HALFLINGS

Before recorded history began, halflings were a shy and fugitive people living as hunter-gatherers on the edges of civilization, hiding in isolated burrows from the humanoids and monsters that preyed upon them. Then, for reasons which these races have never fully understood, the small folk suddenly came out of hiding, gathered together, and created small agricultural settlements for themselves across the face of the known worlds. At any rate, it is clear that halflings arrived on the scene after humans and well behind the longer-lived dwarves, elves, and gnomes.
Halfling societies have developed mainly along the borders of Lunarol, their own country being called Petitone. The halflings seem to have made a point of not competing with the brawnier neighbours, instead selecting regions of lowland or dense thicket which they industriously drained and cleared, forming the pastoral shires inherited by their descendants. For the most part, the halfling villages have a small council of village elders, in Petitone these villages all follow the lead of the monarch (more details on Petitone on it's own page).
Halflings strive to form the most neighbourly of societies wherever they live. The race has a gift for getting along with dwarves, elves, humans, and gnomes in all climes and environments. Lack of prejudice is a noted halfling characteristic--one which allows them to welcome all types of strangers into their communities and to mingle comfortably in the cities and towns of larger races. Typically, halflings will cooperate with their neighbours for the defense of a larger area. Thus they gain an alliance with larger troops, and the ally welcomes companies of superb missile troops.

As halflings are generally spread across the continent, several varieties have sprung up.

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