38	-1	-1	-1	0	0	2	2	2	2	2	2	2	2	2	2	2	2	2	2	0	"Use these medium armored cars for reconnaissance. This armored car uses excellent speed instead of armor for protection. This vehicle's twin .30 cal main gun can be used against enemy positions, half-tracks, and armored cars."
 Jeep 	Machine Gun Carrier	Jeep	GE	62	22	0	2	3	5	11	2	0	3	8	28	28	28	-1	-1	-1	-1	-1	-1	-1	5	2	2	-1	-1	-1	-1	-1	-1	-1	42	51	-1	-1	4	4	5	5	5	6	6	6	6	6	6	6	6	6	6	6	0	"Use the machine gun jeep as a mobile machine gun team.  Because of its thin armor, try to keep it away from enemy antitank teams. It is armed with one M60 machine gun."
M106	107mm Mortar APC	M106	GE	63	23	0	2	3	5	169	-1	0	2	10	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	43	-1	-1	-1	0	0	0	0	0	0	1	1	1	1	1	1	1	1	1	1	0	"Use this APC's 107mm mortar as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. APCs use speed instead of armor for protection; avoid tanks and AT guns."
USMC M1919	.30cal MMG	USMC M1919 (1965)	GE	64	11	0	2	3	1	52	-1	0	1	6	8	44	8	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	19	-1	-1	4	4	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary."
USMC M60 LMG	M60 LMG	USMC M60 (1965)	GE	65	11	0	3	3	1	52	-1	0	1	6	8	14	-1	-1	-1	-1	-1	-1	-1	-1	3	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	66	-1	-1	0	3	4	4	4	4	0	0	0	0	0	0	0	0	0	0	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary."
USMC M60 LMG	M60 LMG	USMC M60 (1967)	GE	66	11	0	3	3	1	52	-1	0	1	6	40	14	-1	-1	-1	-1	-1	-1	-1	-1	3	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	67	-1	-1	0	0	0	0	0	0	5	5	5	5	6	6	6	6	6	6	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary."
USMC M60 HMG 	M60 HMG	USMC M60 (1965)	GE	67	11	0	3	3	1	163	-1	0	3	6	8	48	40	-1	-1	-1	-1	-1	-1	-1	3	2	1	-1	-1	-1	-1	-1	-1	-1	-1	68	69	-1	0	3	4	4	4	4	0	0	0	0	0	0	0	0	0	0	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary."
USMC M60 HMG 	M60 HMG	USMC M60 (1966)	GE	68	11	0	3	3	1	163	-1	0	3	6	40	48	40	-1	-1	-1	-1	-1	-1	-1	3	2	1	-1	-1	-1	-1	-1	-1	-1	-1	69	70	-1	0	0	4	4	4	4	5	5	5	5	5	5	5	5	5	5	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary."
USMC M2HB	.50cal HMG	USMC M2HB (1965)	GE	69	11	0	2	3	1	163	-1	0	3	6	8	12	8	-1	-1	-1	-1	-1	-1	-1	3	2	1	-1	1	-1	-1	-1	-1	-1	-1	70	-1	-1	4	4	2	2	2	2	0	0	0	0	0	0	0	0	0	0	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary."
USMC M2HB	.50cal HMG	USMC M2HB (1966)	GE	70	11	0	3	4	1	163	-1	0	3	6	40	12	8	-1	-1	-1	-1	-1	-1	-1	3	2	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	3	3	4	4	4	4	4	4	4	4	4	4	4	4	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary."
USMC M2 	60mm Mortar	USMC M2 (1965)	GE	71	12	0	2	3	1	50	-1	0	3	7	8	36	8	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	72	73	-1	4	4	3	3	3	3	0	0	0	0	0	0	0	0	0	0	0	"Position mortar teams behind buildings, hills, or trees; they lob shells at the enemy. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when mortar ammo is gone or infantry threatens."
USMC M2 	60mm Mortar	USMC M2 (1966)	GE	72	12	0	3	4	1	50	-1	0	3	7	40	36	8	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	73	74	-1	0	0	3	3	4	4	4	5	5	5	5	5	5	5	5	5	0	"Position mortar teams behind buildings, hills, or trees; they lob shells at the enemy. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when mortar ammo is gone or infantry threatens."
USMC M29	81mm Mortar	USMC M29 (1965)	GE	73	12	0	2	3	1	49	-1	0	3	7	8	35	8	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	74	75	-1	3	3	3	3	3	3	0	0	0	0	0	0	0	0	0	0	0	Position medium mortars behind obstacles; they lob shells at the enemy. 81mm shells are more powerful than 60mm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when threatened.
USMC M29	81mm Mortar	USMC M29 (1966)	GE	74	12	0	3	4	1	49	-1	0	3	7	8	35	40	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	75	76	-1	0	0	4	4	4	4	4	4	4	4	4	4	4	4	4	4	0	Position medium mortars behind obstacles; they lob shells at the enemy. 81mm shells are more powerful than 60mm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when threatened.
USMC M30	107mm Mortar	USMC M30 (1965)	GE	75	14	0	2	3	1	43	-1	0	3	7	8	8	8	8	8	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	36	76	-1	-1	2	2	1	1	1	1	0	0	0	0	0	0	0	0	0	0	0	Position heavy mortars behind obstacles; they lob shells at the enemy. 107mm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
USMC M30 	107mm Mortar	USMC M30 (1966)	GE	76	14	0	3	4	1	43	-1	0	3	7	8	8	40	40	40	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	36	-1	-1	-1	0	0	2	2	2	2	2	2	2	2	2	2	2	2	2	2	0	Position heavy mortars behind obstacles; they lob shells at the enemy. 107mm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
USMC M67	90mm RR	USMC M67(1965)	GE	77	5	0	2	3	1	48	-1	0	3	4	8	17	8	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	78	79	-1	3	3	2	2	2	2	0	0	0	0	0	0	0	0	0	0	0	Position this 90mm gun with a clear field of fire; it has limited mobility. Use it against light tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
USMC M67	90mm RR	USMC M67 (1966)	GE	78	5	0	3	4	1	48	-1	0	3	4	40	17	8	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	79	-1	-1	0	0	3	3	3	3	3	3	3	3	3	3	3	3	3	3	0	Position this 90mm gun with a clear field of fire; it has limited mobility. Use it against light tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
USMC M40A1 	106mm RR	USMC M40A1 (1965)	GE	79	20	0	2	3	1	26	-1	0	3	15	8	8	8	8	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	30	80	-1	-1	3	4	2	2	2	2	0	0	0	0	0	0	0	0	0	0	0	Position this 106mm gun with a clear field of fire. Use this gun primarily against tanks and vehicles; use it against other targets when opportunities occur. Keep a supporting infantry or machine gun team nearby for protection.
USMC M40A1 	106mm RR	USMC M40A1 (1966)	GE	80	20	0	3	4	1	26	-1	0	3	15	8	8	40	40	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	30	-1	-1	-1	0	0	3	3	4	4	4	4	4	4	4	4	4	4	4	4	0	Position this 106mm gun with a clear field of fire. Use this gun primarily against tanks and vehicles; use it against other targets when opportunities occur. Keep a supporting infantry or machine gun team nearby for protection.
USMC FT	Flamethrower	USMC FT (1965)	GE	81	10	0	3	3	1	179	-1	0	3	5	56	9	-1	-1	-1	-1	-1	-1	-1	-1	1	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	82	85	-1	3	3	2	2	2	2	0	0	0	0	0	0	0	0	0	0	0	"Use these two-man teams to wipe out enemy positions or ambush enemy tanks. Protect flame-thrower teams with infantry or support teams. These teams are powerful, but their low mobility and fuel tanks make them extremely vulnerable."
USMC FT 	Flamethrower	USMC FT (1966)	GE	82	10	0	4	4	1	179	-1	0	3	5	1	9	-1	-1	-1	-1	-1	-1	-1	-1	1	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	85	-1	-1	0	0	3	3	3	3	3	3	3	3	3	3	3	3	3	3	0	"Use these two-man teams to wipe out enemy positions or ambush enemy tanks. Protect flame-thrower teams with infantry or support teams. These teams are powerful, but their low mobility and fuel tanks make them extremely vulnerable."
USMC Sniper 	Sniper	USMC Sniper (1965)	GE	83	4	0	3	3	1	24	-1	0	1	0	58	-1	-1	-1	-1	-1	-1	-1	-1	-1	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	84	96	-1	3	3	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	Position these marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles.  Snipers cannot capture victory locations.
USMC Sniper	Sniper	USMC Sniper (1966)	GE	84	4	0	4	4	1	24	-1	0	1	0	11	-1	-1	-1	-1	-1	-1	-1	-1	-1	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	96	-1	-1	0	0	3	3	4	4	4	4	4	4	4	4	4	4	4	4	0	Position these marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles.  Snipers cannot capture victory locations.
