13		XXXXXXXXXXXXXXXXXXXXXXXX		-2	0	0	0	0	0	0	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	7	6	5	1	3	2	1	0	1	2	3	4	5	6	7	3	0	
None		None		-1	-1	0	0	0	0	0	-1	0	0	0	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	
Platoon Leader	Commander	Commander	RU	0	0	0	2	2	4	88	-1	-1	0	17	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	4	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	79	80	-1	2	3	3	3	3	3	3	3	3	3	3	3	3	3	3	3	0	Commanders provide leadership on the battlefield. Position commanders so their command radius encompasses the teams you want controlled. Use commanders to lead assaults and anchor defensive positions.
LMG Infantry	Medium Infantry	DP 1928 MG (1943)	RU	1	8	0	3	3	4	96	-1	-1	1	1	2	0	3	2	59	59	59	59	59	38	1	3	2	0	0	2	0	0	0	0	-1	26	48	-1	0	0	0	0	0	0	2	4	5	5	5	5	5	5	5	5	0	Use these medium infantry teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense.
Light Infantry	Rifle Infantry	Rifle (1943)	RU	2	7	0	3	3	4	140	-1	-1	1	1	2	0	2	1	59	59	59	59	59	38	1	0	0	0	0	0	0	0	0	0	-1	21	49	-1	0	0	0	0	0	0	2	3	3	4	4	4	4	4	5	5	0	Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. Later war infantry teams are better trained and equipped.
Mortar-50mm	Light Mortar	50mm Mortar	RU	3	12	0	2	2	4	187	-1	0	3	7	7	1	1	-1	-1	-1	-1	-1	-1	-1	2	2	2	-1	-1	-1	-1	-1	-1	-1	-1	6	31	50	3	3	3	3	3	3	3	3	3	3	2	2	2	2	2	2	0	Position mortar teams behind buildings, hills, or trees; they lob shells at the enemy. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when mortar ammo is gone or infantry threatens.
MMG Infantry	Medium Machine Gun	Maxim 1910 MMG	RU	4	11	0	2	2	4	133	-1	1	3	6	8	1	1	-1	-1	-1	-1	-1	-1	-1	2	2	2	-1	-1	-1	-1	-1	-1	-1	-1	107	8	52	5	5	5	5	5	5	5	5	5	5	5	5	5	5	5	5	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
Bazooka	Anti-Tank Infantry	M9 Rocket Launcher (American)	RU	5	5	0	2	2	5	87	-1	-1	3	4	12	1	-1	-1	-1	-1	-1	-1	-1	-1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	110	-1	-1	0	0	0	0	0	0	0	1	2	2	3	3	3	3	3	3	0	Use AT infantry to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank, aim for the side or rear of a medium or heavy tank. Bazookas can be effective against buildings and AT guns. AT range 8 to 80 meters.
Mortar-82mm	Medium Mortar	82mm Mortar	RU	6	12	0	2	2	4	102	-1	1	3	7	13	1	1	-1	-1	-1	-1	-1	-1	-1	2	2	2	-1	-1	-1	-1	-1	-1	-1	-1	31	112	-1	4	4	4	4	4	4	4	4	4	4	4	4	4	4	4	4	0	Position medium mortars behind obstacles; they lob shells at the enemy. 82mm shells are more powerful than 50mm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when threatened.
Light Infantry	Rifle Infantry	Rifle (1941)	RU	7	7	0	1	1	4	138	-1	0	1	1	2	4	1	59	59	59	59	59	59	59	0	0	0	0	0	0	0	0	0	0	-1	20	49	-1	7	7	6	6	6	6	5	5	5	5	5	5	5	5	5	5	0	Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander, but perform better with one.
HMG Infantry	Heavy Machine Gun	DShK 1938 Machine Gun	RU	8	11	0	3	3	4	98	-1	1	3	6	15	1	1	-1	-1	-1	-1	-1	-1	-1	2	2	2	-1	-1	-1	-1	-1	-1	-1	-1	60	-1	-1	1	2	3	3	3	4	4	4	4	4	5	5	5	5	5	5	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy, defend key positions, or ambush vehicles. Heavy machine guns have superior range versus medium machine guns. Move these teams only when necessary.
Sniper	Sniper	Sniper (Scoped Mosin)	RU	9	4	0	4	4	4	142	-1	-1	1	0	4	-1	-1	-1	-1	-1	-1	-1	-1	-1	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	57	-1	-1	2	3	3	3	3	6	5	5	5	5	5	5	5	5	5	5	0	Position these marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles.  Snipers cannot capture victory locations.
Recon Inf.	Scouts	Recon (PPSh41G)	RU	10	6	0	4	4	4	137	-1	-1	1	2	54	2	2	-1	-1	-1	-1	-1	-1	-1	3	0	0	-1	-1	-1	-1	-1	-1	-1	-1	27	58	-1	1	1	3	3	3	4	4	4	5	5	5	6	6	6	6	6	0	Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves when you're defending.
Combat Engineers	Engineers (Flame)	Assault Engineer	RU	11	9	0	3	3	4	99	-1	-1	1	3	2	0	3	2	2	21	2	33	-1	-1	1	3	2	0	0	2	0	0	-1	-1	-1	56	-1	-1	1	1	2	2	3	4	4	4	4	4	5	5	6	6	6	6	-1	Use assault engineers when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoints, fight house-to-house, clear minefields, or anchor your defense. This team has some AT capability.
Inf. Half Team	2nd Line Infantry	Rifle Half Team	RU	12	7	0	0	0	4	85	-1	0	1	1	0	2	59	59	-1	-1	-1	-1	-1	-1	3	0	0	0	-1	-1	-1	-1	-1	-1	-1	59	20	2	5	5	5	5	5	5	5	5	5	5	5	5	5	5	5	5	0	Position these small, low-quality teams behind the front lines. Use them to hold victory locations and free up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
Flamethrower	Flamethrower	Flamethrower	RU	13	10	0	2	2	4	100	-1	1	3	5	33	-1	-1	-1	-1	-1	-1	-1	-1	-1	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	11	61	-1	2	2	3	3	3	4	4	4	4	4	5	5	5	5	5	5	0	Use this assault engineer to wipe out enemy positions or ambush enemy tanks. Protect flamethrower teams with infantry or support teams. These teams are powerful, but their low mobility and fuel tanks make them extremely vulnerable.
T-34 '43	Medium Tank	T-34 '43	RU	14	34	-20	3	3	7	80	71	-1	2	12	25	25	25	25	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	33	19	17	63	0	0	0	0	0	0	0	1	3	4	4	4	4	5	5	5	0	Better armored version of T34 that retained excellent mobility and reliability. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its 76.2mm main gun can destroy most medium tanks.
Mine Clear	Medium Tank	T-34 Mine Clearer	RU	15	34	0	3	3	7	81	72	-1	2	12	25	25	25	25	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	34	-1	-1	-1	0	0	0	0	0	0	1	1	2	2	3	3	3	3	4	4	-1	Early war model T34 equipped with a front mounted roller to clear mines; use it to clear paths for tanks and infantry. Heavy front armor for protection against AT guns and tanks. Has 76.2mm main gun and two machine guns for protection.
