Castle Test 0
by kooloky


No part(s) of this level, and any files that come with it may be altered by anyone unless direct permission is given by kooloky.


Description: A nowhere NEAR complete version of my first Dark Ages level. Shows the new "Deathpits" that have been used during medieval battles, and generally just set up for protection.

Author: kooloky

Compile Time: Not that long, as there aren't many things there so far.

Programs Used So Far: GTK Radiant 1.2.11, Quake 3, Notepad.

Problems: Pretty much the entire thing is a problem. Need to figure out some bugs.... (had to put full clip on dirt textures so player wouldn't fall forever)


To-Do List: X=done, O= Todo
1. Deathpits (X)
2. Everything else (O)





For idiots that don't know how to load levels in quake 3: Put the PK3 file into your baseq3 (or DarkAges?) folder, then launch Q3, type in the console "/sv_pure 0", then "/map' or '/devmap castletest0" then you'll be in the level! How interesting!