USMC Engineer 	Engineer	USMC Engineer (1965)	GE	85	10	0	2	2	1	180	-1	0	1	1	56	10	9	10	53	-1	-1	-1	-1	-1	1	0	2	0	0	-1	-1	-1	-1	-1	-1	86	-1	-1	4	4	3	3	3	3	0	0	0	0	0	0	0	0	0	0	-1	"Use engineers when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoint, fight house-to-house, clear minefields, or anchor your defense. This team has AT capability."
USMC Engineer 	Engineer	USMC Engineer (1966)	GE	86	10	0	3	3	1	180	-1	0	1	1	1	10	9	53	53	-1	-1	-1	-1	-1	1	0	2	0	0	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	4	4	4	4	4	4	4	4	4	4	4	4	4	4	-1	"Use engineers when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoint, fight house-to-house, clear minefields, or anchor your defense. This team has AT capability."
USMC Infantry	Light Infantry	USMC Infantry (1965)	GE	87	7	0	2	3	1	54	-1	0	1	1	1	10	8	8	8	8	8	8	-1	-1	1	3	0	0	0	0	0	0	-1	-1	-1	88	89	90	4	4	3	3	3	3	0	0	0	0	0	0	0	0	0	0	0	"Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. "
USMC Infantry	Light Infantry	USMC Infantry (1966)	GE	88	7	0	3	3	1	54	-1	0	1	1	1	10	40	8	8	53	53	8	-1	-1	1	3	0	0	0	0	0	0	-1	-1	-1	89	90	-1	0	0	3	4	4	4	5	5	5	5	3	3	3	3	0	0	0	"Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability."
USMC Infantry	Light Infantry	USMC Infantry (1968)	GE	89	7	0	4	3	1	54	-1	0	1	1	1	10	53	40	53	10	40	40	-1	-1	1	3	0	0	0	0	0	0	-1	-1	-1	90	-1	-1	0	0	0	0	0	0	0	0	0	0	5	5	5	5	5	5	0	"Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability."
USMC Infantry 	Assault Infantry	USMC Infantry (1965)	GE	90	9	0	2	3	1	51	-1	0	1	3	1	14	58	40	8	8	8	10	-1	-1	1	2	0	0	0	0	0	0	-1	-1	-1	91	92	93	5	5	3	3	3	3	0	0	0	0	0	0	0	0	0	0	0	"Use assualt infantry teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoint, fight house-to-house, make counterattacks, or anchor your defense."
USMC Infantry 	Assault Infantry	USMC Infantry (1966)	GE	91	9	0	3	3	1	51	-1	0	1	3	1	14	58	7	53	8	10	10	-1	-1	1	2	0	0	0	0	0	0	-1	-1	-1	92	93	-1	0	0	5	5	5	5	5	5	5	5	3	3	3	3	0	0	0	"Use assualt infantry teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoint, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability."
USMC Infantry 	Assault Infantry	USMC Infantry (1968)	GE	92	9	0	4	3	1	51	-1	0	1	3	1	14	58	47	53	53	10	10	-1	-1	1	2	0	0	0	0	0	0	-1	-1	-1	93	-1	-1	0	0	0	0	0	0	0	0	0	0	5	5	5	5	5	5	0	"Use assualt infantry teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoint, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability."
USMC Infantry 	Armored Cavalry	USMC Infantry (1965)	GE	93	8	0	2	3	1	46	-1	0	1	3	1	58	7	7	10	6	6	18	10	-1	1	0	2	3	0	0	0	0	0	-1	-1	94	95	-1	4	4	2	2	2	2	0	0	0	0	0	0	0	0	0	0	0	"Use Armored Cavalry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoint, fight house-to-house, make counterattacks, or anchor your defense. "
USMC Infantry 	Armored Cavalry	USMC Infantry (1966)	GE	94	8	0	3	3	1	46	-1	0	1	3	1	58	7	47	10	6	53	18	10	-1	1	0	2	3	0	0	0	0	0	-1	-1	95	-1	-1	0	0	4	4	4	4	5	5	5	5	3	3	3	3	0	0	0	"Use Armored Cavalry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoint, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability."
USMC Infantry	Armored Cavalry	USMC Infantry (1968)	GE	95	8	0	4	3	1	46	-1	0	1	3	1	58	47	47	10	53	53	18	10	-1	1	0	2	3	0	0	0	0	0	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	4	4	5	5	5	5	0	"Use Armored Cavalry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoint, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability."
USMC Scout 	Scout	USMC Scout (1965)	GE	96	6	0	3	4	1	28	-1	0	1	2	1	1	56	6	-1	-1	-1	-1	-1	-1	1	0	0	0	-1	-1	-1	-1	-1	-1	-1	97	87	-1	4	4	2	2	2	2	0	0	0	0	0	0	0	0	0	0	0	"Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. "
USMC Recon	Force Recon	USMC Recon (1966)	GE	97	6	0	4	4	1	1	-1	0	1	2	16	53	7	10	-1	-1	-1	-1	-1	-1	1	0	0	0	-1	-1	-1	-1	-1	-1	-1	98	-1	-1	0	0	4	4	4	4	4	4	4	4	4	4	4	4	4	4	0	"Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. This team has AT capability."
USMC Recon	Force Recon	USMC Recon (1968)	GE	98	6	0	5	4	1	1	-1	0	1	2	53	7	7	10	58	16	-1	-1	-1	-1	1	0	3	0	0	0	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	4	5	5	5	5	5	0	"Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. This team has AT capability."
USMC M67 Zippo	Flame-thrower Tank	USMC M67	GE	99	34	0	3	3	1	176	36	0	2	12	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	22	100	101	102	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	0	"The M67 Zippo is armed with a flame-thrower (30-meter range), one .50cal machine gun, and one .30 cal machine gun. Good armor and firepower, excellent mobility and reliability. Use it against enemy strongpoint. "
USMC M48 	Mineroller	USMC Mineroller	GE	100	34	0	3	3	1	177	36	0	2	12	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	23	99	101	102	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1	1	-1	"This tank has the best combination of mobility, armor, and firepower. Use it to clear mines or in any armor role: reconnaissance in force, infantry support, or antitank defense. Its high velocity 90mm main gun can destroy even the heaviest enemy tanks."
USMC M48A1	Medium Tank	USMC M48A1	GE	101	34	0	3	3	1	170	36	0	2	12	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	24	99	100	102	1	1	1	1	1	1	0	0	0	0	0	0	0	0	0	0	0	"This tank has the best combination of mobility, armor, and firepower. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its high velocity 90mm main gun can destroy even the heaviest enemy tanks."
USMC M48A3	Medium Tank	USMC M48A3	GE	102	34	0	3	3	1	185	36	0	2	12	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	25	99	100	-1	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	"This tank has the best combination of mobility, armor, and firepower. Better armor and more mechanically reliable than M48A1. Its high velocity 90mm main gun can destroy even the heaviest enemy tanks."
USMC M42 	SP-Flak Gun	USMC Duster	GE	103	25	0	3	3	1	25	53	0	2	11	28	28	28	28	28	28	-1	-1	-1	-1	5	2	2	2	2	2	-1	-1	-1	-1	27	-1	-1	-1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	"This SP-Flak Gun relies on speed. Its twin 20mm gun lacks punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the Duster against infantry, half-tracks, armored cars, and other light tanks."
USMC M113A1	APC	USMC M113A1	GE	104	23	0	3	3	1	83	-1	0	2	10	28	28	-1	-1	-1	-1	-1	-1	-1	-1	5	2	-1	-1	-1	-1	-1	-1	-1	-1	28	105	109	-1	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	0	"Use this APC as a mobile machine gun team for infantry support, reconnaissance, counterattacks, or mobile defense. APCs use speed instead of armor for protection; avoid tanks and AT guns."
USMC M113ACAV	APC	USMC ACAV	GE	105	23	0	3	3	1	195	-1	0	2	10	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	29	109	-1	-1	0	0	0	0	0	0	2	2	2	2	2	2	2	2	2	2	0	"Use this APC as a mobile twin-machine gun unit for infantry support, reconnaissance, counterattacks, or mobile defense. APCs use speed instead of armor for protection; avoid tanks and AT guns."
ARVN Infantry	Rifle Infantry	ARVN Infantry (1965)	GE	106	7	0	1	2	5	112	-1	0	1	1	19	51	51	51	51	19	19	19	51	5	1	3	0	0	0	0	0	0	0	0	-1	57	239	-1	5	5	5	5	5	5	5	5	5	5	5	5	5	5	5	5	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
USMC Mule	M-274 Mule	USMC Mule	GE	107	26	0	2	3	1	7	2	0	3	8	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	35	-1	-1	-1	0	0	3	4	4	4	4	4	4	4	4	4	4	4	4	4	0	"Mules use speed and maneuverability instead of armor for protection. This vehicle's 106mm RR main gun can be used against enemy positions, half-tracks, armored cars, and most tanks."