T-34 Flame	Medium Tank	T-34 '41 (Flamethrower)	RU	16	34	0	4	4	7	188	69	-1	2	12	25	25	25	25	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	35	-1	-1	-1	0	0	1	1	2	3	3	2	2	2	2	2	2	2	2	2	0	Best early- to mid-war tank armed with a flamethrower (120-meter range). Good armor and firepower, excellent mobility and reliability. Use it against enemy strongpoints. Its 76.2mm main gun can destroy most medium tanks.
T-34-85mm	Medium Tank	T34-'43 (85mm)	RU	17	34	-35	4	4	7	193	68	-1	2	12	25	25	25	25	-1	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	41	69	55	65	0	0	0	0	0	0	0	0	0	0	0	1	1	2	3	3	0	Better armored and upgunned version of T34 that retained excellent mobility and reliability. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its 85mm main gun can destroy any German tank
AT Gun-57mm 	Light Anti-Tank Gun	ZIS-2 AT Gun	RU	18	19	-28	2	2	9	153	-1	-1	3	15	4	4	4	4	4	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	32	74	-1	-1	0	0	0	0	1	1	1	2	2	2	2	2	2	2	2	3	0	Position this 57mm gun with a clear field of fire; it has limited mobility. Use it against light tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
KV Is	Heavy Tank	KV Is Heavy Tank	RU	19	35	0	3	3	7	73	22	-1	2	13	25	25	25	25	25	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	45	55	77	69	0	0	0	2	2	2	2	2	1	0	0	0	0	0	0	0	0	This Soviet heavy tank sacrificed armor for increased speed. Undergunned by mid- to late-war standards, its 76.2mm main gun was capable of destroying most early to mid-war medium tanks.
Light Infantry	Rifle Infantry	Rifle (1942)	RU	20	7	0	2	2	4	139	-1	-1	1	1	2	1	0	59	59	59	59	59	59	38	3	0	0	0	0	0	0	0	0	0	-1	2	49	-1	0	0	2	3	5	5	4	4	4	4	4	4	3	2	2	2	0	Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
Light Infantry	Rifle Infantry	Rifle (1944)	RU	21	7	0	4	4	4	141	-1	-1	1	1	2	0	66	39	66	59	59	59	59	68	1	3	0	0	0	0	0	0	0	0	-1	49	-1	-1	0	0	0	0	0	0	0	0	0	0	2	3	4	4	4	4	0	Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander, but perform better with one.
LMG Infantry	Medium Infantry	DP 1928 MG (1941)	RU	22	8	0	1	1	4	94	-1	0	1	1	2	4	3	1	59	59	59	59	59	38	3	0	2	2	0	0	0	0	0	0	-1	25	1	48	4	4	4	4	4	4	4	4	3	3	3	3	3	3	3	3	0	Use these medium infantry teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense.
Light Infantry	Rifle Infantry	Rifle (1941)	RU	23	7	0	1	1	4	138	-1	0	1	1	2	4	59	59	59	59	59	59	59	38	3	0	0	0	0	0	0	0	0	0	-1	20	2	49	5	5	5	4	4	4	4	4	4	4	4	4	3	2	2	2	0	Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander, but perform better with one.
AT Rifle	Anti-Tank Infantry	PTRD Anti-Tank Rifle 	RU	24	5	0	2	2	4	86	-1	0	3	4	1	38	-1	-1	-1	-1	-1	-1	-1	-1	3	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	5	53	-1	5	5	5	5	5	4	3	2	2	2	0	0	0	0	0	0	0	Use AT infantry to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank; aim for the side or rear of a medium or heavy tank. AT rifles can be effective against buildings and AT guns. AT range up to 500 meters.
LMG Infantry	Medium Infantry	DP 1928 MG (1942)	RU	25	8	0	2	2	4	95	-1	-1	1	1	2	0	3	59	59	59	59	59	59	38	1	0	2	2	0	0	0	0	0	0	-1	1	26	48	0	0	2	3	4	4	4	4	4	4	3	3	2	2	2	2	0	Use these medium infantry teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense.
LMG Infantry	Medium Infantry	DP 1928 MG (1944)	RU	26	8	0	3	3	4	97	-1	-1	1	1	39	0	3	66	66	59	59	59	59	68	1	3	2	0	0	2	0	0	0	0	-1	48	-1	-1	0	0	0	0	0	0	0	0	0	0	2	3	4	4	4	4	0	Use these medium infantry teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense.
SMG Infantry	Close Combat Infantry	Sub-Machine Gun Inf. (1942)	RU	27	9	0	2	2	4	143	-1	-1	1	3	54	54	2	2	2	-1	-1	-1	-1	-1	3	0	0	0	0	-1	-1	-1	-1	-1	-1	28	51	-1	0	0	2	2	2	2	3	3	3	3	2	2	2	2	2	2	0	Use these infantry teams as assault troops. They're armed primarily with submachine guns so they can fire on the move, but submachine guns lack a rifle's range. Position them to lead assaults, provide suppression, or fight house-to-house.
SMG Infantry	Close Combat Infantry	Sub-Machine Gun Inf. (1943)	RU	28	9	0	3	3	4	144	-1	-1	1	3	54	2	2	2	2	-1	-1	-1	-1	-1	1	0	0	0	0	-1	-1	-1	-1	-1	-1	29	51	-1	0	0	0	0	0	0	2	3	3	3	3	3	3	3	2	2	0	Use these infantry teams as assault troops. They're armed primarily with submachine guns so they can fire on the move, but submachine guns lack a rifle's range. Position them to lead assaults, provide suppression, or fight house-to-house.
SMG Infantry	Close Combat Infantry	Sub-Machine Gun Inf. (1944)	RU	29	9	0	4	4	4	145	-1	-1	1	3	39	54	66	66	2	-1	-1	-1	-1	-1	1	3	0	0	0	-1	-1	-1	-1	-1	-1	51	-1	-1	0	0	0	0	0	0	0	0	0	0	2	3	3	3	4	4	0	Use these infantry teams as assault troops. Theyre armed primarily with submachine guns so they can fire on the move, but submachine guns lack a rifles range. Position them to lead assaults, provide suppression, or fight house-to-house.
SU122	Assault Gun	SU122 Assault Gun	RU	30	28	0	3	3	7	75	64	-1	2	13	25	25	25	25	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	53	38	32	72	0	0	0	0	0	0	1	2	2	2	2	2	1	0	0	0	0	Use this turretless assault gun as mobile artillery for infantry support. Target buildings, strongpoints, and light to medium tanks. No turret means the SU122 must turn to swing its 122mm main gun more than ten degrees.
