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| Gunbound ID - Koofpowa Gunbound Guild - HDY Favorite Mobile - Boomer Launcher |
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| Boomer Tips The Boomer's boomerangs are very light and is affected by wind greatly. Its shots do a lot of damage. However, I saw many Boomer noobs abuse this mobile by shotgunning with it. This annoys me greatly. (Yeah, I'll show you a screen capture of one desparate noob trying to hit someone by shotgunning.) They're giving the Boomer a bad reputation. Shot 1: Shoots one boomerang. Damage 150 - 170 Shot 2: Shoots four boomerangs. Damage 180 - 300 S S : Shoots one boomerang - turns gold after 4 seconds of air time. Damage (when regular boomerang) 100 - 200 Damge (when turns gold) 400 - 500 |
| more tips coming soon. |
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| Backshot The backshot is easy to do with the Boomer, but takes long to master. The wind has to point against you (but greater than 1). Your angle must be greater than 66 or the shot will either go the way you're shooting or hit yourself. The power you use must be greater than 17.5% or you will hit yourself and less than 100% or the shot will hook. The shot will go far or fall short depending on how much energy you used. Generally, the more the energy, the farther the shot; the lower the angle, the farther the shot. Backshots tend to do a lot of damage. If your shot turns back sharply, fix your shot so it gently curves back. Otherwise, it would not do much damage. |
| High Angle Shots When the wind is 0 or 1 high angle shots can easily be made. If an enemy is exactly two mobile-lengths away from you (exactly one mobile can fit between you and your enemy), use angle 89 full power facing the enemies direction. Therefore, for every two mobile-lengths your angle is decreased by 1. Sometimes, your enemy is not exactly an even number of mobile-lenghts away from you. In order to hit your enemy, you must either adjust your shot power or move yourself (the easier way of the two). If the wind was with you and it turned into 2, increase your angle by one. If the wind was against you and it turned into two, use a hook shot to get your opponent. An exception to this rule is when the wind points points directly up or down or pointing anywhere there, you do not need to adjust your angle. |
| If there is a force between you and your opponent when you're using the high angle shot, the force will add much more damage to your shot. |
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| Hook Shot When the wind is pointing against you (diagonally) and is less than 15 but greater than 1, it would be best to do a hook shot. Hook shots are generally performed with an angle between 90 and 65 with fulll power. To shoot farther with a hook shot, you must lower your angle, and vice versa. Each angle counts as a boomerang width. When the wind points EXACTLY against you (due west and due east), your hookshot will probably fail and will turn into a backshot. When the wind is greater than 15, lower your angle to 45 or below. Try to make the angle as highest as possible withought making a backshot. If your shot hooks, it'll do more damage. |