2300AD,
Star Cruiser and 2320AD
Consolidated Errata
Version 2009/07/11
by Kelvin L. Soice
This item is not
authorized or endorsed by Far Future Enterprises (FFE) or Quick Link
Interactive (QLI) and is used without permission. The item is for personal use
only. Any use of FFE's or QLI’s
copyrighted material or trademarks (2300AD
and Star Cruiser, 2320AD) in this
file should not be viewed as a challenge to those copyrights or
trademarks.
Feel free to
republished or distribute. Any changes,
corrections, additions or comments please contact me at [email protected] .
Entries written in
green font are those which have been
added or changed since the last published version, 20081016.
Whenever possible
I have tried to give the source for an entry so you can judge for yourself its
reliability. The entries marked with
‘KLS’ are my own. Those entries which
are listed in ‘bold type’ are
official, published errata from GDW.
I have tried to
limit the entries in this document to clear typos, miscalculations and errors
(sometimes by omission) in the published GDW products. I have tried to avoid those which could be
considered ‘revisions to make the game more realistic’ as I have noticed that
discussions of such things tend to get quickly, and profitlessly,
out of control ;). That being said I
have included a section at the bottom titled ‘Alternative Rules’ which deals
with filling some significant gaps in the game system by extending the rules
into areas that I think should have been included in the books in the first
place.
Table of
Contents
(Click on an item below to bring you to the appropriate point in the main text)
Star Cruiser:
Naval Architect’s Manual
Star
Cruiser: Ship Status Sheets
1. pg 10 FINALIZING THE CHARACTER->
2. pg 11 CHARACTER GENERATION-The point based system (Attributes): Change the total points to be distributed
amongst the attributes to be 70 instead of 67. –KLS there are 7 rolled
statistics, roll 4D6 -4 per statistic, 3.5 average roll per dice. 7 X (4 X
(3.5) -4) = 70 right?
3. pg 21 Upkeep->Travel: Getting to orbit on a low gravity
world costs Lv2000/ton by rocket, Lv3000/ton by shuttle and Lv4500/ton by spaceplane – Shaun Hilburn and
Bryn Monnery in ‘Interface
Transport’
4. pg 34 PERSONAL POWER->Fuel Station: A fuel station producing 1 kg/hour only
consumes 110 kilowatts to separate and liquefy the hydrogen. During that hour
it would vent 8 kg of oxygen, not 40. – Shaun Hilburn
5. pg 36 CURRENT SERVICE RIFLES->SK-19: Now the standard service
weapon of the German Army, the SK-19 is clearly a progressive development of
the Traylor Arms M-2 Assault Rifle. The main improvements over the M-2 consist
of the substitution of a reliable binary propellant system for fixed cartridges
and the inclusion of an integral 30mm grenade launcher in the stock below the
barrel. The binary propellant system includes a muzzle velocity governor keyed
to the fire select switch, patterned after that on the French FAM-90. When on
the burst setting, muzzle velocity is considerably reduced giving an extremely
controllable autofire weapon. The resulting
combination of a high rate of fire, ease of control, the shattering punch of
the 9mm APHE round, and the option of 30mm grenade fire makes the SK-19 the
most devastating close-in assault weapon in service anywhere.
Type: 9mm binary propellant assault rifle
(with integral 30mm grenade launcher)Country: Germany Weight: (empty) 4kg
Length: 75 cm (bulk=2) Action: SS or bursts Ammunition: 9x12mm APHE Muzzle
Velocity: 700 mps (area fire 400 mps) Magazine: 50-round box magazine with
integral propellant gas bottle with charge for 600 aimed shots or 200 bursts
Magazine Weight: 0.5kg Recharge Bottle Weight: 0.1kg ROF: 3 (area fire 5) Aimed
Fire Range: 600 meters Area Fire Burst: 10 (AFV=1.5) Area Fire Range: 300
meters DP Value: 1 (aimed and area fire) Price: Lv440 (Lv2 for 50 round
disposable magazine; Lv1 for recharge bottle).- The Official 2300 Resource
Index Vol 1 Number 1, the official newsletter for
2300AD
6. pg 38 SURPLUS SERVICE RIFLES->
M-2: Bulk not listed, recommend a value of 2. -KLS
7. pg 40 MELEE WEAPONS->Axe:
Bulk should be 3 not 4. – Steve Crutchfield’s “One Man’s View of 2300AD” Bulks of “Official”
Weapons
8. pg 41MELEE WEAPONS->Knife:
Weight should be 0.5kg, not 2kg –KLS
9. pg 42 AUTOGUNS->MG-7: Bulk
not listed, recommend a value of 4. – Steve Crutchfield’s “One Man’s View of
2300AD” Bulks of
“Official” Weapons
10. pg 42 AUTOGUNS->Wu-Beijing Type 381: Bulk not listed, recommend
a value of 4. – Steve Crutchfield’s “One Man’s View of 2300AD” Bulks of “Official”
Weapons
11. pg 42 AUTOGUNS->DunArmCo Mini-12: Bulk not listed, recommend a
value of 5. – Steve Crutchfield’s “One Man’s View of 2300AD” Bulks of “Official”
Weapons
12. pg 42 AUTOGUNS->Type 12 Autocannon:
Bulk not listed, recommend a value of 6. – Steve Crutchfield’s “One Man’s View
of 2300AD” Bulks of
“Official” Weapons
13. pg 44 LASERS->SVB: Bulk should be 3 not 2. – Steve
Crutchfield’s “One Man’s View of 2300AD” Bulks of “Official”
Weapons
14. pg 52 ARMOUR TYPES->Chainmail Vest:
Initiative Penalty should be -1 not 1. –
KLS & Shaun Hilburn
15. pg 54 The statement in the sidebar identifies the BH-21 Combat
16. pg 60 The speeds of the First-Line
Multipurpose Fighter should be “kph”, not
“mph”. -Official 2300 AD Errata sheet
dated October 19, 1988
17. pg 81 The sidebar concerning
1. pg 14 Foundations->Alberta Farmers’
Cooperative: Change 2nd paragraph, 1st sentence from “…
the sipping of grain…” to “…the shipping of grain …” –KLS
2 pg
50 Under “Fire Combat,” note that weapon rate of fire is the number of aimed
shots or area fire bursts that a weapon can fire in a combat round (initiative point), not combat turn.
