13		XXXXXXXXXXXXXXXXXXXXXX		-2	0	0	0	0	0	0	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	
None		None	Any	-1	0	0	0	0	0	0	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	
Platoon Leader	Commander	Kommandor	GE	0	0	0	3	3	0	156	-1	-1	0	17	11	-1	-1	-1	-1	-1	-1	-1	-1	-1	4	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	93	71	-1	4	4	4	4	4	4	4	4	4	3	3	3	2	2	2	2	0	Commanders provide leadership on the battlefield. Position commanders so their command radius encompasses the teams you want controlled. Use commanders to lead assaults and anchor defensive positions.
Light Infantry	Rifle Infantry	Schutzen (1944)	GE	1	7	0	3	3	0	0	-1	-1	1	1	11	17	37	5	27	42	42	-1	-1	-1	1	3	0	0	0	0	0	-1	-1	-1	-1	87	15	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	5	5	5	0	Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
MG Infantry	Machine Gun Infantry	Machinegewehr '42 (1942)	GE	2	11	0	3	3	0	1	-1	-1	1	6	11	6	5	-1	-1	-1	-1	-1	-1	-1	1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	194	102	-1	0	0	2	3	4	5	5	5	5	5	5	4	4	4	3	2	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
Panzerschreck	Anti-Tank Infantry	Rktn Pz Buchse	GE	3	5	-10	3	3	0	2	-1	-1	3	4	10	5	-1	-1	-1	-1	-1	-1	-1	-1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	1	3	3	4	5	5	5	4	3	0	Use AT infantry to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank, aim for the side or rear of a medium or heavy tank. AT infantry can be effective against buildings and AT guns. AT range 8 to 125 meters.
Mark IVJ	Medium Tank	Panzer IVJ	GE	4	34	0	3	3	3	3	28	1	2	12	28	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	1	95	-1	-1	0	0	0	0	0	0	0	0	0	0	0	2	3	5	4	4	0	Best armored and armed version of the Mark IV. This tank has good mobility, firepower, and shurtzen (added side armor). The Mark IVJ's long-barreled 7.5cm main gun is effective against all targets except the heaviest enemy tanks.
StuG IIIG	Medium Tank Destroyer	Sturmgeschutz '40G	GE	5	31	0	3	3	3	4	61	1	2	12	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	3	16	-1	-1	0	0	0	0	0	1	2	3	3	4	4	4	4	4	4	3	0	Use this turretless antitank gun against all but the heaviest enemy tanks. Tough Mark III chassis provides good mobility and sturdy armor. No turret means the StuG must turn to swing its 7.5cm main gun more than ten degrees.
AA Gun-88mm	Heavy AT Gun	8.8cm FlaK '36	GE	6	18	-100	3	3	8	5	0	1	3	16	22	22	22	22	22	22	22	-1	-1	-1	2	2	2	2	2	2	2	-1	-1	-1	4	40	-1	-1	1	2	2	2	2	2	3	3	3	3	3	3	3	3	3	2	0	Position this 8.8cm gun with a clear field of fire. Use this gun primarily against tanks and vehicles; use it against other targets when opportunities occur. Keep a supporting infantry or machine gun team nearby for protection.
Mortar-80mm	Medium Mortar	8cm Granatwerfer	GE	7	12	0	3	3	0	6	-1	-1	3	7	14	5	5	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	81	-1	-1	4	4	4	4	4	4	4	4	4	4	4	4	4	4	4	4	0	Position medium mortars behind obstacles; they lob shells at the enemy. 8cm shells are more powerful than 5cm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when threatened.
Mark IIIH	Medium Tank	Panzer IIIH	GE	8	34	0	3	3	3	7	78	0	2	11	28	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	19	65	-1	-1	4	4	3	3	2	2	2	1	1	0	0	0	0	0	0	0	0	This medium tank relies on speed. Its 5.0cm gun lacks punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the Mark IIIH against infantry, halftracks, armored cars, and other light tanks.
Marder	Light Tank Destroyer	Panzerjager '38 (Czech)	GE	9	31	0	3	3	3	8	25	1	2	11	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	20	164	165	-1	0	0	0	0	0	1	2	3	3	3	3	3	3	3	3	2	0	Use this turretless antitank gun against all but the heaviest enemy tanks. Use in ambushes to offset relatively thin armor. No turret means the Marder must turn to swing its 7.5cm main gun more than ten degrees.
Inf. Gun-75mm	Light Infantry Gun	7.5cm Infanterie Geschutz	GE	10	14	0	3	3	8	9	-1	1	3	15	22	22	22	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	23	14	13	-1	4	4	3	3	3	3	3	3	3	3	3	3	3	3	2	2	0	Position this 7.5cm gun with a clear field of fire; it has limited mobility. Use it against infantry, machine guns, AT guns, and light vehicles. This gun can also be effective against buildings. Keep an infantry or machine gun team nearby.
Panther G	Medium Tank	Panzer VG	GE	11	34	0	4	4	3	10	37	1	2	13	28	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	21	12	-1	-1	0	0	0	0	0	0	0	0	0	1	2	3	4	4	4	4	0	This tank has the best combination of mobility, armor, and firepower. Better armor and more mechanically reliable than Panther D. Its high velocity 7.5cm main gun can destroy even the heaviest enemy tanks.
Tiger I	Heavy Tank	Panzer VIE	GE	12	35	0	5	5	3	11	75	1	2	13	28	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	22	35	-1	-1	0	0	0	0	1	2	2	3	3	3	2	2	2	2	2	2	0	This heavy tank relies on armor and firepower; it moves slowly and is not maneuverable. The Tiger's 8.8cm main gun has one-shot knock-out power. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense.
AT Gun-75mm	Medium Anti-Tank Gun	7.5cm PaK '40	GE	13	20	-20	3	3	8	12	-1	1	3	15	22	22	22	22	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	13	40	6	-1	0	0	0	0	2	3	4	4	4	4	4	4	4	4	4	4	0	Position this 7.5cm gun with a clear field of fire. Use this gun primarily against tanks and vehicles; use it against other targets when opportunities occur. Keep a supporting infantry or machine gun team nearby for protection.
AT Gun-50mm	Light Anti-Tank Gun	5cm PaK '35/'36	GE	14	19	-30	3	3	8	13	-1	1	3	14	22	22	22	22	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	14	13	6	40	3	4	4	4	4	4	4	3	3	3	2	2	2	2	2	2	0	Position this 5.0cm gun with a clear field of fire; it has limited mobility. Use it against tanks and vehicles; its high rate of fire offsets lack of armor penetration. Team uses small arms when AT ammo is gone or infantry threatens.
Heavy Infantry	Shock Troops	Sturmgrenadiere (1944)	GE	15	9	0	4	4	0	14	-1	-1	1	3	11	48	48	18	46	20	24	-1	-1	-1	1	3	2	2	0	0	0	-1	-1	-1	-1	111	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	5	5	5	-1	Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability.
StuH '42	Medium Assault Gun	Sturmhaubitze '42	GE	16	27	0	3	3	3	15	62	1	2	12	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	11	9	38	-1	0	0	1	2	3	3	3	3	3	3	3	3	3	3	3	3	0	Use this turretless assault gun as mobile artillery for infantry support. Target buildings, strongpoints, and AT guns instead of tanks. No turret means the StuH must turn to swing its 10.5cm main gun more than ten degrees.
Inf. Half Team	2nd Line Infantry	SS Reserve Infantrie (1944)	GE	17	7	0	2	2	1	16	-1	-1	1	1	11	17	42	42	-1	-1	-1	-1	-1	-1	1	0	0	0	-1	-1	-1	-1	-1	-1	-1	50	45	51	0	0	0	0	0	0	0	0	0	0	0	0	0	3	4	4	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire. This team has AT capability.
AT Armored Car	Armored Car	SdKfz 232 (2cm PaK)	GE	18	24	0	3	3	3	17	-1	1	2	9	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	7	42	43	-1	3	3	3	3	3	3	3	3	3	3	2	2	2	2	2	2	0	Use these light armored cars for reconnaissance. Armored cars use speed and maneuverability instead of armor for protection. This vehicle's 2.0cm main gun can be used against enemy positions, halftracks, and armored cars.
Jagdpanther	Heavy Tank Destroyer	SS Panzerjager Panther	GE	19	32	0	5	5	14	18	17	1	2	13	28	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	8	36	-1	-1	0	0	0	0	0	0	0	0	0	0	1	2	2	3	3	3	0	Use this turretless antitank gun against any enemy tank. This Panther-based heavy tank destroyer has the best combination of armor and firepower. No turret means the Jagdpanther must turn to swing its 8.8cm main gun more than ten degrees.
MG Scout Car	Lt. Halftrack (MG)	SdKfz 250/1 (MG '34/'42)	GE	20	23	0	3	3	3	19	-1	1	3	10	28	28	-1	-1	-1	-1	-1	-1	-1	-1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	12	26	28	27	4	4	4	4	4	4	4	4	4	4	4	4	4	4	4	4	0	Use this light halftrack as a mobile machine gun team for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Inf. Half Team	2nd Line Infantry	FJ Reserve Infantrie (1944)	GE	21	7	0	2	2	2	20	-1	-1	1	1	31	20	48	48	-1	-1	-1	-1	-1	-1	3	0	0	0	-1	-1	-1	-1	-1	-1	-1	61	57	58	0	0	0	0	0	0	0	0	0	0	0	0	0	3	4	4	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire. This team has AT capability.
Panther G	Medium Tank	SS Panzer VG	GE	22	34	0	5	5	14	21	37	1	2	13	28	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	83	135	-1	-1	0	0	0	0	0	0	0	0	1	2	3	4	4	4	4	4	0	This tank has the best combination of mobility, armor, and firepower. Better armor and more mechanically reliable than Panther D. Its high velocity 7.5cm main gun can destroy even the heaviest enemy tanks.
Sharpshooter	Sniper	Scharfschutze (Gewehr '43)	GE	23	4	0	4	4	0	22	-1	-1	1	0	20	-1	-1	-1	-1	-1	-1	-1	-1	-1	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	1	2	3	4	5	5	5	5	5	5	0	Position these marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles.  Snipers cannot capture victory locations.
Recon Inf.	Scouts	Aufklarer (1944)	GE	24	6	0	4	4	0	23	-1	-1	1	2	52	48	48	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	171	15	197	0	0	0	0	0	0	0	0	0	0	0	0	0	4	4	4	0	Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. This team has AT capability.
Inf. Half Team	2nd Line Infantry	Reserve Infantrie (1944)	GE	25	7	0	1	1	0	24	-1	-1	1	1	11	17	42	42	-1	-1	-1	-1	-1	-1	3	0	0	0	-1	-1	-1	-1	-1	-1	-1	1	15	2	0	0	0	0	0	0	0	0	0	0	0	0	0	3	4	4	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire. This team has AT capability.