USMC M50 Ontos	Recoilless Tank	USMC Ontos	GE	108	30	0	2	3	1	173	53	0	2	11	28	28	28	28	28	28	-1	-1	-1	-1	5	2	2	2	2	2	-1	-1	-1	-1	37	-1	-1	-1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	"This recoilless tank relies on speed. Its six 106mm RR has punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the Ontos against infantry, half-tracks, armored cars, and tanks."
USMC M106	107mm Mortar APC	USMC M106	GE	109	23	0	4	3	1	78	-1	0	2	10	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	58	-1	-1	-1	0	0	2	2	2	2	2	2	2	2	2	2	2	2	2	2	0	"Use this APC's 107mm mortar as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. APCs use speed instead of armor for protection; avoid tanks and AT guns."
USMC Bunker	M60 HMG Bunker	USMC Bunker (1965)	GE	110	31	0	3	3	1	186	-1	0	3	15	22	22	22	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	56	111	112	-1	0	3	4	4	4	4	4	4	4	4	4	3	3	3	3	3	0	"Use heavy machine gun bunkers to anchor your defense. Since the bunker can't move to another position, keep a supporting infantry or machine gun team nearby for protection to the rear. It is armed with a M60 machine gun."
USMC Bunker	M60 HMG Bunker	USMC Bunker (1968)	GE	111	31	0	4	4	1	186	-1	0	3	15	22	22	22	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	56	112	-1	-1	0	0	0	0	0	0	0	0	0	0	4	5	5	5	5	5	0	"Use heavy machine gun bunkers to anchor your defense. Since the bunker can't move to another position, keep a supporting infantry or machine gun team nearby for protection to the rear. It is armed with a M60 machine gun."
USMC Bunker	.50cal Bunker	USMC Bunker (1965)	GE	112	31	0	3	4	1	186	-1	0	3	15	22	22	22	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	59	113	-1	-1	4	4	5	5	5	5	5	5	5	5	4	4	3	3	3	3	0	"Use heavy machine gun bunkers to anchor your defense. Since the bunker can't move to another position, keep a supporting infantry or machine gun team nearby for protection to the rear. It is armed with a .50 cal machine gun."
USMC Bunker	.50cal Bunker	USMC Bunker (1968)	GE	113	31	0	5	4	1	186	-1	0	3	15	22	22	22	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	59	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	4	4	4	4	4	4	0	"Use heavy machine gun bunkers to anchor your defense. Since the bunker can't move to another position, keep a supporting infantry or machine gun team nearby for protection to the rear. It is armed with a .50 cal machine gun."
ARVN M1919	.30cal MMG	ARVN M1919 (1965)	GE	114	11	0	1	1	5	113	-1	0	1	6	51	44	2	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	115	116	-1	4	4	5	5	5	5	5	5	5	5	3	3	3	3	0	0	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary."
ARVN M60 LMG	M60 LMG	ARVN M60 (1968)	GE	115	11	0	2	2	5	113	-1	0	1	6	40	14	2	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	116	-1	-1	0	0	0	0	0	0	0	0	0	0	4	4	4	4	4	4	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary."
ARVN M60 HMG	M60 HMG	ARVN M60 HMG (1968)	GE	116	11	0	2	2	5	110	-1	0	3	6	40	48	40	2	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	-1	117	118	-1	0	0	0	0	0	0	0	0	0	0	3	3	4	4	4	4	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary."
ARVN M2HB	.50cal HMG	ARVN M2HB (1965)	GE	117	11	0	1	1	5	110	-1	0	3	6	51	12	2	19	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	-1	118	-1	-1	3	3	4	4	4	4	4	4	4	4	3	3	3	3	0	0	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary."
ARVN M2HB	.50cal HMG	ARVN M2HD (1968)	GE	118	11	0	2	2	5	110	-1	0	3	6	40	12	40	2	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	4	4	4	4	4	4	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary."
ARVN M29 	81mm Mortar	ARVN M29 (1965)	GE	119	12	0	1	1	5	109	-1	0	3	7	2	35	2	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	120	121	-1	3	3	3	3	3	3	2	2	2	2	0	0	0	0	0	0	0	Position medium mortars behind obstacles; they lob shells at the enemy. 81mm shells are more powerful than 60mm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when threatened.
ARVN M29	81mm Mortar	ARVN M29 (1967)	GE	120	12	0	2	2	5	109	-1	0	3	7	2	35	40	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	121	-1	-1	0	0	0	0	0	0	3	3	3	3	3	3	3	3	3	3	0	Position medium mortars behind obstacles; they lob shells at the enemy. 81mm shells are more powerful than 60mm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when threatened.
ARVN M30	107mm Mortar	ARVN M30 (1965)	GE	121	14	0	1	1	5	118	-1	0	3	7	2	2	2	2	2	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	57	122	-1	-1	2	2	2	2	2	2	1	1	1	1	0	0	0	0	0	0	0	Position heavy mortars behind obstacles; they lob shells at the enemy. 107mm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
ARVN M30 	107mm Mortar	ARVN M30 (1967)	GE	122	14	0	2	2	5	118	-1	0	3	7	2	2	40	40	40	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	57	-1	-1	-1	0	0	0	0	0	0	2	2	2	2	2	2	2	2	2	2	0	Position heavy mortars behind obstacles; they lob shells at the enemy. 107mm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
ARVN M67	90mm RR	ARVN M67 (1965)	GE	123	5	0	1	1	5	98	-1	0	3	4	2	17	19	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	124	125	-1	3	3	3	3	3	3	2	2	2	2	0	0	0	0	0	0	0	Position this 90mm gun with a clear field of fire; it has limited mobility. Use it against light tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
ARVN M67	90mm RR	ARVN M67 (1967)	GE	124	5	0	2	2	5	98	-1	0	3	4	2	17	40	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	125	-1	-1	0	0	0	0	0	0	3	3	3	3	3	3	3	3	3	3	0	Position this 90mm gun with a clear field of fire; it has limited mobility. Use it against light tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
ARVN M40A1	106mm RR	ARVN M40A1(1965)	GE	125	20	0	1	1	5	39	-1	0	3	15	2	2	19	19	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	48	126	-1	-1	3	3	3	3	3	3	2	2	2	2	0	0	0	0	0	0	0	Position this 106mm gun with a clear field of fire. Use this gun primarily against tanks and vehicles; use it against other targets when opportunities occur. Keep a supporting infantry or machine gun team nearby for protection.
ARVN M40A1	106mm RR	ARVN M40A1(1967)	GE	126	20	0	2	2	5	39	-1	0	3	15	2	40	2	40	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	48	-1	-1	-1	0	0	0	0	0	0	3	3	3	3	3	3	3	3	3	3	0	Position this 106mm gun with a clear field of fire. Use this gun primarily against tanks and vehicles; use it against other targets when opportunities occur. Keep a supporting infantry or machine gun team nearby for protection.
ARVN Ranger 	Assualt Infantry	ARVN Ranger (1965)	GE	127	9	0	2	2	2	123	-1	0	1	3	2	5	2	19	19	5	2	2	-1	-1	1	3	0	0	0	0	0	0	-1	-1	-1	134	135	138	3	3	3	3	3	3	0	0	0	0	0	0	0	0	0	0	0	"Use ranger teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoint, fight house-to-house, make counterattacks, or anchor your defense."
ARVN Ranger 	Assualt Infantry	ARVN Ranger (1966)	GE	128	9	0	2	3	2	123	-1	0	1	3	40	14	40	40	2	2	2	15	-1	-1	1	2	0	0	0	0	0	0	-1	-1	-1	135	138	-1	0	0	4	4	4	4	4	4	4	4	3	3	3	3	0	0	0	"Use ranger teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoint, fight house-to-house, make counterattacks, or anchor your defense. "
ARVN Ranger 	Assualt Infantry	ARVN Ranger (1968)	GE	129	9	0	3	3	2	123	-1	0	1	3	40	14	10	40	40	40	40	10	15	-1	1	2	0	0	0	0	0	0	0	-1	-1	139	-1	-1	0	0	0	0	0	0	0	0	0	0	4	4	4	4	4	4	0	"Use ranger teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoint, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability."
ARVN LLDB 	Light Infantry	ARVN LLDB (1965)	GE	130	7	0	2	2	2	112	-1	0	1	3	2	2	2	2	2	2	-1	-1	-1	-1	1	0	0	0	0	0	-1	-1	-1	-1	-1	131	132	127	3	4	3	3	3	3	0	0	0	0	0	0	0	0	0	0	0	"Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. "
ARVN LLDB 	Light Infantry	ARVN LLDB (1966)	GE	131	7	0	3	4	2	112	-1	0	1	3	40	24	53	40	53	15	-1	-1	-1	-1	1	0	0	0	0	0	-1	-1	-1	-1	-1	132	128	-1	0	0	4	4	4	4	4	4	4	4	3	3	3	3	0	0	0	"Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability."
ARVN LLDB 	Light Infantry	ARVN LLDB (1968)	GE	132	7	0	4	4	2	112	-1	0	1	3	53	15	24	24	10	10	-1	-1	-1	-1	1	2	0	0	0	0	-1	-1	-1	-1	-1	128	129	-1	0	0	0	0	0	0	0	0	0	0	4	4	4	4	4	4	0	"Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability."
