Rotterdam Airport scenery for FS98 and Europe I pro
version 1.0
december 2000

by William Walters
wwalters.1@hccnet.nl

Content of this readme file:
- INTRODUCTION
- THE SCENERY
  - AIRPORT STATIC SCENERY
  - DYNAMIC SCENERY
- REQUIREMENTS
- INSTALLATION
- CREDITS
- THE MAKING OF
- COPYRIGHT AND DISTRIBUTION


INTRODUCTION

Living in the neighbourhood of Rotterdam airport I use this airport as home base for
many flights with FS98.
The scenery I use is Europe 1 PRO from Apollo.
Rotterdam Airport is there, but only with a good main staton building, a
more or less correct hotel and two absolutely none-existing office buidings. I wanted it to reflect real life as much as possible, so I decided to replace the office buildings and to add a number of hangars and other buildings that can be seen at the airport. Also I added dynamic scenery using aircraft that regularly visit the airport.

Since I found no scenery that was developed especially for use in combination Europe 1 PRO I did not try to match with other freeware scenery for the surroundings.
So it might conflict with these.
Maybe later I will see (when necessary) if it can be synchronised with the earlier Europe 1.


THE SCENERY:

AIRPORT STATIC SCENERY:

Four main areas can be found in the scenery:

-  The main platform with 12 stands and some free parking space;
-  The Jet Centre at the East side, with a smal platform of its own, where bussiness people    find all kind of facilities;
-  A small platform area at the South, where all kind of smaller aircraft can be found;
-  A long stretched platform area between the main platform and the flying club
   "Vliegclub Rotterdam" in the West part of the field. Alongside this platform the Airport    Fire Brigade and some companies are to be found.

North of the Hotel is the stand where Kroonduif BV picks up passengers for short sight seeing flights around Rotterdam and the regio. Also the small ticket office is there, behind the fence.
The fence is actually a wall with a non existing texture on both sides. It then becomes "gazy"'.
(I tried to repaint the FS98 Cesna 182 in the livary of Kroonduif. The colors are more or less right, but I could not get the stripes right. They sould be straight, but the shape of FS98 Cesna 182 does not allow that. The texture files are included, but have not be renamed.)

The two static planes on the main platform can be seen there regularly. Especially the Antonov 12 from Balkan Bulgarian Airways can be seen standing there for days.
The other one a Fokker F27 KLM flies between Rotterdam and London Heathrow.
(I might have made them dynamic as well, but here should be some planes on the platform even if people don't use the dynamic scenery.)


DYNAMIC SCENERY:

The dynamic scenery follows two separate flight paths. 

One for the light aircrafts (Cesna and Piper) in the shape of a squared 8 crossing the airport over the platform at about 1000 feet with a heading of 330, right hand holding West of the higway A13, and a left hand circuit to land on runwy 06.
Altitude 2000 ft and below.

One for the larger aircrafts ( ATR, Embraer and Boeing 737) including Woody departure runway 06, holding pattern at NDB STAD (386 STD) and VORDME approach Rwy 06 (VORDME ROTTERDAM (110.4).
Departure ascending to 3000 ft and maintaning until entering the holding pattern.
Entering holding pattern decending from 3000 ft to 2000 ft.

All landing an departure are on Runway 06.

Dynamic scenery density should be set at "very dense".

Slots for departure and landing are about 5 to 10 minutes from entering the scenery area and will be longer if you remain on the airport longer, since not all aircraft that land also do depart again.

Runway free after:
The Cesna has taken off (6 minutes);
the ATR has taken off (9 minutes);
the Embrear has landed (6 minutes);
the Cesna has landed when 747 is on the platform (7 minutes);
the Learjet has landed (5 minutes).

In the mean time there is some airport trafic, mainly close to the fence and buildings, but sometimes crossing the platforms too.

Pilot "EHRDstnd" places you on the platform just beside the Cesna in front of the Kroonduif ticket office. Departure imediately after the Cesna left of you is the first opportunity.


REQUIREMENTS:

The scenery runs acceptable on a pentium II 266 with 64 Mb.