Mortar-120mm	Heavy Mortar	120mm Mortar	RU	31	14	0	2	2	4	101	-1	1	3	7	1	1	1	1	1	-1	-1	-1	-1	-1	2	2	2	2	2	-1	-1	-1	-1	-1	54	54	-1	-1	1	1	1	1	1	2	2	2	3	3	3	3	3	3	3	3	0	Position heavy mortars behind obstacles; they lob shells at the enemy. 120mm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
JSU152	Assault Gun	JSU152 SP Artillery	RU	32	29	0	3	3	7	68	3	-1	2	13	25	25	25	25	25	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	62	71	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	1	2	3	4	0	Use this turretless assault gun as a mobile field or AT gun. Target buildings, strongpoints, and any German tank (including the King Tiger). No turret means the JSU152 must turn to swing its 152mm main gun more than ten degrees.
AT Gun-45mm	Light Anti-Tank Gun	ZIK-37 AT Gun	RU	33	19	-12	2	2	9	154	-1	-1	3	15	4	4	4	4	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	68	18	74	116	5	5	5	5	5	5	4	4	4	4	4	4	4	4	4	4	0	Position this 45mm gun with a clear field of fire; it has limited mobility. Use it against light tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
T-34	Medium Tank	T-34 '41	RU	34	34	-20	2	2	7	80	70	-1	2	12	25	25	25	25	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	0	14	62	16	1	2	3	4	4	4	5	5	5	5	6	6	5	5	4	4	0	Best early-to mid-war tank. Good armor and firepower, excellent mobility and reliability. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its 76.2mm main gun can destroy most medium tanks.
SU76	Light Assault Gun	SU76 Assault Gun	RU	35	26	-40	1	1	7	77	65	-1	2	11	25	25	25	25	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	36	36	37	64	0	0	0	0	0	0	1	2	3	4	4	4	4	4	4	4	0	Use this turretless assault gun as mobile artillery for infantry support. Target buildings and strongpoints instead of tanks. No turret means the SU76 must turn to swing its 76.2mm main gun more than ten degrees. Vulnerable to AT guns.
SU85	Medium Tank Destroyer	SU85 Tank Destroyer	RU	36	31	0	2	2	7	78	66	-1	2	12	25	25	25	25	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	38	37	30	66	0	0	0	0	0	0	0	0	1	1	2	2	3	3	2	1	0	Use this turretless antitank gun against all but the heaviest enemy tanks. Good mobility and sturdy armor. No turret means the SU85 must turn to swing its 85mm main gun more than ten degrees.
SU100	Medium Tank Destroyer	SU100 Tank Destroyer	RU	37	31	0	2	2	7	74	63	-1	2	12	25	25	25	25	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	37	30	38	67	0	0	0	0	0	0	0	0	0	0	0	0	1	2	3	4	0	Use this turretless antitank gun against all but the heaviest enemy tanks. Good mobility and sturdy armor. No turret means the SU100 must turn to swing its 100mm main gun more than ten degrees.
SU152	Assault Gun	SU152 Assault Gun	RU	38	29	0	2	2	7	76	3	-1	2	13	25	25	25	25	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	39	32	68	-1	0	0	0	0	0	0	0	0	1	2	2	3	3	4	4	4	0	Use this turretless assault gun as a mobile field or AT gun. Target buildings, strongpoints, and any German tank (including the King Tiger). No turret means the JSU152 must turn to swing its 152mm main gun more than ten degrees.
KV Ia	Heavy Tank	KV Ia Heavy Tank	RU	39	35	0	2	2	7	71	21	0	2	13	25	25	25	25	25	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	44	40	19	-1	2	2	2	2	2	2	1	1	1	0	0	0	0	0	0	0	0	The first Soviet heavy tank, the KV 1a is slow, but very heavily armored. Undergunned by mid-to late-war standards, its combination of heavy armor, 76.2mm main gun, and three machine guns made it a terrifying opponent early in the war.
KV II	Heavy Tank	KV II Heavy Tank	RU	40	35	0	1	1	7	72	23	0	2	13	25	25	25	25	25	25	-1	-1	-1	-1	3	2	2	2	2	2	-1	-1	-1	-1	46	69	19	55	2	2	1	1	0	0	0	0	0	0	0	0	0	0	0	0	0	This Soviet tank had excellent armor that let it go toe-to-toe with most early war German tanks. Sacrificed speed for armor. The KV II's 152mm main gun was used primarily for infantry support; it was capable of destroying German tanks.
BA-20	Armored Car	BA-20 Armored Car	RU	41	24	0	1	1	7	65	2	-1	2	9	25	25	-1	-1	-1	-1	-1	-1	-1	-1	3	2	-1	-1	-1	-1	-1	-1	-1	-1	51	44	43	-1	3	3	3	3	3	3	3	3	3	3	4	4	4	4	4	4	0	Use armored cars for reconnaissance. Armored cars use speed and maneuverability instead of armor for protection. This vehicle's machine gun can be used against infantry, wood buildings, and halftracks, and armored cars.
T-60	Light Tank	T-60 Light Tank	RU	42	33	-5	0	0	7	82	73	0	2	11	25	25	-1	-1	-1	-1	-1	-1	-1	-1	3	2	-1	-1	-1	-1	-1	-1	-1	-1	49	43	70	-1	5	5	5	5	4	3	2	2	1	1	0	0	0	0	0	0	0	This light tank relies on speed. Its 12,7 mm main machine gun is good for terifying infantry; its thin armor makes it vulnerable to tanks and all AT weapons. Use the T-60 for reconnaissance or against infantry, halftracks, and armored cars.
T-70	Light Tank	T-70 Light Tank	RU	43	33	-20	1	1	7	83	74	-1	2	11	25	25	-1	-1	-1	-1	-1	-1	-1	-1	3	2	-1	-1	-1	-1	-1	-1	-1	-1	50	34	14	70	0	1	2	2	3	3	3	3	3	3	3	3	3	3	2	2	0	This light tank relies on speed. Its 45mm gun lacks punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the T70 for reconnaissance or against infantry, halftracks, armored cars, and some light tanks.
BA-10	Armored Car	BA-10 Armored Car	RU	44	24	-10	1	1	7	64	1	-1	2	9	25	25	25	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	56	43	42	-1	3	3	3	3	3	3	3	3	3	3	3	3	3	3	3	3	0	Use armored cars for reconnaissance. Armored cars use speed and maneuverability instead of armor for protection. This vehicle's 45mm main gun can be used against enemy positions, halftracks, armored cars, and light tanks.
T-26c	Light Tank	T-26c Light Tank	RU	45	33	-9	0	0	7	79	67	0	2	11	25	25	-1	-1	-1	-1	-1	-1	-1	-1	3	2	-1	-1	-1	-1	-1	-1	-1	-1	57	43	47	-1	4	4	3	2	2	1	1	1	0	0	0	0	0	0	0	0	0	This light tank relies on speed. Its 45mm gun lacks punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the T26c for reconnaissance or against infantry, halftracks, armored cars, and some light tanks.
