| Bonuses and Secret Characters |
| Hard Mode Finish Normal Mode, then save your game. From this save game, you can play Hard Mode with everything you obtained in Normal Mode. Beware, because enemy sets get harder and bosses stamina are much greater. As well, Dante's attacks inflict minimal damage, so you must improve your strategies quickly. In this mode an optional fight with the Phantom becomes available at the Fountain inside the castle. |
| The Legendary Dark Knight Finish Hard Mode to Unlock a new character. Start a new game, and the "Character Select" option appears. You can now play a new game from scratch as Dante's father, the legendary dark knight Sparda. He comes equipped with his own katana, the Yamato. While his style is regal and his appearance is human, his shadow shows his true form. Sparda also has his own theme music and his own memory card screen. |
| Dante Must Die! Complete the extremely challenging Hard Mode to unlock a disgustingly impossible "Dante Must Die!" Mode. You can now begin a new game at any difficulty level, inluding this new mode. As with the previous mode, you retain all the weapons and skills you got in the previous game. The enemy sets are the same in hard mode. Sometimes, a 30-second timer will appear when you enter a room. When this timer runs out, all the enemies still alive with DT! When the enemies are engulfed in red energy ribbons they can only be damaged if Dante DTs himself, as well as bosses can only take damage if Dante DTs. Talk about start slamming your head against the wall...yikes!! |
| Super Dante Complete "Dante Must Die!" Mode, and you can select a new character to begin another game with. On the loading screen, Dante pulsates with supernatural power. Super Dante is the same as normal Dante, only his Devil Gauges never lose power. It definately makes "Dante Must Die!" Mode well worth it! |
| Image Gallery Obtain a "S" Ranking in every mission to unlock a special image gallery full of character art. The gallery will not open by defeating Easy Automatic Mode. |
| Dante is HIT....Dante is HOT |
| Mission Ranking It takes alot of hard work to achieve an "S" Ranking in every mission. There are several deciding factors in determining your Devil Hunter rank. The total time taken to complete a mission is the main factor, and depending on which mission, the speed can greatly vary. However, that is only a part of it, there are several other factors that allow you to compensate for the length of time. |
| The amount of damage you take may lower you rank, however, taking no damage increses your ranking by a full letter grade. Enter and leave each room only once. Don't visit a room more than once, unless you're required to do so in the mission objectives. You must aquire a certain number of orbs per level or your ranking will be lowered. Kill every enemy in the room before leaving. You cannot use any Yellow Orbs, Vital Stars, or Untouchables. Some missions have specific penalties. Some examples: Mission 5 - if you let the Melancholy Soul lose its charge, you're screwed. Mission 9 - on replay, if you skip the first Griffon battle, you're screwed. Mission 13 - miss the Blue Orb Slice in the rear cargo hold on the ghost ship, you're screwed. |
| Bonus Orbs Upon completion of each mission, bonus orbs are awarded based on the ranking. Obviously the higher the ranking, the more orbs are received as well as for the higher the mission number. You can also receive Boss Bonuses by fighting a perfect or near-perfect battle against one of Mundus' minions. To get a good bonus, you can't take any damage and you must finish off the boss in a short amount of time. |