K   nights of Seven A Dark Age of Camelot Guild, Albion Realm, Morgan La Fay Server knights of seven emblem
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k o s  .  o r i g i n  
And so it was that the Knights of Seven, having ridden blessed Albion of the Evil One, set out upon a Quest. Vowing to return upon the twelvemonth, one son from each of the seven Noble Houses of Albion went forth to the wide world to learn what they might. Upon their return, the valiant knights shared with each other the tales of their journeys and the wisdom they had gained.

From the Hanging Gardens of Babylon, the gentle warrior RUADH learned the mysteries of leaf and plant, and returned with the knowledge of the herbs and roots of healing.

From the Great Pyramids at Giza, noble AONGHUS learned the Egyptian arts of construction, and returned with wondrous war machines.

At Olympia, where honorable EREMON paid homage to the Statue of Zeus, he debated with the Greeks on the delicate arts of leadership and statecraft.

Following his quest to the city of Halicarnassus, dark BALDER gained knowledge in the unspoken arts of death in the dim recesses of the great Mausoleum.

In the shadow of the Colossus at Rhodes, giant MORHOLT learned the true way of the warrior, matching physical strength with intellectual strategies. To Albion he returned with many warriors of his size and intelligence.

Taking his Quest up the farthest reaches of the Nile, valorous TRISTAN followed the brightness of the Lighthouse to Alexandria, where Queen Cleopatra, embodiment of Isis, instructed him in the cunning arts of love and politics.

And at Epheseus, where in the Temple of Artemis blood sacrifices are made to the Goddess of the Wyld, thundering TARANUS learned to invoke the spirits of the wilderness to become a foaming, screaming terror on the battlefield.

Each of the Knights of Seven had returned with a host of followers and companions. There were many celebrations in the months that followed, but there became some rumblings - rumours of war on the horizons. Eremon gathered the Knights to his Table and determined how best to use their newfound wisdom to protect and proclaim the glories of Albion. It was put forth that the Knights would instruct and develop in their followers the skills and abilities they themselves had learned. Separately, each Knight had abilities above the best of men. Together, nothing on Heaven or Earth could stop the Knights of Seven from their sworn duty to defend and champion that wondrous of all places, ALBION.

c o d e . of . c o n d u c t  
As a member of the Knights of Seven, you will be expected to uphold a certain level of maturity. Here are a few points to help you out:

1) Always act in a curteous manner around other gamers. Never disrespect anyone or their right to their own opinion. If things get out of hand, contact me. In games, such as in life, some people are just jerks. Deal with them appropriately and regardless of what they say about yo mama :) you'll come out on top.

2) KoS exists to protect the Realm of Albion, any action subversive to this purpose will result in immediate dismissal.

3) Help the community. If a fellow gamer needs assistance, and you can provide it without sacrificing anything too great, help them out. You're a representative of the KoS when you're playing and you should always act as such.

4) Uphold the KoS name. Do all you can to raise people's beliefs in the greatness of our Guild.

5) KoS resolves internal issues and considers/approves proposals through strict adherence to our chain of command. Divisional issues should be taken up with the Sergeant and then submitted to the appropriate Captain for resolution if necessary. Interdivisional stuff will be resolved by the Inner Circle. Disputes among the Circle will be arbitrated by the Lord General.

6) The judgments of the Inner Circle and its' Lord General are final and compliance within the guild is mandated. Non-compliance may result in dismissal.

7) Guild politics (alliances, joint actions, sworn enemies, etc.) will be determined by majority vote of the Circle.

8) After the open recruitment phase, new potential members of KoS must be sponsored by a Sergeant or Captain and approved by either the Lord General, the Guild Captain, or the Captain responsible for that recruits specific class. Sponsors are accountable for the actions of their initiates.

9) Respect your fellow guildmates. Treat them as if they were your siblings. We want to foster a team environment, and if you talk down to people, they won't feel as if they are part of the team.


c h a i n . of . c o m m a n d  
Rank 0 - Lord General
guild leader, has all guild powers

Rank 1 - Knight Commander
second in command, has nearly all guild powers

Rank 2 - Captain
officers level 40+
for long time members or special guild positions
have promote authority
alliance chat, emblem, invite

Rank 3 - Knight Templar
officers level 40+
alliance chat, emblem, invite

Rank 4 - Knight
members level 30-39
alliance chat, emblem, invite

Rank 5 - Sworn Sword
long time or very active members below 30
alternates for higher levels
have invite authority
alliance chat, emblem

Rank 6 - Soldier
members level 20-29
can wear emblem
can use alliance chat

Rank 7-8 not used

Rank 9 - Recruit

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