Pallando
Race:   Ainur (Maiar)           Sex:    Male
Age:    Unknown/Immortal   Class:  Istari (Wizard)
Height: 5'10"                       Weight: 150 lbs
Hair:   Long, ragged, white   Eyes:   Blue
Skin:   Pale Flesh-toned       Colors: Blue

  Before you sits an old gentleman, with a not unkind face. He is weather beaten, and appears weary from his travels. He is dressed in a long, free flowing robe of blue, belted at the middle with a sash of white, a tall pointed hat adorns his head, and from beneath it flows a mane of white. His hand is resting lightly on a tall wooden staff. Runes appear to be carved on it, but when you look directly at it, it appears as plane wood. He seems to be enjoying both the fire and food that abound in this small building.
  He beckons you over to him, and talks in a not voice that, even though you can hear it fine, sounds like a whisper of breath. He tells of the timeless halls, the lands of the Ainur; he speaks of Alamaren and its great lamps, of Valimar and its trees, the lands of the Valar and Maiar. And of the enemy, of Melkor, the Dark Lord of Middle Earth, the one who, through trickery and deceat destroyed both kingdoms of the Valinor. When his telling is done, he rises slowly, and moves toward the door. His path leads him East, but along the way he remembers the past and its mistakes. He is here to fix one of them, if possible and time allows.

  Pallando is one of the five Wizards who eventually arrive at Middle-earth, moreover, he is one of the Blue Wizards, or Ithryn Luin, those who stopped not in the West lands but continued East.
  For our purposes, he arrived before his brethren and these are some of his adventures in the West-Lands, before the arrival of his brother Alatar, and the other Istari.
Called Vananhae, The 'Far' or 'Long' Walker by the elves for his journey is never completed and always must he move on

Equipment:
  He carries with him, a Staff, and not one seen every day either. A little taller then him, being 6 ft in height. The wood is bronzed, ending with a spiraling knot that makes one wonder if it was created magically or naturally. The other end is shod in silver, and banded in thin spirals of silver every 2 feet stopping near the top of the staff. It is the symbol of his calling, his craft, and the focus of his spells.
  His robes and hat are of blue, of a strange cloth, though they seem old they don't wear thin or ragged, and provide the wearer with warmth in cold, and are light and cool in the heat.
  Pallando carries all that he needs on his person. Located amongst the folds of his robe, and on the inside of his sash are many pockets, though him being a wizard, they are more than they seem. Components and materials both mundane and magical can be found next to each other. He delights in amazing small children with tricks and adults with stories of the past.

Languages:
-Arda: His own tongue and that which is engraven on his heart. It is the language of the celestials, the gods. The words that once shaped the world, it has power in it still.
-Elven: The tongue of the race of elves, older than all but the language of the Arda. The language is seeped in both History and Magic, and is the founder of many others.
-The common tongue of Humans. Though still not what they will become,  they are now beginning to create their vast civilizations
-Dwarven: The language of the dwarves, a strong language, good for carving in stone and weapons, it is as unchanging as the race that speaks it.
-He knows the tongue of Melkor also, the language that is spoken in Mordor, it uses the Elvish alphabet as its own.

Though he prefers to talk any situation down, he has a repertoire of spells that he may cast when danger threatens himself or his companions.
-Affect normal fires    -Light/Darkness
-Burning Hands          -Mend
-Cure Wounds           -Prestidigitation (Cantrips, small spells that create, local, harmless effects)
-Dancing Lights         -Prismatic Sphere
-Heal                         -Scrying
-Hypnotism/Charm     -Summon Monster/Animal
-Identify                    -Tongues/Speak with Animals
-Knock/Wizard Lock   -Unseen Servant
-Levitate                    -Whispering Wind
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