#killall #ticksize 60 #message alias OFF #message action OFF #message subst OFF #message antisub OFF #message high OFF #message variable OFF #message group OFF #message hotkey OFF #multiaction off #multihighlight off #presub on #echo off #ignore off #speedwalk on #togglesubs off #verbat off #tickon #action {^You tell %1} {#output {yellow} {( $TIME, $DATE ) You tell $1}} {Communication} #action {^< mentor > You tell %1} {#output {yellow} {( $TIME, $DATE ) < mentor > You tell $1}} {Communication} #action {^< guard > You tell %1} {#output {yellow} {( $TIME, $DATE ) < guard > You tell $1}} {Communication} #action {^[ Group: %1 ]: '%2} {#output {light blue} {( $TIME, $DATE ) [ Group: $1 ]: '$2}} {Communication} #action {^[ Slayer: %1 ]: '%2} {#output {red} {( $TIME, $DATE ) [ Slayer: $1 ]: '$2}} {Communication} #action {^[ Dragon: %1 ]: '%2} {#output {red} {( $TIME, $DATE ) [ Dragon: $1 ]: '$2}} {Communication} #action {^[ Expert: %1 ]: '%2} {#output {cyan} {( $TIME, $DATE ) [ Expert: $1 ]: '$2}} {Communication} #action {^[%1You hear an experienced voice ]: '%2} {#output {cyan} {( $TIME, $DATE ) [$1You hear an experienced voice ]: '$2}} {Communication} #action {^<<%1>> '%2} {#output {cyan} {( $TIME, $DATE ) <<$1>> '$2}} {Communication} #action {^[ %1 newbie%3]: '%2} {#output {green} {( $TIME, $DATE ) [ $1 newbie$3]: '%2}} {Communication} #action {^[ <> %1 debate%3<> ]: '%2} {#output {green} {( $TIME, $DATE ) [ ? $1 debate$3? ]: '$2}} {Communication} #action {^[ %1 gossip%3]: '%2} {#output {yellow} {( $TIME, $DATE ) [ $1 gossip$3]: '$2}} {Communication} #action {^[ %1 trivia%3]: '%2} {#output {light magenta} {( $TIME, $DATE ) [ $1 trivia$3]: '$2}} {Communication} #action {^[ %1 sing%3]: '%2} {#output {light magenta} {( $TIME, $DATE ) [ $1 sing$3]: '$2}} {Communication} #action {^[*] %1 [*] '%2} {#output {light red} {( $TIME, $DATE ) [*] $1 [*] '$2}} {Communication} #action {^[ %1 shout%3]: '%2} {#output {light red} {( $TIME, $DATE ) [ $1 shout$3]: '$2}} {Communication} #action {^[ %1 yell%3]: '%2} {#output {light red} {( $TIME, $DATE ) [ $1 yell$3]: '$2}} {Communication} #action {^[ %1 auction%3]: '%2} {#output {light blue} {( $TIME, $DATE ) [ $1 auction$3]: '$2}} {Communication} #action {^[ >>> %1 has entered Nodeka <<< ]} {#output {red} {( $TIME, $DATE ) [ $1 logged on ]}} {Communication} #action {^[ >>> %1 has left Nodeka <<< ]} {#output {red} {( $TIME, $DATE ) [ $1 logged off ]}} {Communication} #action {^[ Immort: %1 ]: '%2} {#output {light cyan} {( $TIME, $DATE ) [ Immort: $1 ]: '$2}} {Communication} #action {^[ %1 Thunders ]: '%2} {#output {light cyan} {( $TIME, $DATE ) [ $1 Thunders ]: '$2}} {Communication} #action {^[ %1 Bellows ]: '%2} {#output {light cyan} {( $TIME, $DATE ) [ $1 Bellows ]: '$2}} {Communication} #action {^[ %0OOC: %1 ]: '%2} {#output {light cyan} {( $TIME, $DATE ) [ $0OOC: $1 ]: '$2}} {Communication} #action {^## %1} {#output {( $TIME, $DATE ) ## $1}} {Communication} #action {%1 tells you, %2} {#output {yellow} {( $TIME, $DATE ) $1 tells you, $2}} {Communication} #action {%1 say%3, '%2} {#output {white} {( $TIME, $DATE ) $1 say$3, '$2}} {Communication} #action {Your bounty on %1 has been completed by %2!}{#output {white} {$2 kills $1, receiving the bounty that you posted.}} #action {^Another Nodekian has voted for Nodeka - thank you for your vote Nodekians!} {#output {white} {( $TIME, $DATE ) Someone just voted! Good job! =)}} {Communication} #action {^You may again perform Nodekian support abilities.} {#output {white} {( $TIME, $DATE ) Time to vote!}; ct Time to vote!; #bell} {Communication} #action {^BOT CHECK - use the 'answer' command to store your answer.} {#output {};#output {white} {Bot check at $TIME on $DATE:};#output {light red} {.-----------------------------.};#output {light green} {< You are being bot checked!! >};#output {light red} {'-----------------------------'};#output {}; #bell} {BotCheck} #action {^###############################################################################} {#bell} {BotCheck} #action {^You have successfully passed the bot check. Thank you for not botting.