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Classes
Fighter
Pros-Ability to equip some of the best weapons and armor, the most hit points among first classes.
Cons-Not able to cast any kind of magic, extremely expensive to save up for his powerful weapons and armor.

Knight
(Transforms from the Fighter class)
Pros-Access to almost every armor in the game, only class to be able to hold Xcalber, the most hit points among classes, ability to learn early level White Magic spells.
Cons-Extremely expensive to save up for his powerful weapons and armor.

Black Belt
Pros-Decent amount of hit points, high offensive power, very cheap because his most powerful weapon is his fist.
Cons-Not able to cast any kind of magic, low defense.

Master
(Transforms from the Black Belt class)
Pros-High amount of hit points, eventually the strongest fighter in the game, very cheap because his most powerful weapon is his fist.
Cons-Not able to cast any kind of magic.

Thief
Pros-Decent amount of hit points, high speed and agility, cheap because he does not use powerful weapons and armor.
Cons-Not able to cast any kind of magic, low defense, low offense.

Ninja
(Transforms from the Thief class)
Pros-Decent amount of hit points, high speed and agility, high offensive power, only class to be able to hold Katana, access to almost every weapon in the game, ability to learn early level Black Magic spells.
Cons-Limited in armor selection.

Red Mage
Pros-Ability to learn both Black and White Magic spells, access to strong weapons and armor that normally could not be held by mages.
Cons-Low offense, low defense, cannot learn high Black and White Magic spells.

Red Wizard
(Transforms from the Red Mage class)
Pros-Ability to learn both Black and White Magic spells, access to strong weapons and armor that normally could not be held by mages.
Cons-Lower offense than fighting classes, not able to cast many 7th level spells and cannot cast any 8th level spells.






















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