ERRORLIST

Version 1.1

Created by Kmaster


Text Description

<KError Number> A error number for identification. Example: 0SMx005 is "Too many sims" error. More information on "readme.txt".

<Description> Error description.

-------------------------------

<File error> Visual C++ Error sector, the default is : "D:\METAL\CRUSH2\...".



<Error text> TRI error description message. "<<1>>", "<<2>>", "%s" or "%d" means a file, number or name.


Start of errors file list

<No Number>

Errors First Text

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<No File>



An unexpected error has occurred. The requested action cannot be completed.

An internal error has occurred.

A file could not be opened for reading.

A file could not be opened for writing.

An error has occurred.

A required file could not be found.


0STx00

Critical start errors

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<UnknowFile>



Unknown C-Exception Datatype Misalignment

DLL Initialization Failed

Access Violation

Runtime Error! Abnormal Program Termination


0RCx000

Race errors

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D:\METAL\CRUSH2\core\RACE.CPP



CRace::init - Unable to add trucks %d

CRace::init - Unable to open .TRK file %s

CRace::init - Unable to add tracks

CRace::init - Unable to open SIT file %s

CRace::setupTrucks - Driver overflow

Illegal attempt to resume. No loadGame issued.

Illegal attempt to resume partially loaded file.

The file could not be opened. Cannot open file <<1>>

The file could not be saved because the disk is full. Please try a different drive.

The file could not be saved. Please try a different name or drive.

Unrecognized file format or version. This file cannot be opened.

Invalid saved game version string (<<1>>)

Disk full trying to save file <<1>> Cannot open file <<1>>

NULL passed to CRace::loadGame

NULL passed to CRace::saveGame

Can't parse phrase argument beginning "%s" in phrase buffer "%s"

Phrase argument "%s" in phrase buffer "%s" has invalid number


0TSx000

Truck Sound, comments errors

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D:\METAL\CRUSH2\core\Trucksfx.c



RANDGEN too big!

Can't open commentary wav file %s

Invalid commentary wav file %s

All commentary wavs don't have same format!

Can't read wav data from commentary file %s

Can't read one shot %d in %s

Can't read looped ambient %d in %s


0ANx000

Animation engine errors

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D:\metal\crush2\engine\Animate.c



Unable to open tanim file


0MAx000

Main errors

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D:\METAL\CRUSH2\core\Main.c



Initial header information is bad or cannot be found

Bad node has been found or heap is damaged

Pointer into heap is not valid

Heap has not been initialized

Heap corruption trapped at %s line %d:%s (error code %d)


0NEx000

Network errors

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D:\metal\crush2\support\network.cpp



Could not create net player

Could not allocate protocol


0TRx000

Truck errors

--------------------------------------------------------

D:\METAL\CRUSH2\core\Truck.c

Unable to open truck : %s

Unable to load truck : %s

Unable to create truck : %s

Unable to write truck : %s

Null vehicle pointer!

Null vector pointer!

Invalid scrape point!

Invalid truck version : %s

Invalid vehicle number!

Bad default body

Hose name!

Too many lights on %s! Max = %d.

Too many textures in truck!


0MLx000

Player.pro errors

--------------------------------------------------------

D:\metal\crush2\mfc\Metalapp.cpp



Could not create form registry

Cannot find user driver

Could not read player.pro Unexpected End-of-file

Could not write player.pro

Cannot open player.pro


0LVx000

Level errors

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D:\METAL\CRUSH2\core\Level.c



Unable to read level

Bad weather mask

Bad level music rockx.wav

Unable to write level


0PJx000

Player pro Network errors

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D:\METAL\CRUSH2\core\ProjNet.cpp

The file Player.pro is invalid. Please remove the file and re-run the application.

Version is newer than supported.


0TIx000

Screenshot errors

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D:\METAL\CRUSH2\core\Title.c



Cannot find data.raw!

saveScreenRaw - bad filename


0MFx000

Font errors

--------------------------------------------------------

D:\METAL\CRUSH2\core\MtmFont.cpp



Small LCD font object not allocated!

Small font object not allocated!

Medium font object not allocated!

Large font object not allocated!

Invalid screen resolution!


0CUx000

Cockpit Errors

--------------------------------------------------------

D:\metal\crush2\cockpit\Ckptutil.c



Unable to allocate memory for edge list.

Unable to read edge list (%s).

Could not create output file (%s).

Edge out of range: edge %d

Unable to allocate %u bytes for rotated bitmap file (%s).

Unable to open bitmap file (%s).

Unable to read bitmap file (%s).

Unable to allocate %u bytes for temporary rotated bitmap.

Reached max trace edges: edges %d, scanline %d

Unable to allocate %u bytes for edge list.

Invalid transparent color index: %d

Too many spans: bitmap %s, spans %d, scanline %d


0CKx000

Cockpit errors 2

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D:\METAL\CRUSH2\core\Cockpit.c



Bad vview!

loadFinder - Invalid screen resolution!

