NAME: Griff PLAYER: STAR
WARS
ROLEPLAYING GAME
CLASSES: Soldier 5/Naval Officer 2 CAMPAIGN:  
ABILITY ABILITY SCORE ABILITY MOD TEMP SCORE TEMP MOD
STRENGTH 13 +1    
DEXTERITY 14 +2    
CONSTITUTION 13 +1    
INTTELLIGENCE 15 +2    
WISDOM 10 +0    
CHARISMA 12 +1    
SAVING THROWS TOTAL BASE SAVE ABILITY MOD MISC MOD
FORTITUDE [CON] +7 +6 +1 +0
REFLEX [DEX] +5 +3 +2 +0
WILL [WIS] +4 +4 +0 +0
ATTACK BONUSES TOTAL BASE ABILITY MOD SIZE MOD MISC MOD
MELEE [STR] +7 +6 +1 +0 +0
RANGED [DEX] +8 +6 +2 +0 +0
ARMOR/ PROTECTIVE ITEM SPECIAL PROPERTIES
   
DR CHECK PENALTY SPEED WEIGHT SIZE MAX DEX BONUS
           
WEAPON ATTACK BONUS
Punch +7/+2
RANGE WEIGHT TYPE SIZE DAMAGE CRITICAL
0m n/a Melee Medium 1d3+1
SPECIAL PROPERTIES
VITALITY TOTAL CURRENT WOUNDS TOTAL CURRENT
55   13  
DEFENSE TOTAL CLASS DEX MOD SIZE MOD MISC BONUS
19 +7 +2 +0 +0
SPEED 10m BASE ATTACK +6 REPUTATION +2
INITIATIVE TOTAL DEX MISC
+6 +2 +4
FORCE POINTS
FORCE POINTS DARK SIDE POINTS LIGHT-SIDE DICE DARK-SIDE DICE
0 6 +2d6 +2d6
NORMAL SKILLS 5 / 10
SKILL NAME KEY ABILITY ABILITY MOD RANKS MISC MOD TOTAL MOD
Appraise Int +2 0 +0 +2
Astrogate Int +2 6 +0 +8
Balance Dex +2 0 +0 +2
Bluff Cha +1 4 +0 +5
Climb Str +1 0 +0 +1
Computer Use Int +2 6 +0 +8
Craft () Int +2 0 +0 +2
Craft () Int +2 0 +0 +2
Craft () Int +2 0 +0 +2
Craft () Int +2 0 +0 +2
Craft () Int +2 0 +0 +2
Diplomacy Cha +1 2 +0 +3
Disguise Cha +1 0 +0 +1
Entertain () Cha +1 0 +0 +1
Entertain () Cha +1 0 +0 +1
Escape Artist Dex +2 0 +0 +2
Forgery Int +2 0 +0 +2
Gamble Wis +0 0 +0 +0
Gather Information Cha +1 2 +0 +3
Hide Dex +2 0 +0 +2

WEAPON ATTACK BONUS
Blaster [Pistol] Normal: +8/+3 or +4/+4/-1
Pri Hand: +4/-1 or +0/+0/-5
Off Hand: +0 or -4
RANGE WEIGHT TYPE SIZE DAMAGE CRITICAL
10m 1 Energy Small 3d6 20
SPECIAL PROPERTIES
EQUIPMENT
Access Pass [Universal], Code Cylinder, Comlink [Encrypted], DataPad, Dress Uniform, Rank Insignia, Uniform
SPECIAL QUALITIES
Enhance Crew +1, Tainted
CHARACTER NOTES
Adm. Griff is the fleet commander who supervised the construction of the new Super Star Destroyers. he was also charged with the bloackade of the Yaving system after the destruction of the Death Star
NORMAL SKILLS 5 / 10
SKILL NAME KEY ABILITY ABILITY MOD RANKS MISC MOD TOTAL MOD
Intimidate Cha +1 8 +0 +9
Jump Str +1 0 +0 +1
Knowledge (Bureaucracy) Int +2 8 +0 +10
Knowledge (Capital Ship Systems) Int +2 4 +0 +6
Knowledge (Tactics) Int +2 3 +0 +5
Knowledge (Imperial Navy) Int +2 3 +0 +5
Listen Wis +0 0 +2 +2
Move Silently Dex +2 0 +0 +2
Pilot Dex +2 6 +0 +8
Profession (administrator) Wis +0 10 +0 +10
Repair Int +2 4 +0 +6
Ride Dex +2 0 +0 +2
Search Int +2 2 +2 +6
Sense Motive Wis +0 2 +2 +4
Spot Wis +0 0 +2 +2
Survival Wis +0 0 +0 +0
Swim Str +1 0 +0 +1
Treat Injury Wis +0 0 +0 +0
NORMAL FEATS
Alertness, Armor Proficiency (light), Cautious, Heroic Surge, Improved Initiative, Sharp-eyed, Starship Operation (capital ship), Starship Point Blank Shot (capital ship), Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)
SPEAK LANGUAGES
Basic
READ/WRITE LANGUAGES
Basic
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