BT-5	Light Tank	BT-5 Light Tank	RU	46	33	-9	0	0	7	66	4	0	2	11	25	25	25	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	58	47	34	-1	5	5	5	4	3	2	2	1	0	0	0	0	0	0	0	0	0	This light tank relies on speed. Its 45mm gun lacks punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the BT5 for reconnaissance or against infantry, halftracks, armored cars, and some light tanks.
BT-7m	Light Tank	BT-7m Light Tank	RU	47	33	-20	0	0	7	67	5	0	2	11	25	25	25	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	59	43	34	-1	5	5	5	4	3	2	2	1	0	0	0	0	0	0	0	0	0	This light tank has excellent speed. Its 45mm gun lacks punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the BT7m for reconnaissance or against infantry, halftracks, armored cars, and some light tanks.
LMG Infantry	Medium Infantry	Gds DP 1928 MG	RU	48	8	0	3	3	5	123	-1	-1	1	1	2	0	3	2	2	59	59	59	59	68	1	3	2	0	0	2	0	0	0	0	-1	95	-1	-1	0	0	2	3	3	3	3	4	5	5	5	5	5	5	5	5	0	Use these elite medium infantry teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense.
Light Infantry	Rifle Infantry	Gds Rifle	RU	49	7	0	3	3	5	129	-1	-1	1	1	2	0	2	2	2	59	59	59	59	68	1	3	0	0	0	0	0	0	0	0	-1	96	-1	-1	0	0	2	3	3	3	3	4	4	5	5	5	5	5	5	5	0	Position these elite infantry teams on the front lines; they're the strongest light infantry team. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions.
Mortar-50mm	Light Mortar	Gds 50mm Mortar	RU	50	12	0	3	3	5	104	-1	1	3	7	7	1	2	-1	-1	-1	-1	-1	-1	-1	2	2	2	-1	-1	-1	-1	-1	-1	-1	-1	112	54	97	0	0	2	2	2	2	2	2	2	2	2	2	1	1	0	0	0	Position mortar teams behind buildings, hills, or trees; they lob shells at the enemy. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when mortar ammo is gone or infantry threatens.
SMG Infantry	Close Combat Infantry	Gds Sub-Machine Gun	RU	51	9	0	3	3	5	131	-1	-1	1	3	39	2	2	2	2	-1	-1	-1	-1	-1	1	3	0	0	0	-1	-1	-1	-1	-1	-1	98	-1	-1	0	0	2	3	3	3	3	3	4	4	4	4	4	4	4	4	0	Use these elite infantry teams as assault troops. They're armed primarily with submachine guns so they can fire on the move, but submachine guns lack a rifle's range. Use them to lead assaults, provide suppression, or fight house-to-house.
MMG Infantry	Medium Machine Gun	Gds Maxim 1910 MMG	RU	52	11	0	3	3	5	127	-1	1	3	6	2	8	1	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	108	60	99	0	0	2	3	4	4	4	4	5	5	5	5	5	5	5	5	0	Position this elite machine gun team with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
AT Rifle	Anti-Tank Infantry	Gds PTRD Anti-Tank Rifle	RU	53	5	0	3	3	5	121	-1	-1	3	4	2	38	-1	-1	-1	-1	-1	-1	-1	-1	3	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	110	100	-1	0	0	2	3	3	4	3	2	2	2	1	1	0	0	0	0	0	Use this elite AT team to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank; aim for the side or rear of a medium or heavy tank. AT rifles can be effective against buildings and AT guns. AT range up to 500 meters.
Mortar-120mm	Heavy Mortar	Gds 120mm Mortar	RU	54	14	0	3	3	5	101	-1	1	3	7	2	2	2	1	1	-1	-1	-1	-1	-1	2	2	2	2	2	-1	-1	-1	-1	-1	54	101	-1	-1	0	0	1	1	1	2	2	2	2	2	2	2	2	2	2	2	0	Position heavy mortars behind obstacles; they lob shells at the enemy. 120mm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
JS II	Heavy Tank	Joseph Stalin II	RU	55	36	0	4	4	7	69	76	-1	2	12	25	25	25	25	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	78	77	90	-1	0	0	0	0	0	0	0	0	0	0	1	2	3	3	3	3	0	The second generation of Soviet heavy tanks, the Joseph Stalin II was faster and more mobile than the German Tiger while packing more punch. The 122mm main gun was capable of destroying any German tank or tank destroyer.
Combat Engineers	Engineers (Flame)	Gds Assault Engineer	RU	56	9	0	4	4	5	120	-1	-1	1	3	39	0	3	2	2	21	2	33	-1	-1	1	3	2	0	0	2	0	0	-1	-1	-1	91	-1	-1	0	0	1	1	2	3	3	3	3	3	4	4	4	4	5	5	-1	Use these elite assault engineers when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoints, fight house-to-house, clear minefields, or anchor your defense. This team has some AT capability.
Sniper	Sniper	Guards Sniper (Scoped STV40)	RU	57	4	0	4	4	5	130	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	-1	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	102	-1	-1	0	0	2	2	2	3	3	3	3	3	3	3	3	3	3	3	0	Position these elite marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles.  Snipers cannot capture victory locations.
Recon Inf.	Scouts	Gds Recon (PPSh41G)	RU	58	6	0	4	4	5	128	-1	-1	1	2	2	2	2	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	103	-1	-1	0	0	2	2	2	2	2	2	3	3	3	3	4	4	4	4	0	Position elite scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves when you're defending.
Inf. Half Team	2nd Line Infantry	Gds Rifle Half Team	RU	59	7	0	2	2	5	119	-1	-1	1	1	0	2	2	59	59	-1	-1	-1	-1	-1	3	0	0	0	0	-1	-1	-1	-1	-1	-1	49	104	-1	0	0	1	2	2	2	3	3	3	3	4	5	5	5	5	5	0	Position these small teams behind the front lines. Use them to hold victory locations and free up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
HMG Infantry	Heavy Machine Gun	Gds DShK 1938 Machine Gun	RU	60	11	0	3	3	5	124	-1	1	3	6	2	15	1	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	105	-1	0	0	1	2	3	3	3	3	3	3	4	4	4	4	4	4	0	Position this elite machine gun team with a clear field of fire. Use them to suppress the enemy, defend positions, or ambush vehicles. Heavy machine guns have superior range versus medium machine guns. Move these teams only when necessary.
Flamethrower	Flamethrower	Gds Flamethrower	RU	61	10	0	4	4	5	125	-1	1	3	5	33	-1	-1	-1	-1	-1	-1	-1	-1	-1	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	56	106	-1	0	0	1	1	2	2	2	2	2	2	3	3	3	3	3	3	0	Use this elite assault engineer to wipe out enemy positions or ambush enemy tanks. Protect flamethrower teams with infantry or support teams. These teams are powerful, but their low mobility and fuel tanks make them extremely vulnerable.