ARVN Airborne 	Airborne	ARVN Airborne (1965)	GE	133	9	0	2	2	5	105	-1	0	1	3	2	2	5	5	2	2	2	2	-1	-1	1	0	0	0	0	0	0	0	-1	-1	-1	128	129	133	3	4	3	3	3	3	0	0	0	0	0	0	0	0	0	0	0	"Use airborne infantry teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoint, fight house-to-house, make counterattacks, or anchor your defense. "
ARVN Airborne 	Airborne	ARVN Airborne (1966)	GE	134	9	0	3	2	5	105	-1	0	1	3	2	5	40	15	2	40	40	5	-1	-1	1	0	0	0	0	0	0	0	-1	-1	-1	129	134	-1	0	0	4	4	4	4	4	4	5	5	3	3	3	3	0	0	0	"Use airborne infantry teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoint, fight house-to-house, make counterattacks, or anchor your defense. "
ARVN Airborne 	Airborne	ARVN Airborne (1968)	GE	135	9	0	3	3	5	105	-1	0	1	3	10	10	40	40	40	53	15	14	-1	-1	1	0	0	0	0	0	0	2	-1	-1	-1	135	-1	-1	0	0	0	0	0	0	0	0	0	0	4	4	4	4	4	4	0	"Use airborne infantry teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoint, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability."
ARVN Marine 	Assualt Troops	ARVN Marine (1965)	GE	136	9	0	2	2	5	95	-1	0	1	3	2	2	44	2	2	2	2	5	15	-1	1	0	2	3	0	0	0	0	0	-1	-1	139	140	-1	4	4	3	3	3	3	0	0	0	0	0	0	0	0	0	0	0	"Use ARVN marines where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoint, fight house-to-house, make counterattacks, or anchor your defense. "
ARVN Marine	Assualt Troops	ARVN Marine (1966)	GE	137	9	0	3	3	5	95	-1	0	1	3	40	40	14	10	40	53	40	5	15	-1	1	0	2	3	0	0	0	0	0	-1	-1	140	-1	-1	0	0	4	4	4	4	5	5	5	5	4	4	4	4	0	0	0	"Use ARVN marines where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoint, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability."
ARVN Marine	Assualt Troops	ARVN Marine (1968)	GE	138	9	0	4	3	5	95	-1	0	1	3	24	40	14	10	24	53	10	5	15	-1	1	0	2	3	0	0	0	0	0	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	5	5	5	5	5	5	0	"Use ARVN marines where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoint, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability."
ARVN Engineer 	Engineer	ARVN Engineer (1965)	GE	139	10	0	1	1	5	104	-1	0	1	1	56	16	9	6	10	-1	-1	-1	-1	-1	1	0	2	0	0	-1	-1	-1	-1	-1	-1	140	-1	-1	3	3	3	3	3	3	2	2	2	2	0	0	0	0	0	0	-1	"Use engineers when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoint, fight house-to-house, clear minefields, or anchor your defense. "
ARVN Engineer 	Engineer	ARVN Engineer (1967)	GE	140	10	0	2	2	5	104	-1	0	1	1	1	16	9	53	10	-1	-1	-1	-1	-1	1	0	2	0	0	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	3	3	3	3	3	3	3	3	3	3	-1	"Use engineers when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoint, fight house-to-house, clear minefields, or anchor your defense. This team has AT capability."
ARVN Scout 	Scout	ARVN Scout (1965)	GE	141	6	0	3	3	5	131	-1	0	1	2	56	56	6	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	142	130	-1	4	4	4	4	4	4	3	3	3	3	0	0	0	0	0	0	0	"Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. "
ARVN Scout 	Scout	ARVN Scout (1967)	GE	142	6	0	4	4	5	131	-1	0	1	2	56	1	53	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	130	-1	-1	0	0	0	0	0	0	4	4	4	4	4	4	4	4	4	4	0	"Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. "
ARVN FT	Flamethrower	ARVN FT (1965)	GE	143	10	0	2	2	5	111	-1	0	3	5	56	9	-1	-1	-1	-1	-1	-1	-1	-1	1	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	144	139	-1	3	3	3	3	3	3	2	2	2	2	0	0	0	0	0	0	0	"Use these two-man teams to wipe out enemy positions or ambush enemy tanks. Protect flame-thrower teams with infantry or support teams. These teams are powerful, but their low mobility and fuel tanks make them extremely vulnerable."
ARVN FT	Flamethrower	ARVN FT (1967)	GE	144	10	0	3	3	5	111	-1	0	3	5	1	9	-1	-1	-1	-1	-1	-1	-1	-1	1	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	139	-1	-1	0	0	0	0	0	0	3	3	3	3	3	3	3	3	3	3	0	"Use these two-man teams to wipe out enemy positions or ambush enemy tanks. Protect flame-thrower teams with infantry or support teams. These teams are powerful, but their low mobility and fuel tanks make them extremely vulnerable."
ARVN Commando 	Armored Car	ARVN V-100	GE	145	24	0	1	2	5	3	-1	0	2	9	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	39	-1	-1	-1	0	0	2	2	2	2	2	2	2	2	2	2	2	2	2	2	0	"Use these medium armored cars for reconnaissance. This armored car uses excellent speed instead of armor for protection. This vehicle's twin .30 cal main gun can be used against enemy positions, half-tracks, and armored cars."
ARVN M41 Bulldog	Light Tank	ARVN M41	GE	146	30	0	1	2	5	38	29	0	2	11	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	41	-1	-1	-1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	"This light tank has good mobility and firepower, but its armor makes it vulnerable to enemy tanks and AT guns. Use the Bulldog's 76mm main gun against infantry, strongpoint, vehicles, and some tanks."
ARVN AT Jeep	AT Jeep	ARVN AT Jeep	GE	147	25	0	1	2	5	31	2	0	3	8	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	46	-1	-1	-1	4	4	5	5	5	5	5	5	5	5	5	5	5	5	5	5	0	"Use these jeeps for reconnaissance. Jeeps use speed and maneuverability instead of armor for protection. This vehicle's 106mm RR main gun can be used against enemy positions, half-tracks, armored cars, and most tanks."
ARVN M125A1	81mm Mortar APC	ARVN M125A1	GE	148	23	0	1	2	5	197	-1	0	2	9	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	47	152	-1	-1	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	0	"Use this APC's 81mm mortar as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. APCs use speed instead of armor for protection; avoid tanks and AT guns."
ARVN M113A1	APC	ARVN M113A1	GE	149	24	0	1	2	5	32	-1	0	2	9	28	28	-1	-1	-1	-1	-1	-1	-1	-1	5	2	-1	-1	-1	-1	-1	-1	-1	-1	53	150	148	-1	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	0	"Use this APC as a mobile machine gun team for infantry support, reconnaissance, counterattacks, or mobile defense. APCs use speed instead of armor for protection; avoid tanks and AT guns."
ARVN M113ACAV	APC	ARVN ACAV	GE	150	24	0	1	2	5	33	-1	0	2	9	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	54	148	-1	-1	0	0	0	0	0	0	2	2	2	2	2	2	2	2	2	2	0	"Use this APC as a mobile twin-machine gun unit for infantry support, reconnaissance, counterattacks, or mobile defense. APCs use speed instead of armor for protection; avoid tanks and AT guns."
ARVN M35A2	Quad .50cal Truck	ARVN M35A2	GE	151	22	0	1	2	5	158	1	0	3	8	28	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	45	-1	-1	-1	0	0	0	0	0	0	1	1	1	1	1	1	1	1	1	1	0	"This truck uses excellent speed instead of armor for protection. This vehicle's quad .50 cal main gun can be used against enemy positions, half-tracks, armored cars, and light tanks."
ARVN M106	107mm Mortar APC	ARVN M106	GE	152	23	0	2	2	5	18	-1	0	2	9	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	44	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	"Use this APC's 107mm mortar as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. APCs use speed instead of armor for protection; avoid tanks and AT guns."
ARVN Jeep 	Machine Gun Carrier	ARVN Jeep (1965)	GE	153	24	0	2	2	5	34	2	0	3	8	28	28	28	-1	-1	-1	-1	-1	-1	-1	5	2	2	-1	-1	-1	-1	-1	-1	-1	50	147	-1	-1	3	3	4	4	4	5	5	5	5	5	5	5	5	5	5	5	0	"Use the machine gun jeep as a mobile machine gun team.  Because of its thin armor, try to keep it away from enemy antitank teams. It is armed with one M60 machine gun."
ARVN Bunker	M60 HMG Bunker	ARVN Bunker (1967)	GE	154	31	0	2	2	5	186	-1	0	3	15	22	22	22	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	55	155	156	-1	0	0	0	0	0	0	3	3	3	4	4	4	3	3	3	3	0	"Use heavy machine gun bunkers to anchor your defense. Since the bunker can't move to another position, keep a supporting infantry or machine gun team nearby for protection to the rear. It is armed with a M60 machine gun."
