Wyrbender Dragonfodder
He has a smile that flirts with the roguish side, and hazel eyes that are always bright with curiosity, and often mischief. To his shame, his face is smooth, devoid of many of those wrinkles that make up the average Kender's face. His cheeks are heavily freckled, only adding to his cuteness. His hair is dark brown, and long enough to reach the small of his back when let out. But often enough its raised up in a ponytail starting from atop his head, called a TopKnot. His TopKnot is decorated with beads, feathers, and a beautiful blue ribbon decorated with designs of hoopaks. A gift from a friend.
Wyr dresses nicely in clothes made by a professional tailor. A soft leather vest, sleeveless and dyed a bright yellow for the warmer days, and an equally soft leather jacket, dyed the same colour, with fur on the sleeve cuffs, and collar for the colder days. A red cape hangs dramatically from his neck, which is lined with secret pockets. His pants are loose, cotton, and dyed a light green, with intresting red swirls.
His belt carries four pouches, which all but one bulge to near fullness. Around his neck hangs a simple chain, the end of which holds a purple crystal heart, well polished, though roughly carved. Another crystal, green, and in ring form, peices the tip of his left ear.


Wyr is indeed a cute Kender, in all ways. He is so sweet to nearly anyone he meets, and his loyalty to his friends is second to none. He's almost fanatical when it comes to friendship, it being the most important law of his people. His friends are the most important thing to him, and if your lucky enough, he'll prove it to you. But despite his feelings for friendship, he is a happy go lucky person, laughing at the small things in life, taking intrest in the most curious of things. Not so much a chatterbox, but he can annoy you if you let him. He has his prankster moments, but takes no offense when he's the butt of the joke. A very caring and loving soul, excitable, but tempered by the wisdom of all he's seen in life.

He speaks many different languages, from his travels across Ansolon, and is more then capable enough to read and write a few of them.

His hoopak is special to him, having carved it himself more then a year past. Its made of a nearly pure white wood, thick and strong. White stones decorate the shaft, and a leather band as the sling. A solid blade only an inch long is attached to it's bottom, and the rest of the hoopak is decorated with feathers and beads.

His history is a long and exciting one, from his first adventure with the adventuring group MudStompers of Beacon, as they saved an Ergothian nobleman from the underground encampment of ogres, to the time he spent meditating in a monk Temple, in the mountains north of Blode. From sneaking into Thorbardin to stop a plot to foul the water supply, to apprehending Pirates off the Blood Sea of Istar. Being tortured by a supposedly innocent damsel in distress, and even meeting a Genie who would grant him a wish. He's done it all.
Been it all too. Before he came to Kips he had been a thief, an acrobat, a sailer, a goat. A cleric of Mishikal, then a Cleric of Morgian. A squirrel. An impersonator of a Knight of Solamnia, a ranger, a bard. He even dabbled in  necromancy, but got only as far as a couple cantrips that make you sneeze.
He's been to lands few ever travel, and seen people who are often thought of only as myth. From Icewall to Nordmarr. Sancrist to Mithis, Wyr has seen them all. He's even gone through time!
And he must have died at least a dozen times in his adventures.
And yet he can still look at life through the eyes of one seeing it for the first time. Everything holds an intrest if you look hard enough.
Eight years he spent on the road, usually with adventuring groups, saving lives, winning treasure, avoiding authorities and angry shopkeepers. Eight years of excitement (All Tabletopped).
And now, all his excitement rests in one place. Kips.
The people here, the friends he makes, the things that happen. If there was one place where a Kender could be happy and content to settle down for awhile, it would be here. So he has.
He has friends he cares for deeply here, someone he loves here, and quite a nice home here.

Home: He has kind of sort of stuck around Kip's place. Its always interesting, and he hasn�t had much desire to travel...to Wonderlust. He still does on occasion, but isn�t always on the move. So when he is here, he lives in a cavern den.
It has only one small entrance, which is closed off by a specially made door. It is never locked, but a bell system alerts Wyr to anyone who's decided to visit. No Sneakys!
Down the long tunnel, no side tunnels, you'll come upon a cavern/room, half of which is taken up by a hot springs fed pool. The whole room is gently lit by a glowing fungus that grows on the ceiling and walls.
The room is aclutter with shelves holding food  and a small cage with a dormouse inside. Barrels of Kender Punch rest on the ground, tapestries from Hylo decorate the walls, and rugs from other, more exotic places grace the ground.
And everywhere around the place are the strange and wonderous objects from his  adventures, and gifts from his friends. Strange metal puzzles, small gnomish inventions. The most flashy weapons from a half dozen kingdoms, including his own. Even a suit of armour that would seem to fit a Kender just fine is set up on a stand.
The pool is large, taking up the far half of his cavern home. Its fed by the hotsprings that flows through the Caverns, and steam rises from it often.  About three feet under water, along the side, is a ledge to stand on.
Further down, if you explore, one can find two tunnels. The first is rather large and it goes on far to long to explore fully before turning back for air. Also, sharp jagged rocks jut out nearly the whole way. The second tunnel, though smaller, is much better. A rope attached to this end leads into it, and if one follows the mostly smooth tunnel, by way of the rope, there is just enough time to get to the end before your breath runs out. What�s at the end of said tunnel is a special place, only his few closest friends ever get to see its wonders.




The most precious treasures a Kender has can not be fit into any pouch. They can not be traded, or sold, or borrowed. You can not buy these with coins, nor can you find them in any treasure hoard. They come instead, from every trail, every adventure. They are a Kender�s memories, the most special treasures of all. Don�t ever forget that, or you may very well forget them.






Class: Knight of Hylo. (Thief-15)
Race: Kender.
Gender: Male.
Alignment: Chaotic-Good
Age:
22
Highth:
4'1
Weight:
99
Wyr's pictures!!!
Wyrbender's songs.
Return from wence thou came!
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