Healers Charter
Healers are one of the most valued of all the occupations in KoA. They keep the fighters healthy so they are ready for war. They Heal anyone that has been attacked. During war time they take those that and been injured and heal them so they are ready to return to the front lines without waiting for the natural process of healing which may take weeks or months if they were to wait.
Reg'd healers receive a weekly pay, plus bonuses for each heal.
When a person first becomes a healer they are called an intern till the time they pass a test involving a mock heal. once licensed they are called a healer
When a healer is brought to someone in need of healing they must state their script including their
Reg # in order to receive their pay. They will have 4 attempts to heal the hit points of damage. If they are unable to reach the full heal then another healer may make an attempt to complete the heal, otherwise the healer must wait 24 hours before trying again.
If there is someone killed, the healer is asked to perform the heal before a
shaman can Rezz the person. This is the humane thing to do as if someone were
Rezzed before being healed they would bear the pain of their injuries and most likely die again from the injuries.
While it is required for Healers and Shaman to have their Healers Reg, anyone may apply for one. This is beneficial to the guilds, the more healers the faster the warriors can return to fighting.
(First make sure you are logging., then scroll heal script, you may paste and clip, please edit it with your information for
Reg# if you don't have one, and its being used to get a Reg, under Reg# state mock for heal
The injured person would then state the amount of damage and cause of damage
The healer states s/he has 4 attempts to heal that amount of damage.
Then rp out the heal attempts, rolling for each attempt, you have 4 tries, if you reach the amount of damage within the 4 attempts, then the heal is a success, if its a fail, then either wait 24 hours to try again, or let another healer try.
Sample Heal ~ Success
Healer: [KoA Heal on (injured person's SN) by Healer (Healers SN]
Healer: [Dice - XdXX - Reg -XXXXXX /(State 1 heal enhancer if you have one)]
Healer: [Injured Person state CoD/Amount of damage/Dice]
Injured: Failed AA Attempt/ 24hps
/4d35
Healer: Healer has 4 attempts to heal 24
Healer: 1st attempt.
Healer: She takes out her "Maracas of incredible healing" and starts chanting letting her healing energies flow
OnlineHost: Shana Silvermoon rolled 4 75-sided dice: 54 74 68 1
Healer: 31/24 Heal Successful
Heal Failed
Healer: [KoA Heal on (injured person's sn) by Healer (Healers sn]
Healer: [Dice - XdXX - Reg -XXXXXX /(State 1 heal enhancer if you have one)]
Healer: [Injured Person state CoD/Amount of damage/Dice]
Injured: Death Match/ 153hps /4d35
Healer: Healer has 4 attempts to heal 153
Healer: 1st attempt.
Healer: ::Pulls out her "Maracas of Incredible healing" and starts dancing around the victim letting her healing energies ebb and flow over him.::
OnlineHost: Shana Silvermoon rolled 4 75-sided dice: 17 41 31 36
Healer: 16/153 2nd attempt
Healer: ::Meeps and gets serious, kneels next to the victim, placing her hands over the victim, releases her healing energies flow into the victim.::
OnlineHost: Shana Silvermoon rolled 4 75-sided dice: 57 19 53 18
Healer: 35/153 3rd attempt
Healer: Rolls up her sleeves, she pulls out some healing herbs and sprinkles them over the victim::
OnlineHost: Shana Silvermoon rolled 4 75-sided dice: 26 55 47 20
Healer: 56/153 4th and final attempt
Healer: ::Nearly exhausted, she summons up as much of her strength as she can, flooding the victim with healing energies::
OnlineHost: Shana Silvermoon rolled 4 75-sided dice: 73 47 41 7
Healer: 81/153 Heal failed
If another healer is available, then they would go, the injured person would state 81/153 for damage to have on record that a heal was attempted. If the injured person is dead then the heal must be completed before the
Rezz can be attempted.