T-34	Medium Tank	Gds T-34 '41	RU	62	34	-20	3	3	16	80	70	1	2	12	25	25	25	25	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	0	63	-1	-1	0	0	3	4	4	4	5	5	5	5	4	4	3	3	3	3	0	Best early-to mid-war tank. Good armor and firepower, excellent mobility and reliability. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its 76.2mm main gun can destroy most medium tanks.
T-34 '43	Medium Tank	Gds T-34 '43	RU	63	34	-20	4	4	16	80	71	-1	2	12	25	25	25	25	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	33	87	65	-1	0	0	0	0	0	0	1	2	3	4	4	4	4	5	5	5	0	Better armored version of T34 that retained excellent mobility and reliability. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its 76.2mm main gun can destroy most medium tanks.
SU76	Light Assault Gun	Gds SU76 Assault Gun	RU	64	26	-40	2	2	16	77	65	-1	2	11	25	25	25	25	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	36	66	67	72	0	0	0	0	0	0	1	2	3	4	4	4	4	4	4	4	0	Use this turretless assault gun as mobile artillery for infantry support. Target buildings and strongpoints instead of tanks. No turret means the SU76 must turn to swing its 76.2mm main gun more than ten degrees. Vulnerable to AT guns.
T-34-85mm	Medium Tank	Gds T34 (85mm)	RU	65	34	-30	4	4	16	193	68	-1	2	12	25	25	25	25	-1	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	41	69	90	-1	0	0	0	0	0	0	0	0	0	0	0	1	1	2	3	3	0	Better armored and upgunned version of T34 that retained excellent mobility and reliability. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its 85mm main gun can destroy any German tank
SU85	Medium Tank Destroyer	Gds SU85 Tank Destroyer	RU	66	31	0	4	4	16	78	66	-1	2	12	25	25	25	25	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	38	67	72	68	0	0	0	0	0	0	0	0	1	1	2	2	3	3	2	1	0	Use this turretless antitank gun against all but the heaviest enemy tanks. Good mobility and sturdy armor, but no machine gun to fend off infantry. No turret means the SU85 must turn to swing its 85mm main gun more than ten degrees.
SU100	Medium Tank Destroyer	Gds SU100 Tank Destroyer	RU	67	31	0	4	4	16	74	63	-1	2	12	25	25	25	25	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	37	72	68	71	0	0	0	0	0	0	0	0	0	0	0	0	1	1	2	3	0	Use this turretless antitank gun against all but the heaviest enemy tanks. Good mobility and sturdy armor, but no machine gun to fend off infantry. No turret means the SU100 must turn to swing its 100mm main gun more than ten degrees.
SU152	Assault Gun	Gds SU152 Assault Gun	RU	68	29	0	4	4	16	76	3	-1	2	13	25	25	25	25	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	39	71	-1	-1	0	0	0	0	0	0	0	0	1	1	1	2	2	2	3	3	0	Use this turretless assault gun as a mobile field or AT gun. Target buildings, strongpoints, and any German tank (including the King Tiger). No turret means the JSU152 must turn to swing its 152mm main gun more than ten degrees.
KV Is	Heavy Tank	Gds KV Is Heavy Tank	RU	69	35	0	4	4	16	73	22	-1	2	13	25	25	25	25	25	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	45	90	-1	-1	0	0	0	1	1	1	1	1	1	0	0	0	0	0	0	0	0	This Soviet heavy tank sacrificed armor for increased speed. Undergunned by mid- to late-war standards, its 76.2mm main gun was capable of destroying most early to mid-war medium tanks.
T-70	Light Tank	Gds T-70 Light Tank	RU	70	33	-20	3	3	16	83	74	-1	2	11	25	25	-1	-1	-1	-1	-1	-1	-1	-1	5	2	-1	-1	-1	-1	-1	-1	-1	-1	50	62	-1	-1	0	1	1	1	1	2	2	2	2	2	2	2	2	2	2	2	0	This light tank relies on speed. Its 45mm gun lacks punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the T70 for reconnaissance or against infantry, halftracks, armored cars, and some light tanks.
JSU152	Assault Gun	Gds JSU152 SP Artillery	RU	71	29	0	4	4	16	68	3	-1	2	13	25	25	25	25	25	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	62	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	1	1	2	3	0	Use this turretless assault gun as a mobile field or AT gun. Target buildings, strongpoints, and any German tank (including the King Tiger). No turret means the JSU152 must turn to swing its 152mm main gun more than ten degrees.
SU122	Assault Gun	Gds SU122 Assault Gun	RU	72	28	0	4	4	16	75	64	-1	2	13	25	25	25	25	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	53	68	71	-1	0	0	0	0	0	0	2	2	2	2	2	2	2	2	2	2	0	Use this turretless assault gun as mobile artillery for infantry support. Target buildings, strongpoints, and light to medium tanks. No turret means the SU122 must turn to swing its 122mm main gun more than ten degrees.
AA-85mm	Heavy AA Gun	ZP39 Anti-Aircraft Gun	RU	73	18	-50	3	3	9	152	-1	1	3	16	4	4	4	4	4	4	-1	-1	-1	-1	3	2	2	2	2	2	-1	-1	-1	-1	72	-1	-1	-1	0	1	1	1	2	2	2	3	3	4	4	5	5	5	5	5	0	Position this 85mm gun with a clear field of fire. Use this gun against any German tank; use it against other targets when opportunities occur. Keep a supporting infantry or machine gun team nearby for protection.
AT Gun-76mm	Medium Anti-Tank Gun	P39 AT Gun	RU	74	20	-28	3	3	9	149	-1	1	3	15	4	4	4	4	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	70	73	118	-1	1	2	2	2	3	3	3	4	4	4	5	5	5	6	6	6	0	Position this 76.2mm gun with a clear field of fire; it has limited mobility. Use it against infantry, vehicles, or to ambush tanks at close range. This gun can also be effective against buildings. Keep an infantry or machine gun team nearby.
Inf Gun-76mm	Medium Infantry Gun	PP27 Infantry Gun	RU	75	14	-12	3	3	9	150	-1	1	3	15	4	4	4	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	69	74	120	-1	5	5	5	5	5	5	5	5	5	5	5	5	5	5	5	5	0	Position this 76.2mm gun with a clear field of fire; it has limited mobility. Use it against infantry, vehicles, or to ambush tanks. This gun can also be effective against buildings. Keep an infantry or machine gun team nearby.
JS III	Heavy Tank	Gds Joseph Stalin III	RU	76	36	0	5	5	16	70	40	-1	2	12	25	25	25	25	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	73	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	2	0	The last generation of Soviet heavy tanks in WWII, the Joseph Stalin III was the best heavy tank of the war. Faster and more mobile than the Joseph Stalin II. The 122mm main gun was capable of destroying any German tank or tank destroyer.
JS III	Heavy Tank	Joseph Stalin III	RU	77	36	0	4	4	7	70	40	-1	2	12	25	25	25	25	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	73	76	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	2	0	The last generation of Soviet heavy tanks in WWII, the Joseph Stalin III was the best heavy tank of the war. Faster and more mobile than the Joseph Stalin II. The 122mm main gun was capable of destroying any German tank or tank destroyer.
