| Space Paranoids |
| When Sora and Donald make the mistake of messing around with Ansem's computer, an unexpected consequence is the discovery of a new world: Space Paranoids! This world is centered inside Ansem's computer where a security program named Tron ia trying to counter the evil force of the MCP and Commander Sark. Your appearance on the scene gives him the back-up he needs and the inside help you need. Welcome to Space Paranoids It seems fitting the first visit to Space Paranoids lands the heroes inside the a PC (Pit Cell). Tron offers to help out, but first you need to escape from the Pit Cell. Use the Keyblade on the door to open it. Simply slash at the door until you collect enough orbs to make the Freeze Reaction Command appear. Accessing the Energy Core The enxt stop is the Canyon and the Energy Core. After examining the Energy Core, Tron points out that you must find the missing part to power up the core. To do this, you must identify the red box from a group of identical boxes of parts. The parts drop from the ceiling and hover in a circle around the core. one of them is red but as the boxes start spinning around the core, its color fades and resembles the rest of them. Use the Right Anaolog Stick to rotate the camera to keep an eye on the box's position. Don't lose sight of the box when it goes around the core! When the boxes stop moving, go to where you think the box is located and start slashing at boxes around it with the Keyblade. Free the correct box from the surrounding boxes to clear the event. Light Cycle After going back to the Pit Cell to make a brief trip to Hollow Bastion to find the password for Ansem's files, the heroes end up inside the Game Grid room. You must clear this game to leave the room safely, so pay attention to the directions. You control the bike with the Left Anaolog Stick and the L1/L2 and R1/R2 buttons when going around corners. There are three main action commands that work in a Rock-Paper-Scissors method: X = Attack: Break an enemy's Charge ? = Charge: Break an enemy's Guard O = Guard: Break an enemy's Attack You need to defeat five Heartless riders during the first part of the mini-game. Simply use the Attack command whenever one gets within range to make things easy. A larger Heartless appears and blows a hole in the wall. Now it's a race to see who can get to the hole first - Sora or the other riders. This is where the game gets a little challenging. Travel through the course and try to avoid taking damage. Just defend against any enemy attacks and defeat or knock back any enemy bikes that get in the way. The long stretch near the end of the course leads to a crack in the wall, so sail on through to clear the game. Dataspace Back in the Pit Cell with Tron, he needs to go to the Dataspace to take care of another program. Lead Tron back to the Canyon, then proceed up the ramp and right to the Dataspace. Just look for the red walls! Once inside, access the terminal and give Tron the passowrd that Mickey provided (it's the names of the Seven Princesses of Heart from the first game). This triggers another event battle. This time you must fight Heartless while gathering enough orbs to Freeze the three monitors in the room, one at a time. The Get Bonuses for completing this event are Max HP boosts for Sora, Goofy and Tron while Donald gets Thunder Boost. Hostile Program HP: 640 Damage Weapons - Normal damage Fire - 1/2 damage Blizzard - 1/2 damage Thunder - 1/2 damage Dark - 1/2 damage Other - 1/2 damage This fight has the potential to be extremely difficult. The trick is to see through the Hostile Program's weaknesses and exploit them. Whenever the boss takes damage, Cluster Balls materialize that can be used to Freeze him with the Freeze Reaction Command. Proper timing with the Freeze Reaction Command is essential to victory. The Hostile Program has a variety of projectile attacks. Fortunately, they are all relatively weak. Save you Drive Gauge for a later use of Valor. The Hostile Program spends most of its time against the wall, opposite the heroes' position. The easiest way to approach the Program is to use the Quick Run ability, This instantly enables Sora to close large gaps, plus it makes it easier to stay close to it when it's moving. Use Tron's Limit attack, which is extremely powerful, immediately after freezing the enemy. Inflicting damage to the Program will slowly deplete parts of its armor. Simply knock off both shoulders and the torso to defeat the Hostile Program's first form. At this point, the Program's arms act as lasers. They aren't particularily powerful, but they can cause planty of damage when hitting a target repeatedly. Make good use of Tron's Limit afetr freezing the Hostile Program. Now is the time to use Valor Form. Valor is far more powerful than Wisdom, plus it is liekly at a higher level than Master. It's important to cause as much damage as possible when the boss is in its frozen state. The Program has several laser attack patterns, each more difficult to dodge than the last. When the boss is against the wall, the lasers consist of vertical and horizontal movements. A good time to use the Freeze Reaction Command and Tron's Limit is when the boss enters the center of the stage. This usually indicates the beginning of a more troublesome pattern. When the body is in the center, the arms completely disconnect and work independantely. If you don't have MP or a Drive to avoid this situation, run to the outer wall and prepare to jump to miss the spinning lasers. In most cases, only one laser can reach a particular section of the wall at a time. At the end of the battle, Sora's Drive Gauge reaches level 5. Now the heroes can return to Atlantica for the next installment of that world's storyline. In addition, Sora learns Horizontal Slash while Donal and Tron both get Max HP boosts and Goofy learns Jackpot. Now it is time ti return to Hollow Bastion and see what is going on there! |