How to make a own object.
1. You must use a picture that is on the file images2.dxg which comes with SpaceGame
2. You must create a file <name>.txt where the name is the objects name
3. Add the ship to your map

1. At this time others that the makers of SpaceGame cannot modify the images2.dxg as
it requires a Picture Program made from the makers of SpaceGame. But we will maybe
share the program that people can make their own ammo and objects.


2. Create a file <object name>.txt the required info in the file are(and they must come
in this order)
  1. MaxSpeed(Integer)
  2. MaxEnergy(Integer)
  3. MaxAmmo(Integer)
  4. Gun(Integer, see below)
  5. Reload time(Integer)
  6. Brake(Integer)
  7. Accelerate(Integer)
  8. Rebel(Boolean, see below)
  
If one of the lines is missing or one of the types is wrong, the game will crash.

The Gun means what kind of ammo the ship uses. It takes that ammo that is in the
ammo/all.txt as the number of the line, starting from 0. E.g. Gun = 2 is ammo from
the line 3.

The 8 type is a bit strange for someone, at least how to use it. You can use either
strings or number in this place. See below for True and False values.
  True: -1, "true"
  False: 0, "false"
  

3. Add the ship to your map by making a new object and making its shiptype to
the same as the new objects name.