Magic has a level, a character must be at this level before it can use this spell
Black Magic
5 sp:
Fire: 1d10 + magic to one ennemy
ice: 1d10 + magic to one ennemy
thunder: 1d10 + magic to one ennemy
water: 1d10 + magic to one ennemy
light: 1d10 + magic to one ennemy
darkness: 1d10 + magic to one ennemy
10 sp:
Fire 2: 2d10 + magic to one ennemy
Ice 2: 2d10 + magic to one ennemy
Thunder 2: 2d10 + magic to one ennemy
water 2: 2d10 + magic to one ennemy
light 2: 2d10 + magic to one ennemy
darkness 2: 2d10 + magic to one ennemy
15 sp:
Fire 3: 3d12 + magic to one ennemy
Ice 3: 3d12 + magic to one ennemy
Thunder 3: 3d12 + magic to one ennemy
water 3: 3d12 + magic to one ennemy
light 3: 3d12 + magic to one ennemy
darkness 3: 3d12 + magic to one ennemy
20 sp:
Fire 4: 100 + magic to one ennemy
Ice 4: 100 + magic to one ennemy
Thunder 4: 100 + magic to one ennemy
water 4: 100 + magic to one ennemy
light 4: 100 + magic to one ennemy
darkness 4: 100 + magic to one ennemy
30 sp:
Fire 5: 200 + magic to one ennemy
Ice 5: 200 + magic to one ennemy
Thunder 5: 200 + magic to one ennemy
water 5: 200 + magic to one ennemy
light 5: 200 + magic to one ennemy
darkness 5: 200 + magic to one ennemy
Comet: 200 + magic to one ennemy (lvl 5)
Meteor swarm: 150 to all ennemies (lvl 5)
40 sp:
Sun's fury: 400 to all ennemies (lvl 5)
White magic:
5 sp:
Restore 1: 50 + magic to one ally
heal 1: heal bad status
speed 1: gives 1 extra attack to one ally per turn for 5 turns
faith 1: 50 + magic of damage to one foe
pray 1: 30 to all allies
10 sp:
Restore 2: 100 + magic to one ally
faith 2: 100+ magic of damage to one foe
Pray 2: 60 to all allies
20 sp:
Restore 3: 200 + magic to one ally
Faith 3: 200 + magic of damage to one foe
Pray 3: 90 to all allies
30 sp:
Restore 4: fully restore hp of one ally
Faith 4: 300 + magic of damage to one foe
Pray 4: 120 to all allies
40 sp:
Faith 5: 450 damage to one foe
Pray 5: fully restore hp of all allies
50 sp
Holy magic: 700 damage to one foe (lvl 5)
Summons
a summoner can name their summons as they will
5 sp - level 1
Baby cerberus: 45 fire damage to 3 different foes
Fairy: restores 45 hp to 3 different allies
10 sp - level 2
Nymph: restores 100 hp and heal status of 2 allies
Rabbid dog: 100 damage to 2 different foes
20 sp - level 3
Wivern: 200 to one foe
Planet child: (red hair and eyes) steals 100 hp and 50 sp to a foe and gives it to the summoner
30 sp - level 4
Unicorn: 200 to 2 foes
Pegasus: 350 to 1 foe
Star child: (yellow hair and eyes) steal 200 hp and 100 sp to 1 foe and gives it to summoner
40 sp - level 5
Dragon: 500 heat damage to 3 foes
50 sp level 5
Moon child - (teal hair and eyes) restores 500 hp and 100 sp to 3 allies
Sun child - (orange hair and eyes.......) steals 600 hp and 200 sp to one foe and gives it to summoner.