HMG Scout Car	Lt. Halftrack (HMG)	SdKfz 250/1 (sMG)	GE	26	23	0	3	3	3	25	-1	1	3	10	28	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	24	30	31	33	4	4	4	4	4	4	4	4	4	4	4	4	4	4	4	4	0	Use this light halftrack as a mobile twin-machine gun unit for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
IG Scout Car	Lt. Halftrack (IG)	SdKfz 250/8 (7.5cm IG)	GE	27	23	0	3	3	3	26	-1	1	3	10	28	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	25	30	41	32	0	0	0	0	0	0	2	3	3	3	3	3	3	2	2	2	0	Use this light halftrack's 7.5cm field gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Mortar Scout Car	Lt. Halftrack (Mortar)	SDKfz 250/7 (8cm)	GE	28	23	0	3	3	3	27	-1	1	3	10	28	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	26	27	32	-1	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	0	Use this light halftrack's 8.0cm mortar as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Flamethrower	Flamethrower	FJ Flammenwerfer	GE	29	10	0	4	4	2	28	-1	1	3	5	34	34	-1	-1	-1	-1	-1	-1	-1	-1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	3	3	3	3	3	3	3	3	3	3	3	3	3	3	3	3	0	Use these two-man teams to wipe out enemy positions or ambush enemy tanks. Protect flamethrower teams with infantry or support teams. These teams are powerful, but their low mobility and fuel tanks make them extremely vulnerable.
AT Scout Car	Lt. Halftrack (AT)	SdKfz 250/10 (3.7cm PaK)	GE	30	23	0	3	3	3	29	-1	1	3	10	28	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	27	41	27	-1	2	2	3	3	3	3	3	3	3	3	3	3	3	3	2	2	0	Use this light halftrack's 3.7cm main gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
HMG Carrier	Halftrack (HMG)	SdKfz 251/1 (sMG)	GE	31	23	0	3	3	3	30	-1	1	3	10	28	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	28	33	32	41	3	3	3	3	3	3	3	3	3	4	4	4	4	4	4	4	0	Use this medium halftrack as a mobile twin-machine gun unit for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Inf. Gun Carrier	Halftrack (IG)	SdKfz  251/9 (7.5cm IG)	GE	32	23	0	3	3	3	31	-1	1	3	10	28	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	29	34	204	-1	0	0	0	1	2	3	3	3	3	3	3	3	3	3	3	3	0	Use this medium halftrack's 7.5cm field gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Mortar Carrier	Halftrack (Mortar)	SdKfz 251/2  (8cm)	GE	33	23	0	3	3	3	32	-1	1	3	10	28	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	30	32	34	-1	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	0	Use this medium halftrack's 8.0cm mortar as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Flame Carrier	Halftrack (Flame)	SdKfz 251/16 (Flammen)	GE	34	23	0	3	3	3	33	-1	1	3	10	28	28	28	28	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	31	42	204	-1	0	0	0	0	0	0	1	2	2	3	3	3	3	3	2	1	0	Use this medium halftrack's flamethrower and machine gun for assaulting enemy positions at close quarters. Halftracks use speed instead of armor for protection; avoid tanks and AT guns. This is a last ditch AT weapon.
King Tiger	Heavy Tank	Panzer VIB	GE	35	36	0	4	4	3	34	20	1	2	13	28	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	9	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	1	2	2	2	2	0	This heavy tank relies on armor and firepower; it even has built-in assault mortars. The Tiger's 8.8cm main gun has one-shot knock-out power. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense.
Jagdtiger	Heavy Tank Destroyer	SS Panzerjager Tiger	GE	36	32	0	5	5	14	35	19	1	2	13	28	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	10	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	1	2	2	2	0	Use this turretless antitank gun against any enemy tank. This Tiger-based heavy tank destroyer has excellent armor and firepower, but poor mobility. No turret means the Jagdtiger must turn to swing its 12.8cm main gun more than ten degrees.
Jagdpanzer IV	Medium Tank Destroyer	StuG Neur Art	GE	37	31	0	3	3	3	36	18	1	2	12	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	5	167	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	1	2	3	3	0	Use this turretless antitank gun against all but the heaviest enemy tanks. Built on the Mark IV tank chassis; good mobility and armor. No turret means the Jagdpanzer must turn to swing its 7.5cm main gun more than ten degrees.
Hetzer	Light Tank Destroyer	Jagdpanzer '38 (Czech)	GE	38	31	0	3	3	3	37	15	1	2	12	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	2	39	37	-1	0	0	0	0	0	0	0	0	0	0	0	2	3	3	3	3	0	Use this turretless antitank gun against all but the heaviest enemy tanks. Built on the Czech 38T tank chassis; it has good mobility and armor. No turret means the Hetzer must turn to swing its 7.5cm main gun more than ten degrees.
Hetzer-Flame	Flamethrower Tank	Flammpanzer '38 (Czech)	GE	39	34	0	3	3	3	38	16	1	2	12	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	6	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	2	2	1	0	Use this turretless flamethrower against enemy strongholds and in house-to-house fighting. Built on the Czech 38T tank chassis; it has good mobility and armor.
AT Gun-88mm	Heavy AT Gun	8.8cm PaK '43	GE	40	21	-31	3	3	8	39	0	1	3	16	22	22	22	22	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	15	-1	-1	-1	0	0	0	0	0	0	0	0	1	2	2	2	2	2	2	2	0	Position this 8.8cm gun with a clear field of fire. Use this gun against heavy and medium tanks; it has excellent armor penetration. Keep a supporting infantry or machine gun team nearby for protection.
AT Carrier	Halftrack (AT)	SdKfz 251/10 (3.7cm PaK)	GE	41	23	0	3	3	3	40	-1	1	3	10	28	28	28	28	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	17	42	43	-1	3	3	3	3	3	3	3	3	3	3	3	3	3	3	2	2	0	Use this medium halftrack's 3.7cm main gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
AT Armored Car	Armored Car	SdKfz 234/1 (2cm PaK)	GE	42	24	0	3	3	3	41	-1	1	2	9	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	18	43	-1	-1	0	0	0	0	0	0	0	0	0	0	0	2	3	3	3	2	0	Use these medium armored cars for reconnaissance. Armored cars use speed and maneuverability instead of armor for protection. This vehicle's 2.0cm main gun can be used against enemy positions, halftracks, and armored cars.
Puma	Armored Car	SdKfz 234/2 (5cm PaK)	GE	43	24	0	3	3	3	42	41	1	2	9	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	16	-1	-1	-1	0	0	0	0	0	0	0	0	1	2	3	2	2	2	2	1	0	Use these medium armored cars for reconnaissance. This armored car uses excellent speed instead of armor for protection. This vehicle's 5.0cm main gun can be used against enemy positions, halftracks, armored cars, and light tanks.
Sharpshooter	Sniper	SS Scharfschutze (G '43)	GE	44	4	0	5	5	1	43	-1	-1	1	0	20	-1	-1	-1	-1	-1	-1	-1	-1	-1	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	1	2	3	4	5	5	5	5	5	0	Position these marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles.  Snipers cannot capture victory locations.
Recon Inf.	Scouts	SS Aufklarer (1944)	GE	45	6	0	5	5	1	44	-1	-1	1	2	11	55	55	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	51	47	175	0	0	0	0	0	0	0	0	0	0	0	0	0	4	4	4	0	Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. This team has AT capability.
AT Gun-75mm	Medium Anti-Tank Gun	SS 7.5cm PaK '40	GE	46	20	-20	4	4	10	45	-1	1	3	15	22	22	22	22	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	13	162	-1	-1	0	0	0	0	1	1	1	2	3	3	3	3	3	3	3	3	0	Position this 7.5cm gun with a clear field of fire. Use this gun primarily against tanks and vehicles; use it against other targets when opportunities occur. Keep a supporting infantry or machine gun team nearby for protection.
Heavy Infantry	Shock Troops	SS Sturmgrenadiere (1944)	GE	47	9	0	5	5	1	46	-1	-1	1	3	31	55	55	34	18	20	24	-1	-1	-1	1	3	2	0	2	0	0	-1	-1	-1	-1	112	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	1	3	3	3	-1	Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability.
Mortar-80mm	Medium Mortar	SS 8cm Granatwerfer	GE	48	12	0	4	4	1	47	-1	1	3	7	14	31	5	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	180	-1	-1	2	2	2	2	2	2	2	2	2	3	3	3	3	3	3	3	0	Position medium mortars behind obstacles; they lob shells at the enemy. 8cm shells are more powerful than 5cm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when threatened.
Panzerschreck	Anti-Tank Infantry	SS Rktn Pz Buchse	GE	49	5	-10	4	4	1	48	-1	1	3	4	10	11	-1	-1	-1	-1	-1	-1	-1	-1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	1	3	4	4	4	4	4	4	0	Use AT infantry to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank, aim for the side or rear of a medium or heavy tank. AT infantry can be effective against buildings and AT guns. AT range 8 to 125 meters.
Light Infantry	Rifle Infantry	SS Schutzen (1944)	GE	50	7	0	4	4	1	49	-1	-1	1	1	31	20	36	27	27	53	53	11	-1	-1	1	3	0	0	0	0	0	0	-1	-1	-1	124	47	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	4	4	4	0	Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
MG Infantry	Machine Gun Infantry	SS Machinegewehr '42 (1944)	GE	51	11	0	5	5	1	50	-1	-1	1	6	11	6	42	-1	-1	-1	-1	-1	-1	-1	1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	52	47	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	4	4	4	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
HMG Infantry	Heavy Machine Gun	SS Schweres MG42 (1944)	GE	52	11	0	5	5	1	51	-1	1	3	6	31	30	5	48	-1	-1	-1	-1	-1	-1	1	2	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	3	3	3	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
HMG Infantry	Heavy Machine Gun	Schweres MG42 (1944)	GE	53	11	0	3	3	0	52	-1	0	3	6	11	30	5	48	-1	-1	-1	-1	-1	-1	1	2	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	4	4	4	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
Flamethrower	Flamethrower	SS Flammenwerfer	GE	54	10	0	5	5	1	53	-1	1	3	5	34	34	-1	-1	-1	-1	-1	-1	-1	-1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	1	1	1	2	2	2	2	3	3	3	3	3	3	3	3	3	0	Use these two-man teams to wipe out enemy positions or ambush enemy tanks. Protect flamethrower teams with infantry or support teams. These teams are powerful, but their low mobility and fuel tanks make them extremely vulnerable.
Flamethrower	Flamethrower	Flammenwerfer	GE	55	10	0	3	3	0	54	-1	-1	3	5	34	34	-1	-1	-1	-1	-1	-1	-1	-1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	3	3	3	3	3	3	3	3	3	3	3	3	3	3	3	3	0	Use these two-man teams to wipe out enemy positions or ambush enemy tanks. Protect flamethrower teams with infantry or support teams. These teams are powerful, but their low mobility and fuel tanks make them extremely vulnerable.
Sharpshooter	Sniper	FJ Scharfschutze (G '43)	GE	56	4	0	5	5	2	55	-1	-1	1	0	20	-1	-1	-1	-1	-1	-1	-1	-1	-1	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	2	3	4	4	4	4	4	4	4	5	0	Position these marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles.  Snipers cannot capture victory locations.
Recon Inf.	Scouts	FJ Aufklarer (1944)	GE	57	6	0	5	5	2	56	-1	-1	1	2	31	48	48	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	179	58	62	0	0	0	0	0	0	0	0	0	0	0	0	0	3	3	4	0	Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. This team has AT capability.
Heavy Infantry	Shock Troops	FJ Sturmgrenadiere (1944)	GE	58	9	0	4	4	2	57	-1	-1	1	3	31	48	18	48	20	32	24	-1	-1	-1	1	3	0	0	0	0	0	-1	-1	-1	-1	113	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	3	3	3	-1	Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability.
Mortar-80mm	Medium Mortar	FJ 8cm Granatwerfer	GE	59	12	0	4	4	2	58	-1	1	3	7	14	5	5	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	181	-1	-1	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	0	Position medium mortars behind obstacles; they lob shells at the enemy. 8cm shells are more powerful than 5cm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when threatened.
