| Granikko | |||||
| Male Dwarf Ranger 6 / Stonelord 4 Str 14 Dex 18 Con 16 Int 14 Wis 12 Cha 6 Hit Points 97 AC 23 FF AC 18 Touch AC 17 Fort +12 Reflex +10 Will +7 BAB +10 / +5 Grapple +12 Initiative +6 Weapons +1 Holy Flaming Scimitar +11 / +6 (2 weapons) +13 / +8 (1 weapon) 1d6+3 & 1d6 fire (+2d6 vs evil creatures) 18-20 x2 +1 Shortsword +11 / +6 (2 weapons) +13 / +8 (1 weapon) 1d6+2 19-20 x2 Dwarven Urgrosh +10 / +5 (each side as double weapon) +12 / +7 (1 side as sngle weapon) 1d8+2 / 1d6 +1 20 x3 Masterwork Mighty Composite Longbow (+2 str) +14 / +9 1d8+2 20 x3 range 100' Granikko is 4' 6" tall, 150 lbs with brown hair and beard and gray eyes. He hails from the Great Dale, where he was trained under the Rangers of Uthmere. He happened upon the Mucklestones while 'following' a nymph named Sylvia through the woods and has taken to life with the other adventuring souls there. He is cousin to Granan, who headed off to the big adventuring city of Raven's Bluff seeking fame and fortune. And with all the things rumored to be happening there, he has wondered about the fate of his cousin recently. However, his idea of adventure is just what he is doing now... tromping about the woods with his fellow Mucklestoners looking for mysteries to solve and wrongs to right. Items carried Dwarven urgrosh, +1 holy flaming scimitar, +1 shortsword, luckstone, gold shortsword, ring of protection +3, masterwork mighty composite longbow (+2 str), 20 arrows, 20 silver arrows, +2 studded leather armor, 4 vials holy water, rope, grappling hook Class / Racial Abilities Darkvision 60', Stonecunning, +2 saves versus poison / spells / spell like abilities, +1 attack versus Goblinoids, +4 dodge to AC versus giant types, Stability - +4 vs bull rush / trip while grounded, no speed loss in heavy armor, +2 appraise / craft on stone or metal items, weapon familiarity with dwarven waraxe and urgrosh, 1st favored enemy - animals (+4), 2nd favored enemy - giants (+2), wild empathy, combat style (2 weapon), improved combat style (2 weapon), fast movement, earthblood, earth power, stone shape, gravity Feats Track, Endurance, Improved 2 Weapon Fighting (in light / no armor), Power Attack, Cleave, 2 Weapon Defense, Iron Will, Toughness Skills Appraise +3, Balance +5, Bluff +0, Climb +6, Concentration +4, Craft (stonework) +9, Diplomacy +0, Disguise +0, Escape Artist +5, Forgery +3, Gather Info +0, Handle Animal +9, Heal +6, Hide +9, Imtimidate +0, Jump +3, Knowledge (arch & eng) +4, Knowledge (dungeoneering) +5, Knowledge (geography) +8, Knowledge (nature) +12, Listen +7, Move Silent +9, Profession (miner) +3, Ride +8, Search +7, Sense Motive +2, Speak Language (terran), Spot +12, Survival +15, Swim +5, Use Rope +4 Animal Companion Furball (wolf) Str 14 Dex 16 Con 15 Int 2 Wis 12 Cha 6 HD 4d8+8 HP 29 AC 17 FF AC 14 touch AC 13 Fort +6 Ref +7 Will +2 BAB +3 Grapple +5 Init +3 Speed 50' Attacks - Bite +6 melee 1d6+2 and trip Abilities / Feats - Low Light Vision, Scent, Trip (+2 on bite hit), Track (+4 by scent), Weapon Focus (bite), Link, Share Spells, Evasion, Toughness Skills - Hide +3, Listen +4, Move Silent +4, Spot +3, Survival +2 Tricks - Attack x2, Come, Defend, Down, Guard, Stay, Work |
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