-Official 2300 AD Errata sheet dated October 19, 1988
3. pg 52 WOUNDS AND
RECOVERY->Resuscitation: 2nd paragraph, 1st sentence
the resuscitation deadline for ‘killed’ characters should be 6 minutes, not 60
minutes. – Shaun Hilburn
4. pg 57 ARMOUR
EFFECTS: Stacking (or armor) cannot be done with the armor listed in the basic
game rules. If, as referee, you wish to allow armor to be stacked, you
should create variant types based upon those in the basic game. –Lester W.
Smith, 2300AD line manager for GDW in The Travellers Digest#19 { This answer is incorrect, as the text and artwork on pages 52-53 in
the 2300AD Adventurer's Guide ( 1988) show vests layered over the matching type
of full-body armor. Also the description of the French infantry's armor
on page 97 of the Aurora Sourcebook ( 1987) has a rigid breastplate, as well as
rigid knee/shin protectors, layered over the a full-body nonrigid
suit. Both of these examples predate this column's publication – Kevin
Clark on the ‘2300AD magazine articles’ page of the website Pentapod’s World }
5. pg 57 ARMOUR
EFFECTS->Non-penetrating Kinetic Energy Rounds: A ‘Kinetic Energy Round’ is
defined as a shot from a slug thrower (including arrow and crossbow bolts), the
contact& fragmentation effect from an explosion or a melee weapon that does
not specifically state 'blunt trauma damage only'. -KLS
6. pg 59 In the “Optional Wound Rules” box of the “Target Hits” diagram, “Arm” was
not listed. An arm hit should give a die
modifier of + 0. -Official 2300 AD Errata
sheet dated October 19, 1988
7. pg
60 Combat Examples: Frank has an FAM-90, not an SK-19. -Official 2300 AD Errata
sheet dated October 19, 1988
8. pg
61 Combat Examples: Note that characters with Combat Rifleman-3 need a 3 to hit
at close range (Routine task =6, -3 for skill), not a 4. -Official 2300 AD
Errata sheet dated October 19, 1988
9. pg
61 Combat Examples: When Angela performs a diving blow toward Georgette, Angela
rolls 1D6 and adds it to her Size x 2, but Georgette (as receiver) should just
add her own Strength and Size together.
As long as the resultant totals are equal, both characters will suffer
damage. -Official 2300 AD Errata sheet dated October 19, 1988
10. pg 61
Combat Examples: The information about
the potential light wound that results for Angela should say “a 4 is rolled for
its effect,” not a 9. -Official 2300 AD Errata sheet dated October 19, 1988
11. pg 61 Combat Examples: Angela’s final strike
attack occurs in turn five, at initiative point 1 (which is half of her
adjusted initiative of 3). Turn six
never occurs and even if it did, Angela would not act until initiative point 3.
-Official 2300 AD Errata sheet dated Octtober 19, 1988
12. pg 64
SENSORS->Gravitational Scan: You know that an operating stutterwarp is there
(which is one of the reasons for the black globes on the map), but you cannot
gain target resolution until normal sensor range is reached. Also, 150 AU
is quite a distance insystem, so by the time you
reach the spot where the stutter-warp was detected, the vessel may be long
gone. –Lester W. Smith, 2300AD line manager for GDW in ‘The Travellers Digest’
#19
13. pg 74
The Anjou-class cargo vessel has life
support enough for 25 people, not 24 as is indicated in the third paragraph.
-Official 2300 AD Errata sheet dated Octtober 19, 1988
14. pg 75 York-class Colonizer: There are thirteen vessels still in existence; five are owned
by the Argentineans, three by the Brazilians, one is on lease to Trilon Corporation, one serves as a power plant and
warehouse at Vega Far Station, and three are in far orbit around Mars awaiting
final orders to be scrapped.
Statistics:
Streamlining: None
Sensor Package: Gravitational Scan.
Off-bridge crew: 54 Engineering, 20 Medical, 20 Steward.
Bridge crew: 1 Command, 1 Navigational, 1 Communication, 2
Computer, 2 Engineering.
Additional Crew Recommendations: 33 Security.
General
Information:
Warp Efficiency: 2.416 unloaded; 1.601 with common load
Plant: 75 MW Fission, Fuel: NA,
Range 7.7
Mass: 15 392 tons unloaded; 52 892 with common load
Cargo Capacity: 75 000 cubic meters
Comfort: -1
Emergency Power:
Total Life Support: 1460 *
Solar Array: None
*
The passenger/colonist total is 900. Traveller 2300's Life Support is Crew-days
(so in this case the
Ship
Status Sheet Information:
Movement: 5 hexes unloaded; 3 hexes with common load
Screens: None
Passive Signature: 9, Active Signature: 7
Passive Sensors: 0, Active Sensors 5
Hull Hit Capacity: 156/32/78
Power Plant Hit Capacity: 100/20
Crew Complement: 108
Weapons: none
Remote
Stations: None
-Found
on the website Canada
2300AD version ‘J’ from information provided by Dave Malesevich
and KevinC.
The ship was detailed in ‘Traveller 2300’ but dropped from the ‘2300AD’
version, presumably for space.
