| Halloween Town |
| Halloween Town is a Battle Level 24 world, which makes it the perfect place to explore after Agrabah. It is also another world where Sora and company's appearance changes to suit the area. In this world, the heroes get to help Jack Skellington with his newest obsession: Christmas! Escort him to Christmas Town to meet with "Sandy Claws", then have him help you squash the infestation of Heartless and Maleficent's lastest evil plan. It's Christmas in Halloween Town! Upon arriving in Halloween Town, you find Jack Skellington all excited about Christmas. He can't wait to head over to Christmas Town and meet the infamous "Sandy Claws", who runs the show. The only problem is the Sally isn't sure that Jack's regained obsession is healthy - for any of the parties involved. Perhaps the recent infestation of Heartless enemies is part of Sally's sense of "dis-ease". Proceed to the Graveyard and enter the door in the woods leading to Christmas Town. On your way to Santa Claus, defeat the Heartless. Go to Santa's house and talk to Sante and find Lock, Shock and Barrel up to mischief again. Follow their footprints back to Halloween Town's Curly Hill and prepare for a boss fight. Prison Keeper HP: 1140 Damage Weapons - Normal damage Fire - 1/2 damage Blizzard - 1/2 damage Thunder - 1/2 damage Dark - 1/2 damage Other - 1/2 damage Upon following the footprints to Curly Hill, you'll find Lock, Shock, and Barrel locked up inside the belly of your next boss. The Prison Keeper has alot of HP and floats around the battlefield at various heights. Equip the Aerial Spiral or Aerial Finish ability prior to battle and use Sora's air combos to close in on the Prison Keeper. Also, consider equipping the Reflect spell (assign to the L1 button shortcut) so that it is easier to trigger. The boss uses alot of magic spells in this fight, so reflecting them saves MP and Potions. Defeating the Prison Keeper is all about maintaining pressure. Get in close and repeatedly attack with air combos and Limit attacks. When the boss tilts its head back in an attempt to eat the trio inside the cage, respond with an Inside Combo Reaction Command to render the boss unconscious for a short time. Also, try using Wisdom Form from a distance. Simply switch over and start shooting with your Keyblade. When the Prison Keeper gets out of range, run to the top of Curly Hill and continue the assault from a distance. If it remains a close-quarters fight, Valor FOrm is a much more powerful option. The Prison Keeper's various close-quarters abilities are difficult to dodge or counter. The boss's projectile abilities, however, are much easier to avoid. For example, use the Reflect Spell or Guard ability to knock back any Solor Globe attacks at the boss. Respong to the Prison Keeper's rotating White-Energy assault by attacking from directly underneath. The hill is useful in a couple of ways. Keeping the hill between Sora and the Prison Keeper makes it more difficult for the boss's projectile attacks to cause significant damage. The hill also provides an ideal location for healing. It's important to note that the Prison Keeper has five HP gauges. The Get Bonuses for this battle are a Max HP boost for Sora, Goofy, and Jack and a Hyper Healing for Donald. After the battle, head over to Christmas Town to see what Oogie Boogie and Maleficent are doing. Oogie Boogie HP: 371 Damage Weapons - Normal damage Fire - 1/4 damage Blizzard - 1/4 damage Thunder - 1/4 damage Dark - 1/4 damage Other - 1/4 damage Oogie Boogie has overtaken the toy factory, turning a simply conveyor belt system into a dangerous playground for him and his foes. To defeat him, you must determine how best to overcome this stage. At the start of the battle, watch as Oogie Boogie hops into a glass control box above the conveyor belts. When he turns on the machine, Donald describes how to switch lines so that you're on the same line that maches up with Oogie Boogie's current position. The blue light around the teleporter indicates that it is active (pink is inactive), meaning that it will take you to the only other blue portal. You must move swiftly when changing belts, as the teleporters rapidly flick on and off. With the boss isolated above the battlefield, the best way to get him down is to pound him with his own toys. When a box pops onto the belt, use the Reaction Command to bat the present back at Oogie Boogie in the control box. As you are doing this, the conveyor belt continues to move Sora back towards a wall of spikes. Jump or run forward to avoid any damage. After you hit Oogie Boogie with about 10 boxes, he topples out of the control box. Lock onto him and attack with everything in Sora's arsenal. Jack's limit and Valor Form will cause major damage. After a while, Oogie regains his senses and returns to the control box once again. Repeat the process of hitting the blocks at Oogie Boogie and doging his other "toys", Listen carefully for Oogie to say "I'll squash you flat!" This means that he's about to unleash a giant fist that punches downward as the conveyor belt moves. To avoid the first fist, jump past as it lifts into the air. When Oogie says "That's right, away you go!" be prepared for an attack with five vertical lasers. It's best to ignore the boxes when the laser attack is in progress. Oogie's most irritating toys are the purple grab bags that contain Heartless. It's very easy to get distracted while fighting those foes and end up caught in the spikes at the end of the conveyor belt. Defeating Oogie Boogie is a game of patience (he has five HP bars) as much as it is skill. After the fight, Sora gains an Item Slot, Donald and Jacl receive Max HP boosts and Goofy learns Once More. Once Jack and Santa reacha compromise over Christmas, the party now obtains the long overdue Magnet Element. Now you can revisit Atlantica and help out Flounder is you want, or continue to the next world. |