Panzerschreck	Anti-Tank Infantry	FJ Raketen Pz Buchse	GE	60	5	-10	4	4	2	59	-1	1	3	4	10	31	-1	-1	-1	-1	-1	-1	-1	-1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	1	2	3	3	4	4	4	4	4	3	0	Use AT infantry to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank, aim for the side or rear of a medium or heavy tank. AT infantry can be effective against buildings and AT guns. AT range 8 to 125 meters.
Light Infantry	Rifle Infantry	FJ Schutzen (1944)	GE	61	7	0	4	4	2	60	-1	-1	1	1	11	31	20	32	27	42	42	-1	-1	-1	1	3	0	0	0	0	0	-1	-1	-1	-1	128	58	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	4	4	4	0	Position these teams on the front lines; they're the strongest light infantry team. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. This team has AT capability.
MG Infantry	Machine Gun Infantry	FJ Machinegewehr '42 (1944)	GE	62	11	0	4	4	2	61	-1	-1	1	6	31	6	48	-1	-1	-1	-1	-1	-1	-1	1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	63	58	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	4	4	3	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
HMG Infantry	Heavy Machine Gun	FJ Schweres MG42 (1944)	GE	63	11	0	4	4	2	62	-1	1	3	6	31	30	48	48	-1	-1	-1	-1	-1	-1	1	2	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	3	3	3	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
Mark IVJ	Medium Tank	SS Panzer IVJ	GE	64	34	0	5	5	14	63	49	1	2	12	28	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	1	158	-1	-1	0	0	0	0	0	0	1	2	2	3	4	4	4	4	4	4	0	Best armored and armed version of the Mark IV. This tank has good mobility, firepower, and shurtzen (added side armor). The Mark IVJ's long-barreled 7.5cm main gun is effective against all targets except the heaviest enemy tanks.
Mark IIIJ	Medium Tank	Panzer IIIJ	GE	65	34	0	4	4	3	7	32	-1	2	12	28	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	42	66	-1	-1	0	0	2	3	4	5	5	4	3	2	2	2	1	1	1	0	0	This medium tank relies on speed. Same 5.0cm gun as Mark IIIG but has heavier armor and heavier shurtzen (sheets of steel used to form side-shields) than Mark IIIH. Use the Mark IIIJ against infantry, vehicles, and light tanks.
Mark IIIN	Medium Tank	Panzer IIIN	GE	66	34	0	4	4	3	7	33	-1	2	12	28	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	43	95	-1	-1	0	0	0	0	1	2	3	4	4	4	3	3	3	2	2	0	0	Best armored and armed version of the Mark III. Its 7.5cm gun is excellent against infantry, strongpoints, and vehicles. Despite 57mm of front armor, this tank is still vulnerable to tanks, AT guns, and AT weapons.
Mark II	Light Tank	Panzer II	GE	67	33	0	3	3	3	175	29	0	2	12	28	28	28	-1	-1	-1	-1	-1	-1	-1	5	2	2	-1	-1	-1	-1	-1	-1	-1	47	68	82	8	3	3	2	2	1	1	1	0	0	0	0	0	0	0	0	0	0	This light tank relies on speed. Its 2.0cm gun lacks punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the Mark II for infantry support, reconnaissance, counterattacks, or mobile defense.
Mark II FT	Light Tank (Flame)	Panzer II FT	GE	68	33	0	4	4	3	176	30	0	2	12	28	28	28	-1	-1	-1	-1	-1	-1	-1	5	2	2	-1	-1	-1	-1	-1	-1	-1	48	39	-1	-1	3	3	2	2	2	3	2	2	2	1	0	0	0	0	0	0	0	This light tank relies on speed. Its thin armor makes it vulnerable to tanks and all AT weapons. Use the Mark II FT against enemy strongpoints or in house-to-house fighting. This tank can also be a last-ditch antitank weapon.
Panther D	Medium Tank	Panzer VD	GE	69	34	0	3	3	3	10	36	-1	2	13	28	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	52	11	-1	-1	0	0	0	0	0	0	0	0	4	3	3	2	1	0	0	0	0	This tank has the best combination of mobility, armor, and firepower. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its high velocity 7.5cm main gun can destroy even the heaviest enemy tanks.
Captured T-34	Medium Tank	T-34 1941 (Russian)	GE	70	34	0	2	3	3	170	14	-1	2	12	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	40	-1	-1	-1	0	1	1	2	2	2	2	3	3	3	3	3	2	2	2	2	0	Captured Soviet tank used by Germans. Good armor and firepower, excellent mobility and reliability. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its 76.2mm main gun can destroy most medium tanks.
Group Leader	Command Team	Kommandobehorden (1942)	GE	71	0	0	3	3	0	147	-1	-1	0	17	11	17	44	-1	-1	-1	-1	-1	-1	-1	4	0	0	-1	-1	-1	-1	-1	-1	-1	-1	72	117	118	0	0	2	3	4	4	4	4	4	3	2	1	0	0	0	0	0	Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
Group Leader	Command Team	Kommandobehorden (1943)	GE	72	0	0	3	3	0	146	-1	-1	0	17	11	18	20	49	-1	-1	-1	-1	-1	-1	4	2	2	0	-1	-1	-1	-1	-1	-1	-1	73	119	118	0	0	0	0	0	0	0	0	0	4	4	4	4	2	1	1	0	Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
Group Leader	Command Team	Kommandobehorden (1944)	GE	73	0	0	3	3	0	148	-1	-1	0	17	31	18	48	20	48	-1	-1	-1	-1	-1	4	2	0	2	0	-1	-1	-1	-1	-1	-1	118	120	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	4	4	4	0	Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
MG Infantry	Machine Gun Infantry	MG34 (Early War)	GE	74	11	0	3	3	0	1	-1	0	1	6	11	45	5	-1	-1	-1	-1	-1	-1	-1	1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	77	2	194	5	5	5	5	5	4	3	2	2	2	2	2	2	2	2	2	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
HMG Infantry	Heavy Machine Gun	Schweres MG34 (1941)	GE	75	11	0	3	3	0	181	-1	0	3	6	11	43	5	5	-1	-1	-1	-1	-1	-1	1	2	2	2	-1	-1	-1	-1	-1	-1	-1	227	228	-1	5	5	5	5	5	5	4	3	2	2	2	2	2	2	2	2	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
LMG Infantry	Light Machine Gun	SS ZB26 (Czech)	GE	76	11	0	3	3	1	166	-1	-1	1	6	11	46	5	-1	-1	-1	-1	-1	-1	-1	1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	78	79	-1	5	5	4	4	3	3	2	1	1	1	1	1	1	1	1	2	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
MG Infantry	Machine Gun Infantry	FJ MG34 (Late War)	GE	77	11	0	3	3	2	167	-1	-1	1	6	11	45	26	-1	-1	-1	-1	-1	-1	-1	1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	230	199	-1	0	0	0	0	0	0	0	0	0	2	3	3	3	2	2	2	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
MG Infantry	Machine Gun Infantry	SS MG34 (Early War)	GE	78	11	0	3	3	1	168	-1	-1	1	6	11	45	5	-1	-1	-1	-1	-1	-1	-1	1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	79	80	-1	2	2	3	4	4	4	3	2	1	1	1	1	1	1	1	1	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
MG Infantry	Machine Gun Infantry	SS MG34 (Late War)	GE	79	11	0	3	3	1	168	-1	-1	1	6	11	45	26	-1	-1	-1	-1	-1	-1	-1	1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	80	198	195	0	0	0	0	0	0	0	0	1	2	2	2	2	2	2	3	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
HMG Infantry	Heavy Machine Gun	SS Schweres MG34 (1941)	GE	80	11	0	3	3	1	180	-1	-1	3	6	11	43	5	5	-1	-1	-1	-1	-1	-1	1	2	2	2	-1	-1	-1	-1	-1	-1	-1	52	231	232	4	4	4	4	4	4	3	2	1	1	1	1	1	1	1	2	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
Mortar-120mm	Heavy Mortar	12cm sGranatwerfer	GE	81	14	0	3	3	0	162	-1	-1	3	7	5	5	5	5	5	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	55	-1	-1	-1	0	0	1	1	2	2	2	2	2	2	2	2	2	2	2	2	0	Position heavy mortars behind obstacles; they lob shells at the enemy. 12cm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
Panzer 35t	Light Tank	Panzer '35 (Czech)	GE	82	33	0	3	3	3	178	38	0	2	12	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	60	83	8	-1	4	4	3	2	1	1	0	0	0	0	0	0	0	0	0	0	0	This light tank relies on speed. Its 3.7cm gun lacks punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the Pz 35t for infantry support, reconnaissance, counterattacks, or mobile defense.
Panzer 38t	Light Tank	Panzer '38 (Czech)	GE	83	34	0	4	4	3	177	39	0	2	12	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	61	8	65	-1	5	5	4	4	4	3	2	1	1	0	0	0	0	0	0	0	0	This light tank relies on speed. Its 3.7cm gun lacks punch; its has more armor than the Pz 35t, but is still vulnerable to tanks and all AT weapons. Use the Pz 38t for infantry support, reconnaissance, counterattacks, or mobile defense.
Light Infantry	Rifle Infantry	Schutzen (1941)	GE	84	7	0	3	3	0	0	-1	0	1	1	11	17	37	27	5	5	5	-1	-1	-1	1	3	0	0	0	0	0	-1	-1	-1	-1	85	102	-1	6	6	6	6	6	6	6	5	4	4	3	3	3	3	3	3	0	Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
Light Infantry	Rifle Infantry	Schutzen (1942)	GE	85	7	0	3	3	0	0	-1	-1	1	1	11	17	37	27	5	5	60	-1	-1	-1	1	3	0	0	0	0	0	-1	-1	-1	-1	86	102	-1	0	0	5	5	5	5	5	5	5	4	3	3	2	2	2	2	0	Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
Light Infantry	Rifle Infantry	Schutzen (1943)	GE	86	7	0	2	2	0	0	-1	-1	1	1	11	17	37	27	26	26	60	-1	-1	-1	3	0	0	0	0	0	0	-1	-1	-1	-1	1	105	-1	0	0	0	0	0	0	0	0	0	4	5	5	5	4	3	2	0	Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
Light Infantry	Rifle Infantry	Schutzen (1945)	GE	87	7	0	2	1	0	0	-1	-1	1	1	11	17	37	27	9	9	60	-1	-1	-1	3	0	0	0	0	0	0	-1	-1	-1	-1	111	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	5	0	Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
Militia	Poor Infantry	Landschutzen (1941)	GE	88	7	0	1	1	0	155	-1	0	1	1	11	60	60	60	60	60	60	-1	-1	-1	1	0	0	0	0	0	0	-1	-1	-1	-1	84	89	-1	3	2	2	2	2	2	1	1	1	1	1	2	2	3	3	3	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
Militia	Poor Infantry	Landschutzen (1942)	GE	89	7	0	1	1	0	155	-1	-1	1	1	11	17	60	60	60	60	60	-1	-1	-1	1	0	0	0	0	0	0	-1	-1	-1	-1	85	89	-1	0	0	2	2	2	2	2	1	1	1	1	1	2	2	2	2	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
Militia	Poor Infantry	Landschutzen (1943)	GE	90	7	0	1	1	0	155	-1	-1	1	1	11	17	60	26	26	60	60	-1	-1	-1	1	3	0	0	0	0	0	-1	-1	-1	-1	86	91	-1	0	0	0	0	0	0	0	0	0	2	3	3	2	2	2	2	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire. This team has AT capability.
