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Karl Allen
I am the oldest member of KORG, and as the author of these web
pages can lay claim to being the Official Spokesperson. I met my
wife Stacey at Gen Con 1989 while playing a lecherous halfling that
was lusting after her drow priestess. I'm the mad game designer
of KORG, having drawn up rules for a few dozen games (and inflicted
four or five of them on the gaming group as a whole - everyone's
favorite is the one which required enough math to get you one hour's
class credit at the local university). In addition to
playing and GMing AD&D I play Magic:the Gathering, computer games,
and various strategic board games such as Risk or Axis and Allies.
Before KORG was formed I ran
several events at Gen Con. Those events included:
- On the Dark Side: A group of characters attempt to discover
the source of a mysterious drug (called "Power") that makes the user
an incredibly good fighter, but is highly addictive and causes occasional
insanity. This event broke several of Gen Con's dos and don'ts, as it
featured drugs (always presented in a negative light, I hasten to add), houses
of prostitution, evil player characters, and the criminal element. Needless
to say, it was all kinds of fun.
- Last Stand: A one round event in which the characters were
on a suicide mission to defend a fortress against a horde. The goal of
the party was to kill as many enemy waves as possible before getting
killed (which every character was, eventually). Serious hack and slash. Best
death of the event went to the priest that firetrapped a huge barrel of
Oil of Fiery Burning then opened it while surrounded by enemy troops. He
died, taking a bunch of ogres and giants with him.
- Heward's Horrible Curse: An intentionally humorous event in
which a party of characters were cursed by a mis-playing of Heward's Mystical
Organ (an artifact from 1st Edition AD&D days). The best part of the adventure
was the curses - a Paladin that had to spend the first round of every
combat proclaiming his greatness, a priest who had to make a saving throw
to avoid saying "In the name of Asmodeus" when casting spells (and thus
screwing up the spell), a warrior who could not talk - he could only sing
in operatic fashion, a warrior with +5 plate mail who had a deadly
allergy to metal, a wizard who had the range of all his spells reduced to
one foot, and so on. The encounters were designed to prey on those curses,
all the while amusing the players with bald Djinns seeking a head of hair,
teenage silver dragons looking for a pad to call their own, fire giant
knights with troll squires (complete with page boy haircuts), and so on.
- To Hell (and Back?): Another adventure that broke many of Gen
Con's rules. Characters (all of whom were 14th level and above) travel to Hell
to try and rescue their deity. The demons they encountered there were like
something out of the "Hellraiser" series of movies, and most were found in
the midst of punishing the damned in rather horrific ways. All of this was
very popular with the players, however, and the event was very well received.
- To Hell (and Back?) II: A sequal to the first "To Hell...",
but not nearly as entertaining as the original. The lesson learned here was
that
sequals, while they sound like a good idea, generally don't play like the
first time. It's usually better to just come up with a fresh event.
- Assault on the Temple of Gravax: A hack and slash adventure in
which the party invaded and destroyed a temple to an evil deity named
Gravax. Featured a battle against a Blood Elemental (basically a water
elemental formed from the blood of sacrificial victims).
Send mail to Karl.