Unable to open cockpit file %s

No room for cockpit powerbig


0TDx000

3D engine errors

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D:\metal\crush2\engine\3d.c



Bad MRGL struct


0POx000

Pod.ini errors

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D:\METAL\CRUSH2\core\PODMAIN.CPP



Unable to mount POD file : %s

Cannot mount pod file. Monster Truck Madness may not be installed correctly.

Unable to open POD file : %s


0WDx000

Winddraw errors

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D:\metal\crush2\wincore\Winddraw.cpp



Unable to find function!

Cannot unlock back buffer

Cannot lock back buffer

Never call slamDirectDrawPalette please


0GRx000

Level ground files errors

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D:\METAL\CRUSH2\core\Ground.c



Cannot open ground alt file!

Cannot open ground clr file!

Cannot find extention in altitude file %s.ra0

Unable to read ground box layer 0 %s.ra1

Unable to read ground box layer 1 %s.cl0

Unable to read ground box texture

Too many headlights

No .LTE file.

Sky clip overflow!

Error reading textureName %d of %d from %s

%s contains invalid filename %d of %d: %s

Unable to save ground type list


0MCx000

MCF mcform

--------------------------------------------------------

D:\metal\crush2\mfc\mcform.cpp



Internal Error Attempt to create a base


0PKx000

Cockpit Packed BitMap (PBM) errors

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D:\metal\crush2\cockpit\pkbitmap.cpp



Error writing PBM

Unable to open PBM file %s

IO error reading PBM (possibly corrupt file).

Corrupt data detected reading PBM.

Out of memory reading PBM

Error writing PBG header

Unable to open PBG file %s

IO error reading PBG (possibly corrupt file).

Corrupt data detected reading PBG.

Out of memory reading PBG


0ENx000

Environment map errors

--------------------------------------------------------

D:\METAL\CRUSH2\core\ENVMAP.CPP



Can't environment map model!


0MXx000

3D Matrix engine errors

--------------------------------------------------------

D:\metal\crush2\engine\Matrix.c



Matrix unbalance

Matrix unbalance2

Matrix unbalance3

Matrix unbalance4

Too many 3D windows

3D Window unbalance


0VWx000

Race views errors

--------------------------------------------------------

D:\METAL\CRUSH2\core\View.c



Bad view mode!

Can't get view name!


0DMx000

Truck Damage errors

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D:\METAL\CRUSH2\core\TruckDmg.c



Null vehicle pointer!

Null dvlist!

Unable to allocate memory for damageable vertex list.

Damageable vertex count mismatch 1!

Damageable vertex count mismatch 2!


0PSx000

Packed BitMap (PBM) Set errors

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D:\metal\crush2\cockpit\pkbmpset.cpp



Unable to open %s in CPackedBitmapSet::loadJoinedRAW

Unable to allocate %u bytes for %u CPackedBitmaps in CPackedBitmapSet::alloc

Can't allocate %u bytes for RAW buffer in CPackedBitmapSet::loadJoinedRAW

Size of %s is %lu, must be a multiple of frame size %ux%u in CPackedBitmapSet::loadJoinedRAW

Error reading from %s in CPackedBitmapSet::loadJoinedRAW

Unable to open %s in CPackedBitmapSet::reloadJoinedRAW


0RAx000

Radio errors

--------------------------------------------------------

D:\metal\crush2\sound\radio.cpp



Out of mem queueing radio msg chunk!

Out of memory for compressed format ACM WAVEFORMATEX!

Invalid radio compression level!


0SMx000

Level models (SimulationObjects) errors

--------------------------------------------------------

D:\METAL\CRUSH2\core\Simobj.c



Top crush must be keyframed 1

Too many trains

Too many players for situation

Too many checkpoints on this sit

Too many sims!

Have mark increase box count!


0TXx000

Texture engine errors

--------------------------------------------------------

D:\metal\crush2\engine\texture.cpp



cTextureCache::init - Cache too big!

cTextureCache::load - Bad length!

cTextureMap::load - Unable to open texture %s

cTextureCache::find - Corruption on %d at %s

initTexture - Cannot new 32x32 cache

initTexture - Cannot init 32x32 cache

initTexture - Cannot new 64x64 cache

initTexture - Cannot init 64x64 cache

initTexture - Cannot new 256x256 cache

initTexture - Cannot init 256x256 cache

MRGL:texture - Bad texture size : %s

hose!


0DDx000

2D engine errors

--------------------------------------------------------

D:\metal\crush2\engine\2d.c



Unable to malloc font memory

Unable to open font.bin

Unable to open VGA palette

Unable to read fog table.

Unable to write fog tab

Unable to write light tab

Unable to write quick map!

draw320x200SizeDot: unknown graphics option

2d line clipping exceeded max iterations

hose!