} {#output {light green} {( $TIME, $DATE ) You have passed the bot check.}; #bell} {BotCheck} #action {Name %1 Cln }{#va mod 0;#va base 0} #action {Lvl %5 Str %1/%2 Int %3/%4}{#math mod {$mod+$1+$3};#math base {$base+$2+$4}} #action {Algn %5 Con %1/%2 Wis %3/%4}{#math mod {$mod+$1+$3};#math base {$base+$2+$4}} #action {Age %5 Dex %1/%2 Wil %3/%4}{#math mod {$mod+$1+$3};#math base {$base+$2+$4}} #action {Prcs %5 Agi %1/%2 Spe %3/%4}{#math mod {$mod+$1+$3};#math base {$base+$2+$4}} #alias {showstats}{#show Stats: $mod/$base} #action {^Sand scurries on the ground as the horizon darkens from an advancing sandstorm.} {disprepop Triage} {Repops} #action {^Nijlo throws more victims into the Abyss!} {disprepop Abyss} {Repops} #action {^The Island shakes with movement.} {disprepop Bayeshi} {Repops} #action {^Grunts of arriving Ogres are heard in the distance.} {disprepop Vllak} {Repops} #action {^The sound of chains clattering in the distance are heard.} {disprepop Duskar} {Repops} #action {^The caves reverberate with the sounds of a deep thumping.} {disprepop Bhalin} {Repops} #action {^A mountain breeze caresses the streets, bringing warmth and the faint smell of ash.} {disprepop Aur'Vindi} {Repops} #action {^A bellowing call is heard from far off.} {disprepop Rhall} {Repops} #action {^The fluttering of wings and a loon's shrill cackle pierce the tranquil marsh.} {disprepop Fens} {Repops} #action {^The clan grounds fill with laughter and delight.} {disprepop CHall} {Repops} #action {^A gong echoes loudly through the halls as a new class begins.} {disprepop Academy} {Repops} #action {^The chapel bell rings, signaling a shift change in the fields.} {disprepop Na'Pali} {Repops} #action {^The sound of creatures scampering to their nests fill the plain. } {disprepop Zembori} {Repops} #action {^The town lights up with bustling activity of the busy citizens.} {disprepop Ruushi} {Repops} #action {^A painful cry echoes from the cold walls.} {disprepop Asylum} {Repops} #action {^A thunderous clamor of bestial shrieks and hoots assaults your ears.} {disprepop Jungle} {Repops} #action {^Grunts and cries are heard coming from within the town walls.} {disprepop Xuvgra} {Repops} #action {^You hear stirring as the creatures of the night awaken with a thirst for blood.} {disprepop Aragnarack} {Repops} #action {^Shadows fold and time itself seems to shudder as the Penumbra shifts once more.} {disprepop Penumbra} {Repops} #action {^Canine laughter echoes through the tunnels.} {disprepop Kobolds} {Repops} #action {^Screaming battlecries and clashing weapons are heard all around you.} {disprepop Outpost} {Repops} #action {^Drums pound as the drow come up from the earth.} {disprepop Drows} {Repops} #action {^A thick lining of fog surrounds you, as the tower seems to come to life.} {disprepop MistyTower} {Repops} #action {^A keen wind cuts through the glacial passes.} {disprepop Tundra} {Repops} #action {^The skies flash bright pink while the power of the Ancients surge through the land.} {disprepop Ancients} {Repops} #action {^A whistle blows in the distance...} {disprepop Braggi} {Repops} #action {^An unfettered spirit's despairing howl echoes through the barrows.} {disprepop Barrows} {Repops} #action {^A cool breeze whips through the reeds chilling everything within.} {disprepop Everglades} {Repops} #action {^The ground trembles with the sound of marching footsteps.} {disprepop Rumil} {Repops} #action {^The hills seem alive.} {disprepop Giants} {Repops} #action {^The air reverberates with the explosion of a crack of thunder.} {disprepop StormHaven} {Repops} #action {^The wind briefly changes direction and you catch the scent of something very noxious.} {disprepop Bule} {Repops} #action {^The aura of this place heals you.} {tickset} {Ticker} #action {^You recuperate faster} {tickset} {Ticker} #action {is now closed!} {tickset} {Ticker} #action {begins in one phase.} {tickset} {Ticker} #action {items you carry withers into dust.