The Rules
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The Basic Rules for the game was decided it should be a Free game that is available on the web. Preferably using d6.
It should be a RPG that may also be a wargame. Or easily adaptable to either one.  It should also be a simple mechanic to resolve issues. One must be able to create different armies/races.
I decided upon
WarEnigine by Aaron Overton.
This is a wargame but on the
Yahoo Group there was a basic for an RPG.  Which our group will expond upon.

For Space Combat, I have
Full Thrust - by Jon M. Tuffley. It is a  generic system where you may create your own ships and it uses d6. Simple and must of all FUN!
Combat:
To Hit:
  Weapon Proficiency + Dexterity VS  Physical Defense
   To Damage in Melee: Attack Value + Strength VS Physical Defense
   To Damage with thrown weapon: Attack Value + Strength VS Physical Defense
   To Damage in Ranged Combat Attack Value VS Physical Defense


Defense: 
     Physical Defense = Armor + Constitution
      Magical/Menta Psychic Defense = Armor + Mental
WarEngine RPG basics, RoleEngine (RE) hereafter.
RE uses a system where you roll a number of d6 and keep a  number of d6; reading the total of the kept dice. For example: 3k2 is roll 3 d6 and keep the highest 2 scores. Compare that agianst the opponents roll.
The Skills test is used to determine success as with most RPGs.  It is a VS' dice roll when agianst an opponent.  Most skill rolls that isn't agianst an opponent will typically be a target number.Which the roll most equal or exceed the target number to succeed.
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