| Granan | ||||||
| Male Dwarf Fighter 9 / Dwarven Defender 10 Str 17 Dex 16 Con 16 Int 14 Wis 12 Cha 9 Hit Points 219 (257 on defense) AC 28, FF AC 28, Touch AC 20, Incorp AC 27 Fort +19, Reflex +12, Will +14 BAB +19 / +14 / +9 / +4 Grapple +22 Initiative +3 Weapons Battleaxe (+3) +23 / +18 / +13 / +8 1d8+7 19-20 x3 (+2 Flaming) Mty Comp Longbow (+4 str) +22 / +17 / +12 / +7 1d8+4 +1d6 fire x3 Experienced Keen Adamantine Scimitar (+1) +22 / +17 / +12 / +7 1d6+5 15-20 x2 Granan is 4' 2" tall, around 160 lbs. He has silver hair and beard, almost the color of a silver coin, and oddly enough, ice blue eyes. He wears bracers, carries a large steel shield, and has a quiver slung on his back. A battleaxe and a scimitar hang at his belt. He also has what looks like a small stuffed plush baatezu head sticking out of his backpack. (And yes, it's connected to a plush baatezu body) Having recently come through the gate, he still wears the insignia of a Griffon Knight and the badge of an Ensign in the Raven's Bluff Army Militia. He was also a citizen of the Dwarven Nation of the Vast. Items carried Battleaxe (+3), Mighty Composite Longbow (+2 flaming) (+4 str), Bracers of Armor +7, Buckler (+3), ring of protection +3, vest of resistance +3, ring of evasion, amulet of natural armor (+3), minor cloak of displacement, Gloves of Dex (+4), (Quiver of Mielikki), Boots of Speed, headband of intellect (+4), belt of giant strength (+6), eyes of the eagle Class / Racial Abilities Darkvision 60', +2 saves versus poison / spells / spell like effects, Stonecunning, +1 attack versus Orcs & Goblinoids, +4 dodge bonus to AC versus giant class creatures, Stability, Dwarven weapon familiarity, +2 appraise / craft on stone or metal items Defensive Stance 4 / day - duration 10 rounds (+2 str, +4 con, +2 resistance to saves, +4 dodge to AC), Uncanny Dodge - keep dex bonus to AC, Improved Uncanny Dodge - can't be flanked, Damage Reduction 6/-, class AC dodge bonus +4, trap sense +2 (reflex saves and ac vs traps), Mobile Defense - can take 5' steps wihile in defensive stance. Feats Toughness, Endurance, Dodge, Weapon Focus (battleaxe), Weapon Specilization (battleaxe), Improved Critical (battleaxe), Power Attack, Cleave, Great Cleave, Combat Reflexes, Blind Fighting, Greater Strength, Improved Buckler Defense Skills Appraise +2, Balance +2, Bluff -1, Climb +5, Concentration +3, Craft (weaponsmith) +2, Craft (alchemy) +6, Diplomacy +5, Disguise -1, Escape Artist +2, Forgery +2, Gather Info -1, Handle Animal +3, Heal +1, Hide +2, Intimidate +3, Jump +5, Knowledge (arch & eng) +5, Knowledge (history) +3, Knowledge (local) +4, Knowledge (nature) +3, Listen +10, Move Silent +2, Profession (miner) +1, Ride +7, Search +3, Sense Motive +10, Spot +10, Survival +3, Swim +7, Use Rope +3 |
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