Items


Apples: restore 50 hp, cost 15 fay at shops
sandwitch: restore 100 hp, cost 30 fay at restaurants
lunchbox: restore 150 hp, cost 50 fay at shops
full meal: restore 200 hp and cure bad status, cost 100 fay at restaurants
antidote: cures poison, cost 25 fay at shops
remedy: cures disease, cost 25 fay at shops
holy water: cures zombie, cost 25 fay at shops
eye drop: cures blindness, cost 25 fay at shops
throat drop: cures silence, cost 25 fay at shops
Sun's ray: cures K.O., cost 50 fay at shops
Spirit potion: restores 50 sp, cost 40 fay at shops
Spirit gift: restores 100 sp, cost 70 fay at shops
Home: allows character to rest anywhere, restores all hp and sp and cures all bad status, cost 125 fay at shops
miracle pill: restores all hp, cost 110 at shops
magic elixir: restores all sp, cost 110 at shops
wonder in a bottle: restores all hp and sp, cost 140 at shops

pegasus statue: can be sold for 100 fay at antique shops
Unicorn statue: can be sold for 90 fay at antique shops
Dragon statue: can be sold for 150 fay at antique shops
God statue: can be sold for 500 fay at antique shops

Sun, Stars, Moons and planets anulets: Powerful items that can't be used by anyone except the character representing these symbols. They can be sold at antique shops for 10,000 fay. There are 13 of these, 1 sun, 3 stars, 2 moons and 7 planets.

weapons and armors:
Basic: (characters start with one of these, choose something that goes well with your class and race)
2 handed sword: 2d10
1 handed sword: 2d6
dagger: 1d6
twinblades: 1d6/1d6
staves: 1d6
spears: 2d10
axes: 2d10+2
bows: 1d6/1d6
crossbows: 2d6

The weapons can be upgraded following this chart, each time a level is increased, the weapon gains 1d (ex. 1d6 becomes 2d6), though the weapon's level cannot be greater than the character's level (ex. Leo, at level 2 cannot upgrade is weapon at level 3):

level 2 - 1000 fay
level 3 - 1500 fay
level 4 - 3000 fay
level 5 - 4500 fay
level 6 - 6000 fay
level 7 - 7500 fay
level 8 - 9000 fay
level 9 - 10000 fay
level 10 - 15000 fay (gains 2d at this level

armors:
Robes: (chemist, priest, summoner, wizard, sorcerer) defence:10
Leathers: (rogue/theif, twinblade, archers) defense: 15
Mails: (warrior/fighter, lancers, barbarians) defense: 20

They can be upgraded following the same chart as weapon, though the defense raise from the beggining stat. (ex. a robe's defense raise by 10 each level, 20 at level 10)

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