Mark IVF2	Medium Tank	Panzer IVF2 (German)	RU	78	34	0	2	2	7	189	42	-1	2	12	25	25	25	25	25	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	74	-1	-1	-1	0	0	0	0	0	0	1	1	1	1	2	2	2	2	3	3	0	This captured German medium tank has good mobility and firepower, but its armor makes it vulnerable to enemy tanks and AT guns. The Mark IVF2's 7.5cm main gun is effective against all enemy vehicles and most enemy tanks.
Group Leader	Command Team	Command Staff (1941)	RU	79	0	0	2	2	4	89	-1	-1	0	17	2	0	59	-1	-1	-1	-1	-1	-1	-1	4	0	0	-1	-1	-1	-1	-1	-1	-1	-1	80	81	84	2	2	3	3	3	3	3	3	3	3	2	2	1	1	0	0	0	Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
Group Leader	Command Team	Command Staff (1942)	RU	80	0	0	3	3	4	90	-1	-1	0	17	39	0	2	-1	-1	-1	-1	-1	-1	-1	4	0	0	-1	-1	-1	-1	-1	-1	-1	-1	81	82	84	0	0	2	2	3	3	3	3	3	3	3	3	2	2	1	1	0	Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
Group Leader	Command Team	Command Staff (1943)	RU	81	0	0	3	4	4	91	-1	-1	0	17	39	0	2	3	-1	-1	-1	-1	-1	-1	4	3	2	2	-1	-1	-1	-1	-1	-1	-1	82	83	84	0	0	0	0	0	0	2	3	3	3	3	3	3	3	2	2	0	Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
Group Leader	Command Team	Command Staff (1944)	RU	82	0	0	2	2	4	92	-1	-1	0	17	39	0	66	2	8	-1	-1	-1	-1	-1	4	3	0	2	2	-1	-1	-1	-1	-1	-1	83	84	-1	0	0	0	0	0	0	0	0	0	0	2	3	3	3	3	3	0	Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
Group Leader	Command Team	Command Staff (1945)	RU	83	0	0	2	2	4	93	-1	-1	0	17	39	0	67	39	15	-1	-1	-1	-1	-1	4	0	0	2	2	-1	-1	-1	-1	-1	-1	84	85	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	4	0	Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
T-34	Command Vehicle	Command T-34 '41	RU	84	2	0	3	3	7	195	70	1	0	19	25	25	25	25	-1	-1	-1	-1	-1	-1	4	2	2	2	-1	-1	-1	-1	-1	-1	0	85	-1	-1	0	1	1	2	2	2	2	2	2	2	2	2	2	1	0	0	0	Commanders provide leadership on the battlefield. This tank makes commanders more visible, but enables them to move without becoming fatigued. This T-34 has a 76.2mm main gun and two machine guns, and is the best all-around Soviet tank.
T-34-85mm	Command Vehicle	Command T-34 '43 (85mm)	RU	85	2	0	4	4	7	196	68	-1	0	19	25	25	25	25	-1	-1	-1	-1	-1	-1	4	2	2	2	2	-1	-1	-1	-1	-1	41	86	-1	-1	0	0	0	0	0	0	0	0	0	0	0	1	1	2	2	2	0	Commanders provide leadership on the battlefield. This tank makes commanders more visible, but enables them to move without becoming fatigued. This T-34 has an 85mm main gun and two machine guns, and is the best all-around Soviet tank.
JS III	Command Vehicle	Command Joseph Stalin III	RU	86	2	0	5	5	7	194	40	-1	0	19	25	25	25	25	-1	-1	-1	-1	-1	-1	4	2	2	2	-1	-1	-1	-1	-1	-1	73	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	1	0	Commanders provide leadership on the battlefield. This tank makes commanders more visible, but enables them to move without becoming fatigued. The Stalin III is the best heavy tank of the war. This tanks has a powerful 122mm main gun.
Sherman	Medium Tank	Guards Sherman (American)	RU	87	34	0	4	4	16	190	43	-1	2	12	25	25	25	25	25	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	79	65	-1	-1	0	0	0	0	0	0	0	0	1	2	2	2	3	3	3	3	0	American-made tank with excellent mobility and reliability, but only average armor. Use it in most armored roles, especially early in the war. Its 76.2mm main gun can destroy most medium tanks.
Sherman	Medium Tank	Sherman (American)	RU	88	34	0	3	3	7	190	43	-1	2	12	25	25	25	25	25	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	79	87	17	-1	0	0	0	0	0	0	0	1	2	2	3	3	3	3	3	3	0	American-made tank with excellent mobility and reliability, but only average armor. Use it in most armored roles, especially early in the war. Its 76.2mm main gun can destroy most medium tanks.
MG Carrier	Halftrack (MG)	M-3 Halftrack (American)	RU	89	23	0	2	2	7	84	24	-1	3	10	25	25	25	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	80	-1	-1	-1	0	0	0	0	0	1	1	1	2	2	2	2	3	3	3	3	0	Use this medium halftrack as a mobile twin-machine gun unit for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
JS II	Heavy Tank	Gds Joseph Stalin II	RU	90	36	0	5	5	16	69	76	-1	2	12	25	25	25	25	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	78	76	-1	-1	0	0	0	0	0	0	0	0	0	0	0	1	2	2	2	2	0	The second generation of Soviet heavy tanks, the Joseph Stalin II was faster and more mobile than the German Tiger while packing more punch. The 122mm main gun was capable of destroying any German tank or tank destroyer.
Combat Engineers	Engineers (Flame)	Gds AB Assault Engineer	RU	91	9	0	5	5	6	107	-1	-1	1	3	39	0	3	39	2	21	2	33	-1	-1	1	3	2	0	0	2	0	0	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	2	3	3	4	4	4	4	5	5	-1	Use these elite assault engineers when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoints, fight house-to-house, clear minefields, or anchor your defense. This team has some AT capability.
Partisans-Rifles	Poor Infantry	Partisan Rifle Infantry	RU	92	7	0	1	1	4	136	-1	0	1	1	59	1	54	16	16	59	-1	-1	-1	-1	0	0	0	0	0	0	-1	-1	-1	-1	-1	23	-1	-1	0	1	2	2	3	3	3	3	3	4	5	5	5	5	5	5	0	Position these conscripted teams behind the front line. Use them to hold victory locations and free up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
Partisans-MG	Poor Infantry	Partisan DP 1928 MG	RU	93	8	0	0	1	4	135	-1	0	1	1	54	16	3	59	59	-1	-1	-1	-1	-1	3	0	2	0	0	-1	-1	-1	-1	-1	-1	22	-1	-1	0	1	2	3	3	3	3	4	5	5	5	5	5	5	5	5	0	Use these conscripted teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense.
