'; OutString += '
'; OutString += NavBar; if (Feedback.length>0){ OutString += '' } OutString += '
'; OutString += ''; OutString += Feedback; OutString += '
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'; if (is.CRAPBrowser){OutString=ResolveAllURLs(OutString);} //Write it to the frame TopFrame.document.clear(); TopFrame.document.open(); TopFrame.document.write(OutString); TopFrame.document.close(); } function DisplayExercise(){ //Build the output string var OutString = ''; OutString += ''; OutString += '
'; OutString += '
'; OutString += TitleCode; OutString += ''; OutString += NavBar; OutString += '
'; if (WordBox.length > 0){ OutString += WordBox; } OutString += ''; OutString += BuiltCloze; OutString += '
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'; if (is.CRAPBrowser){OutString=ResolveAllURLs(OutString);} //Write it to the frame BottomFrame.document.clear(); BottomFrame.document.open(); BottomFrame.document.write(OutString); BottomFrame.document.close(); } function ShowClue(ItemNum){ //alert(ItemNum); State[ItemNum][0] = 1; WriteFeedback(I[ItemNum][2]); } function SaveCurrentAnswers(){ for (var i=0; i-1){ FirstBit = InString.substring(0, i); LastBit = InString.substring(i + Token.length, InString.length); InString = FirstBit + Replacement + LastBit; i = InString.indexOf(Token); } return InString; } I = new Array(); I[0] = new Array(); I[0][1] = new Array(); I[0][1][0] = new Array(); I[0][1][0][0]='EACH'; I[0][2]=''; I[1] = new Array(); I[1][1] = new Array(); I[1][1][0] = new Array(); I[1][1][0][0]='OACH'; I[1][2]=''; I[2] = new Array(); I[2][1] = new Array(); I[2][1][0] = new Array(); I[2][1][0][0]='IG'; I[2][2]=''; I[3] = new Array(); I[3][1] = new Array(); I[3][1][0] = new Array(); I[3][1][0][0]='OLD'; I[3][2]=''; I[4] = new Array(); I[4][1] = new Array(); I[4][1][0] = new Array(); I[4][1][0][0]='IGGER'; I[4][2]=''; I[5] = new Array(); I[5][1] = new Array(); I[5][1][0] = new Array(); I[5][1][0][0]='CAPEGOAT'; I[5][2]=''; I[6] = new Array(); I[6][1] = new Array(); I[6][1][0] = new Array(); I[6][1][0][0]='OUGH'; I[6][2]=''; I[7] = new Array(); I[7][1] = new Array(); I[7][1][0] = new Array(); I[7][1][0][0]='IAMOND'; I[7][2]=''; I[8] = new Array(); I[8][1] = new Array(); I[8][1][0] = new Array(); I[8][1][0][0]='KUNK'; I[8][2]=''; I[9] = new Array(); I[9][1] = new Array(); I[9][1][0] = new Array(); I[9][1][0][0]='AKE'; I[9][2]=''; I[10] = new Array(); I[10][1] = new Array(); I[10][1][0] = new Array(); I[10][1][0][0]='LACK'; I[10][2]=''; I[11] = new Array(); I[11][1] = new Array(); I[11][1][0] = new Array(); I[11][1][0][0]='HEEP'; I[11][2]=''; I[12] = new Array(); I[12][1] = new Array(); I[12][1][0] = new Array(); I[12][1][0][0]='AG'; I[12][2]=''; I[13] = new Array(); I[13][1] = new Array(); I[13][1][0] = new Array(); I[13][1][0][0]='NAKE'; I[13][2]=''; I[14] = new Array(); I[14][1] = new Array(); I[14][1][0] = new Array(); I[14][1][0][0]='REENHORN'; I[14][2]=''; Text = new Array(); Text[0]='1. A pretty good complexion girl turns into a fruit. P'; Text[1]='

2. If you train students and athletes, you become a carriage. C'; Text[2]='

3. A highly filthy person becomes a P'; Text[3]='

4. An unpleasant scheming woman, who makes men friends to extract money becomes a G'; Text[4]=' D'; Text[5]='

5. If you suffer from another\'s fault and bear the brunt, you become a S'; Text[6]='

6. An uncultured, unsophisticated person, who at heart is intelligent, kind and good is a R'; Text[7]=' D'; Text[8]='

7. If mean and low, you become a foul-smelling animal. S'; Text[9]='

8. What garden tool would you call an immoral and wicked man? R'; Text[10]='

9. If you are a rotter and the never-do-well of your family, you are a B'; Text[11]=' S'; Text[12]='

10. A persistently scolding and complaining woman becomes a N'; Text[13]='

11. An unscrupulous swindler who robs everybody becomes a S'; Text[14]='

12. If you are a raw, inexperienced person, you become a G'; Text[15]=' '; State = new Array(); function StartUp(){ var i = 0; State.length = 0; for (i=0; i -1){ var TotalChars = GetGapValue(i).length; State[i][3] = (TotalChars-State[i][1])/TotalChars; if (State[i][0] > 0){State[i][3] = State[i][3]/2;} if (State[i][3]<0){State[i][3] = 0;} State[i][4] = 1; } else{ //Otherwise, add zero to the array and increment the hints for this item, as a penalty State[i][1]++; State[i][3] = 0; //then set the flag AllCorrect = 0; } } } //Calculate the total score var TotalScore = 0; for (i=0; i'; } Output += YourScoreIs + ' ' + TotalScore + '%.
'; if (AllCorrect == 0){ Output += '
' + Incorrect; } BuildExercise(); WriteFeedback(Output); DisplayExercise(); RestoreCurrentAnswers(); } function TrackFocus(BoxNumber){ CurrentWord = BoxNumber; } function CheckBeginning(Guess, Answer){ var OutString = ''; var i = 0; var UpperGuess = ''; var UpperAnswer = ''; if (CaseSensitive == false) { UpperGuess = Guess.toUpperCase(); UpperAnswer = Answer.toUpperCase(); } else { UpperGuess = Guess; UpperAnswer = Answer; } while (UpperGuess.charAt(i) == UpperAnswer.charAt(i)) { OutString += Guess.charAt(i); i++; } OutString += Answer.charAt(i); return OutString; } function FindLongest(InArray){ if (InArray.length < 1){return -1;} var Longest = 0; for (var i=1; i InArray[Longest].length){ Longest = i; } } return Longest; } function GetGapValue(GNum){ var RetVal = ''; if ((GNum<0)||(GNum>=I.length)){return RetVal;} if (eval('BottomFrame.document.Cloze.Gap' + GNum) != null){ RetVal = eval('BottomFrame.document.Cloze.Gap' + GNum).value; RetVal = TrimString(RetVal); } else{ RetVal = State[GNum][5]; } return RetVal; } function SetGapValue(GNum, Val){ if ((GNum<0)||(GNum>=I.length)){return;} if (eval('BottomFrame.document.Cloze.Gap' + GNum) != null){ eval('BottomFrame.document.Cloze.Gap' + GNum).value = Val; } } function FindCurrent() { var x = 0; FoundCurrent = -1; //Test the current word: //If it's state is not set to already correct, check the word. if (State[CurrentWord][4] != 1){ if (CheckAnswer(CurrentWord, false) < 0){ return CurrentWord; } } x=CurrentWord + 1; while (x -1){return ''} RightBits = new Array(); for (var i=0; i 0){ SetGapValue(CurrGap, HintString); State[CurrGap][1] = State[CurrGap][1] + 1; } WriteFeedback(GiveHint); } function Blank(){ return '
©Half-Baked Software. Loading...
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'; } //--> //]]>
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