KGI History

Version 1.1 (Compiled: Microsoft QuickBASIC vr 4.50)-[OS: 16bit MS-DOS]-{March 25, 2007}
	Minor Update.
	No major changes in the Game Engine itself, just editors.
	
	Found a minor error for midis. This error cannot be fixed, but can be avoided.
	If you have a midi file used that doesn't exist, an error will occur and the program will be terminated.
	This means that the error will occur also if you decided not to use:
	title.mid, battle.mid, option.mid, death.mid, kierra.mid
	So to resolve this issue, just use the newly added null.mid as a replacement. 
	It is a midi file that doesn't play any sound.
	

	TILEDIT.EXE
		Added a thumbnail view for a preview of tiles.
		Now can load previously saved tiles and sprites.
		You can press F3 to clear the image in memory.
		Right Click performs a function similar to a color picker in most paint programs
		You can load files from the command line. For an example:
			tiledit.exe tile.ktl
		   Or from Windows, you can associate the file so when you double-click to open it,
		   it will open it in the editor.	
	MONEDIT.EXE
		See above for tiledit.exe
	BSV2KGI.EXE
		I combined the BSV2KMI, BSV2KTL, and BSV2KSP into one Program
	MAPEDIT.EXE
		Text is easier to read.
		Created a little panel on the sides of the screen.
	GAMEDIT.EXE
		Formally called KGIEDIT.EXE
		Now can reload and edit the GAME.KGI and Tile.LST
		Easy to use interface.
	
	Save games from the previous version are not compatiable.
	This will continue in the future for each new KGI release.

Version 1.0 (Compiled: Microsoft QuickBASIC vr 4.50)-[OS: 16bit MS-DOS]-{August 1, 2006}
	Initial Release


{May 2005}
	Prototype Failed
	Begin the Current version development


{January 3, 2005}
	Development Began

