Daelomin's BG2 Spells Page

Within these pages lie the spells I have worked on for myself as well as for the BG2 Addon project I am working on. Many of these spells are spells that I have imported from Icewind Dale to BG2, and thus credit shall be given to the Icewind Dale team for these spells. Icewind Dale spells are marked with an *IWD*. Furthermore, priest spells are marked *P*. All other spells are probably creations of mine, or the creations of others not affiliated with the production of any of the Infinity Engine games. As always, feel free to download them for your personal pleasure, and also drop me a line if there is a specific spell you would like me to try to make. Thanks, and enjoy.

Daelomin's Wondrous Whirlygig Daelomin's Wondrous Whirlygig
(Alteration)
Level: 9
Range: Special
Duration: Instantaneous
Casting Time: 7
Area of Effect: 1 Target
Saving Throw: Special

The Wondrous Whirlygig created by the powerful mage Daelomin must not be confused with the innocent children's toy as this spell is one of destruction. Once the caster has completed the spell, the target is engulfed in a swirling vortex of air that quickly rips the target apart in skews pieces of gore and blood everywhere. If the target makes the save, it is caught in the outer edge of the Whirlygig, and suffers 6d6 points of damage due to the vigourous spinning it is subjected to. The spinning is violent enough to then render the target confused for 6 rounds, and furthermore, due to swelling of the outer extremities, unable to cast spells of any kind for 12 rounds.
Daelomin's Drastic Dromedary Daelomin's Drastic Dromedary
(Alteration)
Level: 9
Range: Special
Duration: Instantaneous
Casting Time: 6
Area of Effect: 1 Target
Saving Throw: Special

This spell is powerful indeed, instantly drawing all water from the targeted individual, reducing the target to a statue of dried flesh. A saving throw vs. petrification is allowed and, if made, the target still takes 6d6 points of cold damage, as the spell was able to draw some, but not all, the moisture from the target's body. This drawing of moisture also reduces the constitution of the target by 50% for 6 rounds.
Mind Blank *IWD* Mind Blank (Abjuration)
Level: 8
Range: Special
Duration: 1 Day
Casting Time: 1
Area of Effect: 1 Creature
Saving Throw: None

In the interest of one's self-control and privacy, mind blank shields a creature's mind from almost any mental effect - charm, command, domination, fear, feeblemind, and any scrying by crystal balls or other divination methods.
Beltyn's Burning Blood *IWD* Beltyn's Burning Blood
(Necromancy)
Level: 4
Range: Sight of caster
Duration: 2 rounds
Casting Time: 4
Area of Effect: 1 Target
Saving Throw: Special

This spell turns a target's blood to flame, doing 3-12 hit points of damage every round. The target gets to save vs. spell every round at -3; if succesful, the spell is cancelled. If the targeted creature is resistant to fire, this resistance will lower or nullify the damage from this spell.
Lich Touch *IWD* Lich Touch
(Necromancy)
Level: 6
Range: Touch
Duration: 1 round/level
Casting Time: 6
Area of Effect: Caster
Saving Throw: Special

This spell confers the powers of a lich's touch and a lich's immunities upon the caster. The wizard gains immunity to paralysis and fear while the spell is in effect, and his hands glow with an unearthly green radiance that does 1-10 hit points of damage to a target and paralyzes them unless a saving throw vs. death is made. This spell has no effect on the undead.
Emotion: Courage *IWD* Emotion: Courage
(Enchantment/Charm)
Level: 4
Range: Sight of Caster
Duration: 5 turns
Casting Time: 4
Area of Effect: 10-foot radius
Saving Throw: Neg.

This spell creates the emotion of courage within the area of effect. All creatures affected by the spell gain +1 to hit, +3 to their damage rolls, and +5 temporary hit points (which can put them above their maximum hit points). This spell nullifies all fear effects within the area of effect at the time of casting.
Emotion: Fear *IWD* Emotion: Fear
(Enchantment/Charm)
Level: 4
Range: Sight of Caster
Duration: 5 rounds
Casting Time: 4
Area of Effect: 10-foot radius
Saving Throw: Neg.

