Rhys ap Cayne

Son of Branwydd, dweller in the tween, skinchanger of the Selkie folk, and the God of Deceit, Cayne.

A character in Andrew Aitken’s Odyssey of Unchance campaign.

Rhys (say: rees), stands a little over 5’10", with a lithe swimmer’s build accentuated by his lack of "appropriate apparel" as Aunt Flora would say. Rhys just feels most comfortable in his native dress, which happens to consist of a white loincloth made of sharkskin. His long hair is the jet black of the ocean’s depths and normally covers the pointed tips of his ears. His eyes are the green of sea foam as it breaks on the rocks and seem to have that same tempestuous nature. Around his neck he wears a pearl on a thin silver chain. On his right calf he wears a shell knife in a sheath of woven sea grasses. On belt of the same material he keeps a pouch made from the lining the shark’s stomach and a conch shell the size of a small loaf of bread. He’s taken to wearing sandals while in towns, but much prefers bare feet. He’s told inquiring locals that he dislikes being separated from the primal elements. For formal court functions he has been seen in silk trousers and doublet, of aqua and white, respectively. He’s had white sharkskin boots fashioned to match his belt, but they’re the first thing off when the affair is over.

He was drawn by a shadow storm, in seal form, from his home to Amber. Searching for his home, the city of Caer Aqua, he happened upon Rebma. An undulating call, like the tumbling surf, pulled him to Rebma’s reflection of the Pattern. Once he laid his eyes upon it, he vowed to discover its mysteries. The inhabitants welcomed him well enough that he decided to stay on. As he traveled with one of Queen Moire’s guardian patrols to learn the area around his new home, a Great Squid set upon his companions. Fight as they might, the squid was too much for this group. Just as the squid was about to squeeze the life out of the patrol leader, a mudslide buried most of the monster, yet the patrol leader rolled free. When the incident was investigated, the Queen felt that Rhys may have affected the outcome of things. She suggested he was perhaps of the blood of the royal line of Amber, as the control of probability was one of the talents attributed to scions of that family. He spent many days speaking with those who had had dealings in Amber, including, perhaps, Theodora. Then, overnight, he disappeared from Rebma.

He traveled the waterways surrounding Amber, getting the lay of the land, before deciding on his course of action. When he first appeared at the docks he raised quite an uproar as he leapt from the back of his hippocampus to the shore, water from the spray glistening on his dark tanned skin. Strapping a long trident to the back of the beast before it dove back into the sea, he turned toward the castle and began to walk. The inhabitants of Amber City, used to strange visitors, normally wouldn’t have taken any notice, but the determination with which he strode and the angle of his head marked him a one who would be a frequent visitor.

Rhys feels much more at home in Rebma, but never spends too long there. His is a wandering soul, and like his mother, he is tied to the coastline, the beginning and the end of two worlds, both his heritage. He can be seen walking as the sun falls along the long stretches of beach or at the break of day diving from the cliffs into the depths below.

His symbol is that of a white trident across an aqua field.

…Night falls on Rebma. Return to Tir Tairngire

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