15. pg 82
The Kafer X-ray Missile should have a
Movement of 6, not 11. -Official
2300 AD Errata sheet dated October 19, 1988
16. pg 87 The first column of the Life Zones table should read
“Luminosity,” not “Distance.” -Official
2300 AD Errata sheet dated October 19, 1988
17. pg 87 LIFE ZONES table->Life Zone Formula: L is Luminosity
as found on the STELLAR LUMINOSITY CHART of pg 86 – KLS
18. pg 88 WORLD SIZE: The name
of this table is given as ‘WORLD DIAMETER’, it should
be ‘WORLD SIZE’. -KLS
19. pg 93 WATER: For Ice Ball&Outer Zone the entry should read ‘Ice Sheets’ not
‘Plentiful’ – Andy Brick in ‘Unofficial Errata for 2300AD and
Star Cruiser’
20. pg 94 COLONY POPULATION: The values are erroneous, see the
corrected and extended table at ‘Corrected and Extended Population Table’ page – by Kevin Clark on the ‘Best of the 2300AD
Mailing List’ page of the website Pentapod’s World
21. pg 102 Interplanetary Travel-Time: The
rate in AUs of 0.645 x ( LY
speed) is the correct rate to use. - Joe D. Fugate Sr. staff (?) with GDW in The Travelers’ Digest#14 {This is the official word
in response to comments from players about of the mismatch with the movement
rates given between those in this section, what is in the Starship Combat
section and the rates in Star Cruiser-KLS}
22. pg 105 The Colonies of Earth: The location of
1. pg 5 The Colonies of Earth: The location of
2 pg 9 In the “Optional Wound
Rules” box of the “Target Hits” diagram, “Arm” was not listed. An arm hit should give a die modifier of + 0.
-Official 2300 AD Errata sheet dated October
19, 1988
1. Armor Listing: The following corrected
armor values supersede those listed in the basic game’s Player’s Manual:
Helmet: 1, High-Threat Combat Helmet: 2, Steel Helmet: 0.2, Chainmail Vest:
0.1, Rigid Breastplate: 1, Nonrigid Vest: 0.6,
Inertial Armor Vest: 0.8, Full-body Nonrigid Armor:
0.3, Full-body Inertial Armor: 0.4, Full-body Combat Armor: 1, BH-21 Combat
Walker: 8, Kz-7 Combat Walker:10 –Armor/Damage Revisions pg 45. ‘
2. Personal Armor: Types of personal armor are: nonrigid,
rigid, and inertial. Nonrigid
armor is made of flexible material which is tough and resists puncture by a
bullet or energy beam. It doesn’t
inhibit the wearer’s movement as much as rigid armor does. Rigid armor is made of solid pieces. Inertial
armor is flexible like nonrigid armor but becomes
rigid when struck by a fast-moving projectile (such as a bullet or a piece of
shrapnel). The differences among nonrigid, rigid, and inertial armor are only important when
resolving blunt trauma injuries. In the
case of normal damage, the armor’s value is subtracted from the DP value of the
round, and the difference is used to determine the seriousness of the wound, as
explained in the basic game rules. –Armor/Damage Revisions pg 45. ‘
3. Nonpenetrating kinetic energy rounds: A kinetic energy round with a DP value less than that of
the armor will not penetrate but will cause blunt trauma or stun damage. It the round hits rigid or inertial armor, it
inflicts stun damage; if it hits nonrigid armor, it
inflicts blunt trauma damage. In all
cases, half of the armor value is subtracted from the round’s DP value, and the
seriousness of the wound is reduced one level. –Armor/Damage Revisions pg 45. ‘
4. CLOSE-RANGE FIRE: All fire-combat weapons have their DP value
doubled when firing at a target within close range. –Armor/Damage Revisions pg
45. ‘
5. Player’s Manual pg
22: Under Finalizing the Character,
Life levels, substitute "mass in kilograms" for "size".
Consciousness level equals mass in kilograms divided by 20; life level equals
mass in kilograms divided by 10. -Official
Traveller: 2300 AD Errata sheet dated December 4, 1986
6. Player’s
Manual pg 47: The Colonies of Earth. For the
7. Referee’s Manual pg
12: Under Wound Effects, Shock Points,
the following line was omitted. "The character is dead when his total of
shock points equals his life level." -Official
Traveller: 2300 AD Errata sheet dated December 4, 1986
8. Referee’s Manual pg
21: Under Arming Your Ship, the list of
additional weapons is missing.
Hyde Industries Laser, Model EA122. Hyde industries
has always been at the forefront of space weapons technology, and the model
EA122 is their most popular design. Damage: x1, Targeting: +1, Price: Lv105,000
Hyde Industries High Output Laser, Model EAA1000. The EAA1000 is the high
output favorite of most national space fleets. This model is often adaptable to
use in detonation laser devices. Damage: x2, Targeting: +1, Price: Lv174,000.
Allen model BMZ 150MW Particle Beam Weapon System. An American produced weapon,
the Allen was one of the first particle weapon with
sufficient targeting to be a viable space combat asset. Damage: x3, Targeting:
-2, Price: Lv212,000/span>.
Guiscard LL-98. The LL-98 is the standard armament of
the French naval and merchant vessels. Damage: x1, Targeting: +0, Price: Lv97,000.
DunArmCo Amplified Particle System, ALS-22.
Australian DunArmCo is attempting to break into the
space weapons field, introducing the ALS-22 in 2296. Damage: x2, Targeting: -3,
Price: Lv146,000.