ARVN Bunker	M60 HMG Bunker	ARVN Bunker (1968)	GE	155	31	0	3	3	5	186	-1	0	3	15	22	22	22	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	55	156	-1	-1	0	0	0	0	0	0	0	0	0	0	3	3	4	4	4	4	0	"Use heavy machine gun bunkers to anchor your defense. Since the bunker can't move to another position, keep a supporting infantry or machine gun team nearby for protection to the rear. It is armed with a M60 machine gun."
ARVN Bunker	.50cal Bunker	ARVN Bunker (1965)	GE	156	31	0	2	2	5	186	-1	0	3	15	22	22	22	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	49	157	-1	-1	4	4	5	5	5	5	5	5	5	5	4	4	3	3	3	3	0	"Use heavy machine gun bunkers to anchor your defense. Since the bunker can't move to another position, keep a supporting infantry or machine gun team nearby for protection to the rear. It is armed with a .50 cal machine gun."
ARVN Bunker	.50cal Bunker	ARVN Bunker (1968)	GE	157	31	0	3	3	5	186	-1	0	3	15	22	22	22	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	49	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	3	3	4	4	4	4	0	"Use heavy machine gun bunkers to anchor your defense. Since the bunker can't move to another position, keep a supporting infantry or machine gun team nearby for protection to the rear. It is armed with a .50 cal machine gun."
ROK M1919	.30cal MMG	ROK M1919 (1965)	GE	158	11	0	3	3	2	146	-1	0	1	6	51	44	51	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	159	160	-1	4	4	4	4	4	4	4	4	4	4	4	2	2	2	0	0	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary."
ROK M60 LMG	M60 LMG	ROK M60 LMG (1968)	GE	159	11	0	3	3	2	146	-1	0	1	6	8	14	8	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	160	-1	-1	0	0	0	0	0	0	0	0	0	0	0	4	4	4	4	4	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary."
ROK M60 HMG	M60 HMG	ROK M60 HMG (1968)	GE	160	11	0	4	4	2	61	-1	0	3	6	8	48	8	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	161	-1	-1	0	0	0	0	0	0	0	0	0	0	3	4	4	4	4	4	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary."
ROK M2HB	.50cal HMG	ROK M2HB (1965)	GE	161	11	0	3	3	2	61	-1	0	3	6	51	12	51	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	4	4	4	4	4	4	4	4	4	4	4	4	4	4	4	4	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary."
ROK M29	81mm Mortar	ROK M29 (1965)	GE	162	12	0	3	3	2	155	-1	0	3	7	51	35	51	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	163	164	-1	4	4	4	4	4	4	2	2	2	2	0	0	0	0	0	0	0	Position medium mortars behind obstacles; they lob shells at the enemy. 81mm shells are more powerful than 60mm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when threatened.
ROK M29	81mm Mortar	ROK M29 (1967)	GE	163	12	0	4	4	2	155	-1	0	3	7	8	35	8	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	164	-1	-1	0	0	0	0	0	0	4	4	4	4	4	4	4	4	4	4	0	Position medium mortars behind obstacles; they lob shells at the enemy. 81mm shells are more powerful than 60mm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when threatened.
ROK M30	107mm Mortar	ROK M30 (1965)	GE	164	14	0	3	3	2	159	-1	0	3	7	51	51	51	51	51	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	10	165	-1	-1	3	3	3	3	3	3	2	2	2	2	0	0	0	0	0	0	0	Position heavy mortars behind obstacles; they lob shells at the enemy. 107mm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
ROK M30 	107mm Mortar	ROK M30 (1967)	GE	165	14	0	4	4	2	159	-1	0	3	7	8	8	8	8	8	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	10	-1	-1	-1	0	0	0	0	0	0	3	3	3	3	3	3	3	3	3	3	0	Position heavy mortars behind obstacles; they lob shells at the enemy. 107mm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
ROK M40A1 RR	106mm AT-Gun	ROK M40A1 RR (1965)	GE	166	20	0	3	3	2	13	-1	0	3	15	51	51	51	51	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	7	167	-1	-1	3	3	3	3	3	3	1	1	1	1	0	0	0	0	0	0	0	Position this 106mm gun with a clear field of fire. Use this gun primarily against tanks and vehicles; use it against other targets when opportunities occur. Keep a supporting infantry or machine gun team nearby for protection.
ROK M40A1 RR	106mm AT-Gun	ROK M40A1 RR (1967)	GE	167	20	0	4	4	2	13	-1	0	3	15	8	8	8	8	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	7	-1	-1	-1	0	0	0	0	0	0	3	3	3	3	3	3	3	3	3	3	0	Position this 106mm gun with a clear field of fire. Use this gun primarily against tanks and vehicles; use it against other targets when opportunities occur. Keep a supporting infantry or machine gun team nearby for protection.
ROK Infantry	Rifle Infantry	ROK Infantry (1965)	GE	168	7	0	3	3	2	60	-1	0	1	1	51	5	51	51	51	51	51	51	51	5	1	0	3	0	0	0	0	0	0	0	-1	169	170	-1	5	5	5	5	5	5	3	3	3	3	0	0	0	0	0	0	0	"Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. "
ROK Infantry	Rifle Infantry	ROK Infantry (1967)	GE	169	7	0	3	4	2	60	-1	0	1	1	8	5	8	8	8	8	8	15	8	5	1	0	3	0	0	0	0	0	0	0	-1	170	-1	-1	0	0	0	0	0	0	4	4	4	4	4	4	4	4	4	4	0	"Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. "
ROK Marine	Assault Infantry	ROK Marine (1965)	GE	170	9	0	3	3	2	57	-1	0	1	3	19	5	51	51	19	19	19	15	5	-1	1	0	3	0	0	0	0	0	0	-1	-1	171	-1	-1	4	4	4	4	4	4	3	3	3	3	0	0	0	0	0	0	0	"Use ROK Marine teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoint, fight house-to-house, make counterattacks, or anchor your defense."
ROK Marine	Assault Infantry	ROK Marine (1967)	GE	171	9	0	4	4	2	57	-1	0	1	3	19	5	8	8	10	24	8	15	5	-1	1	0	3	0	0	0	0	0	0	-1	-1	-1	-1	-1	0	0	0	0	0	0	4	4	4	4	4	4	4	4	4	4	0	"Use ROK Marine teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoint, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability."
ROK Scouts	Scouts	ROK Scouts (1965)	GE	172	6	0	1	1	2	58	-1	0	1	2	19	2	1	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	173	-1	-1	3	4	3	3	3	3	0	0	0	0	0	0	0	0	0	0	0	"Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. "
ROK Scouts	Scouts	ROK Scouts (1966)	GE	173	6	0	2	2	2	58	-1	0	1	2	2	1	7	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	4	4	4	4	4	4	4	4	4	4	4	4	4	4	0	"Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. This team has AT capability."
Aussie M1919 	.30cal MMG	Aussie M1919 (1965)	GE	174	11	0	2	3	5	106	-1	0	1	6	41	44	45	-1	-1	-1	-1	-1	-1	-1	3	2	0	-1	-1	-1	-1	-1	-1	-1	-1	175	176	-1	4	4	4	4	4	4	4	4	4	4	0	0	0	0	0	0	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary."
Aussie M60 	M60 LMG	Aussie M60 (1968)	GE	175	11	0	4	3	5	106	-1	0	1	6	40	14	45	-1	-1	-1	-1	-1	-1	-1	3	2	0	-1	-1	-1	-1	-1	-1	-1	-1	176	-1	-1	0	0	0	0	0	0	0	0	0	0	4	4	4	4	4	4	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary."
Aussie M60 HMG	M60 HMG	Aussie M60 (1967)	GE	176	11	0	2	3	5	86	-1	0	3	6	41	48	45	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	177	178	-1	0	0	0	0	0	0	3	3	3	3	0	0	0	0	0	0	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary."
Aussie M60 HMG	M60 HMG	Aussie M60 (1968)	GE	177	11	0	4	3	5	86	-1	0	3	6	40	48	45	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	178	-1	-1	0	0	0	0	0	0	0	0	0	0	4	4	4	4	4	4	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary."
Aussie M2HB	.50cal HMG	Aussie M2HB (1965)	GE	178	11	0	2	3	5	86	-1	0	3	6	45	12	45	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	3	3	3	3	3	3	3	3	3	3	3	3	3	3	3	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary."
Aussie M2 	60mm Mortar	Aussie M2 (1965)	GE	179	12	0	3	3	5	50	-1	0	3	7	45	36	45	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	180	181	-1	4	4	4	4	4	4	3	3	3	3	0	0	0	0	0	0	0	"Position mortar teams behind buildings, hills, or trees; they lob shells at the enemy. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when mortar ammo is gone or infantry threatens."
