| Halloween Town (Revisited) |
| Jack has gotten himself in a bit of trouble. Someone has been stealing presents and Sante is blaming Jack. The goal here is to help Jack find the true culprit and bring him to justice! Perhaps Dr.Finkelstein might have a clue? When you end up having to go to the Factory, prepare for a battle against three little troublesome rugrats. Lock, Shock and Barrel HP: 172 Damage Weapons - Normal damage Fire - 1/2 damage Blizzard - 1/2 damage Thunder - 1/2 damage Dark - 1/2 damage Other - 1/2 damage This episode in Halloween Town starts off with a bang! This battle is more like a puzzle than a boss fight. The main point of this battle is to daze each foe, then trap them in one of the boxes around the room. Lock on to any one of them before you start knocking them around. You can aslo try to herd them together and try to damage all three of them with a single combo. Prior to knocking them unconscious, lead them close to a box before landing the final swing. Run to the opposite side of the box and use the Capture Reaction Command to smack the box onto them and lock them up. If you take too long to capture any of them, or if you capture them before knocking them unconscious, they will eventually escape. After capturing two of them, use the Magnet spell to ensnare the last one and quickly box him up before the magic fades. You don't have to knock the troublemakers unconscious to capture them, but they do remain in the boxes longer. The Get Bonuses for winning this fight are an extra Item Slot for Sora, +4 HP boost for Donald, Auto Change for Goofy, and a +5 HP boost for Jack. Making Faux Presents To catch the person stealing all the presents, the party decides to create some "Decoy Presents". Head to the second floor of the Factory and go to the Wrapping Room. Talk to the helper, who describes how to create presents. Simply shoot the contents of the present into the boxes as they come out and refill the gun when it gets empty. When Lock, Shock and Barrel appear and start fooling around, shoot them with the presents to stun them. You need 100 Decoy Presents to bait this trap. The larger boxes can hold more gifts, so fill them first. After setting the trap, await your next boss. The Experiment HP: 1290 Damage Weapons - Normal damage Fire - 1/2 damage Blizzard - 1/2 damage Thunder - 1/2 damage Dark - 1/2 damage Other - 1/2 damage The Experiment is a motley collection of spare parts that Dr.Finkelstein has put together most ingeniously - and kind of poorly. The more you hit it, the more the Experiment fakks aoart. Unfortunately, the various parts have the ability to regenerate and occasionally attack when disconnected! The trick is knowing which parts to use against the body. Watch out for the torso to disconnect and spin around like a top. Run up to - don't jump at it - and use the Reaction Command to hurl it at the rest of the body. You can't damage the Experiment while it's spinning, so only attack it when the torso is connected to other pieces. Don;t waste any Limit or Drive attacks against the spinning torso. One way to deal significant damage in a short amount of time is to attack with Donald's entire Duck Flare Limit. This one ability can deplete two HP gauges. Be careful of the Experiments lost limbs. It's left arm attacks with a giant whirlwind when it is attached. When it is disconnected, it flops around like a slinky, creating shockwaves when each end lands. When the head is connected, it attacks with vertical lasers. When the lasers appear, jump aside to avoid being juggled. If it disconnects, is will follow you in the sky while firing its laser. In the end, the floating torso will be the only remaining piece. Stock up on Potions and Hi-Potions, too. The Get Bonuses for winning the fight are a +5 HP boost and the Finishing Leap ability for Sora, Donald gets the Jackpot ability, Goofy receives a +5 HP boost and Jack gets a +10 HP boost. You also receive the Decisive Pumpkin Keyblade. It is now time to see how Simba is fairing as King of the Pride Lands. |