| Styles |
| Dante knows and learns various fighting Styles that enable special moves. At the start of the game, Dante knows four different Styles, and he eventually learns two more in the course of the game.Most Style-enabled moves are tied to O. Before each mission, the player has the opportunity to changeDante's Style, thus changing the function of O. While it sounds complex, It boils down to determining what Dante will dohen O is pressed.This section includes all information a player needs to know about Dante's various Styles and the moves they enable. |
| Changing Style |
| Enter the Customize screen to change Dante's Style before missions. The recommended started Style listed at the opening of each mission walkthrough is merely advice, based on th type of challenges that occur during the mission. Swormaster STyle is suggested often, since this Style helps to more easily break apart the War God statues and obtain the Blue Orb Fragments they hold. To change Style in the course of a mission, examine a God of Time statue. Several God of Time statues are located throughout the game's stages. In the Style change menu, move the cursor to the Style you wish to select, and press the X button. The Style insignia shows what level your at, and how much to go to the next level (if applicable). |
| Style Level |
| By attacking enemies, teh Style meter in the upper right hand corner of the screen appears, and rises to higher levels. Each successful attack scores points that are applied to Dante's current Style. When enougth points are accumulated, Dante's Style level goes up. Ponts are acquired based on th number of Red Orbs each slain enemy is worth, and multiplied by the combo level. Therefore, Style points accumulated much more quickly than Red Orbs. All Styles reach Style level 2 at 30,000 Style points, and level 3 at 99,999 points. When a Style reaches the maximum level, no further points can be accumulated for the Style. Doppleganger and Quicksilver Styles do not accumulate Style points and do not increase in level. Style points scored are accumulated toward the currently active Style only. If you chnage Styles, points no longer accumulate toward the previous Style. When a new Style level is reached, additional moves and actions become available. Check the in-game File menu to determine what new moves are available each time Style level increases. |
| Trickster Style |
| Trickster Style is the default Style setting. When this mode is enabled, Dante becomes able to perform evasive dodge moves, and also enables other stunts that may enable him to land on hard to reach places while jumping. Pressing O activates all Trickster Style moves. |
| Style Level 1 |
| Dash |
| Move the L3 in any direction and press O. Dante slides across teh ground in the direction indicated. Useful for dodging enemy attacks and for approaching enemies to catch them off-guard. |
| Wall Hike |
| Face a wall, hold L3 toward the wall and press O. Dante runs up the wall. Can also be performed after a Wall Jump to reach even higher levels, whereupon Dante can run one way or another along the wall as guided by L3. |
| Style Level 2 |
| Sky Star |
| After jumping into the air, move L3 in any direction and press O. Dante flies forward several feet. Helpful in reaching high ledges or dodging mid-air enemy attacks. |
| Wall Hike |
| Press O to Dash, then press O again to Dash a second time. Moving L3 in a different direction just before pressing O can the change the movement of the second dash. |
| Style Level 3 |
| Air Trick |
| Hold R1, move L3 toward an enemy and press O. Dante "blinks" out of view, reappearing in the air right above an enemy. Then press to couple this with an attack. Can be used to attack a foe before they are ready to cuard or counter. |
| Triple Dash |
| Double Dash, then press O again during the second move to Dash again. Moving L3 in a different direction just before pressing O can change the movement direction of the of the third dash. |
| Swordmaster Style |
| Swordmaster Style further enhances the capabilities of all melee weapons, such as the Devil's Arms. Pressing the O button enable additional moves and combos beyond the Devil's Arm's normal actions. Holding R1 and moving L3 just before pressing O specifies the type of combo performed. The moves available are dependant upon which Devil's Arm is equipped, and the Swordmaster Style level. The Swordmaster moves are listed below by Style level and by weapon type. |
| Style Level 1 |
| Prop Shredder |
| Press O to spin the sword in front of Dante, striking enemies rapidly. Most Lesser Demons are knocked in the air by this move, allowing Dante to follow up with aerial combos. |
| Aerial Rave |
| Jump into the air and press O repeatedly to initiate a mid-air combo, striking airborne enemies several times before they fall back to earth. |
| Style Level 2 |
| Sword Pierce |
| Hold R1, move L3 toward and enemy and press O. Dante throws the Rebellion at an enemy like a dart, skewering them. The sword returns to Dante automatically. You may fire a gun while the sword is flying. |
| Style Level 3 |
| Dance Macabre |
| Hold R1, move L3 away from an enemy and press O, then tap O rapidly. Done with the right timing, Dante unleashes enough attacks to obliterate most foes. |
| Crazy Dash |
| After executing a Dance Macabre, continue tapping the O button. Dante plants Rebellion in the ground and spins around it, kicking off surrounding enemies, then ends with a powerful sword swipe. |