The scenery requires:
*  Microsoft Flight Simulator 98
*  Apollo Europe I PRO (possibly it also runs with Europe I, but placing of the static
    objects and dynamic flight and taxi paths are designed for Europe I PRO).
*  DODLIB02.zip (for dodl08.bgl and -.dki) and DODLIB05.zip (for dodl19.bgl and -.dki) and VODTEX27.zip or VODTEX30.zip  from Rafael Garcia Sanches.


INSTALLATION:

Zip file EHRD-all.zip file includes:

*  folder CESNAred	(containes textures for Kroonduif livary of FS 98 CESNA 182S)

*  folder EHRDapt1	(contains complete subfolders with scenery and texture files for    static scenery)

*  folder EHRDdyn1	(contains complete subfolders with scenery and texture files for    dynamic scenery)

*  folder mainscen	(containes Dynkit library files for dynamic scenery)

*  folder maintext	(contains texture files for static objects)

*  file EHRDstnd.STN	(pilot file placing you on the platform)

*  file readme.txt	(this file; general information information and installation)

*  file File_id.DIZ	(ID information)

*  file EHRDshot.bmp	(screenshots Rotterdam Airport)

*  file PATHcalc.xls	(excel file with calculation tool for flight and taxi paths when    designing dynamic scenery)
 
 
General:
 
Unzip EHRD-all.zip in a temporary folder.
 
 
Airport static scenery:
 
Copy complete folder EHRDapt1 in your main or custom scenery folder (for instance C:\Flight Simulator\Scenery).
 
Copy all files contained in the folder MAINtext into your main texture folder (for instance C:\Flight Simulator\Texture).
 
Copy the file EHRDstnd.STN into your main pilot folder (for instance C:\Flight Simulator\Pilots).
 
 
Airport dynamic scenery:
 
Copy complete folder EHRDdyn1 in your main or custom scenery folder (for instance C:\Flight Simulator\Scenery).
 
Copy the two files contained in the folder MAINscenery (rottlib.bgl and rottlib.dki) also  into your main scenery folder.
 
If you want to fly the Cesna in kroonduif livary, rename the texture files in the folder  CESNAred as follows:
 
old name:   CESNAs1.r8     new name:   182side1.r8
old name:   CESNAs2.r8     new name:   182side2.r8
old name:   CESNAt.r8       new name:   182top.r8
 
and then copy them into your main texture folder (for instance C:\Flight  Simulator\Texture).
(The new names are the names of the corresponding files texture files of the default FS98  Cesna 182S.)
 
BUT be aware that you may overwrite the original texture files for the default Cesna 182 in your main texture folder. These will have to be in your main Texture folder when you use it in other dynamic sceneries. So if you want to fly the Kroonduif Cesna, make a copy of the original texture files and save them in a separate reserve folder. 
 
 
Activation of the scenery:

Activate the scenery using commands World\scenery library. See to it that EHRDdyn1is above EHRDapt1 (lower number) and that both are above Europe I pro and other scenery for the environment of Rotterdam.
 
 
Utility for design of flight and taxi paths in dynamic scenery:
 
If interested, copy the file PATHcalc.xls into a folder with other scenery design utilities.
 
 
CREDITS:
 
Thanks go to:
 
* Pascal Menziat, Brian McWilliams, Tom Hiscox and Manfred Moldenhauer for making available airport 2.10, a great design tool without which I would never even have started designing this scenery.
 
* Rafael Garcia Sanchez for making available VOD and DOD, which allows us to design an environment that challenges you to realy look out for other traffic and even invites you to just sit down and spot planes.
 
* Konstantin Kukushkin and Tom Gibson for making available Dynkit and the Dynkit Tutorial, without which it would have been impossible to add dynamic aircraft in the liveries that match with real life at the airport.
 
* Adam Szofran for making available his Flight Data Recorder
 
* Trevor de Stichter for making available M98toBGL, without which I would not even have thought about adding aircraft to my scenery in the first place.
 
* Roland Weigelt for making available r8wrx091, without which I would never could have textured my buildings to like the real ones.
 
* Iain Murray for making available REPTUTOR V2.0, his tutorial on repainting aircraft. Especiallly the part of dealing with the air files, MDL files and CGF files, which is dealing with stuff a painter would never have thought of.
 