Aussie M2 	60mm Mortar	Aussie M2 (1968)	GE	180	12	0	4	4	5	50	-1	0	3	7	40	36	40	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	181	-1	-1	0	0	0	0	0	0	0	0	0	0	4	4	4	4	4	4	0	"Position mortar teams behind buildings, hills, or trees; they lob shells at the enemy. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when mortar ammo is gone or infantry threatens."
Aussie M29	81mm Mortar	Aussie M29 (1965)	GE	181	12	0	2	3	5	128	-1	0	3	7	45	35	45	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	182	183	-1	0	4	4	4	4	4	4	4	4	4	0	0	0	0	0	0	0	Position medium mortars behind obstacles; they lob shells at the enemy. 81mm shells are more powerful than 60mm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when threatened.
Aussie M29	81mm Mortar	Aussie M29 (1968)	GE	182	12	0	3	3	5	128	-1	0	3	7	40	35	45	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	183	-1	-1	0	0	0	0	0	0	0	0	0	0	4	4	4	4	4	4	0	Position medium mortars behind obstacles; they lob shells at the enemy. 81mm shells are more powerful than 60mm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when threatened.
Aussie M30	107mm Mortar	Aussie M30 (1966)	GE	183	14	0	3	3	5	2	-1	0	3	7	41	41	45	45	45	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	36	184	-1	-1	0	0	2	2	2	2	2	2	2	2	0	0	0	0	0	0	0	Position heavy mortars behind obstacles; they lob shells at the enemy. 107mm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
Aussie M30 	107mm Mortar	Aussie M30 (1968) 	GE	184	14	0	3	4	5	2	-1	0	3	7	41	40	40	45	45	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	36	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	2	2	2	2	2	2	0	Position heavy mortars behind obstacles; they lob shells at the enemy. 107mm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
Aussie Infantry	Infantry	Aussie Infantry (1965)	GE	185	7	0	2	3	5	167	-1	0	1	1	56	15	47	45	45	45	67	14	17	-1	1	0	3	0	0	0	0	0	0	-1	-1	186	187	-1	0	3	3	4	4	4	4	4	4	4	2	2	2	2	0	0	0	"Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. "
Aussie Infantry	Infantry	Aussie Infantry (1968)	GE	186	7	0	3	3	5	167	-1	0	1	1	1	15	47	47	68	67	67	14	17	-1	1	0	3	0	0	0	0	2	2	-1	-1	187	-1	-1	0	0	0	0	0	0	0	0	0	0	4	4	4	4	4	4	0	"Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability."
Aussie Infantry	Armored Cavalry	Aussie Infantry (1965)	GE	187	9	0	2	3	5	46	-1	0	1	3	56	7	1	45	45	45	45	67	18	-1	1	0	3	0	0	0	0	0	0	-1	-1	188	-1	-1	0	3	3	4	4	4	4	4	4	4	2	2	2	2	0	0	0	"Use armored cavalry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoint, fight house-to-house, make counterattacks, or anchor your defense. "
Aussie Infantry	Armored Cavalry	Aussie Infantry (1968)	GE	188	9	0	3	3	5	46	-1	0	1	3	1	7	7	45	45	68	67	67	18	-1	1	0	3	0	0	0	0	2	2	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	4	4	4	4	4	4	0	"Use armored cavalry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoint, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability."
Aussie Engineers	Engineer	Aussie Engineer (1965)	GE	189	10	0	4	4	5	119	-1	0	1	3	56	68	68	67	18	9	-1	-1	-1	-1	1	0	0	0	0	0	-1	-1	-1	-1	-1	190	-1	-1	0	3	4	4	4	4	4	4	4	4	3	3	3	3	0	0	-1	"Use engineers when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoint, fight house-to-house, clear minefields, or anchor your defense. "
Aussie Engineers	Engineer	Aussie Engineer (1968)	GE	190	10	0	5	5	5	119	-1	0	1	3	1	68	68	67	18	9	-1	-1	-1	-1	1	0	0	0	0	0	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	4	4	4	4	4	4	-1	"Use engineers when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoint, fight house-to-house, clear minefields, or anchor your defense. This team has AT capability."
Aussie SAS	Scout	Aussie SAS (1965)	GE	191	6	0	2	2	2	56	-1	0	1	2	1	45	45	18	-1	-1	-1	-1	-1	-1	1	0	0	0	-1	-1	-1	-1	-1	-1	-1	192	185	193	0	4	4	5	5	5	3	3	3	3	0	0	0	0	0	0	0	"Position SAS teams for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. SAS teams can also serve as mobile reserves. "
Aussie SAS	Scout	Aussie SAS (1967)	GE	192	6	0	3	3	2	56	-1	0	1	2	1	45	67	18	-1	-1	-1	-1	-1	-1	1	0	0	0	-1	-1	-1	-1	-1	-1	-1	193	185	-1	0	0	0	0	0	0	5	5	5	5	3	3	3	3	0	0	0	"Position SAS teams for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. SAS teams can also serve as mobile reserves. "
Aussie SAS	Scout	Aussie SAS (1968)	GE	193	6	0	4	4	2	56	-1	0	1	2	1	68	67	18	-1	-1	-1	-1	-1	-1	1	0	0	0	-1	-1	-1	-1	-1	-1	-1	185	-1	-1	0	0	0	0	0	0	0	0	0	0	5	5	5	5	5	5	0	"Position SAS teams for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. SAS teams can also serve as mobile reserves. This team has AT capability."
Aussie FT	Flamethrower	Aussie FT (1966)	GE	194	10	0	4	4	2	166	-1	0	3	5	45	9	-1	-1	-1	-1	-1	-1	-1	-1	1	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	195	189	-1	0	0	3	3	3	3	3	3	3	3	0	0	0	0	0	0	0	"Use these two-man teams to wipe out enemy positions or ambush enemy tanks. Protect flame-thrower teams with infantry or support teams. These teams are powerful, but their low mobility and fuel tanks make them extremely vulnerable."
Aussie FT	Flamethrower	Aussie FT (1968)	GE	195	10	0	5	5	2	166	-1	0	3	5	68	9	-1	-1	-1	-1	-1	-1	-1	-1	1	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	189	-1	-1	0	0	0	0	0	0	0	0	0	0	3	3	3	3	3	3	0	"Use these two-man teams to wipe out enemy positions or ambush enemy tanks. Protect flame-thrower teams with infantry or support teams. These teams are powerful, but their low mobility and fuel tanks make them extremely vulnerable."
Aussie M113A1 	APC	Aussie M113A1	GE	196	24	0	3	3	5	35	-1	0	2	9	28	28	28	-1	-1	-1	-1	-1	-1	-1	5	2	2	-1	-1	-1	-1	-1	-1	-1	0	197	-1	-1	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	0	"Use this APC as a mobile machine gun team for infantry support, reconnaissance, counterattacks, or mobile defense. APCs use speed instead of armor for protection; avoid tanks and AT guns."
Aussie ACAV	APC	Aussie M113ACAV	GE	197	24	0	3	3	5	36	-1	0	2	9	28	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	17	-1	-1	-1	0	0	0	0	0	0	2	2	2	2	2	2	2	2	2	2	0	"Use this APC as a mobile twin-machine gun unit for infantry support, reconnaissance, counterattacks, or mobile defense. APCs use speed instead of armor for protection; avoid tanks and AT guns."
Aussie Centurion	Heavy Tank	Aussie MK 5	GE	198	35	0	3	3	5	172	36	0	2	13	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	51	-1	-1	-1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	"This heavy tank relies on armor and firepower; it moves slowly and is not maneuverable. The Centurian's 105mm main gun has one-shot knockout power. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense."
SF M1919 MMG	.30cal MMG	SF M1919 MMG (1965)	GE	199	11	0	4	4	2	165	-1	0	1	6	13	44	2	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	200	201	-1	3	3	2	2	2	2	0	0	0	0	0	0	0	0	0	0	0	"Position Green Beret machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. "
SF M60 LMG	M60 LMG	SF M60 LMG (1965)	GE	200	11	0	4	4	2	165	-1	0	1	6	40	14	-1	-1	-1	-1	-1	-1	-1	-1	3	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	201	-1	-1	0	3	4	4	4	4	4	4	4	4	4	4	4	4	4	4	0	"Position Green Beret machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. "
SF M60 HMG	M60 HMG	SF M60 HMG (1965)	GE	201	11	0	4	4	2	160	-1	0	3	6	40	48	40	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	202	203	-1	0	3	4	4	4	4	4	4	4	4	4	4	4	4	4	4	0	"Position Green Beret machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. "
SF M2HB	.50cal HMG	SF M2HB (1965)	GE	202	11	0	4	4	2	160	-1	0	3	6	2	12	2	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	203	-1	-1	3	3	2	2	2	2	0	0	0	0	0	0	0	0	0	0	0	"Position Green Beret machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. "
SF M2HB	.50cal HMG	SF M2HB (1966)	GE	203	11	0	5	4	2	160	-1	0	3	6	40	12	40	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	3	3	3	3	3	3	3	3	3	3	3	3	3	3	0	"Position Green Beret machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. "
SF M29 Mortar	81mm Mortar	SF M29 Mortar (1965)	GE	204	12	0	4	4	2	47	-1	0	3	7	13	35	2	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	205	206	-1	2	3	2	2	2	2	0	0	0	0	0	0	0	0	0	0	0	Position medium mortars behind obstacles; they lob shells at the enemy. 81mm shells are more powerful than 60mm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when threatened.
