Departure
Maps
Character Pages
Elrond Earthshine
Randall Pratley
Freyda of Thor
Character name
Character name
Character Generation and Background
Marco Volo main page
House of Kilgor
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Marco Volo
Part 1: Departure
Next session: Saturday, 11/2/02
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Chapter 5
In which our heroes find welcome respite at the Way Inn, only to be again disturbed by the forces of evil, which they (hopefully) drive off in disorder. Before their exertions, the adventurers dine on pheasant and roast venison.
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Chapter 4
In which our adventurers, having left Waterdeep in some haste, cope with the nefarious schemes of others, fight another engagement with the diabolic agents of the wicked Felibarr, and have an opportunity to enjoy the cheeses of the world.
Chapter 3
In which the adventurers make contact with the elusive Marcus Wands and, after a few misunderstandings, obtain his services as a guide. Afterward our heroes, with their new employee in the wagon, attempt to leave the bustle of Waterdeep for the pastoral pleasures of the Way Inn. Before they go, however, they cross paths with Felibarr Blacklance, a villian of deepest dye.
No food or drink is consumed, but the chapter is exciting nonetheless.
Chapter 2
In which the doughty adventurers make the acquaintance of a most influential individual, who makes them an offer of employment—one they are well advised to accept—in addition to serving them fine wines and ales.
Chapter 1
In which our characters encounter the infamous Marcus Wands, aka Marco Volo, and engage in a grand fight with the Waterdeep city watch, which proves an amusing diversion and provides an introduction to many famous adventurers, although under less pleasant circumstances than most of our heroes would like. Much exotic food and drink is sampled.
Prelude
Your adventure begins in the city of Waterdeep, at a particularly festive time of year. Having arrived for the celebrations, you each become the lucky winners in a lottery, pocketing 5,000 gold dragons per person (a "dragon" is the nickname of the coin of the realm). Not knowing anyone else in the city, you spent the last few days together in general revelry.
While recovering at a local inn, you are each approached in private by a comely individual of the opposite sex who passes a note to you. The messengers are very friendly and polite, and completely resist any of your character's natural charms(!)
The message, written in a flowery and beguiling hand, reads:
| Dear (Character Name):
In light of your recent adventuring success and the notoriety you have
achieved, you are cordially invited to a gathering of adventurers at Mother Tathlorn's House of Pleasure and Healing. Festivities begin
tomorrow night at sunset. Activities will include feasting, dancing,
gaming, and entertainment in a variety of appealing forms. The cost to
you is nothing save the pleasure of your presence and your friendly
conversation with various notables from the city of Waterdeep. Please
send your response back to me with the messenger.
Best wishes,
Mother Tathlorn
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A quick bit of questioning of most anyone you meet reveals that, once
a year, Mother Tathlorn invites members of prominent adventuring
companies to her festhall so that they might socialize and rub elbows
with the wealthy and noble Waterdhavians, who pay well for the
privilege. In exchange for a night of feasting and other diversions,
the adventurers need only tolerate the chummy company of bored nobles
and tell a few suitably embroidered tales.
All Marco Volo information and artwork © TSR Inc.
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