Space Paranoids (Revisited)
Revisit Hollow Bastion to check on things, then enter Space Paranoids to cpmplete this last re-visitation. It seems that the MCP has gotten worse since your last visit and now Sora and Tron must find a way to break into the system and decommission the MCP and Sark for good.
In Space Paranoids, the MCP is still continuing to wreak havoc and it is effecting the computer in Hollow Bastion. The obvious place is to go to the I/O Tower, as Sora is advised when he decides to re-enter Space Paranoids. Of course, the MCP has blocked access to the I/O Tower, so you must find another way to break into the computer. The solution is the Solar Sailer in the Simulation Hangar. Run there and set sail to the Central Communication Mesa.
The trip to the Mesa is one fraught with danger, as the Heartless are relentless once again. When they ambush the ship, you must quickly dispose of them before they overload the ship and cause more problems. Use Tron's Limit to help defeat the first batch of Devastators. Use Traon's Limit at least one more time during the battle as more Devastators appear on the scene.
Keep the party healed and try to defeat each group of monsters as fast as possible. At the end of the battle Sora, Goofy, and Tron all receive +5 HP boosts and Donald learns MP Hastera.

Sark and The MCP
MCP HP:
920
Sark HP:
230
Damage
Weapons -
Normal damage
Fire -
1/2 damage
Blizzard -
1/2 damage
Thunder -
1/2 damage
Dark -
1/2 damage
Other -
1/2 damage
Defeating Sark and MCP is a two-step process. During the first round, lock onto Sark and ignore his cronies. You can use a Form or Limit to defeat Sark, or you can jump in close and use Tron's Setup Limit to damage Sark and the four Strafers. Ultimately, your allies should have no problem defeating the Heartless on their own.
Sark always says "Data Transfer" when he is about to teleport. Jump around or use a Reflect spell if you encounter any problems with his rpojectile attack. With so few attacks and so few HP, Sark is an extremely weak opponent.
Round two starts off with MCP's appearance and his "resurrection" of Sark. The transfer of powers turns Sark into a powerful giant; or at least, that's how it looks. The rest of this battle is actually straightforward once you learn the pattern. First, disable Sark by bashing his shins until he kneels over. This provides easy access to his vulnerable head, so start hitting it. Repeat this several times until Sark gets knocked unconscious.
Another technique to use is to run away. After running a certain distance, Sark summons a wall to block Sora's path. Use a double Reaction Command to climb the wall, then Needle Dive onto his head. This also knocks his unconscious and takes less time. Repeat this process every time he wakes up.
Once Sark is out cold, attack the outer wall and break through to the MCP. When there is an opening, use the Delete Reaction Command to delete the MCP. This Reaction COmmand requires Tron's presence to work, so keep him nearby. This attack inflicts a massive amount of damage, depending upon how fast you can press the triangle button. After the Reaction Command, the wals start spinning and shooting lasers. Jump or run with the rotation of the walls to avoid the laser beams.
You can probably unleash two Delete attacks before Sark wakes up, at which point the entire sequence starts over again. Naturally, the closer you get to defeating the MCP, the more vicious his attacks become.
At the end of the battle, Hollow Bastion's computer return to normal. For Get Bonuses, Sora and Tron both get +5 HP boosts while DOnald gets a +4 HP boost, goofy gets an extra Accessory slot, and Sora receives the final Reflect element, making the reflect spell Reflega.
Now it's time for the final trip to Twilight Town in the storyline.
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