-Official
Traveller: 2300 AD Errata sheet dated December 4, 1986
9. Referee’s Manual pg
43: The average temperatures table indicates that the ranges are
measured in Kelvin. They are actually measured in Centigrade. -Official Traveller: 2300 AD Errata sheet dated December 4,
1986
10. The
Map: On the map itself, there are two
stars on the far right for which the dots were left off. DM-22 6219 should have
a red dot of the -10 to -30 ly size. lota Piscium
should have a white dot of the -10 to 10 ly size. On
the Z Axis Distance, the line which reads -30 to -20 ly
should instead read -30 to - 10 ly. -Official Traveller: 2300 AD Errata sheet dated December 4,
1986
*These are the
first edition rules of 2300AD
1. pg 2 SEQUENCE OF PLAY: The Sequence of Play explanation in the Rules Book seems to indicate
that only the intruder can fire during the Intruder Movement and Fire Phase,
and only the Native may fire during the Native Movement and Fire Phase -- this
is not true. As is explained under Firing
Procedure on page 4, each weapon may fire either during the Intruder Movement and Fire Phase or during the
Native Movement and Fire Phase. - Official Star Cruiser Errata sheet dated
August 17, 1987
2. pg 3 MOVEMENT: The launching of all small
ships from a larger ship is done at the beginning of the friendly movement and
fire phase – KLS This is in keeping with the rule for
remote objects.
3. pg 3 FACING:
Under Facing, add the following:
Same Hex: Oftentimes both a firing
ship and its target will be in the same hex. When both the firing ship and
target are in the same hex, the firing ship may declare itself
to have any facing with respect to that target ship. Also, the ship with the
higher movement factor decides which facing of the target ship is being fired
upon, which also determines which target profile modifier is to be used,
lateral or radial. - Official Star Cruiser Errata sheet dated August 17, 1987
4. pg 4 FIRING->B. Target Engagement Limits: Kafers generally
use something very similar to UTES.
–Lester W. Smith, 2300AD line manager for GDW in ‘The Travellers Digest’
#19
5. pg 4 FIRING->B. Target Engagement Limits: 2nd
Paragraph, change the last two sentences to read “A UTES equipped mount can
direct the fire of other mounts on the ship as well. Thus a ship with two UTES and five lasers
functions the same as a ship with two TTAs and five
lasers. –KLS except of course that the tracking arc of a UTES system is limited
to the aspects of the weapon it is mounted to but a TTA is not.
6. pg 5 RANGE: Weapons from Remote Objects (such as missiles,
but NOT Submunition Dispensers) do not get a positive bonus from the ship’s
targeting Computer rating. –KLS A
clarification.
7. pg 5 RANGE: last line should read “…-tion
recorded in …” not “-tion recoded in …” -KLS
8. pg 5 SCREENS:
Concerning the effects of screens in Star Cruiser combat, if a level 6 screen is attacked by two 10x2 detonation lasers in one
phase, will it defend against all 20 attacks at level 6, or will there be some
degradation? Screen degradation occurs immediately after each shot, but
simultaneous shots will be at the same screen level. This means that in
your example, 10 shots (those from the first detonation laser) will all be
against level 6 screens. The next 10 shots (those from the second
detonation laser) will all be against what level the screens were reduced to by
hits from the first missile. –Lester W. Smith, 2300AD line manager for GDW in
‘The Travellers Digest’ #19
8. pg 5 ARMOR: A roll of 10 against armor always penetrates,
regardless of armor value. This is essential, as armor values even higher
than 10 are possible given the ship construction rules. Why build a ship
with an armor value above 10? Because it retains a high
armor value if breached. –Lester W. Smith, 2300AD line manager for GDW
in ‘The Travellers Digest’ #19 and official Star Cruiser Errata sheet dated
August 17, 1987
9. pg 5 DAMAGE: add to the introductory paragraph: (If the ship
does not have the indicated location, the hit is a hull hit instead). -
Official Star Cruiser Errata sheet dated August 17, 1987
10. pg 6 Damage B. Surface Fixtures Weapons Mount: Externally
slung ordinance and externally mounted small craft count as a ‘Weapons Mount’
for purposes of taking a hit. –KLS Otherwise they are invulnerable.
11. pg 6 Damage B. Screen
Generator: Omit the last sentence. -
Official Star Cruiser Errata sheet dated August 17, 1987
12. pg 6 DAMAGE CONTROL: add: When a Bridge or TAC work station has
been destroyed and a vacant station is to be substituted for it, the
substitution is performed during the Friendly Damage Control Phase. - Official Star Cruiser Errata sheet dated
August 17, 1987
13. pg 6 REMOTE OBJECTS: Each missile bay may fire only once in a
turn. Any number of remote objects that
are in external slings or packs may be launched per turn. For remote objects
launched from the cargo hold see the rules on pg 7 of the Naval Architect’s
Manual->Launched Ordnance: Cargo Hold.
- KLS
14. pg 6 REMOTE OBJECTS: Remote objects may be launched with any
facing. –KLS
15. pg 7 KAFERS: For determining the first point of firing on a
Kafer ship, use step E of the Detection phase with the first replacement of a
black globe with a human ship. –Bryn Monnery
16. pg 7 THE SHIP STATUS SHEET->Surface Fixture Hits: third paragraph, this information is blatantly
wrong. The bow on both the weapon displays and the counters is to the right,
not the left. {
Several ships in Star Cruiser
ship booklet, mistakenly have more guns firing to the left on the sheet ( which
is the rear), and so you must reverse them – Kevin Clark of Pentapod’s World } Also, on each status sheet, those weapons positions which can fire into
three aspects are jack turrets. Those which can fire into five aspects are gun
towers. {Note the white/clear boxes
are the aspects/arcs the turret fires into, and the darkened-in boxes are the
aspects/arcs you cannot fire into, see the same paragraph in the Rules Book. –
Kevin Clark of Pentapod’s World } - official Star
Cruiser Errata sheet dated August 17, 1987
17. pg 8 THE SHIP STATUS
SHEET->Damage Control: Delete the sentence in the brackets which reads ‘(the
last is unable to repair things, but will absorb battle damage)’ . – Lester W. Smith, 2300AD line manager for GDW in ‘The
Travellers Digest’ #19
18. pg 8 THE SHIP STATUS SHEET->Crew: Unless otherwise
specifically stated the crew quality of a small ship will be the same as that
of the large ship which carries it. -KLS
19. pg 13 The Third Battle of Alpha Centauri: The ‘CG De Grasse’
is a Suffern class ship - KLS
20. pg 13 The Death of DC-2:
add to Set Up: add to Setup: Each
Kafer ship may have fired up to two of its missiles on the turn before play
begins. They begin the game within one turn's movement from the firing ship.