| REBELLION |
| Style Level 1 |
| Flicker |
| Press O to whirl the Cerberus nunchuks, striking enemies both directly in front of and behind Dante. |
| Style Level 2 |
| Crystal |
| Hold R1, move L3 toward an enemy and press O. Dante spins the Nunchuks at ground level, sending forth a line of rising ice glaciers that damage any foe directly in front of him. |
| Style Level 3 |
| Ice Age |
| Hold R1, move L3 away from the direction Dante faces and press O. Dante creates a large ice igloo around himself, making him temporarily impervious to harm. |
| CERBERUS |
| Million Carats |
| Perform Crystal, then tap O repeatedly to create damaging ice glaciers all around Dante. |
| Style Level 1 |
| Crossed Swords |
| Press O to slash both Agni & Rudra in an X-pattern directly in front of Dante, damaging enemies severely. |
| Style Level 2 |
| Crawler |
| Hold R1, move L3 toward an enemy and press O. Dante stabs Agni & Rudra into the ground, sending a razor sharp flame across the ground toward an enemy. |
| Style Level 3 |
| Twister |
| Hold R1, move L3 away from an enemy and press O. Dante spins Agni & Rudra over his head to create a fire tornado that damages and knocks back all enemies surrounding him. |
| AGNI & RUDRA |
| Sky Dance |
| Jump into the air and press O repeatedly to initiate a mid-air combo against airborne foes. |
| Tempest |
| Strike an enemy with Twister, then press O repeatedly to twirl the foe into the air and simultaneously widen the fire tornado. |
| Style Level 1 |
| Slash |
| Press O while standing on the ground to extend Nevan's blade and attack. |
| Style Level 2 |
| Feedback |
| Hold R1, move L3 toward an enemy and press O. Dante whirls the guitar axe Nevan around his torso, slashing all enemies at extremely close range. |
| Style Level 3 |
| Distortion |
| Hold R1, move L3 away from and enemy and press O. Dante strums his guitar and fires a cloud of energized bats at a foe. |
| NEVAN |
| Air Slash |
| Jump into the air and press O repeatedly to slash airborne enemies with Nevan. |
| Crazy Roll |
| Perform Feedback, then rapidly tap the O upon finishing to spin forward and strike enemies repeatedly. |
| Style Level 1 |
| Zodiac |
| Press O while standing on the ground. Dante fires a blast of energy from his heavenly gauntlet. |
| Style Level 2 |
| Volcano |
| Hold R1, move L3 toward an enemy and press O. Dante slams his fist into the ground, releasing a massive circle of energy that blasts all enemies in a medium radius around Dante. |
| Style Level 3 |
| Real Impact |
| Hold R1, move L3 away from an enemy and press O. Dante knocks an enemy into the air with an incredible uppercut. |
| BEOWULF |
| The Hammer |
| Jump into the air and press O to perform an aerial twin-fist slam on a flying or airborne monster. This is an effective way to knock enemies out of the sky for easier disposal on the ground, or to toplle opponents perched on the high platforms. |
| Tornado |
| Perform Real Impact, then repeatedly tap O to follow up with a thousand kicks and a knot-fisted thwack out of the ballpark. |
| Gunslinger Style |
| Gunslinger STyle maximizes the potential of firearms, and enables extra attacks with each weapon beyond the standard point-and-fire action. The function of the O button changes depending on the weapon equipped, and also depends on whether R1 is held and L3 is moved a certain direction. |
| Style Level 1 |
| Twosome Time |
| Press O repeatedly and move L3 in any direction to fire Dante's twin guns in two directions at once. Dante continues facing the same direction and firing straight ahead with his left hand, meanwhile pointing the right hand gun in the directions indicated by L3. Great for dealing damage to foes when surrounded. |
| Wild Stomp |
| Move an enemy toward and enemy that has follen down while repeatedly passing O. Dante holds the enemy on the ground with a barrage of bullets, then kicks them away like a trash bag. |
| EBONY & IVORY |
| Rain Storm |
| Jump into the air and press O. Dante spins upside down, spraying enemies on the ground directly below with rapid-fire bullets. |
| Charge Shot |
| Hold until guns glow, then release. Dante focuses devil energy and fires powerful blasts at targets. This skill increases in intensity and damaging power each time the Gunslinger style level rises. |
| Rapid Shot |
| Tap repeatedly to fire bullets rapidly, one gun after the other. This isn't so much a skill as a requirement to beat the game. |
| Charge Shot |
| Hold until guns glow, then release. Dante focuses devil energy and fires powerful blasts at targets. This skill increases in intensity and damaging power each time the Gunslinger style level rises. |
| Style Level 1 |
| Fireworks |
| Press O while standing on the ground or in mid-air. Dante spins the shotgun around his arms and torso, blasting randomly all around him. This move is effective for shooting enemies in all directions. |
| Charge Shot |
| SHOTGUN |
| Hold until Shotgun glows, then release. Dante focuses devil energy and fires powerful blast. This skill increases in intensity and damaging power each time the Gunslinger style level rises. |
| Rapid Shot |
| Press repeatedly to the Shotgun continuously, one blast another. This isn't so much a skill as a requirement to beat the game. |
| Style Level 3 |
| Gun Stinger |
| Hold R1, move L3 toward an enemy and press O. Dante lunges forward, shoves the barrel of the Shotgun into an enemy and fires it into them coupled with a concentrated burst of demonic energy. |
