| WEAPON |
ATTACK BONUS |
| Blaster [Carbine] |
Normal: +14/+9/+4 or +10/+10/+5/+0 Pri Hand: +8/+3/-2 or +4/+4/-1/-6 Off Hand: +4 or +0
|
| RANGE |
WEIGHT |
TYPE |
SIZE |
DAMAGE |
CRITICAL |
| 20m |
2 |
Energy |
Medium |
3d8 |
19-20 |
| SPECIAL PROPERTIES |
|
| WEAPON |
ATTACK BONUS |
| Blaster [Pistol] |
Normal: +14/+9/+4 or +10/+10/+5/+0 Pri Hand: +10/+5/+0 or +6/+6/+1/-4 Off Hand: +6 or +2
|
| RANGE |
WEIGHT |
TYPE |
SIZE |
DAMAGE |
CRITICAL |
| 10m |
1 |
Energy |
Small |
3d6 |
20 |
| SPECIAL PROPERTIES |
|
| WEAPON |
ATTACK BONUS |
| Vibroblade |
Normal: +13/+8/+3 Pri Hand: +7/+2/-3 Off Hand: +3
|
| RANGE |
WEIGHT |
TYPE |
SIZE |
DAMAGE |
CRITICAL |
| 0m |
2 |
Slashing |
Medium |
2d6+1 |
20 |
| SPECIAL PROPERTIES |
|
| WEAPON |
ATTACK BONUS |
| Flamethrower |
Normal: +14/+9/+4 Pri Hand: +8/+3/-2 Off Hand: +4
|
| RANGE |
WEIGHT |
TYPE |
SIZE |
DAMAGE |
CRITICAL |
| 2m |
5 |
Energy |
Medium |
2d6 |
20 |
| SPECIAL PROPERTIES |
|
| WEAPON |
ATTACK BONUS |
| Grenade [Stun] x5 |
Normal: +14/+9/+4 Pri Hand: +10/+5/+0 Off Hand: +6
|
| RANGE |
WEIGHT |
TYPE |
SIZE |
DAMAGE |
CRITICAL |
| 4m |
0 |
Energy |
Tiny |
+4 |
|
| SPECIAL PROPERTIES |
|
| WEAPON |
ATTACK BONUS |
| Stun Baton |
Normal: +13/+8/+3 Pri Hand: +7/+2/-3 Off Hand: +3
|
| RANGE |
WEIGHT |
TYPE |
SIZE |
DAMAGE |
CRITICAL |
| 0m |
1 |
Bludgeoning |
Medium |
-+1 |
20 |
| SPECIAL PROPERTIES |
|
| EQUIPMENT |
| Binders x3, DataPad, Field Kit, Landspeeder, Medpac x5, Space Transport |
| SPECIAL QUALITIES |
| Contacts (Crime Lord, x1), Dark Side, Heart +1, Resource Access, Sneak attack +3d6, Target bonus +3, Trailblazing |
| CHARACTER NOTES |
| Noval Garaint is a bounty hunter who is never seen outside of his battle armor. He is rumored to be the real power behind Horch, the crime lord of Kheedar. |
|
| NORMAL SKILLS |
8 |
/ |
17 |
| SKILL NAME |
KEY ABILITY |
ABILITY MOD |
RANKS |
MISC MOD |
TOTAL MOD |
| Intimidate |
Cha |
+1 |
7 |
+0 |
+8 |
| Jump |
Str |
+1 |
0 |
-4 |
-3 |
| Knowledge (Streetwise) |
Int |
+1 |
7 |
+0 |
+8 |
| Knowledge (Criminal Organizations) |
Int |
+1 |
4 |
+0 |
+5 |
| Listen |
Wis |
+2 |
4 |
+2 |
+8 |
| Move Silently |
Dex |
+2 |
7 |
-4 |
+5 |
| Pilot |
Dex |
+2 |
5 |
+0 |
+7 |
| Profession (mercenary) |
Wis |
+2 |
4 |
+0 |
+6 |
| Ride |
Dex |
+2 |
0 |
+0 |
+2 |
| Search |
Int |
+1 |
4 |
+2 |
+7 |
| Sense Motive |
Wis |
+2 |
8 |
+0 |
+10 |
| Spot |
Wis |
+2 |
4 |
+2 |
+8 |
| Survival |
Wis |
+2 |
0 |
+3 |
+5 |
| Swim |
Str |
+1 |
0 |
-4 |
-3 |
| Treat Injury |
Wis |
+2 |
0 |
+0 |
+2 |
| NORMAL FEATS |
| Armor Proficiency (light, medium, powered), Far Shot, Infamy, Martial Arts, Point Blank Shot, Precise Shot, Quick Draw, Skill Emphasis (Survival), Track, Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons) |
| SPEAK LANGUAGES |
| Basic, Huttese |
| READ/WRITE LANGUAGES |
| Basic |
|