Here, you'll find the basic stats for each race and the stats modifiers for each classes. Use this for your character's creation.

Humans: HP: 100, SP: 50, Strenght: 3d6, Magic: 3d6, Defense: 3d6, Magic defense: 3d6, Evade: 2d6, Magic evade: 2d6.
Elves: HP: 90, SP: 55, Strenght: 2d6, Magic: 4d6, Defense: 2d6, Magic defense: 4d6, Evade: 2d6, Magic evade: 2d10.
Half-Elves: HP: 95, SP: 55, Strenght: 3d6, Magic: 3d10, Defense: 3d6, Magic def.: 3d10, Evade: 2d6, Magic evade: 2d10.
Damiens: HP: 115, SP: 40, Strenght: 4d6, Magic: 2d6, Defense: 4d6, Magic def.: 2d10, Evade: 2d10, Magic evade: 2d6.
Felines: HP: 130, SP: 35, Strenght: 4d6, Magic: 2d6, Defense: 4d10, Magic def.: 2d6, Evade: 2d10, Magic evade: 1d6.
Hobbits: HP: 90, SP: 45, Strenght: 2d6, Magic: 3d6, Defense: 4d6, Magic def.: 3d6, Evade: 2d10, Magic evade: 2d10.
Dwarfs: HP: 130, SP: 30, Strenght: 4d10, Magic: 3d6, Defense: 4d6, Magic def.: 2d6, Evade: 1d6, Magic evade: 1d6
Harpies: HP:120, SP: 60, Strenght: 3d6, Magic: 3d6, Defense: 3d6, Magic def.: 3d6, Evade: 2d6, Magic evade: 2d6.

Warriors/Fighters: HP +15, SP -5, Strenght +5, Magic -5, Defense +3, Magic def. -1, Evade +1, magic evade +1.
Rogues/Theives: HP -10, SP +2, Strenght =, Magic =, Defense -3, Magic def. -2, Evade +6, Magic evade +6.
Twinblades: HP -5, SP +5, Strenght +2, Magic +2, Defense +2, Magic def. +2, Evade +4, magic evade +4.
Chemist: HP -15, SP +5, Strenght -5, Magic +5, Defense +10, Magic def. +10, Evade +3, magic evade +3.
Lancers: HP +10, SP +5, Strenght +5, Magic +5, Defense -5, Magic def. 5, Evade +2, Magic evade +2.
Archers: HP =, SP -5, Strenght +5, Magic =, Defense =, Magic def +5, Evade +5, Magic def. +5.
Summoners: HP -10, SP +15, Strenght -5, Magic +5, Defense +2, magic def. +3, evade +10, mag evade +5.
Barbarians: HP +30, SP -30, Strenght +10, Magic -10, Defense +10, Magic def +5, Evade +2, Magic evade +2.
Priests/wizards/sorcerers: HP -10, SP +15, Strenght -10, Magic +10, defense +2, Magic def +3, Evade +5, Magic evade +5.

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