| Point Blank |
| Perform the Gun Stinger move, then start rapidly pressing O at the exact end of the move. Dante continues unloading the Shotgun in the enemy's face, with concentrated demon energy. |
| Style Level 1 |
| ARTEMIS |
| Multi-Lock |
| While holding R1, hold O to charge Artemis, then release to fire. Artemis releases a cloud of laser orbs which rapidly home in on the targeted enemy one-by-one. The number of orbs fired and the homing range bother increase as the Gunslinger style level increases. |
| Style Level 2 |
| Sphere |
| Hold R1, move L3 toward an enemy and press O. Dante creates a large orb of laser energy right in front of himself. Enemies standing too close may take several hits from this orb, depending on how near they are. |
| Acid Rain |
| Perform Sphere, then rapidly tap O to fire a series of bursts into the air which rain down on surrounding enemies with growing intensity. This action gains in power and range when Gunslinger Style reaches level 3. |
| Style Level 1 |
| Trick Shot |
| Press O while standing on the ground. Dante fires a shot at the ceiling that ricochets off nearby walls. This attack grows in damaging power and ricochets more often as the Gunslinger style level rises. |
| Sniper |
| Held R1, move L3 toward an enemy and press O. Dante targets an enemy's weak spot and fires a demon-powered shot to take them out. |
| SPIRAL |
| Reflector |
| Perform Sniper, then immediately start tapping O to make the bullet ricochet off nearby surfaces. The bullet gains velocity and slams into the targeted foe for maximum damage. |
| Style Level 3 |
| Style Level 1 |
| Hysteric |
| Press O while standing on the ground to fire a barrage of of missiles at surrounding enemies. As the Style level rises, the number of rockets and the number targets upon which they will home in on rises. |
| KALINA ANN |
| Style Level 2 |
| Grapple |
| Hold R1, move L3 toward an enemy and press O. Dante fires the rocket launcher's bayonet into an enemy and impales them. Then he yanks on the cable, pulling the fow off their feet. The enemy lands on the ground in front of Dante, where additional punishment can be administered. |
| Royal Guard |
| The Royal Guard Style is almost a kind of demon martial arts. Hold O to block enemy attacks, meanwhile building up a charge that can be unleashed in Release or Air Combos. As the Royal Guard Style level rises, Dante actually becomes able to absorb attacks and use them to replenish his health meter! Royal Guard requires the most patience and skill to master all of the Styles, but pays off big time one the Style reaches level 3. By scanning through most walkthroughs, you should find that Royal Guard is not often listed (if at all). This is because it is a difficult Style to master that puts Dante in harm's way half the time. More advanced players should feel free to try Royal Guard instead of the suggested Style. |
| Style Level 1 |
| Block & Charge |
| Press O while standing on the ground. Block most attacks. Each attack blocked causes Dante to build up anger, which can be unleashed in other moves. Most minor attacks can be blocked, but most attacks by boss monsters cannot be blocked. |
| Release |
| After blocking several enemy attacks, hold R1, move L3 toward the enemy and press O. Dante uses the amount of pent-up anger and frustration he feels after blocking several attacks to blow through one or more enemies at lightning speed. The power of this attack is dependant on the number of attacks previously blocked. |
| Style Level 2 |
| Air Block |
| Jump into the air and press O to block an attack from an enemy. Each attack blocked causes Dante to build up anger, which can be unleashed in other moves. |
| Air Release |
| After blocking several enemy attacks, jump into the air while holding R1 and move L3 toward the enemy, then press O. Dante shoots forward and attacks a foe using pent-up anger and resentment accumulated by blocking. The damage inflicted varies depending on the number of hits previously blocked. |
| Style Level 3 |
| Ultimate |
| Hold R1, move L3 away from the direction Dante faces and hold O. Dante manifests a golden chield in front of himself for approximately ten seconds. When an enemy strikes this shield, life is added to the life gauge. |
| Quicksilver Style |
| Dante learns the Quicksilver Style after defeating Geryon in Mission 12. The Quicksilver Style basically changes the function of the O button so that Dante can make time seem to slow down for a short period of time. |
| Time Lag |
| Press R1+O, Dante enters a hyper state mode, making it seem as if all the enemies slow down. Time lag allows Dante to dodge an enemy attack or to launch several combo attacks before the enemy knows what hit them. |
| Doppelganger Style |
| Dante obtains Doppelganger Style after defeating the Doppleganger during Mission 17. Doppelganger Style essentially changes the function of the O button so that Dante can create a dual immage of himself. NOTE: If a second controller is plugged in the number 2 port on the PS2, press START on the controller and the second player can control Dante's doppelganger! |
| After-Image |
| Press R1+O, causes a shadow version of Dante to appear. The doppelganger mimics all attacks, doubling the amount of damage. The doppelganger consumes DT energy until the meter is depleted, then Doppelganger mode ends. Doppelganger cannot be triggered unless there is DT power in the DT gauge. |