* Ian Donohoe for making available Aircraft Dynamics Editor 98 the tool to change air files.
 
* The guys behind Breakpoint Sofware Inc. for making available HEX workshop, a program that allows absolute unexperienced people to change the kind of files they never will understand to reflect their wishes.
 
* Chris Bawden for allowing me to use and repaint his Embraer120 Brasilia.
 
* Jerry Arzdorff for allowing me to use and repaint his airport vehicles, not to forget the changes he made on my request and the patience he had with an unexperienced design rooky.
 
* Thomas Diderich for allowing me to use his Transavia repaint of the 737-800.
 
* Alexander Belov for allowing me to use the Antonov 12 (original AN-12 by Alexander Belov) which I repainted in the livery of Balkan Bulgarian Airways, to reflect the cargo plane that can be seen regularly at Rotterdam Airport.
 
* Aad Schouten for allowing me to use his KLM Fokker 50 PH-KVG.
 
* Marty Baclawski and Tony Boltini for the ATR 72  British Airways in the DODL08.
 
* Manuel Medel for the Piper J-3 Yellow in DODL19.
 
* All others that in one way or another contributed to the herfore mentioned freeware products.

* Rotterdam Airport Services for providing information about the positions of the platform stands and traffic shemes.


KNOWN ERRORS:

- the fences are sometimes bleeding through or may flash in a strange color at night;
- some objects composed from several objects may bleed through when observed from specific angles;


THE MAKING OF:

I intended to make the scenery reflect the atmosphere of Rotterdam airport as good as I could.

It being the first I ever have done meant learning on the job.

After having downloaded all kind of design tools I was stunned by the quality of the tools once you become familiar with their possibilities. I even made my own litlle tool for calculating distance, speed, radius, turning times and leg length, to be used when designing flight paths or taxi paths for dynamic sceneries. (It is a simple excel file with some formulas that anyone can make but it might be easy if someone has done it for you).

I took a lot of pictures of buildings, used aireal fotographs from NLSAT and even a road side billboard indicating the situation of the various companies on the airport environment.

I enlarged the platform to reflect developements that were not in Europe 1 PRO, and added yellow centerlines.
Of course I made an exclude bgl to get rid of the non existing office buildings.

The result is a scenery that gives a quite realistic impression of the actual airport.
I still uses the platform, taxiways, main terminal building and the Bell Air Hotel from Europe I PRO.
I added hangars, office buildings that realy exist, The "VLIEGCLUB ROTTERDAM" and some surrounding elements like a small neighbourhood, the site of a recycling company. Trees and even the windmill near "Oude Leede". A wellcome identification point.

Having the airport, I wanted some airplanes flying around, landing and departing, and some ground trafic.
As these also had to be as realistic as possible I started a new search for the actual models and liveries that fly on Rotterdam. I even started to repaint airplanes as well as ground vehicles.

And of course I started contacting the designers.
The result is a dynamic scenery that also refects the traffic that can be seen when sitting on the Bell Air terras, having bear/coffee and a plane spotting break.

Just before writing this I changed the texture of one of the buildings and found an airport file dated april 2000, meaning that I am at least working on it for more than nine months.


COPYRIGHT AND DISTRIBUTION:
 
This airport and dynamic scenery are released as Freeware. 
Copyright (C) William Walters
As freeware you are permitted to distribute this archive subject to the following conditions :
* The archive must be distributed without modification to the contents of the archive. Redistributing this archive with any files added, removed or modified is prohibited. 
* The inclusion of any individual file from this archive that is from the hand of the author in another archive without the prior permission of the author is prohibited. For other files, used in this archive with the permission of other authors, the copyright rests with these other authors. This applies in particular for the air and model files in the aircraft and vehiclesas well as for the texture files of aircraft that were not repainted by William Walters, and for the texture files used from VODTEXT27.zip.
* No charge may be made for this archive other than that to cover the cost of its distribution. If a fee is charged it must be made clear to the purchaser that the archive is freeware and that the fee is only to cover the distributor's costs of providing the archive. 
* The authors' rights and wishes concerning this archive must be respected. 