Militia	Poor Infantry	Landschutzen (1944)	GE	91	7	0	1	0	0	155	-1	-1	1	1	11	20	60	60	60	42	42	-1	-1	-1	1	0	0	0	0	0	0	-1	-1	-1	-1	1	92	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	3	3	4	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire. This team has AT capability.
Militia	Poor Infantry	Landschutzen (1945)	GE	92	7	0	0	0	0	155	-1	-1	1	1	31	20	60	60	60	9	9	-1	-1	-1	1	0	0	0	0	0	0	-1	-1	-1	-1	87	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	2	3	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire. This team has AT capability.
Group Leader	Command Team	Kommandobehorden (1941)	GE	93	0	0	3	3	0	157	-1	-1	0	17	11	17	5	-1	-1	-1	-1	-1	-1	-1	4	0	0	-1	-1	-1	-1	-1	-1	-1	-1	71	116	117	5	5	5	5	5	4	4	4	3	2	1	1	1	1	1	1	0	Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
Mark IVD	Medium Tank	Panzer IVD	GE	94	34	0	3	3	3	197	26	0	2	12	28	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	63	4	-1	-1	3	3	3	3	3	2	2	1	1	1	1	1	1	1	1	1	0	This medium tank has good mobility and firepower. More armor than Mark III but still vulnerable to medium tanks and AT guns. Use the Mark IVD's short-barreled 7.5cm main gun against infantry, strongpoints, and vehicles.
Mark IVF2	Medium Tank	Panzer IVF2	GE	95	34	0	3	3	3	3	27	1	2	12	28	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	64	69	-1	-1	0	0	0	2	3	3	3	2	2	2	2	2	2	2	2	2	0	This medium tank has good mobility and firepower. More armor than Mark IVD but still vulnerable to enemy tanks and AT guns. The Mark IVF2's longer-barreled 7.5cm main gun is effective against all enemy vehicles and most enemy tanks.
Mine Clearer	Medium Tank	Panzer IVD Minenrollern	GE	96	34	0	3	3	3	158	26	1	2	12	28	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	65	-1	-1	-1	0	0	0	0	0	1	2	2	2	2	2	1	1	1	1	1	-1	This medium tank has good mobility and firepower, but its armor makes it vulnerable to enemy tanks and AT guns. Use the Minnen to clear mine fields; use its 7.5cm main gun against infantry, strongpoints, and vehicles.
AT Gun-37mm	Light Anti-Tank Gun	3.7cm PaK '36	GE	97	19	-5	3	2	8	171	-1	0	3	15	22	22	22	22	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	66	98	14	-1	6	6	6	5	4	3	2	2	2	2	2	2	2	2	2	2	0	Position this 3.7cm gun with a clear field of fire; it has limited mobility. Use it against light tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
AT Gun-37mm	Light Anti-Tank Gun	3.7cm PaK '36 (Spigot)	GE	98	19	-5	3	2	8	171	-1	1	3	15	22	22	22	22	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	67	14	13	-1	0	0	0	2	3	4	4	4	4	4	4	3	3	3	3	3	0	Position this 3.7cm gun with a clear field of fire; it has limited mobility. Use it against light tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
Sharpshooter	Sniper	Scharfschutze (Kar 98)	GE	99	4	0	4	4	0	22	-1	-1	1	0	17	-1	-1	-1	-1	-1	-1	-1	-1	-1	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	23	-1	-1	5	5	5	5	5	7	5	4	3	2	2	2	2	2	2	2	0	Position these marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles.  Snipers cannot capture victory locations.
Sharpshooter	Sniper	FJ Scharfschutze (Kar 98)	GE	100	4	0	5	5	2	55	-1	-1	1	0	17	-1	-1	-1	-1	-1	-1	-1	-1	-1	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	56	-1	-1	4	4	3	3	3	3	4	4	3	2	2	2	2	2	1	1	0	Position these marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles.  Snipers cannot capture victory locations.
Sharpshooter	Sniper	SS Scharfschutze (Kar 98)	GE	101	4	0	5	5	1	43	-1	-1	1	0	17	-1	-1	-1	-1	-1	-1	-1	-1	-1	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	44	-1	-1	5	5	4	3	3	4	5	4	3	2	2	2	2	2	2	2	0	Position these marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles.  Snipers cannot capture victory locations.
Heavy Infantry	Shock Troops	Sturmgrenadiere (1942)	GE	102	9	0	4	4	0	14	-1	-1	1	3	11	17	11	11	46	44	24	-1	-1	-1	1	3	0	0	0	0	0	-1	-1	-1	-1	105	-1	-1	0	0	2	3	3	4	4	4	4	3	2	2	2	2	1	1	-1	Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense. Team has short-range AT capability.
Heavy Infantry	Shock Troops	SS Sturmgrenadiere (1942)	GE	103	9	0	4	4	1	46	-1	-1	1	3	11	17	44	11	11	34	24	-1	-1	-1	1	3	0	0	0	0	0	-1	-1	-1	-1	106	-1	-1	0	0	2	2	4	4	3	2	2	2	2	2	2	2	2	2	-1	Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense. Team has short-range AT capability.
Heavy Infantry	Shock Troops	FJ Sturmgrenadiere (1942)	GE	104	9	0	4	4	2	57	-1	-1	1	3	11	17	11	11	11	24	32	44	-1	-1	1	3	0	0	0	0	0	0	-1	-1	-1	107	-1	-1	0	0	2	3	3	3	2	2	2	2	1	1	1	1	1	1	-1	Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense. Team has short-range AT capability.
Heavy Infantry	Shock Troops	Sturmgrenadiere (1943)	GE	105	9	0	4	4	0	14	-1	-1	1	3	11	17	49	49	46	44	24	-1	-1	-1	1	3	0	0	0	0	0	-1	-1	-1	-1	15	-1	-1	0	0	0	0	0	0	0	0	0	3	4	4	3	3	3	3	-1	Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability.
Heavy Infantry	Shock Troops	SS Sturmgrenadiere (1943)	GE	106	9	0	4	4	1	46	-1	-1	1	3	11	20	40	40	40	18	24	34	-1	-1	1	3	0	0	0	0	0	0	-1	-1	-1	47	-1	-1	0	0	0	0	0	0	0	0	1	4	4	3	3	3	2	2	-1	Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability.
Heavy Infantry	Shock Troops	FJ Sturmgrenadiere (1943)	GE	107	9	0	4	4	2	57	-1	-1	1	3	11	49	20	49	49	32	24	18	-1	-1	1	3	0	0	0	0	0	0	-1	-1	-1	58	-1	-1	0	0	0	0	0	0	0	0	1	3	3	3	3	3	3	2	-1	Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability.
Mortar-50mm	Light Mortar	5cm Granatwerfer	GE	108	12	0	3	3	0	159	-1	0	3	7	57	5	5	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	7	-1	-1	4	4	3	3	3	3	3	3	3	3	2	2	2	2	1	1	0	Position mortar teams behind buildings, hills, or trees; they lob shells at the enemy. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when mortar ammo is gone or infantry threatens.
Mortar-50mm	Light Mortar	SS 5cm Granatwerfer	GE	109	12	0	4	4	1	161	-1	-1	3	7	57	5	5	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	48	-1	-1	2	2	2	3	3	3	3	3	3	2	1	0	0	0	0	0	0	Position mortar teams behind buildings, hills, or trees; they lob shells at the enemy. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when mortar ammo is gone or infantry threatens.
Mortar-50mm	Light Mortar	FJ 5cm Granatwerfer	GE	110	12	0	5	5	2	160	-1	-1	3	7	57	5	5	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	59	-1	-1	3	3	3	3	3	3	2	2	2	2	1	1	0	0	0	0	0	Position mortar teams behind buildings, hills, or trees; they lob shells at the enemy. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when mortar ammo is gone or infantry threatens.
Heavy Infantry	Shock Troops	Sturmgrenadiere (1945)	GE	111	9	0	3	3	0	14	-1	-1	1	3	31	46	29	29	20	18	24	-1	-1	-1	1	3	0	0	0	0	0	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	4	4	-1	Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability.
Heavy Infantry	Shock Troops	SS Sturmgrenadiere (1945)	GE	112	9	0	4	4	1	46	-1	-1	1	3	31	18	20	52	34	52	24	-1	-1	-1	1	0	0	0	0	3	0	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	3	-1	Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability.
Heavy Infantry	Shock Troops	FJ Sturmgrenadiere (1945)	GE	113	9	0	4	4	2	57	-1	-1	1	3	31	20	18	29	29	32	24	-1	-1	-1	1	3	0	0	0	0	0	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	3	-1	Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability.
HMG Infantry	Heavy Machine Gun	SS Schweres MG37 (Czech)	GE	114	11	0	3	3	1	165	-1	-1	3	6	11	47	5	5	-1	-1	-1	-1	-1	-1	1	2	2	2	-1	-1	-1	-1	-1	-1	-1	52	231	232	4	4	4	3	2	2	1	1	1	1	1	1	1	1	1	1	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
AT Gun-76mm	Medium Anti-Tank Gun	76.2mm 1939 (Russian)	GE	115	20	-18	3	3	8	169	-1	1	3	15	22	22	22	22	22	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	71	13	40	-1	0	1	2	3	3	2	2	2	2	2	2	2	2	2	2	1	0	Position this 7.62cm gun with a clear field of fire. Use this gun primarily against tanks and vehicles; use it against other targets when opportunities occur. Keep a supporting infantry or machine gun team nearby for protection.
AT Scout Car	Command Vehicle	Kommand SDKfz 250/10	GE	116	1	0	3	3	3	29	-1	1	0	18	28	28	28	-1	-1	-1	-1	-1	-1	-1	4	2	2	-1	-1	-1	-1	-1	-1	-1	27	117	119	-1	2	2	3	3	3	3	3	3	3	3	3	3	3	3	2	2	0	Commanders provide leadership on the battlefield. This vehicle makes commanders more visible, but enables them to move quickly without becoming fatigued. This halftrack has a 3.7cm main gun, machine gun, and thin armor.
AT Carrier	Command Vehicle	Kommand SDKfz 251/10	GE	117	1	0	3	3	3	40	-1	1	0	18	28	28	28	28	-1	-1	-1	-1	-1	-1	4	2	2	2	-1	-1	-1	-1	-1	-1	17	119	118	-1	3	3	3	3	3	3	3	3	3	3	3	3	3	3	2	1	0	Commanders provide leadership on the battlefield. This vehicle makes commanders more visible, but enables them to move quickly without becoming fatigued. This halftrack has a 3.7cm main gun, machine gun, and thin armor.
Mark IVF2	Command Vehicle	Kommand Panzer IVF2	GE	118	2	0	3	3	3	3	27	1	0	19	28	28	28	28	28	-1	-1	-1	-1	-1	4	2	2	2	2	-1	-1	-1	-1	-1	64	120	-1	-1	0	0	0	2	3	3	3	2	1	1	1	1	1	1	1	1	0	Commanders provide leadership on the battlefield. This tank makes commanders more visible, but enables them to move without becoming fatigued. The Mark IV has a 7.5cm main gun, two machine guns, and thick frontal armor.
