| Grokk Muttonfang | ||||||
| 1/2 Orc Male Monk 10 / Bronze Sepulchur 1 Str 18 Dex 18 Con 14 Int 14 Wis 16 Cha 8 Hit Points 86 AC 24 FF AC 20 Touch AC 24 +4 vs AoO's +1 dodge Fort +13 Reflex +13 Will +13 +2 vs enchantments and undead effects BAB +7 Initiative +4 Grapple +19 (no AoO) Trip +8 (no AoO) Weapons Unarmed Strike +13 / +8 (+14 / +14 / +14 / +9 on flurry) 1d8+6 +1d6 electric 19-20 x2 +1d10 electric Glassteel Nunchaku +11 / +6 (+11 / +11 /+6 on flurry) 1d6+4 x2 +1 Kukri +12 / +7 (+12 / +12 / +7 on flurry) 1d6+5 x2 +1 Sling +12 / +7 1d4+5 20 x2 Shuriken (20) +11 / +6 (+11 / +11 / +6 on flurry) 1d2+4 +2 cold x2 Grokk is a smaller than average 1/2 orc, standing only 5' 9"' tall and weighing a mere 220 pounds. He has black hair and, oddly for a 1/2 orc, blue eyes. He is one of the Muttonfang Clan and hails from the Hinterlands. He carries no weapons save for a glass nunchaku, a kukri, a sling, and some shuriken. He wears the robes of a monk of Neroth. When he actually speaks, it is in a deep cavernous voice (think Lurch from the Addam's Family). He is actually much smarter and wiser then he looks, but does play dumb 1/2 orc when it suits his needs. Items carried Sling, 20 shuriken, Misjudgement - armored clerical robes of Nier, Tattoo of inertial armor x2, oil of deflection, glassteel nunchaku, +1 gmw kukri, bracers of armor +4, ring of swimming, potion water breathing, belt of strength +2, gloves of dex +2, periapt of wisdom +2, headband of intellect +2, cloak of resistance +2, +2 intense handwraps Awards / Favors Favor of Bucaneers, Favor of Mr Vidira's gang, Favor of T'giri (cashed in for 500 gp), Contact with Confraternity, favor of Tir Betoq, favor of Gregarios val'Ossan, Favor of Inquisition, gratitude of Baecinia val'Virdan, unfavorable notice of Basuhe val'Virdan, hero of Freeport, favor owed to Emperor Oswald of Freeport, Kingmaker, Favor of the Sea Lord (Arias), Power in Freeport (favor of Lady Glissande, disfavor of Derwin) Class / Race Abilities 60' darkvision, Orcish blood, flurry of blows, evasion, still mind, ki focus (magic), slow fall (40'), wholeness of body, purity of body (disease), eagle claw Feats Improved Unarmed Strike, Improved Grapple, Stuning Fist, Combat Reflexes, Dodge, Improved Trip, Mobility, Spring Attack Skills Appraise +2, Balance +10, Bluff -1, Climb +10, Concentration +7, Diplomacy -6, Disguise -1, Escape Artist +5, Forgery +2, Gather Info -1, Heal +3, Hide +10, Intimidate -1, Jump +11, Knowledge (arcana) +3, Knowledge (religion - Neroth) +6, Knowledge (Coryan) +5, Knowlwdge (Nobility) +5, Listen +10, Move Silent +10, Perform (juggler) +4, Profession (Bureaucrat) +6, Research +3, Ride +4, Search +2, Sense Motive +3, Spot +10, Survival +3, Swim +4, Tumble +20, Use Rope +3 |
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