Partisans-Rifles	Poor Infantry	Partisan Half Team	RU	94	7	0	0	0	4	134	-1	0	1	1	59	16	54	-1	-1	-1	-1	-1	-1	-1	0	0	0	-1	-1	-1	-1	-1	-1	-1	-1	92	23	-1	1	2	2	3	3	3	4	4	4	4	5	5	5	5	5	5	0	Position these small teams of conscripts behind the front lines. Use them to hold victory locations and free up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
LMG Infantry	Medium Infantry	Gds AB DP 1928 MG	RU	95	8	0	4	4	6	110	-1	-1	1	1	2	0	3	39	39	59	59	59	59	68	1	3	2	0	0	2	0	0	0	0	-1	-1	-1	-1	0	0	0	0	0	0	0	2	4	5	5	5	5	5	5	5	0	Use these elite medium infantry teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense.
Light Infantry	Rifle Infantry	Gds Airborne Rifle	RU	96	7	0	4	4	6	116	-1	-1	1	1	2	2	0	39	39	59	59	59	59	68	1	3	0	0	0	0	0	0	0	0	-1	-1	-1	-1	0	0	0	0	0	0	0	1	3	4	5	5	5	5	5	5	0	Position these elite infantry teams on the front lines; they're the strongest light infantry team. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions.
Mortar-50mm	Light Mortar	Gds Airborne 50mm Mortar	RU	97	12	0	4	4	6	104	-1	1	3	7	7	2	2	-1	-1	-1	-1	-1	-1	-1	2	2	2	-1	-1	-1	-1	-1	-1	-1	-1	113	101	-1	0	0	0	0	0	0	0	2	2	3	2	1	0	0	0	0	0	Position mortar teams behind buildings, hills, or trees; they lob shells at the enemy. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when mortar ammo is gone or infantry threatens.
SMG Infantry	Close Combat Infantry	Gds AB Sub-Machine Gun	RU	98	9	0	4	4	6	118	-1	-1	1	3	39	39	2	2	2	-1	-1	-1	-1	-1	1	0	0	0	0	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	2	3	4	4	4	4	4	4	4	0	Use these elite infantry teams as assault troops. They're armed primarily with submachine guns so they can fire on the move, but submachine guns lack a rifle's range. Use them to lead assaults, provide suppression, or fight house-to-house.
MMG Infantry	Medium Machine Gun	Gds AB Maxim 1910 MMG	RU	99	11	0	4	4	6	114	-1	1	3	6	8	2	2	-1	-1	-1	-1	-1	-1	-1	2	2	2	-1	-1	-1	-1	-1	-1	-1	-1	109	105	-1	0	0	0	0	0	0	0	2	3	4	4	4	4	4	4	4	0	Position this elite machine gun team with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
AT Rifle	Anti-Tank Infantry	Gds AB PTRD Anti-Tank Rifle	RU	100	5	0	4	4	6	108	-1	-1	3	4	39	38	-1	-1	-1	-1	-1	-1	-1	-1	3	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	111	-1	-1	0	0	0	0	0	0	0	2	2	2	1	1	0	0	0	0	0	Use this elite AT team to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank; aim for the side or rear of a medium or heavy tank. AT rifles can be effective against buildings and AT guns. AT range up to 500 meters.
Mortar-120mm	Heavy Mortar	Gds AB 120mm Mortar	RU	101	14	0	4	4	6	103	-1	1	3	7	13	2	2	1	1	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	54	-1	-1	-1	0	0	0	0	0	0	0	1	2	2	2	2	2	2	2	2	0	Position heavy mortars behind obstacles; they lob shells at the enemy. 120mm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
Sniper	Sniper	Gds AB Sniper (Scoped STV40)	RU	102	4	0	5	5	6	117	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	-1	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	1	2	3	3	3	3	3	3	3	0	Position these elite marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles.  Snipers cannot capture victory locations.
Recon Inf.	Scouts	Gds AB Recon (PPSh41G)	RU	103	6	0	5	5	6	115	-1	-1	1	2	39	2	2	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	2	3	3	3	3	4	4	4	4	0	Position elite scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves when you're defending.
Inf. Half Team	2nd Line Infantry	Gds AB Rifle Half Team	RU	104	7	0	4	4	6	106	-1	-1	1	1	0	39	2	59	59	-1	-1	-1	-1	-1	3	0	0	0	0	-1	-1	-1	-1	-1	-1	96	-1	-1	0	0	0	0	0	0	0	2	3	3	4	5	5	5	5	5	0	Position these small teams behind the front lines. Use them to hold victory locations and free up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
HMG Infantry	Heavy Machine Gun	Gds AB DShK 1938 MG	RU	105	11	0	4	4	6	111	-1	1	3	6	2	15	2	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	2	3	3	3	4	4	4	4	4	0	Position this elite machine gun team with a clear field of fire. Use them to suppress the enemy, defend positions, or ambush vehicles. Heavy machine guns have superior range versus medium machine guns. Move these teams only when necessary.
Flamethrower	Flamethrower	Gds Airborne Flamethrower	RU	106	10	0	5	5	6	112	-1	1	3	5	33	-1	-1	-1	-1	-1	-1	-1	-1	-1	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	91	-1	-1	0	0	0	0	0	0	1	1	2	2	3	3	3	3	3	3	0	Use this elite assault engineer to wipe out enemy positions or ambush enemy tanks. Protect flamethrower teams with infantry or support teams. These teams are powerful, but their low mobility and fuel tanks make them extremely vulnerable.
HMG Infantry	Heavy Machine Gun	Goryunov '43 Machine Gun	RU	107	11	0	3	3	4	132	-1	1	3	6	61	1	1	-1	-1	-1	-1	-1	-1	-1	2	2	2	-1	-1	-1	-1	-1	-1	-1	-1	108	-1	-1	0	0	0	0	0	0	0	1	2	2	2	3	3	4	4	4	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy, defend key positions, or ambush vehicles. Heavy machine guns have superior range versus medium machine guns. Move these teams only when necessary.
HMG Infantry	Heavy Machine Gun	Gds Goryunov '43 MG	RU	108	11	0	4	4	5	126	-1	1	3	6	61	2	1	-1	-1	-1	-1	-1	-1	-1	2	2	2	-1	-1	-1	-1	-1	-1	-1	-1	109	-1	-1	0	0	0	0	0	0	0	2	3	3	3	3	3	3	3	3	0	Position this elite machine gun team with a clear field of fire. Use them to suppress the enemy, defend positions, or ambush vehicles. Heavy machine guns have superior range versus medium machine guns. Move these teams only when necessary.
HMG Infantry	Heavy Machine Gun	Gds AB Goryunov '43 MG	RU	109	11	0	5	5	6	113	-1	1	3	6	61	2	2	-1	-1	-1	-1	-1	-1	-1	2	2	2	-1	-1	-1	-1	-1	-1	-1	-1	105	-1	-1	0	0	0	0	0	0	0	2	2	3	3	3	3	3	3	3	0	Position this elite machine gun team with a clear field of fire. Use them to suppress the enemy, defend key positions, or ambush vehicles. Heavy machine guns have superior range versus medium machine guns. Move these teams only when necessary.