Mark IIIH	Command Vehicle	Kommand Panzer IIIH	GE	119	2	0	3	3	3	7	31	-1	0	19	28	28	28	28	28	-1	-1	-1	-1	-1	4	2	2	2	2	-1	-1	-1	-1	-1	19	118	-1	-1	4	4	3	3	2	2	2	1	1	1	1	1	1	1	1	1	0	Commanders provide leadership on the battlefield. This tank makes commanders more visible, but enables them to move without becoming fatigued. The Mark III has a 5.0cm main gun, two machine guns, and moderate armor.
Panther	Command Vehicle	Kommand Panzer VG	GE	120	2	0	4	4	3	10	35	1	0	19	28	28	28	28	28	-1	-1	-1	-1	-1	4	2	2	2	2	-1	-1	-1	-1	-1	21	-1	-1	-1	0	0	0	0	0	0	0	0	1	1	2	3	4	4	4	4	0	Commanders provide leadership on the battlefield. This tank makes commanders more visible, but enables them to move without becoming fatigued. The Panther has a 7.5cm main gun, two machine guns, and excellent all-around armor.
KoenigsTiger	Command Vehicle	Kommand Tiger VIB	GE	121	2	0	4	4	3	10	35	1	0	19	28	28	28	28	28	-1	-1	-1	-1	-1	4	2	2	2	2	-1	-1	-1	-1	-1	9	-1	-1	-1	0	0	0	0	0	0	0	0	1	1	2	3	4	4	4	4	0	Commanders provide leadership on the battlefield. This tank makes commanders more visible, but enables them to move without becoming fatigued. The Koenigstiger has a 8.8cm main gun, two machine guns, and excellent all-around armor.
Light Infantry	Rifle Infantry	SS Schutzen (1941)	GE	122	7	0	3	4	1	49	-1	-1	1	1	11	11	17	27	36	5	5	-1	-1	-1	1	3	0	0	0	0	0	-1	-1	-1	-1	122	78	103	6	6	5	5	5	5	5	5	4	3	2	2	2	1	1	1	0	Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
Light Infantry	Rifle Infantry	SS Schutzen (1942)	GE	123	7	0	4	4	1	49	-1	-1	1	1	11	11	17	27	36	41	41	-1	-1	-1	1	3	0	0	0	0	0	-1	-1	-1	-1	123	77	103	0	0	4	5	6	6	5	5	5	4	3	3	2	2	2	1	0	Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
Light Infantry	Rifle Infantry	SS Schutzen (1943)	GE	124	7	0	4	4	1	49	-1	-1	1	1	11	11	20	27	36	56	56	-1	-1	-1	1	3	0	0	0	0	0	-1	-1	-1	-1	50	195	106	0	0	0	0	0	0	0	0	0	4	4	4	4	4	4	4	0	Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
Light Infantry	Rifle Infantry	SS Schutzen (1945)	GE	125	7	0	4	4	1	49	-1	-1	1	1	31	31	20	27	36	53	53	-1	-1	-1	1	3	0	0	0	0	0	-1	-1	-1	-1	200	112	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	5	5	0	Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
Light Infantry	Rifle Infantry	FJ Schutzen (1941)	GE	126	7	0	4	4	2	60	-1	-1	1	1	11	11	17	11	27	5	5	-1	-1	-1	1	3	0	0	0	0	0	-1	-1	-1	-1	126	104	-1	5	5	4	4	4	4	3	3	3	2	1	1	1	1	1	1	0	Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
Light Infantry	Rifle Infantry	FJ Schutzen (1942)	GE	127	7	0	4	4	2	60	-1	-1	1	1	11	11	17	32	27	5	60	11	-1	-1	1	3	0	2	0	0	0	2	-1	-1	-1	127	104	-1	0	0	4	5	5	5	5	4	4	4	2	2	1	1	1	1	0	Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
Light Infantry	Rifle Infantry	FJ Schutzen (1943)	GE	128	7	0	4	4	2	60	-1	-1	1	1	11	49	20	32	27	26	26	49	-1	-1	1	3	2	2	0	0	0	0	-1	-1	-1	61	107	-1	0	0	0	0	0	0	0	0	0	5	4	4	2	2	2	2	0	Position these teams on the front lines; they're the strongest light infantry team. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. This team has AT capability.
Light Infantry	Rifle Infantry	FJ Schutzen (1945)	GE	129	7	0	4	4	2	60	-1	-1	1	1	31	31	20	32	27	29	9	9	-1	-1	1	3	2	2	0	0	0	0	-1	-1	-1	113	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	5	5	0	Position these teams on the front lines; they're the strongest light infantry team. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. This team has AT capability.
Rifle/Firebombs	Rifle Infantry	SS Schutzen (Molotovs)	GE	130	7	0	3	4	1	49	-1	-1	1	1	11	17	27	41	58	58	58	-1	-1	-1	1	3	0	0	0	0	0	-1	-1	-1	-1	123	50	-1	1	3	4	5	4	4	3	3	3	3	2	2	2	2	2	2	0	Position these teams on the front lines. Use them in standard infantry roles: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. Team has short-range AT capability.
Rifle/Firebombs	Rifle Infantry	FJ Schutzen (Molotovs)	GE	131	7	0	4	4	2	60	-1	-1	1	1	11	17	27	11	58	58	58	-1	-1	-1	1	3	0	0	0	0	0	-1	-1	-1	-1	127	61	-1	0	1	2	2	2	2	3	2	2	2	2	2	1	1	1	2	0	Position these teams on the front lines; they're the strongest light infantry team. Use them in standard infantry roles: attacking enemy positions, providing suppression fire, or defending your positions. Team has short-range AT capability.
Rifle/Firebombs	Rifle Infantry	Schutzen (Molotovs)	GE	132	7	0	3	3	0	0	-1	0	1	1	11	17	27	5	58	58	58	-1	-1	-1	1	3	0	0	0	0	0	-1	-1	-1	-1	86	1	-1	6	6	6	6	5	4	3	2	1	1	1	1	1	1	2	3	0	Position these teams on the front lines. Use them in standard infantry roles: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. Team has short-range AT capability.
Jagdtiger	Heavy Tank Destroyer	Panzerjager Tiger	GE	133	32	0	5	5	3	35	19	1	2	13	28	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	10	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	1	2	2	2	0	Use this turretless antitank gun against any enemy tank. This Tiger-based heavy tank destroyer has excellent armor and firepower, but poor mobility. No turret means the Jagdtiger must turn to swing its 12.8cm main gun more than ten degrees.
StuG IIIG	Medium Tank Destroyer	SS Sturmgeschutz '40G	GE	134	31	0	4	4	14	4	57	1	2	12	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	3	136	149	-1	0	0	0	0	0	1	1	2	3	4	4	4	4	4	4	4	0	Use this turretless antitank gun against all but the heaviest enemy tanks. Tough Mark III chassis provides good mobility and sturdy armor. No turret means the StuG must turn to swing its 7.5cm main gun more than ten degrees.
Mark IIIG	Medium Tank	SS Panzer IIIG	GE	135	34	0	4	4	14	7	50	-1	2	11	28	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	19	154	153	-1	0	0	2	3	3	3	2	1	1	1	1	1	1	1	1	1	0	This medium tank relies on speed. Its 5.0cm gun lacks punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the Mark IIIG against infantry, halftracks, armored cars, and other light tanks.
Tiger I	Heavy Tank	SS Panzer VIE	GE	136	35	0	5	5	14	11	59	1	2	13	28	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	22	148	-1	-1	0	0	0	0	1	2	2	3	3	3	2	2	2	2	2	2	0	This heavy tank relies on armor and firepower; it moves slowly and is not maneuverable. The Tiger's 8.8cm main gun has one-shot knock-out power. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense.
StuH '42	Assault Gun	SS Sturmhaubitze '42	GE	137	28	0	4	4	14	15	58	1	2	12	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	11	149	150	-1	0	0	1	2	3	3	3	3	3	3	3	3	3	3	3	3	0	Use this turretless assault gun as mobile artillery for infantry support. Target buildings, strongpoints, and AT guns instead of tanks. No turret means the StuH must turn to swing its 10.5cm main gun more than ten degrees.
AT Armored Car	Armored Car	SS SdKfz 232 (2cm PaK)	GE	138	24	0	4	4	14	17	-1	1	2	9	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	7	151	152	-1	3	3	3	3	3	3	3	3	2	2	2	2	2	2	2	2	0	Use these light armored cars for reconnaissance. Armored cars use speed and maneuverability instead of armor for protection. This vehicle's 2.0cm main gun can be used against enemy positions, halftracks, and armored cars.
MG Scout Car	Lt. Halftrack (MG)	SS SdKfz 250/1 (MG '34/'42)	GE	139	23	0	4	4	14	19	-1	1	3	10	28	28	-1	-1	-1	-1	-1	-1	-1	-1	3	2	-1	-1	-1	-1	-1	-1	-1	-1	81	139	141	143	4	4	4	4	4	4	4	4	4	4	4	4	4	4	4	4	0	Use this light halftrack as a mobile machine gun team for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
HMG Scout Car	Lt. Halftrack (HMG)	SS SdKfz 250/1 (sMG)	GE	140	23	0	4	4	14	25	-1	1	3	10	28	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	81	140	142	144	4	4	4	4	4	4	4	4	4	4	4	4	4	4	4	4	0	Use this light halftrack as a mobile twin-machine gun unit for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
IG Scout Car	Lt. Halftrack (IG)	SS SdKfz 250/8 (7.5cm IG)	GE	141	23	0	4	4	14	26	-1	1	3	10	28	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	25	142	144	-1	0	0	0	0	0	0	2	3	3	3	3	3	3	2	2	2	0	Use this light halftrack's 7.5cm field gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Mortar Scout Car	Lt. Halftrack (Mortar)	SS SdKfz 250/7 (8cm)	GE	142	23	0	4	4	14	27	-1	1	3	10	28	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	26	142	144	-1	2	2	2	2	2	2	2	2	2	2	2	2	2	2	3	3	0	Use this light halftrack's 8.0cm mortar as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
AT Scout Car	Lt. Halftrack (AT)	SS SdKfz 250/10 (3.7cm PaK)	GE	143	23	0	4	4	14	29	-1	1	3	10	28	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	27	147	146	-1	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	0	Use this light halftrack's 3.7cm main gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
HMG Carrier	Halftrack (HMG)	SS SdKfz 251/1 (sMG)	GE	144	23	0	4	4	14	30	-1	1	3	10	28	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	85	145	144	-1	4	4	4	4	4	4	4	4	4	4	4	4	4	4	4	4	0	Use this medium halftrack as a mobile twin-machine gun unit for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Inf. Gun Carrier	Halftrack (IG)	SS SdKfz 251/9 (7.5cm IG)	GE	145	23	0	4	4	14	31	-1	1	3	10	28	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	29	147	146	205	0	0	0	1	2	3	3	3	3	3	3	3	3	3	3	3	0	Use this medium halftrack's 7.5cm field gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Mortar Carrier	Halftrack (Mortar)	SS SdKfz 251/2 (8cm)	GE	146	23	0	4	4	14	32	-1	1	3	10	28	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	30	144	147	-1	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	1	0	Use this medium halftrack's 8.0cm mortar as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Flame Carrier	Halftrack (Flame)	SS SdKfz 251/16 (Flammen)	GE	147	23	0	4	4	14	33	-1	1	3	10	28	28	28	25	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	31	205	-1	-1	0	0	0	0	0	0	1	2	2	2	2	2	2	2	1	1	0	Use this medium halftrack's flamethrower and machine gun for assaulting enemy positions at close quarters. Halftracks use speed instead of armor for protection; avoid tanks and AT guns. This is a last ditch AT weapon.
