| Spell |
Accuracy |
Modifies the spell to have a to-hit bonus. |
+25 to-hit |
+55 to-hit |
+100 to-hit |
| Spell |
Bane |
Gives the spell a chance to reduce the target's strength and dexterity by 15% for 30 seconds. |
15% chance |
25% chance |
45% chance |
| Spell |
Blight Damage |
Modifies the maximum damage output of a blight damage spell. |
+2 damage |
+4 damage |
+6 damage |
| Spell |
Blight Poison |
When a spell with this technique hits a target the target will incur incremented amounts of additional blight damage over a 20 second period. |
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| Spell |
Blight Range |
Modifies the maximum ranged blight spell. |
+5 range |
+10 range |
+15 range |
| Spell |
Burning Damage |
When a spell with this technique hits a target the target will incur incremented amounts of additional flame damage over a 20 second period. |
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| Spell |
Chill |
Ice spells with this technique have a 25% chance to lower the target's ice resistance for 30 seconds. |
-10% ice resistance |
-15% ice resistance |
-20% ice resistance |
| Spell |
Cinder |
Flame spells with this technique have a 25% chance to lower the target's flame resistance for 30 seconds. |
-10% flame resistance |
-15% flame resistance |
-20% flame resistance |
| Spell |
Cleanse |
Life and Nature spells with this technique applied to them have a chance of dispelling a negative effect on a friend. |
25% chance |
45% chance |
65% chance |
| Spell |
Combust |
Gives flame spells a 5% chance to do extra unstoppable flame damage. |
5-7 damage |
10-14 damage |
15-21 damage |
| Spell |
Concentrated |
Gives the user a chance to hit 50% more accurately with future energy spells for 30 seconds. |
15% chance |
25% chance |
35% chance |
| Spell |
Covalence |
Nature spells with this technique have a 25% chance to lower the target's nature resistance for 30 seconds. |
-10% nature resistance |
-15% nature resistance |
-20% nature resistance |
| Spell |
Critical Damage |
Spells using this technique will get a 5% chance to hit for additional critical damage. |
5-7 damage |
10-14 damage |
15-21 damage |
| Spell |
Derange |
Gives the spell a chance to reduce the target's power and focus by 15% for 30 seconds. |
25% chance |
35% chance |
45% chance |
| Spell |
Energy Damage |
Modifies the maximum damage output of a energy damage spell. |
+2 damage |
+4 damage |
+6 damage |
| Spell |
Energy Range |
Modifies the maximum ranged energy spell. |
+5 range |
+10 range |
+15 range |
| Spell |
Flame Damage |
Modifies the maximum damage output of a energy damage spell. |
+2 damage |
+4 damage |
+6 damage |
| Spell |
Flame Range |
Modifies the maximum ranged flame spell. |
+5 range |
+10 range |
+15 range |
| Spell |
Fog |
Mind spells with this technique have a 25% chance to lower the target's mind resistance for 30 seconds. |
-10% mind resistance |
-15% mind resistance |
-20% mind resistance |
| Spell |
Fortify |
Gives a beneficial spell a chance to generate an additional armor increase. |
15% chance |
25% chance |
35% chance |
| Spell |
Freeze |
Ice spells with this technique have a chance of rooting a target for 5 seconds. |
10% chance |
15% chance |
20% chance |
| Spell |
Gale |
Gives a damage spell a 25% chance to do an additional slash damage. |
2-4 damage |
4-6 damage |
6-8 damage |
| Spell |
Heal Increase |
Allows a heal spell to heal for additional points. |
5-10 points |
10-15 points |
15-20 points |
| Spell |
Heal Recycle |
Modifies the amount of recycle time the heal spell requires. |
-2 recycle time |
-5 recycle time |
-10 recycle time |
| Spell |
Ice Damage |
Modifies the maximum damage output of a ice damage spell. |
+2 damage |
+4 damage |
+6 damage |
| Spell |
Ice Range |
Modifies the maximum ranged ice spell. |
+5 range |
+10 range |
+15 range |
| Spell |
Ice Snare |
Gives an ice damage spell the ability to slow a target's movement for 30 seconds. |
75% of normal |
65% of normal |
55% of normal |
| Spell |
Junction |
Energy spells with this technique have a 25% chance to lower the target's energy resistance for 30 seconds. |
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| Spell |
Nature Damage |
Modifies the maximum damage output of a nature damage spell. |
+2 damage |
+4 damage |
+6 damage |
| Spell |
Nature Range |
Modifies the maximum ranged nature spell. |
+5 range |
+10 range |
+15 range |
| Spell |
Numbing |
Used on ice damage spells this technique lowers an enemy's evasion for 30 seconds. |
-5% evasion |
-10% evasion |
-15% evasion |
| Spell |
Pierce |
Gives a damage spell a 25% chance to do an additional pierce damage. |
2-4 damage |
4-6 damage |
6-8 damage |
| Spell |
Potency |
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| Spell |
Romp |
Gives a damage spell a 25% chance to do an additional crush damage. |
2-4 damage |
4-6 damage |
6-8 damage |
| Spell |
Scorn |
Spirit spells with this technique have a 25% chance to lower the target's spirit resistance for 30 seconds. |
-10% spirit resistance |
-15% spirit resistance |
-20% spirit resistance |
| Spell |
Shocked |
Applied to an energy damage spell this technique has a chance of slowing an enemy's physical attack speed by 15% for 30 seconds. |
15% chance |
25% chance |
35% chance |
| Spell |
Spirit Damage |
Modifies the maximum damage output of a spirit damage spell. |
+2 damage |
+4 damage |
+6 damage |
| Spell |
Spirit Range |
Modifies the maximum ranged spirit spell. |
+5 range |
+10 range |
+15 range |
| Spell |
Stun |
Adds a chance for a 3 second duration stun. |
5% chance |
10% chance |
15% chance |
| Spell |
Taint |
x% chance to lower target's blight resistance by x% for x seconds |
15% chance |
25% chance |
45% chance |