-Frigates can now only be produced one at a time and watch out cause you can't launch workers when a frigate is being built. You can still dock workers though. But frigates can't be docked at all now and give instant tech to beast.
-Frigate build times reduced to balance this.
-SuperCapital ships can be built quicker now.
-Actually all building times for every ship have been halved for faster gameplay and less stockpiling of resources. Exceptions are linking ships (Acolytes/ACVs and Mimics/MCVs) to encourage different strategies (and prevent the x3 pumping), cruise missiles, and ramming frigates.

-Sentinel SU, RU, BuildTime, MaxHealth and Firepower (DamageMult) halved to encourage shielding.
-Leeches now require 1 SU instead of 2.
-Processor repair beam now has much wider angle from 90 to 190 degrees and bigger range from 4000 to 5000 meters. Also better update rates.
-Heavy Corvette now requires 6 SU (up form 5) but has a bit more firepower.
-Changes to infect beam cascade cost of various ships. Generaly cascade cost now equals SU of ship being infected, with some exceptions. DFG frigates cost 20 but only 10 SU. Processors cost 20 but only 13 RU. They also require two hits. Sentinels cost 4 but only 1 SU cause they lack organic matter to facilitate infection. Recons cost 1 but require 2 SU. Workers retain the cost of 7 and their SU of 4. Hive frigates cost 10 but require 20 SU.