The warrior model is for a demo animation Im working on.
The warrior was built point by point using the detail out
method and was my first go at doing a complete human form, no backdrop image was
used it was all freeform as you could imagine it took an insane amout of time to
complete and lots of lesssons were learnt.The warior is 98% nurbs I think only the
finger nails where standard polygons. The sufrfaces are a mixture of texture maps
and procedurals with clip mapping for the chain mail.
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