AT Carrier	Halftrack (AT)	SS SdKfz 251/10 (3.7cm PaK)	GE	148	23	0	4	4	14	40	-1	1	3	10	28	28	28	28	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	17	146	-1	-1	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	1	0	Use this medium halftrack's 3.7cm main gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
King Tiger	Heavy Tank	SS Panzer VIB	GE	149	36	0	5	5	14	34	20	1	2	13	28	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	9	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	1	2	2	2	2	2	0	This heavy tank relies on armor and firepower; it even has built-in assault mortars. The Tiger's 8.8cm main gun has one-shot knock-out power. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense.
Jagdpanzer IV	Medium Tank Destroyer	SS StuG Neur Art	GE	150	31	0	4	4	14	36	45	1	2	12	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	5	19	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	1	2	2	2	0	Use this turretless antitank gun against all but the heaviest enemy tanks. Built on the Mark IV tank chassis; good mobility and armor. No turret means the Jagdpanzer must turn to swing its 7.5cm main gun more than ten degrees.
Hetzer	Light Tank Destroyer	SS Jagdpanzer '38t	GE	151	31	0	4	4	14	37	44	1	2	12	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	2	133	149	-1	0	0	0	0	0	0	0	0	0	0	0	1	2	2	2	2	0	Use this turretless antitank gun against all but the heaviest enemy tanks. Built on the Czech 38T tank chassis; it has good mobility and armor. No turret means the Hetzer must turn to swing its 7.5cm main gun more than ten degrees.
AT Armored Car	Armored Car	SS SdKfz 234/1 (2cm PaK)	GE	152	24	0	4	4	14	41	-1	1	2	9	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	18	152	-1	-1	0	0	0	0	0	0	0	0	0	0	1	2	2	2	2	2	0	Use these medium armored cars for reconnaissance. Armored cars use speed and maneuverability instead of armor for protection. This vehicle's 2.0cm main gun can be used against enemy positions, halftracks, and armored cars.
Puma	Armored Car	SS SdKfz 234/2 (5cm PaK)	GE	153	24	0	4	4	14	42	56	1	2	9	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	16	-1	-1	-1	0	0	0	0	0	0	0	0	1	2	2	2	2	2	2	1	0	Use these medium armored cars for reconnaissance. This armored car uses excellent speed instead of armor for protection. This vehicle's 5.0cm main gun can be used against enemy positions, halftracks, armored cars, and light tanks.
Mark IIIH	Medium Tank	SS Panzer IIIH	GE	154	34	0	4	4	14	7	51	0	2	11	28	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	19	65	-1	-1	3	3	2	2	2	2	1	1	1	0	0	0	0	0	0	0	0	This medium tank relies on speed. Same 5.0cm gun as Mark IIIH but has heavier armor; also has shurtzen (sheets of steel attached to the chassis to form shields on each side). Use the Mark IIIH against infantry, vehicles, and light tanks.
Mark IIIJ	Medium Tank	SS Panzer IIIJ	GE	155	34	0	5	5	14	7	52	-1	2	12	28	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	42	155	-1	-1	0	0	2	2	3	4	4	3	2	2	2	2	1	1	1	0	0	This medium tank relies on speed. Same 5.0cm gun as Mark IIIG but has heavier armor and heavier shurtzen (sheets of steel used to form side-shields) than Mark IIIH. Use the Mark IIIJ against infantry, vehicles, and light tanks.
Mark IIIN	Medium Tank	SS Panzer IIIN	GE	156	34	0	4	5	14	7	53	-1	2	12	28	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	43	158	-1	-1	0	0	0	0	1	2	3	3	3	3	3	3	3	2	2	1	0	Best armored and armed version of the Mark III. Its 7.5cm gun is excellent against infantry, strongpoints, and vehicles. Despite 57mm of front armor, this tank is still vulnerable to tanks, AT guns, and AT weapons.
Panther D	Medium Tank	SS Panzer VD	GE	157	34	0	4	4	14	10	54	-1	2	13	28	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	84	135	-1	-1	0	0	0	0	0	0	0	0	4	3	2	1	0	0	0	0	0	This tank has the best combination of mobility, armor, and firepower. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its high velocity 7.5cm main gun can destroy even the heaviest enemy tanks.
Mark IVD	Medium Tank	SS Panzer IVD	GE	158	34	0	4	4	14	197	47	1	2	12	28	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	63	153	158	-1	3	3	3	3	3	2	2	1	1	0	0	0	0	0	0	0	0	This medium tank has good mobility and firepower. More armor than Mark III but still vulnerable to medium tanks and AT guns. Use the Mark IVD's short-barreled 7.5cm main gun against infantry, strongpoints, and vehicles.
Mark IVF2	Medium Tank	SS Panzer IVF2	GE	159	34	0	4	4	14	3	48	1	2	12	28	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	64	22	64	-1	0	0	0	2	3	3	3	2	1	1	0	0	0	0	0	0	0	This medium tank has good mobility and firepower. More armor than Mark IVD but still vulnerable to enemy tanks and AT guns. The Mark IVF2's longer-barreled 7.5cm main gun is effective against all enemy vehicles and most enemy tanks.
Inf. Gun-75mm	Light Infantry Gun	SS 7.5cm Inf. Geschutz	GE	160	14	0	4	4	10	9	-1	1	3	15	22	22	22	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	23	161	162	46	3	3	3	3	3	3	3	3	3	3	3	3	3	3	3	3	0	Position this 7.5cm gun with a clear field of fire; it has limited mobility. Use it against infantry, machine guns, AT guns, and light vehicles. This gun can also be effective against buildings. Keep an infantry or machine gun team nearby.
AT Gun-37mm	Light Anti-Tank Gun	SS 3.7cm PaK '36	GE	161	19	-5	4	4	10	171	-1	1	3	15	22	22	22	22	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	66	163	161	46	5	5	5	4	3	3	2	2	2	2	2	2	2	2	2	2	0	Position this 3.7cm gun with a clear field of fire; it has limited mobility. Use it against light tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
AT-Gun 50mm	Light Anti-Tank Gun	SS 5cm PaK '35/'36	GE	162	19	0	4	4	10	13	-1	1	3	14	22	22	22	22	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	14	46	162	-1	3	4	4	4	4	4	4	3	2	2	2	2	2	2	2	2	0	Position this 5.0cm gun with a clear field of fire; it has limited mobility. Use it against tanks and vehicles; its high rate of fire offsets lack of armor penetration. Team uses small arms when AT ammo is gone or infantry threatens.
AT Gun-88mm	Heavy AT Gun	SS 8.8cm PaK '43	GE	163	21	-31	4	4	10	39	-1	1	3	16	22	22	22	22	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	15	-1	-1	-1	0	0	0	0	0	0	0	0	1	2	2	2	2	2	2	2	0	Position this 8.8cm gun with a clear field of fire. Use this gun against heavy and medium tanks; it has excellent armor penetration. Keep a supporting infantry or machine gun team nearby for protection.
AT Gun-37mm	Light Anti-Tank Gun	SS 3.7cm PaK (Spigot)	GE	164	19	-5	4	4	10	171	-1	1	3	15	22	22	22	22	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	67	161	46	162	0	0	0	2	2	3	3	3	3	3	3	3	3	3	2	2	0	Position this 3.7cm gun with a clear field of fire; it has limited mobility. Use it against light tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
Nashorn	Heavy Tank Destroyer	SdKfz 164	GE	165	32	0	5	5	3	183	34	1	2	13	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	75	-1	-1	-1	0	0	0	0	0	0	0	2	3	2	2	2	2	2	2	2	0	Use this turretless antitank gun against any enemy tank. This heavy tank destroyer has excellent firepower, but lacks armor and mobility; use it in ambushes. No turret means the Nashorn must turn to swing its 8.8cm main gun.
Ferdinand	Heavy Tank Destroyer	SdKfz 184/1	GE	166	32	0	4	4	3	184	7	1	2	13	28	28	28	28	28	28	-1	-1	-1	-1	5	2	2	2	2	2	-1	-1	-1	-1	76	166	-1	-1	0	0	0	0	0	0	0	0	3	2	1	1	0	0	0	0	0	Use this turretless antitank gun against any enemy tank. This heavy tank destroyer has excellent firepower and thick armor, but limited mobility. No turret means the Ferdinand must turn to swing its 8.8cm main gun more than ten degrees.
Elefant	Heavy Tank Destroyer	SdKfz 184/2	GE	167	32	0	5	5	3	184	6	1	2	13	28	28	28	28	28	28	-1	-1	-1	-1	5	2	2	2	2	2	-1	-1	-1	-1	77	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	1	2	2	2	2	2	0	Use this turretless antitank gun against any enemy tank. This heavy tank destroyer has excellent firepower and thick armor, but limited mobility. No turret means the Elefant must turn to swing its 8.8cm main gun more than ten degrees.
Jagdpanther	Heavy Tank Destroyer	Panzerjager Panther	GE	168	32	0	4	4	3	18	17	1	2	13	28	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	8	132	-1	-1	0	0	0	0	0	0	0	0	0	0	1	2	2	3	3	3	0	Use this turretless antitank gun against any enemy tank. This Panther-based heavy tank destroyer has the best combination of armor and firepower. No turret means the Jagdpanther must turn to swing its 8.8cm main gun more than ten degrees.
Recon Inf.	Scouts	Aufklarer (1941)	GE	169	6	0	3	3	0	23	-1	-1	1	2	11	11	11	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	169	102	74	4	4	4	4	3	3	2	2	1	1	1	1	1	1	1	1	0	Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves when you're defending.
Recon Inf.	Scouts	Aufklarer (1942)	GE	170	6	0	4	4	0	23	-1	-1	1	2	40	11	11	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	170	102	2	0	0	3	4	4	4	5	5	5	3	3	2	2	1	1	1	0	Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves when you're defending.
Recon Inf.	Scouts	Aufklarer (1943)	GE	171	6	0	4	4	0	23	-1	-1	1	2	40	49	49	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	24	105	194	0	0	0	0	0	0	0	0	0	4	4	4	3	2	1	1	0	Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. This team has AT capability.
Recon Inf.	Scouts	Aufklarer (1945)	GE	172	6	0	4	4	0	23	-1	-1	1	2	52	29	29	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	111	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	3	0	Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. This team has AT capability.
Recon Inf.	Scouts	SS Aufklarer (1941)	GE	173	6	0	4	4	1	44	-1	-1	1	2	11	11	11	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	173	103	78	4	4	4	4	3	3	2	2	1	1	1	1	1	1	1	1	0	Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves when you're defending.
Recon Inf.	Scouts	SS Aufklarer (1942)	GE	174	6	0	4	4	1	44	-1	-1	1	2	11	40	40	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	174	103	198	0	0	4	4	4	4	4	4	3	2	2	1	1	1	1	1	0	Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves when you're defending.
Recon Inf.	Scouts	SS Aufklarer (1943)	GE	175	6	0	4	4	1	44	-1	-1	1	2	11	55	55	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	45	106	195	0	0	0	0	0	0	0	0	0	4	4	4	4	2	2	2	0	Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. This team has AT capability.
Recon Inf.	Scouts	SS Aufklarer (1945)	GE	176	6	0	5	5	1	44	-1	-1	1	2	29	52	52	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	112	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	4	0	Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. This team has AT capability.