For the Intruder, add the
following:
BC Beta-3 (CQ: -2)
Ordnance Carried: 20x Whiskey-type missiles
BC Beta-4 (CQ: -2)
Ordnance carried: 20x Whiskey-type missiles
Also for The Death of DC-2 scenario, add the
following note to the Victory section:
If both French ships escape, the result is a draw. If the French destroy at
least one Beta-class ship before
breaking contact, the result is a French victory. If either French ship is
destroyed, the result is a Kafer victory.
- Official Star Cruiser
Errata sheet dated August 17, 1987
21. pg 13 “Like a Wolf in the
Fold”: for the Intruder, substitute:
Intruder: Kafer
BB Alpha-1 (CQ: -2)
Ordnance Carried: 30x Whiskey-type missiles.
2 Foxtrot-class
fighters (A-1, A-2). (CQ: - 1 each)
- Official Star Cruiser
Errata sheet dated August 17, 1987
22. pg 14 Last Stand at Tithonus – Intruder BC Beta-2 Change the Battle Damage to
read “all four gun turrets destroyed, all six jack turrets destroyed,” -KLS
23. pg 14 “The Glorious First of July”: 4 Gustov
fighters: have a CQ of +2. -KLS
24. pg 15
25. pg 16 Ship Annex”: add the
following:
Bays: All ships which carry missiles
are assumed to have one bay. The following are the only exceptions:
Two bays:
Kafer Alpha-class, Kafer Improved Alpha-class, Kafer Beta-Class, Bismarck-class, Sachsen-class
Three bays: Kiev-class, Konstantine-class
Four bays: Hamburg-class, Kennedy-class
Five bays: Espirito Santo-class
Write bays into the
Ordnance box of the ship status sheet.
- Official Star Cruiser
Errata sheet dated August 17, 1987
26. pg 18 Ship Annex Kiev-Class Destroyer->Power Plant: Should
read “50 MW Fission”, not “50 MW Fusion”.
27. pg 17 Ship Annex Tallyrand-Class Battleship->Range: Should read ‘7.7’,
not ‘’8.7’ – Lester W. Smith, 2300AD line manager for GDW in ‘The Travellers
Digest’ #14
28. pg 18 Ship Annex Kennedy –Class Cruiser->Range: Should read
‘7.7’, not ‘’8.7’. –Lester W. Smith, 2300AD line manager for GDW in ‘The
Travellers Digest’ #14
Star Cruiser: Naval
Architect’s Manual
1. pg 2 Section 1 CONCEPTUALIZATION: Do not attempt to construct
Missiles, Drones and Submunitions using these rules. The Missiles, Drones and Submunitions
presented in the data annexes do not conform to these design rules. –KLS See
the section on alternative rules.
2. pg 2 Section 1 CONCEPTUALIZATION: When designing a ship the
technology used at the time of construction must be stated and accounted
for. A ship built with Old Commercial
tech cannot be built with any equipment listed under the headings of Old
Military/New Commercial or New/Current Military, L.P. Synth
or Adv Synth or Adv. Composite hull materials,
Extensive or Advanced Hull masking, Deep System Scanners, Advanced Cartographic/Life
Sensor, UTES, a +1 or +2 targeting computer, Hyde Dynamics EA 122/EA 1000
lasers, any Particle Accelerator weapon, any detonation laser weapon, any
screens or any Active or Passive sensors with a range of over 10 hexes. If there are two Active or Passive sensors of
identical range listed then the ship can only be built with the sensor with the
higher CS value. A ship built using Old
Military tech cannot be built with any equipment listed under the headings of
New/Current Military, Adv Synth or Adv. Composite
hull materials, Advanced Hull masking, UTES, +2 targeting computer, Hyde
Dynamics EA 1000 laser weapon or the missile types Ritage-2, SIM-14 and
SR-10. A ship built using New Commercial
tech has the same restrictions on a ship built using Old Military tech and in
addition cannot use screens or any weapon that uses detonation lasers. A ship may be built with equipment of a lower
tech level than is currently available.
Obviously, if specifically stated so, a ship could at a later time be
retrofitted with equipment that is more (or less!) advanced. The only part of a ship that cannot be
retrofitted is the original Hull Material and Armor Value. – KLS I have found no good precedent in
cannon material for determining exactly what is the extra cost for retrofitting
a ship.
3. pg 3 Section
2 POWER PLANT: omit the references to MHD turbine blade diameters. - Official Star Cruiser Errata sheet dated
August 17, 1987
4. pg 4 Section
6. CREW AND WORK STATIONS->6A Large Ships: Work stations are Lv30, 000. But
in terms of the ship design sequence, these prices are not added separately but
are included in the cost of building the hull and mounting it with drives,
sensors, weapons, and the like. . –Lester W. Smith, 2300AD line manager for GDW
in ‘The Travellers Digest’ #19 {So presumably this is only the
refit cost? –KLS}
5. pg 4 Section 6. CREW AND WORK STATIONS->6A
Large Ships: Medical Section: Change the sentence which reads “For every 30
people there must be one medic …” to be “For every 30 people (or fraction there
of) there must be one medic …” – Bryn Monnery in Star Cruiser
Clarifications
6. pg 4 Section
6. CREW AND WORK STATIONS->6B Small Ships: Cockpits are Lv50, 000. But in
terms of the ship design sequence, these prices are not added separately but
are included in the cost of building the hull and mounting it with drives,
sensors, weapons, and the like. . –Lester W. Smith, 2300AD line manager for GDW
in ‘The Travellers Digest’ #19 {So presumably this is only the
refit cost? –KLS}
7. pg 5 Section 7. ACCOMODATIONS AND LIFE
SUPPORT->Accommodations: Change the last sentence to read “The mass of each
individual accommodation is 10 tons plus 0.1 tons per m3.” –KLS
& others As originally written it implies total
accommodations mass=10 + (0.1 x total volume of all accommodations together), a
consensus of players seems view that as a mistake despite the calculation in
the Large Ship example. However,
most (but not all!) official GDW published designs seem to follow the latter
and so for consistency many players still use it. Because using the
different formulas can significantly change performance statistics it is
important that all players first come to an agreement about which rule they are
going to use before the game starts!
