Take Me On A
Tour
Teacher Page

An internet activity for 9th Grade Science

Designed by
Kenny Krestian
[email protected]

Introduction | Learners | Standards | Process | Resources | Evaluation | Conclusion | Design Rational  | Student Page






Introduction

This lesson it titled "take me on a tour".  It is an internet activity that is aimed at 9th grade science students.  This lesson was created by Kenny Krestian in the summer of 2003 as part of EDUC 533 Instructional Systems Development at Easter Washington University.

This lesson is designed to be an independent activity to promote the students comfort level with technology and to learn about the basic building block of life.  The students main focus for this assignment will be the understanding of cell organelle functions.  They must also know what an analogy is and be able to form analogies between organelles and facility components.  The students will be asked to use an understanding of cell organelles and their functions to develop an analogy between a cell and a facility, in the form of a brochure. 


Learners

This lesson was developed for ninth grade students at Lewis and Clark high school.  It is part of their integrated ninth grade curriculum, dealing with life science.  This lesson was created with the understanding that the mobile lab top computer station would be used to accomplish this lesson.  This lesson could also be used in any other science course.

There are only a few areas of background knowledge that the students will need to have before accomplishing this task.  The first is an understanding of what analogies are, the second the ability to use the internet, third knowledge of what a brochure looks like, and finally, the ability to take notes on the organelle functions.  Any additional student creativity will only enhance the lesson.

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Curriculum Standards

This lesson will focus primarily on the understanding of cells, their organelles, and each organelles specific function.

Enduring Understandings
 

  • Students will use an understanding of cell organelles and their function to develop an analogy between a cell and a facility, in the form of a brochure.
Essential Questions
  • What is the function of the Nucleus?
  • What is the function of the Nucleolus?
  • What is the function of the Ribosome?
  • What is the function of the Cell Membrane?
  • What is the function of the Cell Wall?
  • What is the function of the Rough and Smooth Endoplasmic Reticulum?
  • What is the function of the Golgi Complex?
  • What is the function of the Mitochondria?
  • What is the function of the Chloroplast?
  • What is the function of the Plastids?
  • What is the function of the Lysosome?
  • What is the function of the Vacuole?
  • What is the function of the Cytoskeleton?
Essential Academic Learning Requirements
  • Science: Characteristics of Living Things PR03 1.1.6 6. Classify organisms into distinct groups according to structural, cellular, biochemical, and genetic characteristics.

  •  
  • Science: Structure and Organization of Living Systems

  • ST03 1.2.6 6. 
    Understand that specific genes regulate the functions performed by structures within the cells of multi-cellular organisms.
    Grades 9 & 10
National Education Technology Standards

1. Basic operations and concepts 
Students demonstrate a sound understanding of the nature and operation of technology systems. Students are proficient in the use of technology.
2. Social, ethical, and human issues
Students understand the ethical, cultural, and societal issues related to technology.  Students practice responsible use of technology systems, information, and software.  Students develop positive attitudes toward technology uses that support lifelong learning, collaboration, personal pursuits, and productivity.
3. Technology productivity tools
Students use technology tools to enhance learning, increase productivity, and promote creativity.  Students use productivity tools to collaborate in constructing technology-enhanced models, prepare publications, and produce other creative works.
5. Technology research tools
Students use technology to locate, evaluate, and collect information from a variety of sources.  Students use technology tools to process data and report results.
Students evaluate and select new information resources and technological innovations based on the appropriateness for specific tasks.
6. Technology problem-solving and decision-making tools
Students use technology resources for solving problems and making informed decisions.  Students employ technology in the development of strategies for solving problems in the real world.

Other areas of Learning
Some other areas of learning that these students will accomplish are the areas of creative problem solving, inference making, comparison, observations and categorizing.  In essence even though this is an individual lesson, the students must use all forms of learning to complete this lesson.

