KGI (Kierra Game Interpreter)
Version 1.1

The distribution should contain ALL of the files.
	
	KGI.EXE...............The Game Engine Program
	KGI.BAT...............Batch file that loads drivers
	KGIXP.BAT.............Use this batch when using WIN XP
        MONEDIT.EXE...........Drawing Program that creates Monster Graphic Images (KMI)
	TILEDIT.EXE...........Drawing Program that creates Tiles and Sprites (KTL, KSP)
	TILEVIEW.EXE..........Program that previews Tiles, Monsters and Tests Sprites
	BSV2KGI.EXE...........Converts Qbasic Bsaved images to KGI images
	GAMEDIT.EXE...........Edits game.kgi file and tile.lst
	KGIMAIN.EXE...........Great Program to choose any of the programs to use
	KGIVIEW.EXE...........Display contents of the game.kgi file
	MAPEDIT.EXE...........KGI map editor for making maps
	SB122OLD.EXE..........Driver for Sound Blaster 1.0, 2.0
	SBMIDI.EXE............Driver for Sound Blaster PRO, 16, etc.
	SBSIM.COM.............Driver for Sound Blaster
	KIERRA.MID............Kierra's Midi theme song for splash screen
	SBSIM.CFG.............Configuration for SBSIM (DO NOT EDIT)
	DRIVERS.DAT...........Required for the sound drivers
	EGABIOS.KBF...........System file used by KGI
	KGIBIOS.KBF...........System file used by KGI
	KGIDATA.KDT...........System file used by KGI
	16C_MON.BMP...........16 color bitmap with DOS palette designed for drawing monsters
	16C_TILE.BMP..........16 color bitmap with DOS palette designed for drawing tiles
	NULL.MID..............A blank midi file used for title.mid, option.mid, battle.mid, or death.mid
        FILELIST.TXT..........This File!!
	KGI.ICO...............Icon for the KGI Program
	_KGI.ICO..............Alternate Icon for KGI
	MAP.ICO...............Icon can be used for Map files
	MONSTER.ICO...........Icon can be used for monster files
	SPRITE.ICO............Icon can be used for sprite files
	TILE.ICO..............Icon can be used for tiles
	GAMEKGI.ICO...........Icon can be used for the Game.kgi File
	LIST.ICO..............Icon can be used for the tile.lst File
	DEFAULT.PAL...........Default QB palette
	KGIBIOS.PAL...........Other palette for KGIBIOS
	
	SOURCE................Source Code directory (Made in MicrosoftQuickBASIC 4.50)
				Saved in ASCII text format. You don't need QB to examine or 				
				edit the code. All editing programs should work in QBASIC
 				1.0. QB45 is required to play the engine within the IDE as
 				it uses a library and multiple modules.

			      see readme.txt in source directory for list of files

	DOCS..................Directory for the documentation files

			      kgimon.gif
                              kgisprite.gif
                              kgititle.gif
                              kgimap.png
                              readme.htm
                              kgi.jpg
                              gpl.txt
                              readme.txt
                              qmidi.txt
                              history.txt


If you are missing any of these files redownload KGI off our site at:
	http://www.geocities.com/kierragamers

If you are having trouble with KGI, visit our forums at:
	http://www.kierragames.proboards67.com
		