SF M29 Mortar	81mm Mortar	SF M29 Mortar (1966)	GE	205	12	0	5	4	2	47	-1	0	3	7	40	35	40	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	206	207	-1	0	0	3	3	3	3	3	3	3	3	3	3	3	3	3	3	0	Position medium mortars behind obstacles; they lob shells at the enemy. 81mm shells are more powerful than 60mm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when threatened.
SF M30 Mortar	107mm Mortar	SF M30 Mortar (1965)	GE	206	14	0	4	4	2	55	-1	0	3	7	13	13	2	2	2	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	10	207	-1	-1	1	2	1	1	1	1	0	0	0	0	0	0	0	0	0	0	0	Position heavy mortars behind obstacles; they lob shells at the enemy. 107mm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
SF M30 Mortar	107mm Mortar	SF M30 Mortar (1966)	GE	207	14	0	5	4	2	55	-1	0	3	7	40	40	40	40	40	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	10	-1	-1	-1	0	0	2	2	2	2	2	2	2	2	2	2	2	2	2	2	0	Position heavy mortars behind obstacles; they lob shells at the enemy. 107mm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
SF M40A1 RR 	106mm RR	SF M40A1 RR (1965)	GE	208	20	0	4	4	2	5	-1	0	3	15	2	13	16	2	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	7	209	-1	-1	3	3	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	Position this 106mm gun with a clear field of fire. Use this gun primarily against tanks and vehicles; use it against other targets when opportunities occur. Keep a supporting infantry or machine gun team nearby for protection.
SF M40A1 RR 	106mm RR	SF M40A1 RR (1966)	GE	209	20	0	5	4	2	5	-1	0	3	15	1	40	16	40	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	7	-1	-1	-1	0	0	3	3	4	4	4	4	4	4	4	4	4	4	4	4	0	Position this 106mm gun with a clear field of fire. Use this gun primarily against tanks and vehicles; use it against other targets when opportunities occur. Keep a supporting infantry or machine gun team nearby for protection.
SF Infantry	A-Team	SF Infantry (1965)	GE	210	9	0	4	4	2	157	-1	0	1	3	56	58	1	10	10	53	17	18	9	14	1	0	3	0	0	0	0	0	0	0	-1	211	212	-1	4	4	3	3	3	3	0	0	0	0	0	0	0	0	0	0	0	"Use Green Berets where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoint, fight house-to-house, make counterattacks, or anchor your defense. "
SF Infantry	A-Team	SF Infantry (1966)	GE	211	9	0	5	4	2	157	-1	0	1	3	1	11	7	10	10	53	17	18	9	14	1	0	3	0	0	0	0	0	0	0	-1	212	-1	-1	0	0	4	4	4	4	4	4	4	4	3	3	3	3	0	0	0	"Use Green Berets where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoint, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability."
SF Infantry	A-Team	SF Infantry (1968)	GE	212	9	0	5	4	2	157	-1	0	1	3	7	0	7	10	10	53	17	18	9	14	1	0	3	0	0	0	0	0	0	0	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	4	4	4	4	4	4	0	"Use Green Berets where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoint, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability."
SF Recon	Scouts	SF Recon (1965)	GE	213	6	0	4	4	2	56	-1	0	1	2	1	56	6	10	-1	-1	-1	-1	-1	-1	1	3	0	0	-1	-1	-1	-1	-1	-1	-1	214	215	210	5	5	2	2	2	2	0	0	0	0	0	0	0	0	0	0	0	"Position Green Beret recon teams for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. This team have air support capability."
SF Recon	Scouts	SF Recon (1966)	GE	214	6	0	4	4	2	56	-1	0	1	2	7	1	53	10	-1	-1	-1	-1	-1	-1	1	3	0	0	-1	-1	-1	-1	-1	-1	-1	215	211	-1	0	0	5	5	5	5	5	5	5	5	3	3	3	3	0	0	0	"Position Green Beret recon teams for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. This team have air support and AT capability."
SF Recon	Scouts	SF Recon (1968)	GE	215	6	0	5	5	2	56	-1	0	1	2	7	7	53	10	-1	-1	-1	-1	-1	-1	1	3	0	0	-1	-1	-1	-1	-1	-1	-1	212	-1	-1	0	0	0	0	0	0	0	0	0	0	5	5	5	5	5	5	0	"Position Green Beret recon teams for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. This team have air support and AT capability."
SF FT	Flamethrower	SF FT (1965)	GE	216	10	0	4	4	2	166	-1	0	3	5	6	9	-1	-1	-1	-1	-1	-1	-1	-1	1	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	217	-1	-1	3	3	2	2	2	2	0	0	0	0	0	0	0	0	0	0	0	"Use these two-man teams to wipe out enemy positions or ambush enemy tanks. Protect flame-thrower teams with infantry or support teams. These teams are powerful, but their low mobility and fuel tanks make them extremely vulnerable."
SF FT	Flamethrower	SF FT (1966)	GE	217	10	0	5	4	2	166	-1	0	3	5	53	9	-1	-1	-1	-1	-1	-1	-1	-1	1	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	3	3	3	3	3	3	3	3	3	3	3	3	3	3	0	"Use these two-man teams to wipe out enemy positions or ambush enemy tanks. Protect flame-thrower teams with infantry or support teams. These teams are powerful, but their low mobility and fuel tanks make them extremely vulnerable."
SF Bunker	M60 HMG Bunker 	SF Bunker (1965)	GE	218	31	0	4	4	2	186	-1	0	3	15	22	22	22	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	40	219	220	-1	0	3	4	4	4	4	4	4	4	4	4	3	3	3	3	3	0	"Use Green Beret heavy machine gun bunkers to anchor your defense. Since the bunker can't move to another position, keep a supporting infantry or machine gun team nearby for protection to the rear. It is armed with a M60 machine gun."
SF Bunker	M60 HMG Bunker	SF Bunker (1968)	GE	219	31	0	5	4	2	186	-1	0	3	15	22	22	22	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	40	220	-1	-1	0	0	0	0	0	0	0	0	0	0	4	4	4	4	4	4	0	"Use Green Beret heavy machine gun bunkers to anchor your defense. Since the bunker can't move to another position, keep a supporting infantry or machine gun team nearby for protection to the rear. It is armed with a M60 machine gun."
SF Bunker	.50cal Bunker	SF Bunker (1965)	GE	220	31	0	4	4	2	186	-1	0	3	15	22	22	22	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	52	221	-1	-1	3	3	3	3	3	3	3	3	3	3	2	2	2	2	2	2	0	"Use Green Beret heavy machine gun bunkers to anchor your defense. Since the bunker can't move to another position, keep a supporting infantry or machine gun team nearby for protection to the rear. It is armed with a .50 cal machine gun."
SF Bunker	.50cal Bunker	SF Bunker (1968)	GE	221	31	0	5	4	2	186	-1	0	3	15	22	22	22	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	52	-1	-1	-1	0	0	0	0	0	0	0	0	0	3	3	3	3	3	3	3	0	"Use Green Beret heavy machine gun bunkers to anchor your defense. Since the bunker can't move to another position, keep a supporting infantry or machine gun team nearby for protection to the rear. It is armed with a .50 cal machine gun."