8. pg 6 Section 7. ACCOMODATIONS AND LIFE SUPPORT-> Large
Ship Example: Mass of the accommodations should be 1250 tons, not 260 tons. –
KLS See the entry on the change to the mass of accommodations formula above.
9. pg 6.Section 8. SENSORS->Large Ship Example: The
deep-system scanner takes up ‘15m3’, not ‘15m2’ of
volume. –KLS
10. pg 6 Section 9. WEAPONS->Fixed Weapons: add ’Fixed weapons
require power equal to their damage multiplier, in MW’ – Official Star Cruiser
Errata sheet dated August 17, 1987 {Fine with me but now why would anyone ever want to use
Particle Accelerator Weapons? –KLS}
11. pg 7 Section 9.
WEAPONS-> Fixed Weapons: add “Submunition Dispensers: Submunition Dispensers
are treated as their own independent mount; see the data annex for details.
Submunition Dispensers are treated the same as a mount (i.e. External Mount)
for the purposes of the rules on Fire Control, Target Tracking and Targeting
Computers. Submunition Dispensers may
fire into all aspects. Submunition Dispensers may use UTES. –KLS
12. pg 7 Section 9.
WEAPONS->Targeting Computers: The volume of a targeting computer is ignored
– Personal correspondence with Loren K Wiseman of GDW Jan 31, 1989 …unless it is
mounted to a Jack turret in which case it does count. –KLS this is keeping in
line with the ship examples.
13. pg 7 Section 9. WEAPONS->Targeting Computers: The cost for
a +1 computer is Lv700,000; a +2 computer is
Lv2,800,000. –Lester W. Smith, 2300AD line manager for GDW in ‘The Travellers
Digest’ #19
14. pg 7 Section 9.
WEAPONS->Targeting Computers: Add “Each Targeting Computer is installed
attached to a weapon mount” – KLS&others This is in keeping with the ship examples. So each of the 10 turrets on a Kennedy could
fire at 10 different targets (each mount has its own UTES system) with a +2
bonus (as each mount has its own Targeting Computer)
15. pg 7 Section 9.
WEAPONS-> Launched Ordnance: External Sling:
The data annexes do not list the reflected signature points of an
externally slung missile. Take the
‘Lateral Reflected Signature’ of the missile; find the fixture points on the
table on pg 10 that correspond to that Signature. This is the fixture points of the missile
that is added to those of the ship. The
data annexes do not list the surface area taken up by an externally slung
missile. Find the ‘Lateral Target
Profile’ of the missile; find the ‘Viewed Target Area at most’ on the ‘TARGET
PROFLE TABLE’ on pg 16 that correspond to that Target Profile. The surface area of the ship that is taken up
by the missile is twice the value of the ‘Viewed Target Area at most’. –KLS Yes
I know that this means externally slung missiles get the maximum possible
values for fixture points and surface area consumption but there has to be
*some* disadvantage to having an externally slung missile.
16. pg 7 Section 9.
WEAPONS-> Launched Ordnance: Missile Pack: Missile packs are exterior mounts
and so do not consume interior volume; ignore the ‘Volume of the Pack’ in the
data annexes. The price and mass of the
pack listed in the data annexes are for the pack machinery only! The price and mass of the missiles must be
calculated separately and added to that of the ship. –KLS
17. pg 7 Section 9.
WEAPONS-> Launched Ordnance: Missile Bays: Delete the sentence ‘Bays mass 2
tons per m3’. Use the data annexes, the
mass per missile in a bay does NOT include the mass of the missile. The mass of
the missiles must be added in separately to the ship – KLS & others
18. pg 7 Section 9.
WEAPONS-> Large Ship Example: Change last two sentences to read “Therefore,
each bay must provide 14m3 for each missile or 70 m3 total (280 m3 total for the ship). Each bay masses 70 tons, and each has 2m2
exit port on the surface of the ship.” -KLS
19. pg 8 Section 13.
20. pg 8 Section 13.
21. pg 8 Section 13.
22. pg 9 Section 13.
23. pg 9 Section 14.
STREAMLINING AND THRUSTER FULL->Streamlining: Costs 0.05 or 0.1 of the
unarmored hull. This adds Lv36, 000 to the price of the Punyuang.–KLS
This is to keep in line with the section 4 small ship
example.
24. pg 9 Section 14.
STREAMLINING AND THRUSTER FULL->Thruster Fuel: Change last sentence of
paragraph 2 from “The standard volume assigned to g …” to read “The standard
value assigned to g …”. –KLS
25. pg 9 Section 14.
STREAMLINING AND THRUSTER FULL->Time to Orbit: Change the formula to be t
(minutes) = (g X Mass of ship) / (10 X lift value X MW) – KLS the 1/10 scaling
factor is a complete guess, please advise.
26. pg 9 Section 14.
STREAMLINING AND THRUSTER FULL->Small Ship Example: The hull has
streamlining with a lift factor of 1.0.
For a hull volume of 196.35 m3 the streamlining requires
19.63 m3 of interior volume and costs Lv36, 000. The thruster fuel takes up 22.31 m3 of
internal volume and masses 36.81 tons.
