| Timeless River |
| It's time to revist the past to the dawn of Disney cartoons set along the Timeless River - before Disney Castle was constructed on Cornerstone Hill. Here you'll meet a possibly kinder, gentler Pete as well as the nasty one we've all come to know. The first task here, however, is to get the lay of the land and check out the guy who looks a lot like Pete. Pete or Not Pete? One thing that is obviously apparent about this place (besides the sudden change in appearance of the main characters!) is that Pete doesn't quite seem like himself. That's because the Timeless River world exists in the past, well before Disney Castle was constructed on Cornerstone Hill. Don't worry, as soon you'll run into your old foe! The battle against this version of Pete is quite simple. Attack when he runs around in a panic, then use the About-Face Reaction Command to get him back under control. After doing so, he says something about some scoundrel who stole his steamboat. Hmmmm, maybe you should check him out. The Mysterious Doors After the battle with Pete, the heroes return to Cornerstone Hill to find four doors floating in mid-air. Each one contains a mini-game of sorts. The main goal of each is to clear the room of Heartless enemies before they cause enough damage to fill the Mayhem Gauge. In each room, King Mickey makes an appearance. Watch him closely to see if he provides any tips to help clear each room. The first door on the left leads to the Building Site. This area contains group of Hammer Frame foes and Minute Bombs that are intent on destroying the scaffolding. The more damage the scaffolding takes, the more the Mayhem Gauge fills up. Periodically, the scaffolding starts to bounce up and down, sending you and the Heartless flying into the air. When this occurs, lock on to the foes and use Aerial combos to dispose of them. The Air Slash Reaction Command also comes in handy. The second door leads to Lilliput, where the heroes must protect the miniaturized town from assault by Aeroplanes and Hammer Frames. The more buildings they destroy, the more the Mayhem Gauge fills up. You can take them out somewhat easily by using the Reaction Command associated with the tower in the middle of the village. This sends out a shockwave that spreads across the entire battlefield, hitting enemies on the ground and in the air. The thord door leads to the Scene of the Fire. The goal here is to prevent the Hot Rods and Shadows from making the fire worse than it already is. The Hot Rods are especially troublesome, as their quick speed makes it difficult to lock onto them. One way to defeat them is to switch into Valor Form to inflict damage. The swift attack style of the Valor Form is sure to keep them too busy to race away. The forth room is called Mickey's House. The task here is to defeat the Shadows and Rapid Thrusters while protecting King Mickey's furniture! This is a race against the clock. As the battle rages on, more furniture gets sucked into the vacuum in the center of the house, causing the Mayhem Gauge to fill. Use Reaction Commands to increase your attack speed and work with Donald and Goofy to ensure that the party is spread out against the Heartless. Now it's time to check up on Pete again. To help you on this search, the party receives the Window of Time Map. After clearing one or all of these rooms, you can return to those rooms to fight the enemies again to level up your main characters or Sora's forms. You can also switch between rooms using the doors provided inside/ Pete and the Steamboat The bad Pete wants to make off with the Cornerstone in his stolen steamboat and Sora and his pals must stop him! The battle can be really tricky if you don't quickly input Reaction Commands. The battle consists of two stages. The first part involves hitting the garbage Pete throws from the steamboat. Each time you hit something back, Pete takes a knock on the noggin and the boat slows down. It takes several hits to cause the boat to spiral out of control and end up back at the dock. Now it's time to race down to where the boat lands. Look for the crane on the steamboat to swing out over the shore. Run up to it and press the Hang On Reaction Command to grab the hook and swing over within range of the box holding the Cornerstone. Start slashing the box with your Keyblade, keeping an eye on the Command menu for the next Hold On Reaction Command. When it appears, start pressing the triangle button while the crane swings back over land and returns to its normal position over the boat. If you manage to hold on, you can continue to hit the box. This happens about three or four times while the boat makes its way back to the end of the shoreline. If you miss the Reaction Command and get dropped off on the shore, you'll have another chance to ride the crane after you defeat a group of Minute Bombs. The battle continues in this fashion until you destroy the box and free the Cornerstone. The Get Bonus rewards are Slapshot for Sora, Fantasia and Auto Limit for Donald, and an HP Boost for Goofy. More Work to be Done! The battle with Pete isn't done yet! Follow him to the Wharf to find him picking on the good Pete. Break up the fight to start a boss battle! Pete HP: 784 Damage Weapons - Normal damage Fire - 1/2 damage Blizzard - 1/2 damage Thunder - 1/2 damage Dark - 1/2 damage Other - 1/2 damage As an added bonus during this fight, the good Pete joins the heroes. This battle goes through all the rooms you had to clear previously in this world. That's not really a big deal except you must fight each room's enemies in addition to Pete. The Wharf is the first area. Pete likes to toss bombs and other items onto the battlefield. He also has a shockwave-type attack. Move out of the way when he starts his pre-attack jig to avoid the effects of the shockwave. Good Pete is a fine helper until he gets too excited or scared and starts to run around. Use the About-Face Reaction Command to distract him before he can interrupt an attack. The fight then proceeds in the following order: Scene of the Fire, Mickey's House, Lilliput and the Building Site. Scene of the Fire and Lilliput are pretty standard, but in Mickey's House you must deal with the pull of the vacuum. While in the Building Site, you get to use the Air Slash Reaction Command when the scaffolding starts to bounce around. By the time you reach the last two rooms, Pete will start shielding himself, making it tougher to cause damage. Just wait and defend until the shield turns off, then lock-on and charge! The Get Bonuses for defeating Pete are the Reflect Element for Sora, Goofy Tornado for Goofy and HP Boosts for both Sora and Donald. Now it's time to see if defeating Pete and foiling his plan to steal the Cornerstone for Maleficent has saved DIsney Caslten the present time! Back in the Present It;s now time to return to the present to see how things have changed. When you get back to Disney Castle, the whole gang is there - including a special guest, Donald's sweetheart, Princess Daisy! |