Bazooka	Anti-Tank Infantry	Gds Rocket Launcher	RU	110	5	0	3	3	5	122	-1	-1	3	4	12	2	-1	-1	-1	-1	-1	-1	-1	-1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	111	-1	-1	0	0	0	0	0	0	1	2	2	2	3	3	3	3	3	3	0	Use this elite AT team to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank, aim for the side or rear of a medium or heavy tank. Bazookas can be effective against buildings and AT guns. AT range 8 to 120 meters.
Bazooka	Anti-Tank Infantry	Gds AB M9 Rocket Launcher	RU	111	5	0	4	4	6	109	-1	-1	3	4	12	39	-1	-1	-1	-1	-1	-1	-1	-1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	1	2	3	3	3	3	3	3	0	Use this elite AT team to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank, aim for the side or rear of a medium or heavy tank. Bazookas can be effective against buildings and AT guns. AT range 8 to 120 meters.
Mortar-82mm	Medium Mortar	Gds 82mm Mortar	RU	112	12	0	3	3	5	102	-1	1	3	7	13	2	1	-1	-1	-1	-1	-1	-1	-1	2	2	2	-1	-1	-1	-1	-1	-1	-1	-1	54	113	-1	0	2	2	2	2	2	2	2	2	2	2	2	3	3	3	3	0	Position medium mortars behind obstacles; they lob shells at the enemy. 82mm shells are more powerful than 50mm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when threatened.
Mortar-82mm	Medium Mortar	Gds AB 82mm Mortar	RU	113	12	0	4	4	6	105	-1	1	3	7	13	2	2	-1	-1	-1	-1	-1	-1	-1	2	2	2	-1	-1	-1	-1	-1	-1	-1	-1	101	-1	-1	0	0	0	0	0	0	0	2	2	2	2	2	2	2	2	2	0	Position medium mortars behind obstacles; they lob shells at the enemy. 82mm shells are more powerful than 50mm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when threatened.
Turret-76mm AT	Medium Anti-Tank Gun	T-34 Turret	RU	114	31	0	2	2	9	191	-1	0	3	15	25	25	-1	-1	-1	-1	-1	-1	-1	-1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	87	-1	-1	-1	0	3	0	0	0	4	0	0	3	0	0	0	0	0	0	0	0	At Stalingrad the Soviets used tank turrets as fixed-position guns. Since the turret can't move to another position, keep a supporting infantry or machine gun team nearby for protection. Use this 76.2mm gun against light and medium tanks.
LMG Infantry	Medium Infantry	MG 34 (German)	RU	115	8	0	2	2	4	192	-1	0	1	1	2	0	63	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	25	1	-1	0	0	1	1	1	2	1	1	1	1	2	2	2	2	2	2	0	Use these medium infantry teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense.
AT Gun-45mm	Light Anti-Tank Gun	Gds ZIK-37 AT Gun	RU	116	19	-12	3	3	12	154	-1	-1	3	15	4	4	4	4	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	68	120	118	117	0	1	2	3	3	3	3	3	3	3	3	2	2	2	2	2	0	Position this 45mm gun with a clear field of fire; it has limited mobility. Use it against light tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
AT Gun-45mm	Light Anti-Tank Gun	Gds AB ZIK-37 AT Gun	RU	117	19	-12	4	4	13	154	-1	-1	3	15	4	4	4	4	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	68	121	119	-1	0	0	0	0	0	0	1	2	2	2	3	3	3	3	3	3	0	Position this 45mm gun with a clear field of fire; it has limited mobility. Use it against light tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
AT Gun-76mm	Medium Anti-Tank Gun	Gds P39 AT Gun	RU	118	20	-28	3	3	12	149	-1	1	3	15	4	4	4	4	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	70	119	-1	-1	0	1	1	2	2	2	3	3	3	3	4	4	4	4	4	4	0	Position this 76.2mm gun with a clear field of fire; it has limited mobility. Use it against infantry, vehicles, or to ambush tanks at close range. This gun can also be effective against buildings. Keep an infantry or machine gun team nearby.
AT Gun-76mm	Medium Anti-Tank Gun	Gds AB P39 AT Gun	RU	119	20	-25	4	4	13	149	-1	1	3	15	4	4	4	4	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	70	-1	-1	-1	0	0	0	0	0	0	0	1	1	2	2	2	3	3	3	3	0	Position this 76.2mm gun with a clear field of fire; it has limited mobility. Use it against infantry, vehicles, or to ambush tanks at close range. This gun can also be effective against buildings. Keep an infantry or machine gun team nearby.
Inf Gun-76mm	Medium Infantry Gun	Gds PP27 Infantry Gun	RU	120	14	-12	3	3	12	150	-1	1	3	15	4	4	4	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	69	118	121	-1	0	1	2	2	2	3	3	3	3	3	3	3	3	3	3	4	0	Position this 76.2mm gun with a clear field of fire; it has limited mobility. Use it against infantry, vehicles, or to ambush tanks. This gun can also be effective against buildings. Keep an infantry or machine gun team nearby.
Inf Gun-76mm	Medium Infantry Gun	Gds AB PP27 Infantry Gun	RU	121	14	-12	4	4	13	150	-1	1	3	15	4	4	4	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	69	119	-1	-1	0	0	0	0	0	0	1	1	2	2	2	3	3	3	3	3	0	Position this 76.2mm gun with a clear field of fire; it has limited mobility. Use it against infantry, vehicles, or to ambush tanks. This gun can also be effective against buildings. Keep an infantry or machine gun team nearby.
Pvt Ivan	Ivan	Superman	RU	122	0	0	5	5	6	88	-1	-1	0	0	39	-1	-1	-1	-1	-1	-1	-1	-1	-1	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	-1	Kill the Germans with this one man army.
Command BA-20	Command Vehicle	Command BA-20	RU	123	2	0	3	3	7	195	70	1	0	19	25	25	-1	-1	-1	-1	-1	-1	-1	-1	4	2	2	2	-1	-1	-1	-1	-1	-1	51	85	-1	-1	0	1	1	2	2	2	2	2	2	2	2	2	2	1	0	0	0	Commanders provide leadership on the battlefield. This vehicle makes commanders more visible, but enables them to move without becoming fatigued. This BA-20 has a 12,7 mm main machine gun, and is the best all-around Soviet MG Scout Car
Command BA-10	Command Vehicle	Command BA-10	RU	124	2	0	3	3	7	195	70	1	0	19	25	25	25	-1	-1	-1	-1	-1	-1	-1	4	2	2	2	-1	-1	-1	-1	-1	-1	56	85	-1	-1	0	1	1	2	2	2	2	2	2	2	2	2	2	1	0	0	0	Commanders provide leadership on the battlefield. This vehicle makes commanders more visible, but enables them to move without becoming fatigued. This BA-10 has a 45 mm main gun and two machine guns, and is the best all-around Soviet AT Scout Car.