This spell creates the emotion of fear within the area of effect. All creatures affected by the spell flee for 5 rounds.
Emotion: Hope *IWD* Emotion: Hope
(Enchantment/Charm)
Level: 4
Range: Sight of Caster
Duration: 5 turns
Casting Time: 4
Area of Effect: 10-foot radius
Saving Throw: Neg.

This spell creates the emotion of hope within the area of effect. All creatures affected by the spell gain a morale boost, and +2 on their saving throws, attack rolls and damage rolls.
Malygnus' Shattering Obelisk Malygnus' Shattering Obelisk
(Necromancy)
Level: 9
Range: 10 Yards
Duration: Instantaneous
Casting Time: 6
Area of Effect: 1 Target
Saving Throw: Special

This spell encases the victim in an obelisk, which then shatters, destroying both the body and the soul of the victim. If the victim succesfully makes the saving throw, the victim is drained 1 level for every 4 levels of the caster, to a maximum drain of 10 levels. Finally, once the level drain is complete, the victim must suffer 5d4 points of damage from the explosion of the obelisk.
Prayer *IWD* *P* Prayer
(Conjuration/Summoning)
Level: 3
Range: Special
Duration: 7 rounds
Casting Time: 6
Area of Effect: 60-foot radius
Saving Throw: None

Prayer bestows favour pn the priest and his allies, and curses their enemies. All attacks, damage, and saving throws by friendly characters gain +1, while enemy attacks, damage rolls and saves are all penalized by 1. Any creatures caught in the area of effect when the spell is cast will continue to be affected by the spell when they leave the area, so if fighters want to chase down that fleeing goblin, the effects of the prayer will follow him.
Curse *IWD* *P* Curse
(Conjuration/Summoning)
Level: 1
Range: Sight of Caster
Duration: 6 rounds
Casting Time: 1 round
Area of Effect: 50-foot cube
Saving Throw: None

When the Curse spell is uttered, the caster lowers the morale of enemy creatures and penalizes their saving throws and attack rolls by -1. At the instant the spell is completed, it affects all creatures in a 50-foot cube centered on the point selected by the caster (thus, affected creatures leaving the area are still subject to the spell's effect; those entering the area after the casting is completed are not).
Recitation *IWD* *P* Recitation
(Abjuration, Invocation/Evocation)
Level: 4
Range: Caster
Duration: 1 round/level
Casting Time: 7
Area of Effect: 60-foot radius
Saving Throw: None

By reciting a sacred passage or declaration, the priest invokes his deity's blessing upon himself and his allies, while sowing confusion and weakness among his enemies. The priest's allies gain a +2 bonus to their attack and saving throws, and enemies of the priest receive a -2 penalty to their attacks and saving throws. This spell does not nullify a prayer spell - the two may be cast in tandem, and the effects are cumulative.
Static Charge *IWD* *P* Static Charge
(Alteration)
Level: 4
Range: Caster
Duration: 1 turn/level
Casting Time: 1 round
Area of Effect: Sight of Caster
Saving Throw: 1/2

Static Charge is similar to call lightning except it can be used indoors. This spell allows the caster to generate a static charge around any creature within the area of effect, doing 2-16 points of electrical damage, plus an additional 1-8 points for each of the caster's experience levels. The charge keeps going off, once every turn, for the duration of the spell.


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DISCLAIMER

All images found on these pages were taken from the game and edited, therefore all images are copyrighted by either Black Isle, Interplay, or Bioware. Furthermore, the game Baldur's Gate 2: Shadows of Amn is copyrighted by Black Isle, Interplay, and Bioware, and if anyone from these companies finds anything offensive or unsatisfactory within these pages, please let me know and I will promptly remove the content. Thanks, and happy surfing.

Daelomin

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