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General info
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Game	 -	DFLW
Gametype -	Deathmatch
spawns	 -	13

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Description
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I've seen some "airmaps" out there, but this concept is new to me. To give the illusion that the battle is really taking place up in the air, I chosed not to render the terrain (no voxels) - Looks kinda cool and save you some framerate. Its really placed on Z = 0 though... It also allowed me to add a tunnelsystem, since the objects assigned to blinkgroups aint visible from above :) 

There are no tunnelspawns, they just aint reliable enought - The spawns in the hangar might cause some problems with some really laggy players - It haven't occured on my server though. 

You're not supposed to get outside the fence, but for the really eager CQ-player - there is a way... - blaming some "itembugs" for that, lol

I put alot of work to make it look decent - some objects are placed just to make the hole concept work. Hate to admit there is an "invisible wall" between the stairsections in the tunnels... Couldn't figure it out and it aint that disturbing...

Hope you'll like - Martin aka RED BULL

Btw, there are floating buildings and NO trees at all - still hope you put it up ;)