| Bloodstained Lineage: Yamato Saburo |
| Name: Yamato Saburo (Third Son of Great Devil King Yamato), Saburo the Murderer, Saburo the Betrayer. Age: early twenties (in human years). Height: just under 6 feet. Weight: Unknown. Eyes: Blood red. Hair: Crimson. Occupation (Highlight For Spoilers): Third in line to inherit the throne, third child of the thirteenth king Yamato. Currently fleeing authorities from both planes, for murder of his father and several elite soldiers. Class: Swordsman. Bounty level: S-Class Wanted Criminal. Bounty: 10,000,000 gil (wanted ALIVE). Risk Level: S. Approach with caution. Weapon: One of the Yamato family blades (type: Muramasa). Theme Songs: Guilty Gear XX - Meet Again. Guilty Gear XX - Bloodstained Lineage. Kanashimi wo Yasashisa Ni Naruto opening 3- Kanashimi wo Yasashisa Ni, for his "Brave Fighting" scenes. Often Wears (What the Bounty Hunters Don't Know): A large black coat (with a hood) with sakura blossom design along the bottom. And a mask. |
| What to Be Careful Of: His speed, his agility, and his cunning. |
| Fighting Styles: Crimson Wind: A kamae stance (back to opposition, sword sheathed and hilt in hand). A defensive style. Blazed Hurricane: Offensive style, advanced version of normal Muramasa offensive style. No Hope: Trick/Illusion stance. Uses mirages and mind tricks to hide his true position. Puppet Master: Yamato can summon various demons, angels, and spirits to do his bidding (Techniques not available). |
| Crimson Wind: Techniques: Bloodtest High/Mid/Low, Lvl 1/2/3: Yamato quickdraws his blade once, aimed for the applied part of his enemy. Level determines number of slashes. Can be used as an attack or a counter attack. Quickguard: Yamato quickdraws his blade to block an attack. Blazed Hurricane: Techniques: Million Slash: Yamato begins a combo of various slashes, that go on for quite some time. It finishes with a stab. (Note that it isn't really one million, it's just a lot.) High Time: A simple rising slash to knock enemy/enemies into the air. High Time Special: Yamato jumps up with the enemy/enemies during High Time, and begins a set of lightning fast slashes in the air to do extra damage. No Hope: Techniques: Shimabarra Battouryuu: Yamato's speed increases by about 100 times. He then dashes forward and around his enemy/enemies to get behind them. His speed decreases to normal and he reappears behind his enemy/enemies with his Muramasa slightly out of his sheath. He then slides it back down and the enemies split into pieces. Mirage Replacement: Can be used during all attacks. Yamato avoids attacks by creating a brief illusion of himself to trick his opposition. Psychomirage: Yamato creates a double of himself to assist him or an ally. This can also be used as a standalone offensive unit. Can be multiplied if Yamato wishes. |