Recon Inf.	Scouts	FJ Aufklarer (1941)	GE	177	6	0	3	3	2	56	-1	-1	1	2	11	11	11	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	177	104	199	4	4	4	4	3	3	2	2	1	1	1	1	1	1	1	1	0	Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves when you're defending.
Recon Inf.	Scouts	FJ Aufklarer (1942)	GE	178	6	0	4	4	2	56	-1	-1	1	2	11	50	50	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	178	104	199	0	0	3	3	3	3	3	3	3	2	2	2	1	1	1	1	0	Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves when you're defending.
Recon Inf.	Scouts	FJ Aufklarer (1943)	GE	179	6	0	5	5	2	56	-1	-1	1	2	11	49	49	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	57	107	196	0	0	0	0	0	0	0	0	1	3	3	3	3	2	2	2	0	Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. This team has AT capability.
Recon Inf.	Scouts	FJ Aufklarer (1945)	GE	180	6	0	5	5	2	56	-1	-1	1	2	31	29	29	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	113	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	4	0	Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. This team has AT capability.
Mortar-120mm 	Heavy Mortar	SS 12cm sGranatwerfer	GE	181	14	0	4	4	1	164	-1	-1	3	7	5	5	5	5	5	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	55	-1	-1	-1	0	0	1	1	1	1	2	2	2	2	2	2	2	2	2	2	0	Position heavy mortars behind obstacles; they lob shells at the enemy. 12cm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
Mortar-120mm	Heavy Mortar	FJ 12cm sGranatwerfer	GE	182	14	0	4	4	2	163	-1	-1	3	7	5	5	5	5	5	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	55	-1	-1	-1	0	0	1	1	1	1	2	2	2	2	2	2	2	2	2	2	0	Position heavy mortars behind obstacles; they lob shells at the enemy. 12cm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
Inf. Half Team	2nd Line Infantry	Reserve Infantrie (1941)	GE	183	7	0	0	0	0	24	-1	-1	1	1	11	60	60	60	-1	-1	-1	-1	-1	-1	3	0	0	0	-1	-1	-1	-1	-1	-1	-1	84	74	-1	7	7	7	6	6	5	4	4	4	2	2	2	2	2	2	2	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
Inf. Half Team	2nd Line Infantry	Reserve Infantrie (1942)	GE	184	7	0	1	1	0	24	-1	-1	1	1	11	17	60	60	-1	-1	-1	-1	-1	-1	3	0	0	0	-1	-1	-1	-1	-1	-1	-1	85	2	-1	0	0	4	4	4	4	4	4	4	3	3	2	2	2	1	1	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
Inf. Half Team	2nd Line Infantry	Reserve Infantrie (1943)	GE	185	7	0	1	1	0	24	-1	-1	1	1	11	17	26	60	-1	-1	-1	-1	-1	-1	3	0	0	0	-1	-1	-1	-1	-1	-1	-1	86	194	-1	0	0	0	0	0	0	0	0	0	4	5	5	4	3	3	2	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire. This team has AT capability.
Inf. Half Team	2nd Line Infantry	Reserve Infantrie (1945)	GE	186	7	0	0	0	0	24	-1	-1	1	1	11	17	9	60	-1	-1	-1	-1	-1	-1	3	0	0	0	-1	-1	-1	-1	-1	-1	-1	87	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	2	3	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire. This team has AT capability.
Inf. Half Team	2nd Line Infantry	SS Reserve Infantrie (1941)	GE	187	7	0	2	2	1	16	-1	-1	1	1	11	11	60	60	-1	-1	-1	-1	-1	-1	3	0	0	0	-1	-1	-1	-1	-1	-1	-1	121	172	78	4	4	4	4	4	4	3	3	3	2	2	2	1	1	1	1	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
Inf. Half Team	2nd Line Infantry	SS Reserve Infantrie (1942)	GE	188	7	0	2	2	1	16	-1	-1	1	1	11	17	11	60	-1	-1	-1	-1	-1	-1	3	0	0	0	-1	-1	-1	-1	-1	-1	-1	122	173	198	0	0	3	4	4	4	4	4	4	3	2	2	1	1	1	1	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
Inf. Half Team	2nd Line Infantry	SS Reserve Infantrie (1943)	GE	189	7	0	2	2	1	16	-1	-1	1	1	11	17	60	49	-1	-1	-1	-1	-1	-1	3	0	0	0	-1	-1	-1	-1	-1	-1	-1	123	174	195	0	0	0	0	0	0	0	0	0	4	4	4	3	2	1	1	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire. This team has AT capability.
Inf. Half Team	2nd Line Infantry	SS Reserve Infantrie (1945)	GE	190	7	0	1	1	1	16	-1	-1	1	1	11	17	60	29	-1	-1	-1	-1	-1	-1	3	0	0	0	-1	-1	-1	-1	-1	-1	-1	124	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	5	5	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire. This team has AT capability.
Inf. Half Team	2nd Line Infantry	FJ Reserve Infantrie (1941)	GE	191	7	0	1	1	2	20	-1	-1	1	1	11	11	17	60	-1	-1	-1	-1	-1	-1	3	0	0	0	-1	-1	-1	-1	-1	-1	-1	125	176	104	4	4	4	4	4	3	3	3	2	1	1	1	1	1	1	1	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
Inf. Half Team	2nd Line Infantry	FJ Reserve Infantrie (1942)	GE	192	7	0	1	1	2	20	-1	-1	1	1	11	11	17	11	-1	-1	-1	-1	-1	-1	3	0	0	0	-1	-1	-1	-1	-1	-1	-1	126	177	104	0	0	3	4	4	4	4	4	4	3	1	1	1	1	1	1	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
Inf. Half Team	2nd Line Infantry	FJ Reserve Infantrie (1943)	GE	193	7	0	1	1	2	20	-1	-1	1	1	11	49	17	49	-1	-1	-1	-1	-1	-1	3	0	0	0	-1	-1	-1	-1	-1	-1	-1	127	178	107	0	0	0	0	0	0	0	0	0	4	4	4	3	2	2	2	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire. This team has AT capability.
Inf. Half Team	2nd Line Infantry	FJ Reserve Infantrie (1945)	GE	194	7	0	1	1	2	20	-1	-1	1	1	31	29	20	29	-1	-1	-1	-1	-1	-1	3	0	0	0	-1	-1	-1	-1	-1	-1	-1	128	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	5	5	0	Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire. This team has AT capability.
MG Infantry	Machine Gun Infantry	Machinegewehr '42 (1943)	GE	195	11	0	3	3	0	1	-1	0	1	6	11	6	26	-1	-1	-1	-1	-1	-1	-1	1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	197	228	-1	0	0	0	0	0	0	0	0	0	4	5	4	3	2	2	1	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
MG Infantry	Machine Gun Infantry	SS Machinegewehr '42 (1943)	GE	196	11	0	5	5	1	50	-1	0	1	6	11	6	26	-1	-1	-1	-1	-1	-1	-1	1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	51	232	-1	0	0	0	0	0	0	0	0	0	4	4	3	3	2	2	2	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
MG Infantry	Machine Gun Infantry	FJ Machinegewehr '42 (1943)	GE	197	11	0	4	4	2	61	-1	0	1	6	11	6	26	-1	-1	-1	-1	-1	-1	-1	1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	62	230	-1	0	0	0	0	0	0	0	0	0	3	3	3	3	2	2	2	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
MG Infantry	Machine Gun Infantry	Machinegewehr '42 (1944)	GE	198	11	0	3	3	0	1	-1	0	1	6	11	6	42	-1	-1	-1	-1	-1	-1	-1	1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	202	15	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	4	5	5	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
MG Infantry	Machine Gun Infantry	SS Machinegewehr '42 (1942)	GE	199	11	0	5	5	1	50	-1	0	1	6	11	6	5	-1	-1	-1	-1	-1	-1	-1	1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	195	103	231	0	0	2	3	4	4	4	4	4	3	2	2	2	2	2	2	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
MG Infantry	Machine Gun Infantry	FJ Machinegewehr '42 (1942)	GE	200	11	0	5	5	2	61	-1	0	1	6	11	6	5	-1	-1	-1	-1	-1	-1	-1	1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	196	229	104	0	0	2	3	3	3	3	3	3	2	2	1	1	1	1	1	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
MG Infantry	Machine Gun Infantry	SS Machinegewehr '42 (1945)	GE	201	11	0	5	5	1	50	-1	0	1	6	11	6	9	-1	-1	-1	-1	-1	-1	-1	1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	112	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	4	4	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
MG Infantry	Machine Gun Infantry	FJ Machinegewehr '42 (1945)	GE	202	11	0	5	5	2	61	-1	0	1	6	11	6	9	-1	-1	-1	-1	-1	-1	-1	1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	113	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	4	3	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
MG Infantry	Machine Gun Infantry	Machinegewehr '42 (1945)	GE	203	11	0	4	4	0	1	-1	0	1	6	11	6	9	-1	-1	-1	-1	-1	-1	-1	1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	111	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	4	4	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
AT Armored Car	Armored Car	FJ SdKfz 232 (2cm PaK)	GE	204	24	0	4	4	15	17	-1	1	2	9	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	7	224	-1	-1	0	0	0	0	0	0	0	0	2	2	2	2	2	2	2	2	0	Use these light armored cars for reconnaissance. Armored cars use speed and maneuverability instead of armor for protection. This vehicle's 2.0cm main gun can be used against enemy positions, halftracks, and armored cars.
Rocket Carrier	Halftrack Rocket	SDKfz 251/1 Wurframen	GE	205	23	0	3	3	3	172	77	1	3	10	28	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	82	-1	-1	-1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	Use this medium halftrack's side mounted 28cm rockets against any target; each rocket is the explosive equivalent of a 15.2cm artillery shell. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Rocket Carrier	Halftrack (Rocket)	SS SdKfz 251/1 Wurframen	GE	206	23	0	3	3	14	173	60	1	3	10	28	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	82	-1	-1	-1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	1	0	Use this medium halftrack's side mounted 28cm rockets against any target; each rocket is the explosive equivalent of a 15.2cm artillery shell. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Rocket Carrier	Halftrack (Rocket)	FJ SdKfz 251/1 Wurframen	GE	207	23	0	3	3	15	174	13	1	3	10	28	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	82	-1	-1	-1	0	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1	0	Use this medium halftrack's side mounted 28cm rockets against any target; each rocket is the explosive equivalent of a 15.2cm artillery shell. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
StuG IIIG	Medium Tank Destroyer	FJ Sturmgeschutz '40G	GE	208	31	0	4	4	15	4	11	1	2	12	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	3	208	-1	-1	0	0	0	0	0	1	1	2	3	4	4	4	4	4	4	3	0	Use this turretless antitank gun against all but the heaviest enemy tanks. Tough Mark III chassis provides good mobility and sturdy armor. No turret means the StuG must turn to swing its 7.5cm main gun more than ten degrees.
StuH '42	Assault Gun	FJ Sturmhaubitze '42	GE	209	28	0	4	4	15	15	12	1	2	12	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	11	-1	-1	-1	0	0	1	2	2	2	2	2	2	2	2	2	2	2	2	2	0	Use this turretless assault gun as mobile artillery for infantry support. Target buildings, strongpoints, and AT guns instead of tanks. No turret means the StuH must turn to swing its 10.5cm main gun more than ten degrees.