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Process

To accomplish the task, you will need to complete the following:

  • On your own, using the resource page, research the function of eight (8) organelles.
  • Decide on a facility to base your analogy upon.
  • Using your eight (8) selected organelles you will develop an analogy that compares the specific organelle with a specific component of your facility.  (Refer to the task page for an example!)
  • You will create a brochure that will "take a tour" through your facility.  The brochure will explain the function of each organelle, how it is like the component of the facility, and include a picture for each organelle or its comparative component.

  • Each student will then present his/her brochure to the class.
This lesson is organized in a way that the students could come into class, sit down at the computer and work away on their own.  This lesson will take anywhere between one and three days.  A few areas of concern would be access to computers and the internet, students understanding of analogies, and available materials for them to create their brochure.

To help with the concern of analogies the class will develop analogies with classroom materials and how they are like other objects.  For example, a text book is much like the computer is is an object that can be used to find information.

Resources Needed

  • Computers with internet access
  • paper and pen for notes
Internet web sites:

Cells alive web site:
http://www.cellsalive.com
Science Line:
http://www.sciencenet.org.uk/database/bio/cells/b00296c_b00308c.html
University of Texas Medical branch:
http://cellbio.utmb.edu/cellbio/
Thames Valley District School Board:
http://www.tvdsb.on.ca/westmin/science/sbi3a1/Cells/cells.htm
San Diego City Schools Technology Challenge Grants:
http://projects.edtech.sandi.net/miramesa/Organelles/animal.html
http://projects.edtech.sandi.net/miramesa/Organelles/plant.html
Estrella Mountain Community College:
http://www.emc.maricopa.edu/faculty/farabee/BIOBK/BioBookCELL2.html
Canadian Museum of Nature:
http://www.nature.ca/genome/03/c/10/03c_11_e.cfm
Ross Koning's personal web site at Eastern Connecticut State University:
http://koning.ecsu.ctstateu.edu/cell/cell.html
and
University of Minnesota, Computational Biology Centers:
http://www.cbc.umn.edu/~mwd/cell_www/chapter2/cell_chapter2.html

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Evaluation

Students will be expected to find quality research information in which they will develop an analogy.  They must have correct cell functions, correct organelle analogies, correct pictures, and the brochure must be neat and creative. 
 
 
Beginning

3

Developing

6

Accomplished

9

Exemplary

10

Score
Research

 

Student has more than 3 missing details.
Student has 2-3 missing details.
Student is only missing one small detail.
Student has no missing details.
 
Cell Functions

 

Student has more than 3 incorrect cell functions.
Student has 2-3 incorrect cell functions.
Student has one incorrect cell function.
Student has all correct cell functions.
 
Correct Organelle Analogy

 

Student has more than 3 incorrect cell analogies.
Student has 2-3 incorrect cell analogies.
Student has one incorrect cell analogy.
Student has all correct cell analogies.
 
Correct Pictures

 

Student has more than 3 incorrect pictures.
Student has 2-3 incorrect pictures.
Student has one incorrect picture.
Student has all correct pictures.
 
Overall Creativity and Neatness
Student creativity and neatness is beginning.
Student creativity and neatness is developing.
Student creativity and neatness is accomplished.
Student creativity and neatness is exemplary.
 

Conclusion

This lesson provides students with hands on research.  They are in control of the computer and the different sites in which to gather their information from.  They must also access their creativity to come up with an analogy.  This task is a great way to take a break from direct instruction and allow the students to learn on their own and from each other.  I hope the students will take their new understanding of cells and continue to compare cells to everyday components.

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Design Rational

Instructional Design Model

The Instructional Design Model that was used in developing this lesson was McTighe and Wiggins' Understanding by Design or UBD for short.  In Spokane School District #81, all staff is to have UBD training within the next three years.  I have only just begun my training, therefore I wanted to design a lesson using this theory.  In short it is a "backward design", that has three main stages.  First, you must look at the desired results, the enduring understandings. This is what you want the students to know and take with them after the classroom.  Second, you must determine the evidence, these are you essential questions.  These questions will guide the students to the enduring understanding.  In this stage you may also create your rubric as to know what/how you are going to evaluate your students.  After you have your enduring understanding and essential questions complete you must move to stage three, plan learning experiences.  This brings us to the lesson, at Lewis and Clark we have a new mobile computer lab for the science department, therefore I thought it would be great to put this lesson on the computer.  More precisely a place where all students love to go, the internet. 