0PCx000

PCX/Screenshot engine errors

--------------------------------------------------------

D:\metal\crush2\engine\Pcx.c



saveScreenRaw16 - No ext found .RAW

saveScreenRaw16 - Unable to open output

Cannot write .PCX


0DEx000

Demo file errors

--------------------------------------------------------

D:\METAL\CRUSH2\core\Demo.c



Unable to load demo %s

Demo fixup hose

The file could not be saved because the disk is full. Please try a different drive.

fflush failed on gDemo->save(

Too many demo indicies!


0PDx000

POD engine errors

--------------------------------------------------------

D:\METAL\CRUSH2\engine\pod.cpp



Unable to mount POD file : %s

Too many .POD files at once!

CPod::init - No .POD to init!

Unable to open POD file : %s


0TCx000

TRI temp files

--------------------------------------------------------

D:\METAL\CRUSH2\support\TRIStr.cpp



Cannot allocate temporary storage

Cannot allocate new array

Index out of range


0WEx000

Weather errors

--------------------------------------------------------

D:\METAL\CRUSH2\core\weather.cpp



Hell froze!

Error loading lens flare file!

Error saving lens flare file!

NULL v!


0TTx000

Mfc tab page

--------------------------------------------------------

D:\metal\crush2\mfccore\TRITabs.cpp



Attempt to add NULL page.

Attempt to add an already added page.

Tab page shown before added to control.

CTRITabPage - No Background defined

CTRITabPage - No Background palette defined


0MIx000

Elements errors

--------------------------------------------------------

D:\metal\crush2\mfccore\tri.cpp



Too few elements

Too many elements

Cannot alloc a queue!


0SPx000

TRI List

--------------------------------------------------------

D:\METAL\CRUSH2\support\TRIList.cpp



ListError_InvalidList

ListError_NoMoreItems

DList - Invalid List

ListError_InvalidArray


0FNx000

Font engine errors

--------------------------------------------------------

D:\metal\crush2\engine\font.cpp



Unable to allocate memory for font bitmap (%s).

Invalid font file size (%s).

Invalid character range.

No character markers found in font file (%s).

Too many chars: fontfile %s, chars %d


0FHx000

Font engine errors 2

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D:\metal\crush2\engine\font.h



Invalid screen resolution! (PIXY = %d)


0CPx000

Model verts errors

--------------------------------------------------------

D:\metal\crush2\engine\Clipper.c



Ran out of clipped verts!


1MOx000

Model errors

--------------------------------------------------------

D:\metal\crush2\engine\Model.c



Unable to open model: %s

Model read hose

Unable to get Inth of: %s


1KYx000

Keyframe errors

--------------------------------------------------------

D:\metal\crush2\engine\Keyframe.c



Key frame vertex mismatch


1ARx000

Array errors

--------------------------------------------------------

D:\METAL\CRUSH2\engine\TRIArray.c



ArrayError_InvalidElement


1OJx000

Objects errors

--------------------------------------------------------

D:\METAL\CRUSH2\core\Object.c



FATAL! Too many objects


0MSx000

Misc errors

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<UnknowFile>



CD audio is currently unavailable.

Can't %s file: "%s"%s

"RIFF" ID not found at offset 00000000h

"WAVE" ID not found at offset 00000008h

Required "fmt" chunk not found File contains invalid "fmt" chunk

Invalid "fmt" chunk tag: %04X (Must be 0001h = Pulse Code Modulation)

Invalid number of channels: %u (must be 1 or 2)

Invalid bytes/sec value: %u (%04Xh)

No "data" chunk found

Stereo WAVs not supported

Too many vertex

Invalid arguments to KASE::startRedBook:

Unable to configure the sound device "%s" with the current settings.

Unable to open the sound device "%s" specified in the configuration

Unable to set timer

you have not configured a sound device.

Error! Unable to start DisplayDIB Mode! Program is aborting.

The message system is not available at this time

Integer - Divide By Zero

Integer - Overflow

Priviledged Instruction Stack Overflow

Out of Memory

Invalid Instruction

Font lock hose

Floating Point Error

The device is functioning properly.

Unable to swicht to full screen mode

No wave output devices found.

No wave output selected.

No wave output necessary.

Unable to communicate with device..

AVTRI_BasicException

AVTRI_WinException


0WFx000

Warning files

--------------------------------------------------------

<UnknowFile>



This version of Monster Truck Madness 2 has been damaged or is not a legal copy. Please remove this copy and re-install from the original CD.

<<1>> has a diferent version of "<<2>>". Everyone should use the same version for ensure fair play.

Application memory is running low. Please quit the game and free some memory.

Warning! Your ground type file (.TTY) is trashed. Press any key.

The file could not be written because the disk is full. Please free some space and try again.

Please be sure that the CD is in the drive.


End of errors file list



(c)2005 Created by Kmaster – Extract from MONSTER.EXE

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