Granikko
Male Dwarf
Ranger 6 / Stonelord 4

Str 14   Dex 18   Con 16   Int 14   Wis 12   Cha 6

Hit Points 97
AC 23  FF AC 18  Touch AC 17
Fort +12   Reflex +10   Will +7
BAB +10 / +5   Grapple +12   Initiative +6

Weapons
+1 Holy Flaming Scimitar  +11 / +6 (2 weapons)  +13 / +8 (1 weapon)  1d6+3 & 1d6 fire  (+2d6 vs evil creatures)  18-20 x2
+1 Shortsword  +11 / +6 (2 weapons)  +13 / +8 (1 weapon)  1d6+2  19-20 x2
Dwarven Urgrosh +10 / +5 (each side as double weapon)  +12 / +7 (1 side as sngle weapon)  1d8+2 / 1d6 +1  20 x3
Masterwork Mighty Composite Longbow (+2 str)  +14 / +9  1d8+2  20 x3  range 100'

Granikko is 4' 6" tall, 150 lbs with brown hair and beard and gray eyes.  He hails from the Great Dale, where he was trained under the Rangers of Uthmere.  He happened upon the Mucklestones while 'following' a nymph named Sylvia through the woods and has taken to life with the other adventuring souls there.
He is cousin to Granan, who headed off to the big adventuring city of Raven's Bluff seeking fame and fortune.  And with all the things rumored to be happening there, he has wondered about the fate of his cousin recently.
However, his idea of adventure is just what he is doing now...  tromping about the woods with his fellow Mucklestoners looking for mysteries to solve and wrongs to right.

Items carried
Dwarven urgrosh, +1 holy flaming scimitar, +1 shortsword, luckstone, gold shortsword, ring of protection +3, masterwork mighty composite longbow (+2 str), 20 arrows, 20 silver arrows, +2 studded leather armor, 4 vials holy water, rope, grappling hook

Class / Racial Abilities
Darkvision 60', Stonecunning, +2 saves versus poison / spells / spell like abilities, +1 attack versus Goblinoids, +4 dodge to AC versus giant types, Stability - +4 vs bull rush / trip while grounded, no speed loss in heavy armor, +2 appraise / craft on stone or metal items, weapon familiarity with dwarven waraxe and urgrosh, 1st favored enemy - animals (+4), 2nd favored enemy - giants (+2), wild empathy, combat style (2 weapon), improved combat style (2 weapon), fast movement, earthblood, earth power, stone shape, gravity

Feats
Track, Endurance, Improved 2 Weapon Fighting (in light / no armor), Power Attack, Cleave, 2 Weapon Defense, Iron Will, Toughness

Skills
Appraise +3, Balance +5, Bluff +0, Climb +6, Concentration +4, Craft (stonework) +9, Diplomacy +0, Disguise +0, Escape Artist +5, Forgery +3, Gather Info +0, Handle Animal +9, Heal +6, Hide +9, Imtimidate +0, Jump +3, Knowledge (arch & eng) +4, Knowledge (dungeoneering) +5, Knowledge (geography) +8, Knowledge (nature) +12, Listen +7, Move Silent +9, Profession (miner) +3, Ride +8, Search +7, Sense Motive +2, Speak Language (terran), Spot +12, Survival +15, Swim +5, Use Rope +4


Animal Companion
Furball (wolf)
Str 14   Dex 16   Con 15   Int 2   Wis 12   Cha 6
HD 4d8+8  HP 29 
AC 17  FF AC 14  touch AC 13
Fort +6  Ref +7  Will +2
BAB +3  Grapple +5  Init +3  Speed 50'
Attacks - Bite  +6 melee  1d6+2 and trip
Abilities / Feats - Low Light Vision, Scent, Trip (+2 on bite hit), Track (+4 by scent), Weapon Focus (bite), Link, Share Spells, Evasion, Toughness
Skills - Hide +3, Listen +4, Move Silent +4, Spot +3, Survival +2
Tricks - Attack x2, Come, Defend, Down, Guard, Stay, Work
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