Agrabah
The task in Agrabah (a Battle Level 22 world) is to help Aladdin recover the magic lamp that contains the confined spirit of his ex-enemy Jafar. This mission entails visiting teh Cave of Wonders, completing some difficult challenges, and conquering dangerous bosses.

Welcome to Agrabah!
The first few moments in Agrabah are quite heretic. First, Iago needs help to get back on the good side with Aladdin and Jasmine. When the seemingly endless supply of Heartless enemies attack, use Sora's Keyblade and start slashing them. The goal during this battle is to defeat as many monsters as possible for the experience and stay alive until Iago comes to the rescue.

Into the Cave of Wonders
To help Aladdin on his own quest to reclaim the lamp that imprisons Jafar, travel to the Cave of Wonders to find a treasure suitable for the Peddler who owns the lamp. Fight through the Valley of Stone to the final chamber, the Stone Guardians room. Examine the gem floating in the air and the corresponding niche next to the statue to trigger the next event.
The goal here is to help Abu safely carry the gem from one side of the room to the other. When the waves approach, wait for the Jump! Reaction Command to appear, then press the triangle button to boost Abu over the wall of water. Leave Aladdin and Goofy or DOnald to tend to the falling crystals. The main objective is to keep up with Abu and push him toward the end of the room and the statue. When Sora and Abu reach the end of the room, press the triangle button again (when prompted) to set the jewel.
The Get Bonuses for this quick battle are Max HP boosts for Sora, Donald, Goofy, and Aladdin. Donald receives Donald Blizzard for his efforts.

The Chasm of Challenges
In the next portion of the cave, there are several challenges to complete. The first challenge is to defeat a group of monsters within 2:00 while travelling down a series of disappearing floors. To start the challenge, read the sign on the platform as you enter and select the start option. The enemies consist of a variety of Heartless, ranging from Icy Cubes and Fiery Globes to Fat Bandits and Fortunetellers.
Upon entering the Treasure Room, Pete appears and more Heartless enemies spawn. Once again, you must defeat all of them before you can escape back to Agrabah. If you had no problem with the first challenge, this one should be a breeze. The same groups of monsters appear, including Icy Cubes, Fiery Globes, and Fat Bandits. Perhaps the most difficult foes to defeat are the three Fat Bandits that appear near the end. Since the battlefield is rather small, use the High Jump ability (obtained by leveling up your Valor Form to level 3) to bounce over the monsters and explore your Limit attacks and Forms for an advantage over those fire-breathing goons.
At the end of the battle, you receive the following Get Bonuses: Max HP boosts for Sora, Donal, and Aladdin and Auto Healing for Goofy. Then it's back to Agrabah for the dramatic conclusion to this chapter of the game.

Volcanic Lord, Blizzard Lord
HP:
351
Volcanic Lord Damage
Weapons -
Normal damage
Fire -
No damage
Blizzard -
Normal damage
Thunder -
1/2 damage
Dark -
1/2 damage
Other -
1/2 damage
Blizzard Lord Damage
Weapons -
Normal damage
Fire -
Normal damage
Blizzard -
No damage
Thunder -
1/2 damage
Dark -
1/2 damage
Other -
1/2 damage
Back at the palace, Pete's theft of the magic lamp is foiled when Genie returns suddenly. Before you can rejoice, however, that dastardly Pete summons two bosses - the Blizzard Lord and the Volcanic Lord. You must defeat both monsters to win the battle.
Begin the fight by locking onto the Volcanic Lord. Watch for opportunities to use the Firagun Reaction Command to turn his own attacks against him. When he's not bouncing around, jump in for an air combo. Attack him repeatedly until he splits apart into Fiery Globes. By quickly defeating these smaller enemies, Sora can collect HP Orbs. When fighting the Blizzard Lord, time the short Blizzagun Reaction Command for when the Blizzard Lord starts inhaling. You can also try to circle around the boss for an attack from the rear.
When the Fire Lord is bouncing around, run under him for a powerful Reaction Command. When timed properly, Sora hurls the Fire Lord toward the Blizzard Lord and causes damage to both of them. Be cautious of the hot spots on the ground after the Fire Lord stops bouncing.
Both foes take turns being the aggressor, so focus on whichever foe is the closest. Using Aladdin's Limit move is extremely powerful, but it leaves Sora somewhat defenseless. Watch carefully for their element-based attacks. If icicles begin to float around Sora, use Fire Magic to melt them. If Balls of Flame line up in front of the Fire Lord, shoot Ice Magic to dispel the attack. Any time that your allies are frozen, stand near them and use Fire to thaw them out.
Another thing to remember is that using Valor and Wisdom Drive refills your MP and HP. Take advantage of this by alternating Limit attacks with FOrms. Note, however, that the Blizzard Lord is capable of freezing your allies and rendering both Limit and Drive abilities useless!
Continue to alternate between bosses and use the Reaction Command attack as often as possible. At the end of the battle, Sora learns the Explosion ability, Donald and Aladdin get Max HP boosts, and Goofy earns an extra Armor Slot.
After defeating the bosses, Pete takes off again. This means that Sora must ensure no one has access to Jafar's magic lamp. The reward for completing this world is the Lamp Charm, which is used for summoning Genie in times of need.
Hosted by www.Geocities.ws

1