Grisham, aka The Beacon
Masculine advanced marut Ftr1: CR 30; ECL 54; EL 35; BN 38; Huge construct (extraplanar, lawful); HD 40d10+70; hp 294; Init +5; Spd 60 ft.; AC 44 (touch 14, flat-footed 37); Grapple +59; Atk +50/+50 melee (3d6+21 plus 3d8 sonic plus deafness/20, slam), +50 melee (3d6+21 plus 3d8 electricity plus blindness/20, slam) or +55/+55/+50/+45/+40 melee (3d8+36/19, Guard) or +53/+53/+48/+43/+38 melee (1d8+24/19, Skull Locker) or +37 missile (1d8+23/19, Skull Locker; Space/Reach 10 ft./10 ft.; SA spell-like abilities, fists of thunder and lightning; SQ damage reduction 15/chaotic, darkvision 120 ft., low-light vision, fast healing 10, construct traits; SR 27; AL N; SV Fort +15/2, Ref +13/10, Will +13/4; Str 52, Dex 20, Con –, Int 15, Wis 19, Cha 21. Height 16 ft. 6 in. Xp 1,431,000. [0]
Skills and Feats: Concentration +27/4/4, Craft (armoursmithing) +7/2, Knowledge (religion) +27/2, Listen +27/8, Search +27/2, Sense Motive +27/4, Speak Language (Abyssal, Celestial, Common, Draconic, Elvish, Infernal), Spot +27/8; Ability Focus (fists), Armour Skin, Awesome Blow, Cleave, Combat Casting, Combat Expertise, Epic Reflexes, Epic Toughness, Great Fortitude, Great Strength, Improved Bull Rush, Improved Darkvision, Improved Spell Resistance, Penetrate Damage Reduction (adamantine), Power Attack.
Special Attacks: Spell-like Abilities (Sp): air walk, dimension door, fear, greater command, greater dispel magic, mass inflict light wounds, locate creature, true seeing at will, chain lightning, circle of death, mark of justice, wall of force 1/day, earthquake, geas&quest, plane shift 1/week as a 28th level sorceror, save DC 15 + spell level; Fists of Thunder and Lighting (Su): left fist sonic plus deafness, right fist electricity plus blindess, both last 2d6 rounds and Fort DC 52 negates.
Special Qualities: Marut: +19 natural AC, +4 racial bonus to Concentration, Listen, and Spot; Contruct Traits: immune to ability damage, ability drain, critical hits, death effects, disease, energy drain, exhaustion, fatigue, massive damage, mind-affecting, necromancy effects, nonlethal damage, paralysis, poison, sleep effects, stunning.
Signature Possessions [303,502 gp value]: +4 nimbleness[MoF] breastplate, Skull Locker, Guard.
Skull Locker: +3 dagger, cursed. AL CE*; Int 15, Wis 18, Cha 18; Empathy; Sense Motive +10/4; finger of death (DC 21) 1/day; Special Purpose: defeat all, slay living (DC 24); Ego 20. Skull Locker may only be gotten rid of by means of limited wish, wish, or miracle. Price 146,802 gp. *Grisham suffers a –2 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level, a –1 penalty on DCs, and loses 10 hit points while wielding Skull Locker.
Guard: +5 speed adamantine greatsword. Price 131,350 gp.
Spells in Effect: Mentor’s speed creature[web].