Kaldura Othmeir

Female shield dwarf Bar2/Frskr5/Ftr4: CR 11; ECL 11; BN 0; Medium humanoid; HD 4d10+7d12+55; hp 141; Init +4; Spd 20 ft.; AC 21 (touch 11, flat-footed 19); Atk +17/+12/+7 melee (1d8+9/20, heavy mace) or +15/+10/+5 melee (1d8+7/20, heavy mace or morningstar), +11 missile (1d6+2/20, throwing axe or light hammer) or +13/+8/+3 missile (1d6+5/20, throwing axe) or +13/+8/+3 missile (1d4+5/20, light hammer); SA rage; SQ dwarven abilities, uncanny dodge, fast healing 2, forsake magic, damage reduction 5/magic, natural weapons, tough defense; SR 15; AL CN; SV Fort +11/7, Ref +2/4, Will +5/3; Str 18/2, Dex 15, Con 18/2, Int 13, Wis 12/1, Cha 12. Height 4 ft. 1 in. Xp [7,360]

Skills, Feats, and Traits: Appraise +2/1/2, Bluff +0/0, Craft (gemcutting) +2/3, Craft (stonemason) +2/3, Diplomacy +0/0, Escape Artist +0/-4, Intimidate +10/2, Listen +8/1, Profession (mining) +2/1, Speak Language (Common, Dwarven, Orcish), Survival +14/1, Swim +8/5; Great Fortitude, Iron Will, Lightning Reflexes, Resistance to Energy (cold), Two-Weapon Fighting, Weapon Focus (heavy mace), Weapon Focus (morningstar), Weapon Specialization (heavy mace); Abrasive, Aggressive, Relentless, Stout.

Special Attacks: Rage (Ex): 1/day for 9 rounds, gaining +4 Str, +4 Con, +2 morale bonus to Will saves, and -2 to AC, after which she is fatigues with -2 Str, -2 Dex.

Special Qualities: Darkvision 60 feet; Stonecunning; +2 bonus to saves against poison, spells, spell-like abilities; +1 attack bonus against orcs and goblinoids; +4 dodge bonus against giants; +2 bonus to Appraise and Craft checks based on metal or stone. Fast Movement: base movement is +10 feet per round; Uncanny Dodge (Ex): retains Dex bonus to AC if flat-footed or attack invisibly. Fast Healing (Ex): 2, to a maximum of 30 hitpoints per day; Forsake Magic: make saving throws against benefical magics and not use any magical items; Damage Reduction (Ex): 5/magic; Magic Destruction: must destroy 500 gp of magical items to retain damage reduction for 1 day; Natural Weapons (Ex): count as magic and silver for purposes of damage reduction; Tough Defense (Ex): add Con bonus to AC as natural armour bonus but not exceeding forsaker level. Inherent Bonuses: +2 Str, +2 Con, +1 Wis.

Signature Possessions: chainmail, throwing axe, morningstar, heavy mace, light hammer, snake-shaped mesh purse, cloth bag, codpiece, 57 gems (108,198 gp total), 7 gp, 14 sp, 8 cp.

Physical Description: 66 years old, 104 pounds, curly blonde hair and beard, amber eyes. Built like a barrel, bulging biceps and thighs. Hunchbacked.

Background: Kaldura is bad-tempered and gruff, with fierce joy of battle. The last of her family, she wandered the Realms in search of (her own) death or adventure (she cared little which), until she met the Company of the Catlash in a tavern brawl in Scardale (where they rescued her from a probable demise). Now among friends for the first time in her life, she will fight to the death for them, but is still struggling to set aside her rough, truculent manner.

Personality: Kaldura cares nothing for Myth Drannor’s magic, but wants to see the stonework of its ruins, still legendary among dwarves for the bold, thin and flowing sculpted arches and rails-more like elven building than dwarven, but crafted by dwarven masters. She goes wherever her companions wish, and defiantly eyes each stranger as a trickster or killer aiming to part her from her friends.

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