} {tickset} {Ticker} #action {withers into dust.} {tickset} {Ticker} #action {^The closed %1 block(s) your passage north.} {open north.$1;north} #action {^The closed %1 block(s) your passage south.} {open south.$1;south} #action {^The closed %1 block(s) your passage east.} {open east.$1;east} #action {^The closed %1 block(s) your passage west.} {open west.$1;west} #action {^The closed %1 block(s) your passage up.} {open up.$1;up} #action {^The closed %1 block(s) your passage down.} {open down.$1;down} #alias {disprepop}{#output {light green} {( $TIME, $DATE ) REPOP: %1}; tickset;#bell} #alias {killall}{#killall;#alias {loadset}{#read settings.txt}} #alias {load}{#read %1.txt} #alias {statroller}{#killall;#read statroll.txt} #alias {loadset}{#read settings.txt} #alias {connect}{#con nodeka.com 23;#tickon} #alias {tickset}{#tickset} #alias {any}{yell Anyone?} #alias {any1}{yell Anyone in the %1 part?} #alias {any2}{yell Anyone in the %1 %2 part?} #alias {bpget}{#loop {1,$$bpam}{get all.$$1, $0.back}} #alias {bpset}{#var bpam} #var bpam 100 #alias {kos} {;#sh ( $kosact ) < $kosone | $kostwo | $kosthree | $kosfour | $kosfive >} {default} #alias {ctkos} {ct ( $kosact ) < $kosone | $kostwo | $kosthree | $kosfour | $kosfive >} {default} #alias {gtkos} {gt ( $kosact ) < $kosone | $kostwo | $kosthree | $kosfour | $kosfive >} {default} #alias {kosact} {;#var kosact %1} #alias {kosfive} {;#var kosfive %1} #alias {kosfour} {;#var kosfour %1} #alias {kosone} {;#var kosone %1} #alias {kosthree} {;#var kosthree %1} #alias {kostwo} {;#var kostwo %1} #alias {kosoff} {;#var kosact {Nothing}; #var kosone {Noone}; #var kostwo {Noone}; #var kosthree {Noone}; #var kosfour {Noone}; #var kosfive {Noone}} #action {$kosone%1 has arrived.} {;$kosact $kosone} #action {$kosone%1 is standing here.} {;$kosact $kosone} #action {$kosone%1 is resting here.} {;$kosact $kosone} #action {$kostwo%1 has arrived.} {;$kosact $kostwo} #action {$kostwo%1 is standing here.} {;$kosact $kostwo} #action {$kostwo%1 is resting here.} {;$kosact $kostwo} #action {$kosthree%1 has arrived.} {;$kosact $kosthree} #action {$kosthree%1 is standing here.} {;$kosact $kosthree} #action {$kosthree%1 is resting here.} {;$kosact $kosthree} #action {$kosfour%1 has arrived.} {;$kosact $kosfour} #action {$kosfour%1 is standing here.} {;$kosact $kosfour} #action {$kosfour%1 is resting here.} {;$kosact $kosfour} #action {$kosfive%1 has arrived.} {;$kosact $kosfive} #action {$kosfive%1 is standing here.} {;$kosact $kosfive} #action {$kosfive%1 is resting here.} {;$kosact $kosfive} #variable {kosact} {Nothing} #variable {kosone} {Noone} #variable {kostwo} {Noone} #variable {kosthree} {Noone} #variable {kosfour} {Noone} #variable {kosfive} {Noone} #alias trackdown {#va ttarget {$$0};#var AutoTrack 1;#gr enable track;track} #alias trackOff {#var ttarget {0};#var AutoTrack {0}}{track} #var AutoTrack {0} #action {^ [ Tracks ] (freshest tracks or scents first)} {#va AutoTrack 1}{5}{track} #action {^ $ttarget (%1) was seen %2 of here.} {#if {$AutoTrack=1}{%2;#va AutoTrack 0;Track}}{5}{track} #action {^ No visible tracks or scents} {trackOff;#gr disable track}{5}{track} #action {$ttarget is standing here} {trackOff}{5}{track} #gr disable track #hot {NUM8}{north} #hot {NUM6}{east} #hot {NUM2}{south} #hot {NUM4}{west} #hot {NUM9}{up} #hot {NUM1}{down} #alias {fighterprompt} {prompt [Lag: $L] $i[$T: $t] [$O: $o]$i$I[Reply: $r] [Exp: $x] [Align: $a] [$p]$I [tik]$R[H:$h$I/$H$I] [S:$s$I/$S$I] [E:$e$I/$E$I] [G:$g] ->} #alias {invokerprompt} {prompt [Lag: $L] $i[$T: $t] [$O: $o]$i$I[Reply: $r] [Exp: $x] [Align: $a] [$p]$I [tik]$R[H:$h$I/$H$I] [S:$s$I/$S$I] [E:$e$I/$E$I] [G:$g] ->} #alias {casterprompt} {prompt [Lag: $L] $i[$T: $t] [$O: $o]$i$I[Reply: $r] [Exp: $x] [Align: $a] [$p]$I [tik]$R[H:$h$I/$H$I] [M:$m$I/$M$I] [E:$e$I/$E$I] [G:$g] ->} #alias {mageprompt} {prompt [Lag: $L] $i[$T: $t] [$O: $o]$i$I[Reply: $r] [Exp: $x] [Align: $a] [$p]$I [tik]$R[H:$h$I/$H$I] [M:$m$I/$M$I] [S:$s$I/$S$I] [E:$e$I/$E$I] [G:$g] ->}