–KLS
27. pg 9 EVALUATION->1.
Mass: A value of 3 tons per m3 is the standard mass of loaded cargo.
–KLS This is the figure used in Ships of the French
Arm, about the density for dirt.
28. pg 9 EVALUATION->3. Fire
Statistics Small Ship Example: The Punyuang does have
a +1 targeting computer. -KLS
29. pg 10
EVALUATION->Expense: Small ship example: The Punyuang
costs MLv12.523 – KLS This reflects the added cost of
the targeting computer and the streamlining.
30. pg 10 EVALUATION->6C
Total Reflection Small Ship Example: The Punyuang has
total radial reflection points of 100 for a value of 4. Total lateral reflection points of 119 for a
value of 4. -KLS
31. pg 11 Section 7. Radiated Signature: add in “If the current total output of all the
active power plants on a ship are equal to or less than a number in the first
column of the table then the Radiated Signature is taken from the second
column.” -KLS
32. pg 11 Section 8. Hull Hit
Value: Change the first sentence from “Take the material volume of the
structure of the hull and divide it by the armor multiplier of the material
used to construct it.” to read “Take the total material volume of the hull,
which includes armor, divide it by the armor multiplier of the material used to
construct it (round up). –KLS&others A clarification.
33. pg 11 Section 8. Hull Hit
Value->Small Ship Example: Change the last sentence from “… and a minor
breach after 1.” to read “… and a minor breach after 2.” –KLS
34. pg 11 Add in a Section 13. TTAs and Submunitions: For every individual TTA and
Submunition Dispenser on the ship write it as such in the section ‘TTAs and Submunitions’ of the Ship Status Sheet. For every ‘Remote’ type work station in the
TAC write in ‘Communicator’ here as well.
– KLS There is no precedent regarding having more, or less,
communicators than the number of ‘Remote’ workstations.
35. pg 14 Submunition Dispensers->AMERICAN “GRAPE-SHOT”
DISPENSER: Mass of 25 tons – Official Star Cruiser Errata sheet dated August
17, 1987
36. pg 14 Submunition Dispensers->AMERICAN “BIG CLIP”
DISPENSER: Mass of 15 tons – Official Star Cruiser Errata sheet dated August
17, 1987
37. pg 15 FUEL
TABLE: 2300AD is correct (and Traveler: 2300 lists the same ratings): Star
Cruiser is incorrect. Therefore, MHD units use 75 tons and fuel cells use
100 tons. - Lester W. Smith, 2300AD line manager for GDW in ‘The Travellers
Digest’ #19 { This
answer is also incorrect, as real world chemistry and physics research shows
that fuel cells are more efficient than MHDs.
Star Cruiser's fuel ratings are correct. The mistake instead must have
been made in Traveler: 2300, which was then "cut and pasted" without
being corrected into 2300AD. – Kevin Clark on the ‘2300AD magazine articles’
page of the website Pentapod’s World }
38. pg 15
39. pg 15 STANDARD HULL SECTIONS TABLE->Custom
Hull Formulas: Change the formula for available surface area to be 2 x pi x r
x h where r is the maximum radius of
the ship, h is the length of the hull section. –KLS This
is in keeping with the ship examples, the ends of the ship are not available.
Presumably the ends of the ship represent the portion of the ship’s surface
area taken up with exhaust ports, hatches, portholes, heat sinks etc.
40. pg 16 WEAPONS MOUNTS TABLE: External Mount: Mass/Volume
should read “1 X weapon m/v” not “1” – KLS This is in
keeping with Masked turrets.
41. pg 16 WEAPONS MOUNTS TABLE:
Star Cruiser: Ship Status
Sheets
1. Note: If a
ship has no TTAs listed, it has UTES on all fixed
weapons – Official Star Cruiser Errata sheet dated August 17, 1987
2. Konstantine: Add 3 x Remote station
and 1 x Communicator, subtract 2 x TTAs. -KLS
3.
4. Kennedy: Has an Armor rating of 1. When not using lasers or active sensors, the
ship has a movement rating of 10. –KLS & others
5. Alpha: Weapons #15 and #16 should be changed to have the same
facing as weapon#17. -KLS
6. I have not confirmed his work but please
see the web page ‘Main
Homeworld Spaceport’
of Kevin Clark’s website Pentapod’s World for a long list of Ship
Status Sheets that he has corrected. -KLS
1. Step 1: Add
the following: + or - target's "target profile" (see page 5 of Rules
Book). – Official Star Cruiser Errata sheet dated August 17, 1987
1.
pg 94 INFANTRY WEAPONS-FRENCH->FAA-73: Bulk should be 3 not 2. – Steve Crutchfield’s
“One Man’s View of 2300AD” Bulks of “Official”
Weapons
2. pg 95 COMBAT ARMOR: This whole section was written for the first
version of the game, ‘Traveler: 2300’.
The rules here are superseded by those in the second version, ‘2300AD’. -KLS
1.
pg 4 COLONIAL HISTORY: Change the beginning of second last
sentence on this page to read “In 2139 a …” not “In 2129 a …”.