MG Scout Car	Lt. Halftrack (MG)	FJ SdKfz 250/1 (MG '34/'42)	GE	210	23	0	4	4	15	19	-1	1	3	10	28	28	-1	-1	-1	-1	-1	-1	-1	-1	3	2	-1	-1	-1	-1	-1	-1	-1	-1	12	210	212	214	3	3	3	3	3	3	3	3	3	3	3	3	3	3	3	3	0	Use this light halftrack as a mobile machine gun unit for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
HMG Scout Car	Lt. Halftrack (HMG)	FJ SdKfz 250/1 (sMG)	GE	211	23	0	4	4	15	25	-1	1	3	10	28	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	24	211	213	215	3	3	3	3	3	3	3	3	3	3	3	3	3	3	3	3	0	Use this light halftrack as a mobile twin-machine gun unit for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
IG Scout Car	Lt. Halftrack (IG)	FJ SdKfz 250/8 (7.5cm IG)	GE	212	23	0	4	4	15	26	-1	1	3	10	28	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	25	218	215	-1	0	0	0	0	0	0	2	2	2	2	2	2	2	2	2	2	0	Use this light halftrack's 7.5cm field gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Mortar Scout Car	Lt. Halftrack (Mortar)	FJ SdKfz 250/7 (8cm)	GE	213	23	0	4	4	15	27	-1	1	3	10	28	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	26	213	215	-1	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	0	Use this light halftrack's 8.0cm mortar as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
AT Scout Car	Lt. Halftrack (AT)	FJ SdKfz 250/10 (3.7cm PaK)	GE	214	23	0	4	4	15	29	-1	1	3	10	28	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	27	213	217	-1	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	0	Use this light halftrack's 3.7cm main gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
HMG Carrier	Halftrack (HMG)	FJ SdKfz 251/1 (sMG)	GE	215	23	0	4	4	15	30	-1	1	3	10	28	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	85	216	215	-1	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	2	0	Use this medium halftrack as a mobile twin-machine gun unit for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Inf. Gun Carrier	Halftrack (IG)	FJ SdKfz 251/9 (7.5cm IG)	GE	216	23	0	4	4	15	31	-1	1	3	10	28	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	29	218	217	206	0	0	0	0	0	0	0	0	2	2	2	2	2	2	2	2	0	Use this medium halftrack's 7.5cm field gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Mortar Carrier	Halftrack (Mortar)	FJ SdKfz 251/2 (8cm)	GE	217	23	0	4	4	15	32	-1	1	3	10	28	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	30	215	218	-1	0	0	0	0	0	0	0	0	2	2	2	2	2	2	2	2	0	Use this medium halftrack's 8.0cm mortar as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Flame Carrier	Halftrack (Flame)	FJ SdKfz 251/16 (Flammen)	GE	218	23	0	4	4	15	33	-1	1	3	10	28	28	28	28	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	31	206	-1	-1	0	0	0	0	0	0	0	0	2	2	2	2	2	2	2	1	0	Use this medium halftrack's flamethrower and machine gun for assaulting enemy positions at close quarters. Halftracks use speed instead of armor for protection; avoid tanks and AT guns. This is a last ditch AT weapon.
AT Carrier	Halftrack (AT)	FJ SdKfz 251/10 (3.7cm PaK)	GE	219	23	0	4	4	15	40	-1	1	3	10	28	28	28	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	17	217	-1	-1	0	0	0	0	0	0	0	0	2	2	2	2	2	2	2	1	0	Use this medium halftrack's 3.7cm main gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Mark IVJ	Medium Tank	FJ Panzer IVJ	GE	220	34	0	5	5	15	63	8	1	2	12	28	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	1	-1	-1	-1	0	0	0	0	0	0	1	2	3	3	3	3	3	3	3	3	0	Best armored and armed version of the Mark IV. This tank has good mobility, firepower, and shurtzen (added side armor). The Mark IVJ's long-barreled 7.5cm main gun is effective against all targets except the heaviest enemy tanks.
Panther D	Medium Tank	FJ Panzer VD	GE	221	34	0	4	4	15	21	9	-1	2	13	28	28	28	28	28	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	84	-1	-1	-1	0	0	0	0	0	0	0	0	3	2	2	2	1	1	1	1	0	This tank has the best combination of mobility, armor, and firepower. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its high velocity 7.5cm main gun can destroy even the heaviest enemy tanks.
AT Gun-75mm	Medium Anti-Tank Gun	FJ 7.5cm PaK '40	GE	222	20	-20	4	4	11	45	-1	1	3	15	22	22	22	22	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	13	223	-1	-1	0	0	0	0	1	2	2	3	3	3	3	3	3	3	3	3	0	Position this 7.5cm gun with a clear field of fire. Use this gun primarily against tanks and vehicles; use it against other targets when opportunities occur. Keep a supporting infantry or machine gun team nearby for protection.
Inf. Gun-75mm	Light Infantry Gun	FJ 7.5cm Inf. Geschutz	GE	223	14	0	4	4	11	9	-1	1	3	15	22	22	22	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	23	221	-1	-1	3	3	3	3	3	3	3	3	3	3	3	3	3	3	3	3	0	Position this 7.5cm gun with a clear field of fire; it has limited mobility. Use it against infantry, machine guns, AT guns, and light vehicles. This gun can also be effective against buildings. Keep an infantry or machine gun team nearby.
AT Gun-88mm	Heavy AT Gun	FJ 8.8cm PaK '43	GE	224	21	-31	4	4	11	39	-1	1	3	16	22	22	22	22	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	15	-1	-1	-1	0	0	0	0	0	0	0	0	1	2	2	2	2	2	2	2	0	Position this 8.8cm gun with a clear field of fire. Use this gun against heavy and medium tanks; it has excellent armor penetration. Keep a supporting infantry or machine gun team nearby for protection.
Armored Car	Armored Car	FJ SDKfz 234/1 (2cm PaK)	GE	225	24	0	4	4	15	41	-1	1	2	9	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	18	225	-1	-1	0	0	0	0	0	0	0	0	0	0	1	2	2	2	2	2	0	Use these medium armored cars for reconnaissance. Armored cars use speed and maneuverability instead of armor for protection. This vehicle's 2.0cm main gun can be used against enemy positions, halftracks, and armored cars.
Puma	Armored Car	FJ SDKfz 234/2 (5cm PaK)	GE	226	24	0	4	4	15	42	10	1	2	9	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	16	-1	-1	-1	0	0	0	0	0	0	0	0	1	2	2	2	2	2	2	2	0	Use these medium armored cars for reconnaissance. This armored car uses excellent speed instead of armor for protection. This vehicle's 5.0cm main gun can be used against enemy positions, halftracks, armored cars, and light tanks.
Turret-75mm AT	Medium Anti-Tank Gun	Panzer VD Turret	GE	227	31	0	1	1	8	186	-1	1	3	15	28	28	-1	-1	-1	-1	-1	-1	-1	-1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	86	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	3	4	5	5	0	Late in the war the Germans used tank turrets as fixed-position guns. Since the turret can't move to another position, keep a supporting infantry or machine gun team nearby for protection. Use this 7.5cm gun against light and medium tanks.
HMG Infantry	Heavy Machine Gun	Schweres MG42 (1942)	GE	228	11	0	3	3	0	52	-1	0	3	6	11	30	5	5	-1	-1	-1	-1	-1	-1	1	2	2	2	-1	-1	-1	-1	-1	-1	-1	228	-1	-1	0	0	2	4	4	4	4	4	4	3	2	2	2	2	2	2	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
HMG Infantry	Heavy Machine Gun	Schweres MG42 (1943)	GE	229	11	0	3	3	0	52	-1	0	3	6	11	30	5	49	-1	-1	-1	-1	-1	-1	1	2	2	2	-1	-1	-1	-1	-1	-1	-1	53	-1	-1	0	0	0	0	0	0	0	0	0	4	4	4	4	3	2	2	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
HMG Infantry	Heavy Machine Gun	FJ Schweres MG42 (1942)	GE	230	11	0	4	4	2	62	-1	1	3	6	11	30	11	5	-1	-1	-1	-1	-1	-1	1	2	2	2	-1	-1	-1	-1	-1	-1	-1	230	-1	-1	0	0	2	3	4	4	4	4	4	4	3	3	3	3	3	3	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
HMG Infantry	Heavy Machine Gun	FJ Schweres MG42 (1943)	GE	231	11	0	4	4	2	62	-1	1	3	6	11	30	49	49	-1	-1	-1	-1	-1	-1	1	2	2	2	-1	-1	-1	-1	-1	-1	-1	63	-1	-1	0	0	0	0	0	0	0	0	0	3	4	4	4	3	3	3	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
HMG Infantry	Heavy Machine Gun	SS Schweres MG42 (1942)	GE	232	11	0	5	5	1	51	-1	1	3	6	11	30	5	5	-1	-1	-1	-1	-1	-1	1	2	2	2	-1	-1	-1	-1	-1	-1	-1	232	-1	-1	0	0	3	4	4	4	4	4	4	4	3	3	3	3	3	3	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
HMG Infantry	Heavy Machine Gun	SS Schweres MG42 (1943)	GE	233	11	0	5	5	1	51	-1	1	3	6	11	30	5	49	-1	-1	-1	-1	-1	-1	1	2	2	2	-1	-1	-1	-1	-1	-1	-1	52	-1	-1	0	0	0	0	0	0	0	0	0	3	4	4	4	4	3	3	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
StuG IIIC	Med Assault Gun	Sturmgeschutz '40C	GE	234	31	0	3	3	3	185	79	1	2	12	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	88	5	-1	-1	4	4	4	4	4	4	4	3	2	2	2	1	1	1	1	1	0	Use this turretless antitank gun against all but the heaviest enemy tanks. Tough Mark III chassis provides good mobility and sturdy armor. No turret means the StuG must turn to swing its 7.5cm main gun more than ten degrees.
StuG IIIC	Med Assault Gun	SS Sturmgeschutz '40C	GE	235	27	0	4	4	14	185	81	1	2	12	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	88	133	-1	-1	3	3	3	3	2	2	2	2	2	2	1	1	1	1	1	1	0	Use this turretless antitank gun against all but the heaviest enemy tanks. Tough Mark III chassis provides good mobility and sturdy armor. No turret means the StuG must turn to swing its 7.5cm main gun more than ten degrees.
StuG IIIC	Med Assault Gun	FJ Sturmgeschutz '40C	GE	236	27	0	4	4	15	4	80	1	2	12	28	28	28	28	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	88	207	-1	-1	2	3	3	3	2	2	2	1	1	1	1	1	1	1	1	1	0	Use this turretless antitank gun against all but the heaviest enemy tanks. Tough Mark III chassis provides good mobility and sturdy armor. No turret means the StuG must turn to swing its 7.5cm main gun more than ten degrees.
HMG Infantry	Heavy Machine Gun	Schweres Maxim 1910r	GE	237	11	0	3	3	0	52	-1	0	3	6	11	62	5	-1	-1	-1	-1	-1	-1	-1	1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	74	-1	-1	1	1	1	1	1	1	2	2	2	2	1	1	1	1	1	1	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
MG Infantry	Machine Gun Infantry	FJ MG34 (Early War)	GE	238	11	0	4	4	2	167	-1	-1	1	6	11	45	5	-1	-1	-1	-1	-1	-1	-1	1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	77	199	-1	2	2	3	4	4	4	3	2	1	1	1	1	1	1	1	1	0	Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
Sgt Steiner	Steiner	Ubermann	GE	239	0	0	5	5	1	156	-1	-1	0	0	31	-1	-1	-1	-1	-1	-1	-1	-1	-1	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	-1	This is the German Superman.  Use Him to destry the enemy.