Delta Force	Infantry	Delta Force (1965)	GE	222	9	0	4	4	2	122	-1	0	1	3	1	58	7	7	16	18	53	10	-1	-1	1	0	0	0	0	0	0	0	-1	-1	-1	223	224	210	3	3	2	2	2	2	0	0	0	0	0	0	0	0	0	0	0	"Use Delta Force teams where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoint, fight house-to-house, make counterattacks, or anchor your defense. "
Delta Force	Infantry	Delta Force (1966)	GE	223	9	0	4	5	2	122	-1	0	1	3	7	58	7	47	11	18	53	10	-1	-1	1	0	0	0	0	0	0	0	-1	-1	-1	224	211	-1	0	0	4	4	4	4	4	4	4	4	3	3	3	3	0	0	0	"Use Delta Force teams where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoint, fight house-to-house, make counterattacks, or anchor your defense. "
Delta Force	Infantry	Delta Force (1968)	GE	224	9	0	5	5	2	122	-1	0	1	3	7	58	47	47	0	18	53	10	-1	-1	1	0	0	0	0	0	0	0	-1	-1	-1	212	-1	-1	0	0	0	0	0	0	0	0	0	0	4	4	4	4	4	4	0	"Use Delta Force teams where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoint, fight house-to-house, make counterattacks, or anchor your defense. "
CIDG	Militia	CIDG (1965)	GE	225	7	0	0	0	5	129	-1	0	1	1	19	51	51	51	51	51	51	51	15	10	1	3	0	0	0	0	0	0	0	0	-1	226	227	228	4	4	4	4	4	4	3	3	3	3	3	3	3	3	0	0	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
CIDG	Militia	CIDG (1966)	GE	226	7	0	1	1	5	129	-1	0	1	1	19	8	8	8	8	8	8	8	15	10	1	3	0	0	0	0	0	0	0	0	-1	227	228	-1	0	0	4	4	4	4	4	4	4	4	3	3	3	3	3	3	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
CIDG	Militia	CIDG (1967)	GE	227	7	0	2	2	5	129	-1	0	1	1	56	40	40	40	40	40	40	40	15	10	1	3	0	0	0	0	0	0	0	0	-1	228	-1	-1	0	0	0	0	0	0	4	4	4	4	4	4	4	4	4	4	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
CIDG	Militia	CIDG (1968)	GE	228	7	0	3	3	5	129	-1	0	1	1	1	40	40	40	40	40	40	53	15	10	1	3	0	0	0	0	0	0	0	0	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	3	3	3	3	3	3	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
Montagnard	Mercenaries	Montagnard (1965)	GE	229	7	0	2	2	2	107	-1	0	1	3	56	64	16	51	51	51	6	6	15	10	1	0	0	0	0	0	0	0	0	0	-1	230	231	232	3	3	2	2	2	2	0	0	0	0	0	0	0	0	0	0	0	"Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. "
Montagnard	Mercenaries	Montagnard (1966)	GE	230	7	0	3	3	2	107	-1	0	1	3	56	64	16	8	8	8	6	53	32	10	1	0	0	0	0	0	0	0	0	0	-1	231	232	-1	0	0	3	3	3	3	3	3	3	3	1	1	1	1	1	1	0	"Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. "
Montagnard	Mercenaries	Montagnard (1968)	GE	231	7	0	4	4	2	107	-1	0	1	3	56	64	16	40	40	40	53	53	17	10	1	0	0	0	0	0	0	0	0	0	-1	233	-1	-1	0	0	0	0	0	0	0	0	0	0	3	3	3	3	3	3	0	"Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. "
Nung	Mercenaries	Nung (1965)	GE	232	9	0	3	3	2	107	-1	0	1	3	55	63	55	39	32	1	-1	-1	-1	-1	1	0	0	0	0	0	-1	-1	-1	-1	-1	233	234	-1	3	3	2	2	2	2	0	0	0	0	0	0	0	0	0	0	0	"Nungs are a people of Chinese extraction. They are considered to be the best on the indigenous peoples. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions.  "
Nung	Mercenaries	Nung (1966)	GE	233	9	0	4	4	2	107	-1	0	1	3	55	60	20	39	32	40	-1	-1	-1	-1	1	0	0	0	0	0	-1	-1	-1	-1	-1	234	-1	-1	0	0	3	3	3	3	3	3	3	3	1	1	1	1	1	1	0	"Nungs are a people of Chinese extraction. They are considered to be the best on the indigenous peoples. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions.  "
Nung	Mercenaries	Nung (1968)	GE	234	9	0	5	5	2	107	-1	0	1	3	55	26	39	39	32	53	-1	-1	-1	-1	1	0	0	0	0	0	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	3	3	3	3	3	3	0	"Nungs are a people of Chinese extraction. They are considered to be the best on the indigenous peoples. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions.  "
SOG Team	SOG Team	SOG Team (1965)	GE	235	6	0	4	4	3	59	-1	0	1	2	56	6	32	21	39	-1	-1	-1	-1	-1	1	0	0	0	0	-1	-1	-1	-1	-1	-1	236	237	-1	3	3	3	3	3	3	3	3	3	3	3	3	3	3	2	2	0	"MACV-SOG teams are made up of Green Berets, LRRPs, Force Recon, and SEAL personnel.  Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. This team has AT capability."
SOG Team	SOG Team	SOG Team (1967)	GE	236	6	0	5	5	3	59	-1	0	1	2	1	53	32	39	39	-1	-1	-1	-1	-1	1	0	0	0	0	-1	-1	-1	-1	-1	-1	237	238	-1	0	0	0	0	0	0	3	3	3	3	3	3	3	3	2	2	0	"MACV-SOG teams are made up of Green Berets, LRRPs, Force Recon, and SEAL personnel.  Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. This team has AT capability."
SEAL Team	SEAL Team	SEAL Team (1966)	GE	237	6	0	4	4	2	56	-1	0	1	2	53	7	10	18	14	-1	-1	-1	-1	-1	1	0	0	0	1	-1	-1	-1	-1	-1	-1	238	-1	-1	0	0	3	3	3	3	3	3	3	3	3	3	3	3	0	0	0	"SEAL Teams carry a lot of fire power . Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. SEALs can also serve as mobile reserves. This team has some AT capability."
SEAL Team	SEAL Team	SEAL Team (1968)	GE	238	6	0	5	4	2	56	-1	0	1	2	53	47	10	18	14	-1	-1	-1	-1	-1	1	0	0	0	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	3	3	3	3	3	3	0	"SEAL Teams carry a lot of fire power . Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. SEALs can also serve as mobile reserves. This team has some AT capability."
ARVN Infantry	Rifle Infantry	ARVN Infantry (1969)	GE	239	7	0	2	2	5	112	-1	0	1	1	2	40	40	40	2	2	40	40	40	14	1	3	0	0	0	0	0	0	2	2	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	5	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
USMC Platoon Leader	Commander	USMC Leader (1965)	GE	240	0	0	3	3	1	115	-1	0	0	17	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	4	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	241	242	245	5	5	5	5	5	5	3	3	3	3	2	2	2	2	1	1	0	Commanders provide leadership on the battlefield. Position commanders so their command radius encompasses the teams you want controlled. Use commanders to lead assaults and anchor defensive positions.
USMC Platoon Leader	Commander	USMC Leader (1966)	GE	241	0	0	3	3	1	115	-1	0	0	17	40	-1	-1	-1	-1	-1	-1	-1	-1	-1	4	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	242	243	246	0	0	5	5	5	5	3	3	3	3	2	2	2	2	1	1	0	Commanders provide leadership on the battlefield. Position commanders so their command radius encompasses the teams you want controlled. Use commanders to lead assaults and anchor defensive positions.
USMC Group Leader	Command Team	USMC Leader (1965)	GE	242	0	0	3	3	1	148	-1	0	0	17	7	23	8	-1	-1	-1	-1	-1	-1	-1	4	2	2	-1	-1	-1	-1	-1	-1	-1	-1	243	244	-1	4	4	5	5	4	4	4	4	4	4	4	4	4	4	4	4	0	Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
USMC Group Leader	Command Team	USMC Leader (1966)	GE	243	0	0	3	4	1	93	-1	0	0	17	7	53	34	-1	-1	-1	-1	-1	-1	-1	4	0	0	-1	-1	-1	-1	-1	-1	-1	-1	244	245	246	0	0	4	4	5	5	5	5	5	5	5	5	5	5	5	5	0	Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
USMC Group Leader	Command Team	USMC Leader (1967)	GE	244	0	0	4	4	1	93	-1	0	0	17	7	53	10	34	-1	-1	-1	-1	-1	-1	4	0	0	0	-1	-1	-1	-1	-1	-1	-1	245	246	-1	0	0	0	0	0	0	4	4	4	5	5	5	5	5	5	5	0	Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
USMC AT Jeep	Command Vehicle	USMC AT Jeep 	GE	245	1	0	3	4	1	42	2	0	0	18	28	28	28	28	-1	-1	-1	-1	-1	-1	4	2	2	2	-1	-1	-1	-1	-1	-1	42	246	-1	-1	4	4	4	4	4	4	4	4	4	4	4	4	4	4	4	4	0	"Commanders provide leadership on the battlefield. This vehicle makes commanders more visible, but enables them to move quickly without becoming fatigued. This jeep has a 106mm RR main gun."
USMC M113A1 	Command Vehicle	USMC M113A1	GE	246	1	0	3	4	1	40	-1	0	0	18	28	28	-1	-1	-1	-1	-1	-1	-1	-1	4	2	-1	-1	-1	-1	-1	-1	-1	-1	13	-1	-1	-1	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	0	"Commanders provide leadership on the battlefield. This vehicle makes commanders more visible, but enables them to move quickly without becoming fatigued. This APC has a .50 cal machine gun, and thin armor."
M109 Paladin	Arty	M109 Paladin	GE	247	33	0	2	3	5	12	26	0	2	11	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	26	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	"This light tank relies on speed. Its 152mm gun has punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the Sheridan for infantry support, reconnaissance, counterattacks, or mobile defense."
M60 McArthur	Heavy Tank	M60 McArthur	GE	248	31	0	2	3	5	178	36	0	2	12	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	4	59	-1	-1	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	"This tank has the best combination of mobility, armor, and firepower. Better armor and more mechanically reliable than M48A1. Its high velocity 90mm main gun can destroy even the heaviest enemy tanks."