–KLS
2. pg 61
Earth/Cybertech Sourcebook
1.
pg 77 Monofilament Garrote: Bulk
should be 3 not 4. – Steve Crutchfield’s “One Man’s View of 2300AD” Bulks of “Official”
Weapons
1. pg 27: TYPICAL
COMMUNES-> Smaller Communes: Last line of last paragraph should read “ing quite popular.” – KLS
2. pg 34 PHYSIOLOGY-> Eye-cleft: 3rd paragraph, 2nd
sentence should read “…only perhaps 30% the detail…” –KLS
3. pg 38 CULTURE->Justice: 3rd paragraph, 2nd
sentence should read “…attempting to defy the Klaxun…” –KLS
4. pg 44 SIGNS OF UNREST-> 2nd paragraph, 3rd
sentence should read “…are stupid – but even the …” –KLS
1.
pg 42 MISCELLANEOUS KAFER
EQUIPMENT->Shgah’ur “Cattle Prod”: Bulk not
listed, recommend a value of 0. – Steve Crutchfield’s “One Man’s View of
2300AD” Bulks of
“Official” Weapons
1. pg 59 MISCELLANEOUS KAFER EQUIPMENT->Shgah’ur “Cattle Prod”: Bulk not listed, recommend a value
of 0. – Steve Crutchfield’s “One Man’s View of 2300AD” Bulks of “Official”
Weapons
2. pg 60 MISCELLANEOUS KAFER
EQUIPMENT->Shgah’vv “Scepter”: Bulk should be 3
not 2. – Steve Crutchfield’s “One Man’s View of 2300AD” Bulks of “Official”
Weapons
3. pg 60 MISCELLANEOUS KAFER
EQUIPMENT->”Kafer Baseball Bat”: Bulk should be 3 not 1. – Steve
Crutchfield’s “One Man’s View of 2300AD” Bulks of “Official”
Weapons
4.
pg 85 LAMBDA SERPENTI->Special Note: Change the beginning of the last sentence on
the page to read “Although Humans would not think …”.
–KLS
1. pg 8 MARINE WEAPONS: M-5 Assault Rife: Aimed Fire Range is
600m. –KLS The
original text gives two entries for
2. pg 9 MARINE WEAPONS: Kaskaskia Arms Type 720
Machinegun: DP Value should be 0.7 not 0.07. –KLS I think it is a pretty good
guess that the listed DP is 1/10 what it should be.
3. pg 45 Armor/Damage Revisions: This whole
page was written for the first version of the game, ‘Traveler: 2300’. The rules here are superseded by those in the
second version, ‘2300AD’. -KLS
1. pg 45
EQUIPMENT->Foil: Bulk should be 2 instead of 1 – Steve Crutchfield’s “One
Man’s View of 2300AD” Bulks
of “Official” Weapons
1. pg 57 ORIENTAL
MARTIAL ARTS WEAPONS->Sai: Bulk should be 0
instead of 1 – Steve Crutchfield’s “One Man’s View of 2300AD” Bulks of “Official”
Weapons
1. Given the limited ship information presented it is very difficult to relate the ship designs within this book back to the rules laid out in Star Cruiser: Naval Architects’ Manual but the general fan consensus seems to be that almost every design in this book has one or more errors in it. I have not confirmed his work but please see the web page ‘Main Homeworld Spaceport’ of Kevin Clark’s website ‘Pentapod’s World
’ for a long list of Ship Status Sheets that he has corrected.-KLS3.
pg 1 Extra tab in "Quick Character
Generation" -jcrocker
4.
pg 1 Under Chapter 6 - heading reads
"Earth/sol" where Sol should be capitalized -jcrocker
7.
pg 2 Chapter 11 "Computers And Information
Security", strike down the capital in 'and' -jcrocker
8.
pg 2 Chapter 12 Equipment - under 'Pentapod Equipment', Pgmps should
be PGMPs -jcrocker
10.
pg 3 Heading on Chapter 20 should read "GM
Guide" not "Gm Guide". -jcrocker
12.
pg 4 Column 1, second paragraph: comma after 2320 is
bold. -Yatima
17.
pg 27 Sidebar. Both words in "Dragon
Warriors" should be capitalized. -jcrocker
31.
pg 52 Column 1, "Interface Capabilty..."
should be "Interface Capability..." -Yatima
46.
pg 86 New Columbia Interface Capability is missing it’s letter code (B). -jcrocker
47.
pg 88 Hermes: is mostly ice. Neither the map nor description reflect that. -Robert Conley
48.
pg 95 Avalon/New Pacifica College Education
reads" : 78%BDOD" -KLS
54.
pg 115 Crater/Herry's Star
Planet Data "Resources" entry should read "Natural
Resources" -KLS
56.
pg 119 Adlerhorst: Date
founded 2231, independent since 2213 -mbrinhues
61.
pg 129 Map of Freiland
seems to have a stray 'Farming' icon in empty space. -Yatima
63.
pg 133 Under 'Native Life' section, second paragraph
needs to be indented. -jcrocker
68.
pg 140 Lihngtou Interface
Capability is missing its letter code (B). -jcrocker
70.
pg 143
73.
pg 145
74.
pg 145
77.
pg 146 Kanata Planet Data: Missing entries for
Biodiversity and Natural Resources.
79.
pg 147 Doris/Kanata Services: Powernet
has no % listed -KLS
83.
pg 155 No map of
84.
pg 161 left column, 2nd para: BODO -aramis
91.
pg 194 Stark/Akcheektoon
nation/Services: Powernet has no % listed. -KLS
92.
pg 195 Xiang/Home of the Mother: Missing entry for
Natural Resources and Satellites.-KLS
95.
pg 195 Delta Aquilae A IV:
Missing entry for Satellites.-KLS
106.
pg 291: Section heading "VoidShark-class
Defensive" is a mix of bold and normal font. -jcrocker
113.
pg 339 End of pg, "Number Produced: 18("
has a trailing open parenthesis
119.
pg 372 Filmography ß> then next entry is
‘Movies’. Is not that redundant? -KLS
120.
pg 372 In the filmography:
"Bladerunner" That should be: "Blade
Runner." -siefertma2
-Boots, Tracks, and Hoverskirts:
(Macro Combat) by Mike Jasinski
-Character sheets, Director’s Screen, Careers, New
Equipment, Psionics, Robots by
Patrick Murphy
-Near Star List II Extended and revised
version of the original Near Star List by Any Brick
-Unofficial
Advanced Star Cruiser Rules by Mike Jasinski {My personal favorite! –KLS}