Learning Theories

The first theory I used in developing this lesson was the Minimalism theory of John Carroll.  The minimalist theory has a few main ideas behind it which fit directly into this lesson, the first being, all learning tasks should be meaningful and self-contained activities.  This lesson falls right into play with that as it is a lesson in which the students will complete it on their own and at their own pace.  The second, learners should be given realistic projects as quickly as possible, as soon as the students enter the class they are turning on the computers and beginning the lesson.  The third and final idea that goes with this lesson is, instruction should permit self-directed reasoning and improvising, with the students creating an analogy and a facility to base their analogy upon they are reasoning and improvising through this whole lesson. 
More information about Minimalism can be found at these web sites: 
http://people.cs.vt.edu/~carroll/
http://carbon.cudenver.edu/~mryder/itc_data/minimalism.html

The second theorist that I used in this lesson was Jerome Bruner's Constructivist Theory.    Once agian I will share with you a few main principles that go with Constructivist theory, the first is that instruction must be concerned with the experiences and contexts that make the student willing and able to learn (readiness).  This lesson focuses on the student and their willingness to take the iniciative and work on the computer and follow the lesson.  It is up to the student to complete the lesson.  The second, instruction must be structured so that it can be easily grasped by the student (spiral organization).  In creating an internet activity, the lessons are very clear and easy to follow, if a student forgets what he or she is to do all they have to do is go back to the process portion of the project.  Finally, instruction should be designed to facilitate extrapolation and or fill in the gaps (going beyond the information given).  The students are to make their own analogies and ideas that will corespond with their facility.  They are responsible for comprehending more than just the functions of the organelles.  It is all up to the students to create their analogy and brochure, they will lead where they are going.
More information on the Constructivist theory can be found at the following web sites:
http://carbon.cudenver.edu/~mryder/itc_data/constructivism.html
http://www.psy.pdx.edu/PsiCafe/KeyTheorists/Bruner.htm

Instructional Design Principles

Strategies for Instruction Leading to Principle Learning

  • Deploy attention. Arouse interest and motivation (Instructional Design p. 200)
    • The student will take part in a learing strategy called Think, Pair, Share.  This is where the students will think about what they know about cells, then pair and discuss what they know between the two of them, and then they will share with the class.
  • Recall prior knowledge (Instructional Design p. 200)
    • The students will discuss with the teacher what they know about analogies, the definition, how something is like something else, and the class will come up with various analogies to make sure everyone knows what an analogy is.
  • Transfer knowledge (Instructional Design p. 203)
    • The students will take the information regarding organelle functions that they acquired from the internet, problem solve by incorporating them into an analogy wich will be presented in the form of a brochure.
Systematic Order Rationale

Using systematic order rationale was beneficial to completing this lesson in three main ways.

I first looked at what I wanted the students to know.  This followed along with the instructional design model that I examined Understanding By Design.  This model allowed me to more clearly focus on what exactly it was that I wanted my students to know, then how they were going to get there.  Then finally, how I was going to guide them to reach the enduring understanding. 

I then looked at the learning theories and tried to design a lesson that would follow along with both Carroll's and Lave's theories.  Both are focused on having the students being at the center and in control of the lesson and the learning.  Both addressed the issues that there should not be much useless work or beating around the bush, both theories drive the students to take resposibility for the lesson.  I wanted this lesson to be one that if a student was missing or sick they could do the assignment at home, following these two theories it is a possibility.

The final rationale for systematic order is if you follow these three steps:

  • Know where you are going
  • Know how you are getting there
  • And Know why you are going there
There will be little chance that you will get lost or left behind.
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