The Past Master Club 3D STUDIO WIZARD R2
advanced computer training for engineers Author: Klaas Van Fleet


3D STUDIO VIZ R2 TRAINING CURRICULUM
Animating a Heliplane


  1. CREATING THE PROPELLER (cont'd)
    1. editpanel While in the 'User View Port' modify the RightProp by clicking the create Modify button on the right side panel menu, then clicking the editmesh 'Edit Mesh' button, and then clicking the delete Delete button and activating the delete Sub-Object button, be sure that Vertex is choosen in the rollout, at right.

      NOTE:
      Display and use 'User', 'Front' and 'Top View Ports' to manipulate the vertexes - some are doubled!
    2. propvertexedit Then very carefully move the near top right vertex toward the PropHub (or far right vertex) and move the near bottom left vertex to the near bottom right vetex, right.
    3. Similarily move the far bottom left vertex to the far bottom right vertex, right.
    4. Now move the near bottom right vertex slightly towards the PropHub to give the prop shape. props


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