Luke Anos is my Hirogen-style character.  He is listed as Neutral Evil, but he believes he is Good.  He views himself as a sort of crusader, and thoroughly enjoys hunting down evil doers.  He is an expert hunter and lives only by the law of the hunt.  He designates a prey and hunts them until they are dead.  So far, he sound like an overzealous paladin (is that possible?) with a different approach.  Problem is that Luke's definition of evil is variable.  Some days it may be a tyrannical dictator, others may be a jaywalker.  Cheaters at a card games must be killed.  And when he does catch his prey, he tortures them within an inch of their life, then ends it mercilessly, even if they repent in front of him.

Those who party with him believe him at first to be a crusader as well, and once they see his methods they see his evil and walk on eggshells around him.  Luckily for him, he is the only combatant of his party and they rely on him for his expert shots with his electricly-charged longbow.



STR 16                                                        Items of Note:  Gloves of Dex +2, Cloak and Boots of Elvenkind,
DEX 20 (18+ Gloves)                                    Quiver of Ehlonna, EB torch, 25 ft Fishing Net,  MW trapmaking
CON 12                                                        Kit, Mithral Chain Shirt +1, Mithral Buckler +1, ROP +1
INT 18 (Gotta be skilled)
WIS 14                                                         Feats/ Abilities: Dundee (his crocodile animal companion), Track,
CHA 12                                                         Weapon Focus- Comp LB, Pt Blnk Shot, Precise Shot, Ranged
                                                                     Disarm, Endurance, Rapid Shot, Manyshot, Wild Empathy
FORT 6
REF 10                                                          Favored Enemies: 1st- Human, 2nd- Undecided, probably Elf
WILL 4

Shocking Might Composite +3 Longbow + 13/8 (or 14/9 within 30 ft), 1D8+1D6+4

Skills total mods:
Climb +9, Craft: Trapmaking +7, Diplomacy +5, Escape Artist +7, Gather Information +5, Hide +19, Jump +8, Knowledge: Geography +9, Knowledge: Nature +9, Listen +11, Moce Silently +19, Search +13, Spot +11, Survival +11 (+2 regarding tracking or deciphering direction), Swim +7, Tumble +7, Use Rope +12
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